:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeBooleanConstant.xml. .. _class_VisualShaderNodeBooleanConstant: VisualShaderNodeBooleanConstant =============================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A boolean constant to be used within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Has only one output port and no inputs. Translated to ``bool`` in the shader language. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`bool` | :ref:`constant` | ``false`` | +-------------------------+--------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeBooleanConstant_property_constant: .. rst-class:: classref-property :ref:`bool` **constant** = ``false`` .. rst-class:: classref-property-setget - void **set_constant** **(** :ref:`bool` value **)** - :ref:`bool` **get_constant** **(** **)** A boolean constant which represents a state of this node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`