109 lines
2.8 KiB
ReStructuredText
109 lines
2.8 KiB
ReStructuredText
Contributing
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============
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Everyone is most welcome to contribute to Godot. Here are some ways in which you
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can contribute to the project:
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- Improving the engine by fixing bugs, coding new features, or refining existing ones.
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- Writing or proofreading documentation. You can contribute both to this
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reference manual or the code reference.
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- Translating the editor or documentation from English to other languages.
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- Reporting issues or `writing detailed proposals
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<https://github.com/godotengine/godot-proposals/>`__.
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Getting started
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---------------
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You would like to contribute but you don't know how or what to do? You can get
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answers below.
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.. toctree::
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:maxdepth: 1
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:name: toc-community-getting-started
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ways_to_contribute
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.. _doc_community_contributing_to_the_engine:
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Contributing to the engine
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--------------------------
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The guides below explain how to contribute to the engine's core. You will learn
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about the code style, the contribution workflow, and more.
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.. toctree::
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:maxdepth: 1
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:name: toc-community-contributing-to-the-engine
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best_practices_for_engine_contributors
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pr_workflow
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testing_pull_requests
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bisecting_regressions
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bug_triage_guidelines
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code_style_guidelines
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cpp_usage_guidelines
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.. _doc_community_writing_documentation:
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Writing documentation
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---------------------
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We always need help to improve the documentation, be it the class reference or
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the manual. Below, you can find our content and writing guidelines and
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concrete guides to make changes to the documentation.
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Guidelines
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~~~~~~~~~~
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Here are the principles and guidelines we strive to follow to write accessible
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documentation.
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.. toctree::
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:maxdepth: 1
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:name: toc-community-writing-guidelines
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content_guidelines
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docs_writing_guidelines
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documentation_guidelines
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Writing the manual
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~~~~~~~~~~~~~~~~~~
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.. toctree::
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:maxdepth: 1
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:name: toc-community-documentation
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contributing_to_the_documentation
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building_the_manual
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Class reference guides
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~~~~~~~~~~~~~~~~~~~~~~
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The pages below focus on the class reference.
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As the reference is included in the Godot editor, its source files are part of
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the `godot repository <https://github.com/godotengine/godot>`_. We use XML files
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to write it, so the process to contribute to the class reference differs from
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writing the online manual.
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.. toctree::
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:maxdepth: 1
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:name: toc-community-class-reference
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updating_the_class_reference
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class_reference_writing_guidelines
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.. _doc_community_translating_the_documentation:
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Translating the documentation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The community is always working hard on making Godot and its documentation
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available to more people. Localizing the documentation is a colossal and ongoing
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effort you can be part of.
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.. toctree::
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:maxdepth: 1
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:name: toc-community-localization
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editor_and_docs_localization
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