CollisionShape2D¶
Inherits: Node2D < CanvasItem < Node < Object
Node that represents collision shape data in 2D space.
Description¶
Editor facility for creating and editing collision shapes in 2D space. Set the shape property to configure the shape. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject2D.shape_owner_get_shape to get the actual shape.
You can use this node to represent all sorts of collision shapes, for example, add this to an Area2D to give it a detection shape, or add it to a PhysicsBody2D to create a solid object.
Tutorials¶
Properties¶
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Property Descriptions¶
bool disabled = false
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
bool one_way_collision = false
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
float one_way_collision_margin = 1.0
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
Shape2D shape
The actual shape owned by this collision shape.