:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptVariableGet.xml. .. _class_VisualScriptVariableGet: VisualScriptVariableGet ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Gets a variable's value. .. rst-class:: classref-introduction-group Description ----------- Returns a variable's value. "Var Name" must be supplied, with an optional type. \ **Input Ports:**\ none \ **Output Ports:**\ - Data (variant): ``value`` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`var_name` | ``""`` | +-----------------------------+------------------------------------------------------------------+--------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualScriptVariableGet_property_var_name: .. rst-class:: classref-property :ref:`String` **var_name** = ``""`` .. rst-class:: classref-property-setget - void **set_variable** **(** :ref:`String` value **)** - :ref:`String` **get_variable** **(** **)** The variable's name. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`