virtualx-engine-docs/_sources/classes/class_visualscriptyield.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptYield.xml.
.. _class_VisualScriptYield:
VisualScriptYield
=================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node used to pause a function execution.
.. rst-class:: classref-introduction-group
Description
-----------
**VisualScriptYield** will pause the function call and return :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`, which can be used to resume the function.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+----------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` | :ref:`mode<class_VisualScriptYield_property_mode>` | ``1`` |
+----------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`wait_time<class_VisualScriptYield_property_wait_time>` | |
+----------------------------------------------------+--------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualScriptYield_YieldMode:
.. rst-class:: classref-enumeration
enum **YieldMode**:
.. _class_VisualScriptYield_constant_YIELD_FRAME:
.. rst-class:: classref-enumeration-constant
:ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **YIELD_FRAME** = ``1``
Yields during an idle frame.
.. _class_VisualScriptYield_constant_YIELD_PHYSICS_FRAME:
.. rst-class:: classref-enumeration-constant
:ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **YIELD_PHYSICS_FRAME** = ``2``
Yields during a physics frame.
.. _class_VisualScriptYield_constant_YIELD_WAIT:
.. rst-class:: classref-enumeration-constant
:ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **YIELD_WAIT** = ``3``
Yields a function and waits the given time.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualScriptYield_property_mode:
.. rst-class:: classref-property
:ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **mode** = ``1``
.. rst-class:: classref-property-setget
- void **set_yield_mode** **(** :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` value **)**
- :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **get_yield_mode** **(** **)**
The mode to use for yielding. See :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` for available options.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptYield_property_wait_time:
.. rst-class:: classref-property
:ref:`float<class_float>` **wait_time**
.. rst-class:: classref-property-setget
- void **set_wait_time** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_wait_time** **(** **)**
The time to wait when :ref:`mode<class_VisualScriptYield_property_mode>` is set to :ref:`YIELD_WAIT<class_VisualScriptYield_constant_YIELD_WAIT>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`