:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeCubeMapUniform.xml. .. _class_VisualShaderNodeCubeMapUniform: VisualShaderNodeCubeMapUniform ============================== **Inherits:** :ref:`VisualShaderNodeTextureUniform` **<** :ref:`VisualShaderNodeUniform` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A :ref:`CubeMap` uniform node to be used within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Translated to ``uniform samplerCube`` in the shader language. The output value can be used as port for :ref:`VisualShaderNodeCubeMap`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`