virtualx-engine-docs/_sources/classes/class_visualshadernodevec3uniform.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeVec3Uniform.xml.
.. _class_VisualShaderNodeVec3Uniform:
VisualShaderNodeVec3Uniform
===========================
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`Vector3<class_Vector3>` uniform to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Translated to ``uniform vec3`` in the shader language.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`default_value<class_VisualShaderNodeVec3Uniform_property_default_value>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------------------------------+------------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec3Uniform_property_default_value_enabled>` | ``false`` |
+-------------------------------+------------------------------------------------------------------------------------------------+------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeVec3Uniform_property_default_value:
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **default_value** = ``Vector3( 0, 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_default_value** **(** :ref:`Vector3<class_Vector3>` value **)**
- :ref:`Vector3<class_Vector3>` **get_default_value** **(** **)**
A default value to be assigned within the shader.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeVec3Uniform_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_default_value_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_default_value_enabled** **(** **)**
Enables usage of the :ref:`default_value<class_VisualShaderNodeVec3Uniform_property_default_value>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`