virtualx-engine-docs/_sources/classes/class_inputeventmousemotion.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventMouseMotion.xml.
.. _class_InputEventMouseMotion:
InputEventMouseMotion
=====================
**Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event type for mouse motion events.
.. rst-class:: classref-introduction-group
Description
-----------
Contains mouse and pen motion information. Supports relative, absolute positions and speed. See :ref:`Node._input<class_Node_method__input>`.
\ **Note:** The behavior of this event is affected by the value of :ref:`Input.use_accumulated_input<class_Input_property_use_accumulated_input>`. When set to ``true`` (default), mouse/pen motion events received from the OS will be merged to emit an accumulated event only once per frame rendered at most. When set to ``false``, the events will be emitted as received, which means that they can be emitted multiple times per frame rendered, allowing for precise input reporting at the expense of CPU usage.
\ **Note:** If you use InputEventMouseMotion to draw lines, consider implementing `Bresenham's line algorithm <https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm>`__ as well to avoid visible gaps in lines if the user is moving the mouse quickly.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>`
- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`pen_inverted<class_InputEventMouseMotion_property_pen_inverted>` | ``false`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventMouseMotion_property_speed>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InputEventMouseMotion_property_pen_inverted:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **pen_inverted** = ``false``
.. rst-class:: classref-property-setget
- void **set_pen_inverted** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_pen_inverted** **(** **)**
Returns ``true`` when using the eraser end of a stylus pen.
\ **Note:** This property is implemented on Linux, macOS and Windows.
.. rst-class:: classref-item-separator
----
.. _class_InputEventMouseMotion_property_pressure:
.. rst-class:: classref-property
:ref:`float<class_float>` **pressure** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_pressure** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_pressure** **(** **)**
Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
.. rst-class:: classref-item-separator
----
.. _class_InputEventMouseMotion_property_relative:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **relative** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_relative** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_relative** **(** **)**
The mouse position relative to the previous position (position at the last frame).
\ **Note:** Since **InputEventMouseMotion** is only emitted when the mouse moves, the last event won't have a relative position of ``Vector2(0, 0)`` when the user stops moving the mouse.
.. rst-class:: classref-item-separator
----
.. _class_InputEventMouseMotion_property_speed:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **speed** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_speed** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_speed** **(** **)**
The mouse speed in pixels per second.
.. rst-class:: classref-item-separator
----
.. _class_InputEventMouseMotion_property_tilt:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **tilt** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_tilt** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_tilt** **(** **)**
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`