79 lines
3 KiB
ReStructuredText
79 lines
3 KiB
ReStructuredText
.. _doc_your_first_2d_game_finishing_up:
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Finishing up
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============
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We have now completed all the functionality for our game. Below are some
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remaining steps to add a bit more "juice" to improve the game experience.
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Feel free to expand the gameplay with your own ideas.
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Background
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~~~~~~~~~~
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The default gray background is not very appealing, so let's change its color.
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One way to do this is to use a :ref:`ColorRect <class_ColorRect>` node. Make it
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the first node under ``Main`` so that it will be drawn behind the other nodes.
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``ColorRect`` only has one property: ``Color``. Choose a color you like and
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select "Layout" -> "Full Rect" so that it covers the screen.
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You could also add a background image, if you have one, by using a
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``TextureRect`` node instead.
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Sound effects
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~~~~~~~~~~~~~
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Sound and music can be the single most effective way to add appeal to the game
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experience. In your game assets folder, you have two sound files: "House In a
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Forest Loop.ogg" for background music, and "gameover.wav" for when the player
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loses.
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Add two :ref:`AudioStreamPlayer <class_AudioStreamPlayer>` nodes as children of
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``Main``. Name one of them ``Music`` and the other ``DeathSound``. On each one,
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click on the ``Stream`` property, select "Load", and choose the corresponding
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audio file.
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To play the music, add ``$Music.play()`` in the ``new_game()`` function and
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``$Music.stop()`` in the ``game_over()`` function.
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Finally, add ``$DeathSound.play()`` in the ``game_over()`` function.
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Keyboard shortcut
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~~~~~~~~~~~~~~~~~
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Since the game is played with keyboard controls, it would be convenient if we
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could also start the game by pressing a key on the keyboard. We can do this with
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the "Shortcut" property of the ``Button`` node.
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In a previous lesson, we created four input actions to move the character. We
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will create a similar input action to map to the start button.
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Select "Project" -> "Project Settings" and then click on the "Input Map"
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tab. In the same way you created the movement input actions, create a new
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input action called ``start_game`` and add a key mapping for the :kbd:`Enter`
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key.
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In the ``HUD`` scene, select the ``StartButton`` and find its *Shortcut*
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property in the Inspector. Select "New Shortcut" and click on the "Shortcut"
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item. A second *Shortcut* property will appear. Select "New InputEventAction"
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and click the new "InputEventAction". Finally, in the *Action* property, type
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the name ``start_game``.
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.. image:: img/start_button_shortcut.png
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Now when the start button appears, you can either click it or press :kbd:`Enter`
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to start the game.
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And with that, you completed your first 2D game in Godot.
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.. image:: img/dodge_preview.gif
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You got to make a player-controlled character, enemies that spawn randomly
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around the game board, count the score, implement a game over and replay, user
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interface, sounds, and more. Congratulations!
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There's still much to learn, but you can take a moment to appreciate what you
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achieved.
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And when you're ready, you can move on to :ref:`doc_your_first_3d_game` to learn
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to create a complete 3D game from scratch, in Godot.
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