virtualx-engine-docs/_sources/classes/class_physicsmaterial.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PhysicsMaterial.xml.
.. _class_PhysicsMaterial:
PhysicsMaterial
===============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A material for physics properties.
.. rst-class:: classref-introduction-group
Description
-----------
Provides a means of modifying the collision properties of a :ref:`PhysicsBody<class_PhysicsBody>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` | ``false`` |
+---------------------------+------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` | ``0.0`` |
+---------------------------+------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` | ``1.0`` |
+---------------------------+------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` | ``false`` |
+---------------------------+------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_PhysicsMaterial_property_absorbent:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **absorbent** = ``false``
.. rst-class:: classref-property-setget
- void **set_absorbent** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_absorbent** **(** **)**
If ``true``, subtracts the bounciness from the colliding object's bounciness instead of adding it.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsMaterial_property_bounce:
.. rst-class:: classref-property
:ref:`float<class_float>` **bounce** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_bounce** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_bounce** **(** **)**
The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
.. rst-class:: classref-item-separator
----
.. _class_PhysicsMaterial_property_friction:
.. rst-class:: classref-property
:ref:`float<class_float>` **friction** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_friction** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_friction** **(** **)**
The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction).
.. rst-class:: classref-item-separator
----
.. _class_PhysicsMaterial_property_rough:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **rough** = ``false``
.. rst-class:: classref-property-setget
- void **set_rough** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_rough** **(** **)**
If ``true``, the physics engine will use the friction of the object marked as "rough" when two objects collide. If ``false``, the physics engine will use the lowest friction of all colliding objects instead. If ``true`` for both colliding objects, the physics engine will use the highest friction.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`