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<li class="toctree-l1"><a class="reference internal" href="../about/troubleshooting.html">Troubleshooting</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#everything-i-do-in-the-editor-or-project-manager-appears-delayed-by-one-frame">Everything I do in the editor or project manager appears delayed by one frame</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-grid-disappears-and-meshes-turn-black-when-i-rotate-the-3d-camera-in-the-editor">The grid disappears and meshes turn black when I rotate the 3D camera in the editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-editor-or-project-takes-a-very-long-time-to-start">The editor or project takes a very long time to start</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#editor-tooltips-in-the-inspector-and-node-docks-blink-when-they-re-displayed">Editor tooltips in the Inspector and Node docks blink when they're displayed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-godot-editor-appears-frozen-after-clicking-the-system-console">The Godot editor appears frozen after clicking the system console</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#some-text-such-as-no-dc-appears-in-the-top-left-corner-of-the-project-manager-and-editor-window">Some text such as &quot;NO DC&quot; appears in the top-left corner of the project manager and editor window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-project-window-appears-blurry-unlike-the-editor">The project window appears blurry, unlike the editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-project-window-doesn-t-appear-centered-when-i-run-the-project">The project window doesn't appear centered when I run the project</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-editor-or-project-appears-to-have-washed-out-colors">The editor or project appears to have washed out colors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-editor-project-freezes-or-displays-glitched-visuals-after-resuming-the-pc-from-suspend">The editor/project freezes or displays glitched visuals after resuming the PC from suspend</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-project-works-when-run-from-the-editor-but-fails-to-load-some-files-when-running-from-an-exported-copy">The project works when run from the editor, but fails to load some files when running from an exported copy</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../about/list_of_features.html">List of features</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/list_of_features.html#features">Features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#platforms">Platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#editor">Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#d-graphics">2D graphics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#d-tools">2D tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#d-physics">2D physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#id1">3D graphics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#id2">3D tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#id3">3D physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#shaders">Shaders</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#scripting">Scripting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#audio">Audio</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#import">Import</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#input">Input</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#navigation">Navigation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#networking">Networking</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#internationalization">Internationalization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#windowing-and-os-integration">Windowing and OS integration</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#mobile">Mobile</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#xr-support-ar-and-vr">XR support (AR and VR)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#gui-system">GUI system</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#animation">Animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#file-formats">File formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#miscellaneous">Miscellaneous</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../about/docs_changelog.html">Documentation changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/docs_changelog.html#new-tutorials-since-version-3-1">New tutorials since version 3.1</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#project-workflow">Project workflow</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#d">2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#audio">Audio</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#math">Math</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#inputs">Inputs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#internationalization">Internationalization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#shading">Shading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#networking">Networking</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#vr">VR</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#plugins">Plugins</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#multi-threading">Multi-threading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#creating-content">Creating content</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#optimization">Optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#legal">Legal</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../about/docs_changelog.html#new-tutorials-since-version-3-0">New tutorials since version 3.0</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#step-by-step">Step by step</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#scripting">Scripting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id1">Project workflow</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id2">2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id3">3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#physics">Physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#animation">Animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#gui">GUI</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#viewports">Viewports</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id4">Shading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id5">Plugins</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#platform-specific">Platform-specific</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id6">Multi-threading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id7">Creating content</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#miscellaneous">Miscellaneous</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#engine-development">Engine development</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../about/release_policy.html">Godot release policy</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#godot-versioning">Godot versioning</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#release-support-timeline">Release support timeline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#when-is-the-next-release-out">When is the next release out?</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../about/complying_with_licenses.html">Complying with licenses</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#what-are-licenses">What are licenses?</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#requirements">Requirements</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#inclusion">Inclusion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#credits-screen">Credits screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#licenses-screen">Licenses screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#output-log">Output log</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#accompanying-file">Accompanying file</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#printed-manual">Printed manual</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#link-to-the-license">Link to the license</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#third-party-licenses">Third-party licenses</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#freetype">FreeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#enet">ENet</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#mbed-tls">mbed TLS</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Getting started</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/introduction/index.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html">Introduction to Godot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-is-godot">What is Godot?