InputEventAction

Inherits: InputEvent < Resource < Reference < Object

Input event type for actions.

Description

Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.

Tutorials

Properties

String

action

""

bool

pressed

false

float

strength

1.0


Property Descriptions

String action = ""

The action's name. Actions are accessed via this String.


bool pressed = false

  • void set_pressed ( bool value )

  • bool is_pressed ( )

If true, the action's state is pressed. If false, the action's state is released.


float strength = 1.0

  • void set_strength ( float value )

  • float get_strength ( )

The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.