virtualx-engine-docs/_sources/classes/class_viewporttexture.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ViewportTexture.xml.
.. _class_ViewportTexture:
ViewportTexture
===============
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Texture which displays the content of a :ref:`Viewport<class_Viewport>`.
.. rst-class:: classref-introduction-group
Description
-----------
Displays the content of a :ref:`Viewport<class_Viewport>` node as a dynamic :ref:`Texture<class_Texture>`. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the :ref:`Viewport.get_texture<class_Viewport_method_get_texture>` method on the target viewport.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
- `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
- `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------+--------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
+---------------------------------+--------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``true`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+---------------------------------+--------------------------------------------------------------------+---------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`viewport_path<class_ViewportTexture_property_viewport_path>` | ``NodePath("")`` |
+---------------------------------+--------------------------------------------------------------------+---------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ViewportTexture_property_viewport_path:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **viewport_path** = ``NodePath("")``
.. rst-class:: classref-property-setget
- void **set_viewport_path_in_scene** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_viewport_path_in_scene** **(** **)**
The path to the :ref:`Viewport<class_Viewport>` node to display. This is relative to the scene root, not to the node which uses the texture.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`