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-can-the-engine-do">What can the engine do?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#how-does-it-work-and-look">How does it work and look?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#programming-languages">Programming languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-do-i-need-to-know-to-use-godot">What do I need to know to use Godot?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/learn_to_code_with_gdscript.html">Learn to code with GDScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learn_to_code_with_gdscript.html#learn-in-your-browser-with-the-gdscript-app">Learn in your browser with the GDScript app</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html">Overview of Godot's key concepts</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#scenes">Scenes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#nodes">Nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#the-scene-tree">The scene tree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html">First look at Godot's editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#the-project-manager">The Project manager</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#id1">First look at Godot's editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#the-four-main-screens">The four main screens</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#integrated-class-reference">Integrated class reference</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html">Learning new features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#making-the-most-of-this-manual">Making the most of this manual</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#learning-with-the-community">Learning with the community</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#community-tutorials">Community tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html">Godot's design philosophy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#object-oriented-design-and-composition">Object-oriented design and composition</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#all-inclusive-package">All-inclusive package</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#open-source">Open source</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#community-driven">Community-driven</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#the-godot-editor-is-a-godot-game">The Godot editor is a Godot game</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#separate-2d-and-3d-engines">Separate 2D and 3D engines</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/step_by_step/index.html">Step by step</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html">Nodes and Scenes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#nodes">Nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#scenes">Scenes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#creating-your-first-scene">Creating your first scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#changing-a-node-s-properties">Changing a node's properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#running-the-scene">Running the scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#setting-the-main-scene">Setting the main scene</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/instancing.html">Creating instances</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#in-practice">In practice</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#editing-scenes-and-instances">Editing scenes and instances</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#scene-instances-as-a-design-language">Scene instances as a design language</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html">Scripting languages</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#available-scripting-languages">Available scripting languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#which-language-should-i-use">Which language should I use?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#gdscript">GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#net-c">.NET / C#</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#visualscript">VisualScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#c-and-c-via-gdnative">C and C++ via GDNative</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html">Creating your first script</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#project-setup">Project setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#creating-a-new-script">Creating a new script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#hello-world">Hello, world!</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#turning-around">Turning around</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#moving-forward">Moving forward</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#complete-script">Complete script</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html">Listening to player input</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#moving-when-pressing-up">Moving when pressing &quot;up&quot;</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#complete-script">Complete script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/signals.html">Using signals</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#scene-setup">Scene setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#connecting-a-signal-in-the-editor">Connecting a signal in the editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#connecting-a-signal-via-code">Connecting a signal via code</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#complete-script">Complete script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#custom-signals">Custom signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#summary">Summary</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/first_2d_game/index.html">Your first 2D game</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_2d_game/index.html#prerequisites">Prerequisites</a></li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_2d_game/index.html#contents">Contents</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/01.project_setup.html">Setting up the project</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/01.project_setup.html#organizing-the-project">Organizing the project</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html">Creating the player scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html#node-structure">Node structure</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html#sprite-animation">Sprite animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html">Coding the player</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html#choosing-animations">Choosing animations</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html#preparing-for-collisions">Preparing for collisions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html">Creating the enemy</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html#node-setup">Node setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html#enemy-script">Enemy script</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html">The main game scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#spawning-mobs">Spawning mobs</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#main-script">Main script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene">Testing the scene</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html">Heads up display</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#scorelabel">ScoreLabel</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#message">Message</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#startbutton">StartButton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#connecting-hud-to-main">Connecting HUD to Main</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#removing-old-creeps">Removing old creeps</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html">Finishing up</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#sound-effects">Sound effects</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#keyboard-shortcut">Keyboard shortcut</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/first_3d_game/index.html">Your first 3D game</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_3d_game/index.html#contents">Contents</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/01.game_setup.html">Setting up the game area</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/01.game_setup.html#setting-up-the-playable-area">Setting up the playable area</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/02.player_input.html">Player scene and input actions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/02.player_input.html#creating-input-actions">Creating