virtualx-engine-docs/_sources/community/contributing/index.rst.txt
2024-10-23 09:41:33 -07:00

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Contributing
============
Everyone is most welcome to contribute to Godot. Here are some ways in which you
can contribute to the project:
- Improving the engine by fixing bugs, coding new features, or refining existing ones.
- Writing or proofreading documentation. You can contribute both to this
reference manual or the code reference.
- Translating the editor or documentation from English to other languages.
- Reporting issues or `writing detailed proposals
<https://github.com/godotengine/godot-proposals/>`__.
Getting started
---------------
You would like to contribute but you don't know how or what to do? You can get
answers below.
.. toctree::
:maxdepth: 1
:name: toc-community-getting-started
ways_to_contribute
.. _doc_community_contributing_to_the_engine:
Contributing to the engine
--------------------------
The guides below explain how to contribute to the engine's core. You will learn
about the code style, the contribution workflow, and more.
.. toctree::
:maxdepth: 1
:name: toc-community-contributing-to-the-engine
best_practices_for_engine_contributors
pr_workflow
testing_pull_requests
bisecting_regressions
bug_triage_guidelines
code_style_guidelines
cpp_usage_guidelines
.. _doc_community_writing_documentation:
Writing documentation
---------------------
We always need help to improve the documentation, be it the class reference or
the manual. Below, you can find our content and writing guidelines and
concrete guides to make changes to the documentation.
Guidelines
~~~~~~~~~~
Here are the principles and guidelines we strive to follow to write accessible
documentation.
.. toctree::
:maxdepth: 1
:name: toc-community-writing-guidelines
content_guidelines
docs_writing_guidelines
documentation_guidelines
Writing the manual
~~~~~~~~~~~~~~~~~~
.. toctree::
:maxdepth: 1
:name: toc-community-documentation
contributing_to_the_documentation
building_the_manual
Class reference guides
~~~~~~~~~~~~~~~~~~~~~~
The pages below focus on the class reference.
As the reference is included in the Godot editor, its source files are part of
the `godot repository <https://github.com/godotengine/godot>`_. We use XML files
to write it, so the process to contribute to the class reference differs from
writing the online manual.
.. toctree::
:maxdepth: 1
:name: toc-community-class-reference
updating_the_class_reference
class_reference_writing_guidelines
.. _doc_community_translating_the_documentation:
Translating the documentation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The community is always working hard on making Godot and its documentation
available to more people. Localizing the documentation is a colossal and ongoing
effort you can be part of.
.. toctree::
:maxdepth: 1
:name: toc-community-localization
editor_and_docs_localization