virtualx-engine-docs/_sources/tutorials/scripting/index.rst.txt
2024-10-23 09:41:33 -07:00

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Scripting
=========
This section covers programming languages and core features to code your games
in Godot.
Here, you will find information that is not already covered in more specific
sections. For instance, to learn about inputs, we recommend you to read
:ref:`Inputs <toc-learn-features-inputs>`.
Programming languages
---------------------
The sections below each focus on a given programming language or, in GDNative's
case, an interface that works with multiple languages.
.. toctree::
:maxdepth: 1
:name: toc-learn-scripting
gdscript/index
visual_script/index
c_sharp/index
gdnative/index
Core features
-------------
Some features are specific to the engine and are available in all supported
languages. Whether you code in GDScript, C#, or another language, the pages
below will help you make the most of Godot.
.. To split and organize better, into some related toctrees?
.. toctree::
:maxdepth: 1
:name: toc-scripting-core-features
debug/index
idle_and_physics_processing
groups
nodes_and_scene_instances
overridable_functions
cross_language_scripting
creating_script_templates
evaluating_expressions
change_scenes_manually
instancing_with_signals
pausing_games
filesystem
resources
singletons_autoload
scene_tree
scene_unique_nodes