virtualx-engine-docs/_sources/classes/class_concavepolygonshape2d.rst.txt
2024-10-23 09:41:33 -07:00

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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ConcavePolygonShape2D.xml.
.. _class_ConcavePolygonShape2D:
ConcavePolygonShape2D
=====================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Concave polygon 2D shape resource for physics.
.. rst-class:: classref-introduction-group
Description
-----------
Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidBody2D<class_RigidBody2D>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` and a **ConcavePolygonShape2D** is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
\ **Warning:** Using this shape for an :ref:`Area2D<class_Area2D>` (via a :ref:`CollisionShape2D<class_CollisionShape2D>` node) may give unexpected results: the area will only detect collisions with the segments in the **ConcavePolygonShape2D** (and not with any "inside" of the shape, for example).
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------------+----------------------------------------------------------------+--------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`segments<class_ConcavePolygonShape2D_property_segments>` | ``PoolVector2Array( )`` |
+-------------------------------------------------+----------------------------------------------------------------+--------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ConcavePolygonShape2D_property_segments:
.. rst-class:: classref-property
:ref:`PoolVector2Array<class_PoolVector2Array>` **segments** = ``PoolVector2Array( )``
.. rst-class:: classref-property-setget
- void **set_segments** **(** :ref:`PoolVector2Array<class_PoolVector2Array>` value **)**
- :ref:`PoolVector2Array<class_PoolVector2Array>` **get_segments** **(** **)**
The array of points that make up the **ConcavePolygonShape2D**'s line segments.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`