input actions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/03.player_movement_code.html">Moving the player with code</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/03.player_movement_code.html#testing-our-player-s-movement">Testing our player's movement</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/04.mob_scene.html">Designing the mob scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/04.mob_scene.html#removing-monsters-off-screen">Removing monsters off-screen</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html">Spawning monsters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html#creating-the-spawn-path">Creating the spawn path</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html#spawning-monsters-randomly">Spawning monsters randomly</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html">Jumping and squashing monsters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#controlling-physics-interactions">Controlling physics interactions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#jumping">Jumping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#squashing-monsters">Squashing monsters</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html">Killing the player</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#hitbox-with-the-area-node">Hitbox with the Area node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#ending-the-game">Ending the game</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#code-checkpoint">Code checkpoint</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html">Score and replay</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#creating-a-ui-theme">Creating a UI theme</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#keeping-track-of-the-score">Keeping track of the score</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#retrying-the-game">Retrying the game</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#adding-music">Adding music</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html">Character animation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#using-the-animation-editor">Using the animation editor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#the-float-animation">The float animation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#animating-the-mobs">Animating the mobs</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/going_further.html">Going further</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/going_further.html#exploring-the-manual">Exploring the manual</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Manual</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/best_practices/index.html">Best practices</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/introduction_best_practices.html">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html">Applying object-oriented principles in Godot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html#how-scripts-work-in-the-engine">How scripts work in the engine</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html#scenes">Scenes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html">Scene organization</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html#how-to-build-relationships-effectively">How to build relationships effectively</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html#choosing-a-node-tree-structure">Choosing a node tree structure</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html">When to use scenes versus scripts</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#anonymous-types">Anonymous types</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#named-types">Named types</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#performance-of-script-vs-packedscene">Performance of Script vs PackedScene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#conclusion">Conclusion</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html">Autoloads versus regular nodes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#the-cutting-audio-issue">The cutting audio issue</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#managing-shared-functionality-or-data">Managing shared functionality or data</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#when-you-should-use-an-autoload">When you should use an Autoload</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/node_alternatives.html">When and how to avoid using nodes for everything</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html">Godot interfaces</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html#acquiring-object-references">Acquiring object references</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html#accessing-data-or-logic-from-an-object">Accessing data or logic from an object</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html">Godot notifications</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#process-vs-physics-process-vs-input">_process vs. _physics_process vs. *_input</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#init-vs-initialization-vs-export">_init vs. initialization vs. export</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#ready-vs-enter-tree-vs-notification-parented">_ready vs. _enter_tree vs. NOTIFICATION_PARENTED</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html">Data preferences</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#array-vs-dictionary-vs-object">Array vs. Dictionary vs. Object</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#enumerations-int-vs-string">Enumerations: int vs. string</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#animatedtexture-vs-animatedsprite-vs-animationplayer-vs-animationtree">AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html">Logic preferences</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#adding-nodes-and-changing-properties-which-first">Adding nodes and changing properties: which first?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#loading-vs-preloading">Loading vs. preloading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#large-levels-static-vs-dynamic">Large levels: static vs. dynamic</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/project_organization.html">Project organization</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#organization">Organization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#style-guide">Style guide</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#importing">Importing</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#ignoring-specific-folders">Ignoring specific folders</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#case-sensitivity">Case sensitivity</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html">Version Control Systems</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#official-git-plugin">Official Git plugin</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#files-to-exclude-from-vcs">Files to exclude from VCS</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#working-with-git-on-windows">Working with Git on Windows</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/editor/index.html">Editor manual</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html">Command line tutorial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#command-line-reference">Command line reference</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#path">Path</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#setting-the-project-path">Setting the project path</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#creating-a-project">Creating a project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-the-editor">Running the editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#erasing-a-scene">Erasing a scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-the-game">Running the game</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#debugging">Debugging</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#exporting">Exporting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-a-script">Running a script</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/external_editor.html">Using an external text editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/external_editor.html#official-editor-plugins">Official editor plugins</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html">Default editor shortcuts</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#general-editor-actions">General Editor Actions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#d-canvas-item-editor">2D / Canvas Item Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#d-spatial-editor">3D / Spatial Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#text-editor">Text Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#script-editor">Script Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#visual-script-editor">Visual Script Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#editor-output">Editor Output</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#debugger">Debugger</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#file-dialog">File Dialog</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#filesystem-dock">FileSystem Dock</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#scene-tree-dock">Scene Tree Dock</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#animation-track-editor">Animation Track Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#tile-map-editor">Tile Map Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#tileset-editor">Tileset Editor</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html">Using the Web editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#browser-support">Browser support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#limitations">Limitations</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#importing-a-project">Importing a project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#editing-and-running-a-project">Editing and running a project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#where-are-my-project-files">Where are my project files?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html">Managing editor features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#creating-a-profile">Creating a profile</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#sharing-a-profile">Sharing a profile</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/2d/index.html">2D</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/canvas_layers.html">Canvas layers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/canvas_layers.html#viewport-and-canvas-items">Viewport and Canvas items</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/canvas_layers.html#canvaslayers">CanvasLayers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_transforms.html">Viewport and canvas transforms</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#canvas-transform">Canvas transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#global-canvas-transform">Global canvas transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#stretch-transform">Stretch transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#transform-order">Transform order</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#transform-functions">Transform functions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#feeding-custom-input-events">Feeding custom input events</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html">Using TileMaps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#project-setup">Project setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#tilemap-node">TileMap node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#creating-a-tileset">Creating a TileSet</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#collision-shapes">Collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#atlas-tiles">Atlas tiles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#random-tile-priorities">Random tile priorities</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#autotiles">Autotiles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x2">2x2</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x3-minimal">3x3 (minimal)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x3">3x3</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#disabling-autotile">Disabling autotile</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#autotile-binding">Autotile binding</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#tips-and-tricks">Tips and tricks</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html">Particle systems (2D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#intro">Intro</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particle-nodes">Particle nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particlesmaterial">ParticlesMaterial</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#texture">Texture</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#time-parameters">Time parameters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#lifetime">Lifetime</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#one-shot">One Shot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#preprocess">Preprocess</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#speed-scale">Speed Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#explosiveness">Explosiveness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#randomness">Randomness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#fixed-fps">Fixed FPS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#fract-delta">Fract Delta</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#drawing-parameters">Drawing parameters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#visibility-rect">Visibility Rect</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#local-coords">Local Coords</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#draw-order">Draw Order</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particlesmaterial-settings">ParticlesMaterial settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#direction">Direction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#spread">Spread</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#flatness">Flatness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#gravity">Gravity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#initial-velocity">Initial Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#angular-velocity">Angular Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#spin-velocity">Spin Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#orbit-velocity">Orbit Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#linear-acceleration">Linear Acceleration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#radial-acceleration">Radial Acceleration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#tangential-acceleration">Tangential Acceleration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#damping">Damping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#angle">Angle</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#scale">Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#color">Color</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#hue-variation">Hue variation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-shapes">Emission Shapes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-mask">Emission Mask</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-colors">Emission Colors</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_movement.html">2D movement overview</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#way-movement">8-way movement</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#rotation-movement">Rotation + movement</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#rotation-movement-mouse">Rotation + movement (mouse)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#click-and-move">Click-and-move</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html">2D lights and shadows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#nodes">Nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#lights">Lights</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#shadows">Shadows</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#step-by-step">Step by step</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_meshes.html">2D meshes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#optimizing-pixels-drawn">Optimizing pixels drawn</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#converting-sprites-to-2d-meshes">Converting Sprites to 2D meshes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html">Custom drawing in 2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#drawing">Drawing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#updating">Updating</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#an-example-drawing-circular-arcs">An example: drawing circular arcs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#arc-function">Arc function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#draw-the-arc-on-the-screen">Draw the arc on the screen</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#arc-polygon-function">Arc polygon function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#dynamic-custom-drawing">Dynamic custom drawing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#antialiased-drawing">Antialiased