ScriptCreateDialog¶
Inherits: ConfirmationDialog < AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object
The Editor's popup dialog for creating new Script files.
Description¶
The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Popup.popup methods.
func _ready():
dialog.config("Node", "res://new_node.gd") # For in-engine types
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
dialog.popup_centered()
Properties¶
dialog_hide_on_ok |
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margin_bottom |
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margin_right |
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rect_size |
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window_title |
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Methods¶
void |
config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true ) |
Signals¶
script_created ( Script script )
Emitted when the user clicks the OK button.
Method Descriptions¶
void config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )
Prefills required fields to configure the ScriptCreateDialog for use.