:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml. .. _class_VisualScriptYieldSignal: VisualScriptYieldSignal ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A Visual Script node yielding for a signal. .. rst-class:: classref-introduction-group Description ----------- **VisualScriptYieldSignal** will pause the function execution until the provided signal is emitted. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +--------------------------------------------------------+--------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`base_type` | ``"Object"`` | +--------------------------------------------------------+--------------------------------------------------------------------+--------------+ | :ref:`CallMode` | :ref:`call_mode` | ``0`` | +--------------------------------------------------------+--------------------------------------------------------------------+--------------+ | :ref:`NodePath` | :ref:`node_path` | | +--------------------------------------------------------+--------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`signal` | ``""`` | +--------------------------------------------------------+--------------------------------------------------------------------+--------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_VisualScriptYieldSignal_CallMode: .. rst-class:: classref-enumeration enum **CallMode**: .. _class_VisualScriptYieldSignal_constant_CALL_MODE_SELF: .. rst-class:: classref-enumeration-constant :ref:`CallMode` **CALL_MODE_SELF** = ``0`` A signal from this :ref:`Object` will be used. .. _class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH: .. rst-class:: classref-enumeration-constant :ref:`CallMode` **CALL_MODE_NODE_PATH** = ``1`` A signal from the given :ref:`Node` in the scene tree will be used. .. _class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE: .. rst-class:: classref-enumeration-constant :ref:`CallMode` **CALL_MODE_INSTANCE** = ``2`` A signal from an instanced node with the given type will be used. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualScriptYieldSignal_property_base_type: .. rst-class:: classref-property :ref:`String` **base_type** = ``"Object"`` .. rst-class:: classref-property-setget - void **set_base_type** **(** :ref:`String` value **)** - :ref:`String` **get_base_type** **(** **)** The base type to be used when :ref:`call_mode` is set to :ref:`CALL_MODE_INSTANCE`. .. rst-class:: classref-item-separator ---- .. _class_VisualScriptYieldSignal_property_call_mode: .. rst-class:: classref-property :ref:`CallMode` **call_mode** = ``0`` .. rst-class:: classref-property-setget - void **set_call_mode** **(** :ref:`CallMode` value **)** - :ref:`CallMode` **get_call_mode** **(** **)** ``call_mode`` determines the target object to wait for the signal emission. See :ref:`CallMode` for options. .. rst-class:: classref-item-separator ---- .. _class_VisualScriptYieldSignal_property_node_path: .. rst-class:: classref-property :ref:`NodePath` **node_path** .. rst-class:: classref-property-setget - void **set_base_path** **(** :ref:`NodePath` value **)** - :ref:`NodePath` **get_base_path** **(** **)** The node path to use when :ref:`call_mode` is set to :ref:`CALL_MODE_NODE_PATH`. .. rst-class:: classref-item-separator ---- .. _class_VisualScriptYieldSignal_property_signal: .. rst-class:: classref-property :ref:`String` **signal** = ``""`` .. rst-class:: classref-property-setget - void **set_signal** **(** :ref:`String` value **)** - :ref:`String` **get_signal** **(** **)** The signal name to be waited for. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`