:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeVectorRefract.xml. .. _class_VisualShaderNodeVectorRefract: VisualShaderNodeVectorRefract ============================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Returns the :ref:`Vector3` that points in the direction of refraction. For use within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Translated to ``refract(I, N, eta)`` in the shader language, where ``I`` is the incident vector, ``N`` is the normal vector and ``eta`` is the ratio of the indices of the refraction. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`