virtualx-engine-docs/_sources/classes/class_textmesh.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/TextMesh.xml.
.. _class_TextMesh:
TextMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Generate an :ref:`PrimitiveMesh<class_PrimitiveMesh>` from the text.
.. rst-class:: classref-introduction-group
Description
-----------
Generate an :ref:`PrimitiveMesh<class_PrimitiveMesh>` from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`curve_step<class_TextMesh_property_curve_step>` | ``0.5`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`depth<class_TextMesh_property_depth>` | ``0.05`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`Font<class_Font>` | :ref:`font<class_TextMesh_property_font>` | |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`Align<enum_TextMesh_Align>` | :ref:`horizontal_alignment<class_TextMesh_property_horizontal_alignment>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`pixel_size<class_TextMesh_property_pixel_size>` | ``0.01`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`String<class_String>` | :ref:`text<class_TextMesh_property_text>` | ``""`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`uppercase<class_TextMesh_property_uppercase>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_TextMesh_Align:
.. rst-class:: classref-enumeration
enum **Align**:
.. _class_TextMesh_constant_ALIGN_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`Align<enum_TextMesh_Align>` **ALIGN_LEFT** = ``0``
Align rows to the left (default).
.. _class_TextMesh_constant_ALIGN_CENTER:
.. rst-class:: classref-enumeration-constant
:ref:`Align<enum_TextMesh_Align>` **ALIGN_CENTER** = ``1``
Align rows centered.
.. _class_TextMesh_constant_ALIGN_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`Align<enum_TextMesh_Align>` **ALIGN_RIGHT** = ``2``
Align rows to the right.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_TextMesh_property_curve_step:
.. rst-class:: classref-property
:ref:`float<class_float>` **curve_step** = ``0.5``
.. rst-class:: classref-property-setget
- void **set_curve_step** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_curve_step** **(** **)**
Step (in pixels) used to approximate Bézier curves.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_depth:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth** = ``0.05``
.. rst-class:: classref-property-setget
- void **set_depth** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_depth** **(** **)**
Depths of the mesh, if set to ``0.0`` only front surface, is generated, and UV layout is changed to use full texture for the front face only.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_font:
.. rst-class:: classref-property
:ref:`Font<class_Font>` **font**
.. rst-class:: classref-property-setget
- void **set_font** **(** :ref:`Font<class_Font>` value **)**
- :ref:`Font<class_Font>` **get_font** **(** **)**
:ref:`Font<class_Font>` used for the **TextMesh**'s text.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_horizontal_alignment:
.. rst-class:: classref-property
:ref:`Align<enum_TextMesh_Align>` **horizontal_alignment** = ``1``
.. rst-class:: classref-property-setget
- void **set_horizontal_alignment** **(** :ref:`Align<enum_TextMesh_Align>` value **)**
- :ref:`Align<enum_TextMesh_Align>` **get_horizontal_alignment** **(** **)**
Controls the text's horizontal alignment. Supports left, center and right. Set it to one of the :ref:`Align<enum_TextMesh_Align>` constants.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_pixel_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **pixel_size** = ``0.01``
.. rst-class:: classref-property-setget
- void **set_pixel_size** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_pixel_size** **(** **)**
The size of one pixel's width on the text to scale it in 3D.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_text:
.. rst-class:: classref-property
:ref:`String<class_String>` **text** = ``""``
.. rst-class:: classref-property-setget
- void **set_text** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_text** **(** **)**
The text to generate mesh from.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_uppercase:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **uppercase** = ``false``
.. rst-class:: classref-property-setget
- void **set_uppercase** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_uppercase** **(** **)**
If ``true``, all the text displays as UPPERCASE.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`