100 lines
3.5 KiB
ReStructuredText
100 lines
3.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml.
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.. _class_VisualShaderNodeVectorDerivativeFunc:
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VisualShaderNodeVectorDerivativeFunc
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====================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Calculates a vector derivative within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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This node is only available in ``Fragment`` and ``Light`` visual shaders.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+
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| :ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` | :ref:`function<class_VisualShaderNodeVectorDerivativeFunc_property_function>` | ``0`` |
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+---------------------------------------------------------------------+-------------------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_VisualShaderNodeVectorDerivativeFunc_Function:
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.. rst-class:: classref-enumeration
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enum **Function**:
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.. _class_VisualShaderNodeVectorDerivativeFunc_constant_FUNC_SUM:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` **FUNC_SUM** = ``0``
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Sum of absolute derivative in ``x`` and ``y``.
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.. _class_VisualShaderNodeVectorDerivativeFunc_constant_FUNC_X:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` **FUNC_X** = ``1``
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Derivative in ``x`` using local differencing.
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.. _class_VisualShaderNodeVectorDerivativeFunc_constant_FUNC_Y:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` **FUNC_Y** = ``2``
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Derivative in ``y`` using local differencing.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeVectorDerivativeFunc_property_function:
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.. rst-class:: classref-property
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:ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` **function** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_function** **(** :ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` value **)**
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- :ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` **get_function** **(** **)**
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A derivative type. See :ref:`Function<enum_VisualShaderNodeVectorDerivativeFunc_Function>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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