:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeUniformRef.xml. .. _class_VisualShaderNodeUniformRef: VisualShaderNodeUniformRef ========================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A reference to an existing :ref:`VisualShaderNodeUniform`. .. rst-class:: classref-introduction-group Description ----------- Creating a reference to a :ref:`VisualShaderNodeUniform` allows you to reuse this uniform in different shaders or shader stages easily. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+-----------------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`uniform_name` | ``"[None]"`` | +-----------------------------+-----------------------------------------------------------------------------+--------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_VisualShaderNodeUniformRef_property_uniform_name: .. rst-class:: classref-property :ref:`String` **uniform_name** = ``"[None]"`` .. rst-class:: classref-property-setget - void **set_uniform_name** **(** :ref:`String` value **)** - :ref:`String` **get_uniform_name** **(** **)** The name of the uniform which this reference points to. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`