:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeTransformVecMult.xml. .. _class_VisualShaderNodeTransformVecMult: VisualShaderNodeTransformVecMult ================================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Multiplies a :ref:`Transform` and a :ref:`Vector3` within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+ | :ref:`Operator` | :ref:`operator` | ``0`` | +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Enumerations ------------ .. _enum_VisualShaderNodeTransformVecMult_Operator: .. rst-class:: classref-enumeration enum **Operator**: .. _class_VisualShaderNodeTransformVecMult_constant_OP_AxB: .. rst-class:: classref-enumeration-constant :ref:`Operator` **OP_AxB** = ``0`` Multiplies transform ``a`` by the vector ``b``. .. _class_VisualShaderNodeTransformVecMult_constant_OP_BxA: .. rst-class:: classref-enumeration-constant :ref:`Operator` **OP_BxA** = ``1`` Multiplies vector ``b`` by the transform ``a``. .. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_AxB: .. rst-class:: classref-enumeration-constant :ref:`Operator` **OP_3x3_AxB** = ``2`` Multiplies transform ``a`` by the vector ``b``, skipping the last row and column of the transform. .. _class_VisualShaderNodeTransformVecMult_constant_OP_3x3_BxA: .. rst-class:: classref-enumeration-constant :ref:`Operator` **OP_3x3_BxA** = ``3`` Multiplies vector ``b`` by the transform ``a``, skipping the last row and column of the transform. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeTransformVecMult_property_operator: .. rst-class:: classref-property :ref:`Operator` **operator** = ``0`` .. rst-class:: classref-property-setget - void **set_operator** **(** :ref:`Operator` value **)** - :ref:`Operator` **get_operator** **(** **)** The multiplication type to be performed. See :ref:`Operator` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`