118 lines
4.1 KiB
ReStructuredText
118 lines
4.1 KiB
ReStructuredText
.. _doc_running_on_macos:
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Running Godot apps on macOS
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===========================
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.. seealso::
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This page covers running Godot projects on macOS.
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If you haven't exported your project yet, read :ref:`doc_exporting_for_macos` first.
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By default, macOS will run only applications that are signed and notarized.
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Depending on the way a macOS app is signed and distributed, the following scenarios are possible:
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App is signed, notarized and distributed via App Store
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------------------------------------------------------
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.. note::
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App developers need to join the Apple Developer Program, and configure signing and notarization options during export, then upload the app to the App Store.
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The app should run out of the box, without extra user interaction required.
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App is signed, notarized and distributed outside App Store
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----------------------------------------------------------
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.. note::
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App developers need to join the Apple Developer Program, and configure signing and notarization options during export, then distribute the app as ".DMG" or ".ZIP" archive.
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When you run the app for the first time, the following dialog is displayed:
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.. image:: img/signed_and_notarized_0.png
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Click ``Open`` to start the app.
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If you see the following warning dialog, your Mac is set up to allow apps only from the App Store.
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.. image:: img/signed_and_notarized_1.png
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To allow third-party apps, open ``System Preferences``, click ``Security & Privacy``, then click ``General``, unlock settings, and select ``App Store and identified developers``.
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.. image:: img/sys_pref_0.png
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App is signed (including ad-hoc signatures) but not notarized
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-------------------------------------------------------------
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.. note::
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App developer used self-signed certificate or ad-hoc signing (default Godot behavior for exported project).
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When you run the app for the first time, the following dialog is displayed:
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.. image:: img/signed_0.png
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To run this app, you can temporarily override Gatekeeper:
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* Either open ``System Preferences``, click ``Security & Privacy``, then click ``General``, and click ``Open Anyway``.
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.. image:: img/sys_pref_1.png
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* Or, right-click (Control-click) on the app icon in the Finder window and select ``Open`` from the menu.
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.. image:: img/signed_1.png
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* Then click ``Open`` in the confirmation dialog.
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.. image:: img/signed_2.png
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* Enter your password if you're prompted.
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App is not-signed, executable is linker-signed
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----------------------------------------------
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.. note::
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App is built using official export templates, but it is not signed.
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When you run the app for the first time, the following dialog is displayed:
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.. image:: img/linker_signed_1.png
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To run this app, you should remove the quarantine extended file attribute manually:
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* Open ``Terminal.app`` (press ``Cmd + Space``, and enter ``Terminal``).
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* Navigate to the folder containing the target application.
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Use the ``cd path_to_the_app_folder`` command, e.g. ``cd ~/Downloads/`` if it's in the ``Downloads`` folder.
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* Run the command ``xattr -dr com.apple.quarantine "Unsigned Game.app"`` (including quotation marks and ``.app`` extension).
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Neither app nor executable is signed (relevant for Apple Silicon macs only)
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---------------------------------------------------------------------------
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.. note::
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App is built using custom export templates, compiled using OSXCross, and it is not signed at all.
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When you run the app for the first time, the following dialog is displayed:
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.. image:: img/unsigned_1.png
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To run this app, you can ad-hoc sign it yourself:
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* Install ``Xcode`` for the App Store, start it and confirm command line tools installation.
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* Open ``Terminal.app`` (press ``Cmd + Space``, and enter ``Terminal``).
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* Navigate to the folder containing the target application.
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Use the ``cd path_to_the_app_folder`` command, e.g. ``cd ~/Downloads/`` if it's in the ``Downloads`` folder.
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* Run the following commands:
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``xattr -dr com.apple.quarantine "Unsigned Game.app"`` (including quotation marks and ".app" extension).
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``codesign -s - --force --deep "Unsigned Game.app"`` (including quotation marks and ".app" extension).
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