:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeOuterProduct.xml. .. _class_VisualShaderNodeOuterProduct: VisualShaderNodeOuterProduct ============================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Calculates an outer product of two vectors within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- ``OuterProduct`` treats the first parameter ``c`` as a column vector (matrix with one column) and the second parameter ``r`` as a row vector (matrix with one row) and does a linear algebraic matrix multiply ``c * r``, yielding a matrix whose number of rows is the number of components in ``c`` and whose number of columns is the number of components in ``r``. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`