:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/World2D.xml. .. _class_World2D: World2D ======= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Class that has everything pertaining to a 2D world. .. rst-class:: classref-introduction-group Description ----------- Class that has everything pertaining to a 2D world. A physics space, a visual scenario, a navigation map and a sound space. 2D nodes register their resources into the current 2D world. .. rst-class:: classref-introduction-group Tutorials --------- - :doc:`../tutorials/physics/ray-casting` .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`canvas` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`Physics2DDirectSpaceState` | :ref:`direct_space_state` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`navigation_map` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`space` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_World2D_property_canvas: .. rst-class:: classref-property :ref:`RID` **canvas** .. rst-class:: classref-property-setget - :ref:`RID` **get_canvas** **(** **)** The :ref:`RID` of this world's canvas resource. Used by the :ref:`VisualServer` for 2D drawing. .. rst-class:: classref-item-separator ---- .. _class_World2D_property_direct_space_state: .. rst-class:: classref-property :ref:`Physics2DDirectSpaceState` **direct_space_state** .. rst-class:: classref-property-setget - :ref:`Physics2DDirectSpaceState` **get_direct_space_state** **(** **)** Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread. .. rst-class:: classref-item-separator ---- .. _class_World2D_property_navigation_map: .. rst-class:: classref-property :ref:`RID` **navigation_map** .. rst-class:: classref-property-setget - :ref:`RID` **get_navigation_map** **(** **)** The :ref:`RID` of this world's navigation map. Used by the :ref:`Navigation2DServer`. .. rst-class:: classref-item-separator ---- .. _class_World2D_property_space: .. rst-class:: classref-property :ref:`RID` **space** .. rst-class:: classref-property-setget - :ref:`RID` **get_space** **(** **)** The :ref:`RID` of this world's physics space resource. Used by the :ref:`Physics2DServer` for 2D physics, treating it as both a space and an area. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`