drawing</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#tools">Tools</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html">2D Sprite animation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#individual-images-with-animatedsprite">Individual images with AnimatedSprite</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#controlling-the-animation">Controlling the animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#sprite-sheet-with-animatedsprite">Sprite sheet with AnimatedSprite</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#sprite-sheet-with-animationplayer">Sprite sheet with AnimationPlayer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#controlling-an-animationplayer-animation">Controlling an AnimationPlayer animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#summary">Summary</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/3d/index.html">3D</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html">Introduction to 3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#spatial-node">Spatial node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-content">3D content</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#dcc-created-models">DCC-created models</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#generated-geometry">Generated geometry</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#immediate-geometry">Immediate geometry</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-in-3d">2D in 3D</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#environment">Environment</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-viewport">3D viewport</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#coordinate-system">Coordinate system</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#space-and-manipulation-gizmos">Space and manipulation gizmos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#view-menu">View menu</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#default-environment">Default environment</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#cameras">Cameras</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#lights">Lights</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_transforms.html">Using 3D transforms</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#problems-of-euler-angles">Problems of Euler angles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#axis-order">Axis order</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#interpolation">Interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#say-no-to-euler-angles">Say no to Euler angles</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#introducing-transforms">Introducing transforms</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#manipulating-transforms">Manipulating transforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#precision-errors">Precision errors</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#obtaining-information">Obtaining information</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#setting-information">Setting information</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#interpolating-with-quaternions">Interpolating with quaternions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#transforms-are-your-friend">Transforms are your friend</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html">3D rendering limitations</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#texture-size-limits">Texture size limits</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#color-banding">Color banding</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#depth-buffer-precision">Depth buffer precision</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#transparency-sorting">Transparency sorting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#multi-sample-antialiasing">Multi-sample antialiasing</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/spatial_material.html">Spatial Material</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#flags">Flags</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#transparent">Transparent</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-shadow-to-opacity">Use Shadow to Opacity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#unshaded">Unshaded</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#vertex-lighting">Vertex Lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#no-depth-test">No Depth Test</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-point-size">Use Point Size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#world-triplanar">World Triplanar</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#fixed-size">Fixed Size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#do-not-receive-shadows">Do Not Receive Shadows</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#disable-ambient-light">Disable Ambient Light</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#ensure-correct-normals">Ensure Correct Normals</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#vertex-color">Vertex Color</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-as-albedo">Use as Albedo</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#is-srgb">Is sRGB</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#parameters">Parameters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#diffuse-mode">Diffuse Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#specular-mode">Specular Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#blend-mode">Blend Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#cull-mode">Cull Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#depth-draw-mode">Depth Draw Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#line-width">Line Width</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#point-size">Point Size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#billboard-mode">Billboard Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#billboard-keep-scale">Billboard Keep Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#grow">Grow</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-alpha-scissor">Use Alpha Scissor</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#material-colors-maps-and-channels">Material colors, maps and channels</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#albedo">Albedo</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#metallic">Metallic</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#roughness">Roughness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#emission">Emission</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#normal-map">Normal map</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#rim">Rim</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#clearcoat">Clearcoat</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#anisotropy">Anisotropy</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#ambient-occlusion">Ambient Occlusion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#depth">Depth</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#subsurface-scattering">Subsurface Scattering</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#transmission">Transmission</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#refraction">Refraction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#detail">Detail</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#uv1-and-uv2">UV1 and UV2</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#triplanar-mapping">Triplanar Mapping</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#proximity-and-distance-fade">Proximity and distance fade</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#render-priority">Render priority</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html">3D lights and shadows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#light-nodes">Light nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#shadow-mapping">Shadow mapping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#directional-shadow-mapping">Directional shadow mapping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#omni-shadow-mapping">Omni shadow mapping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#spot-shadow-mapping">Spot shadow mapping</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/reflection_probes.html">Reflection probes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#setting-up">Setting up</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#interior-vs-exterior">Interior vs exterior</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#blending">Blending</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#reflection-atlas">Reflection atlas</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/gi_probes.html">Using GIProbe</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#setting-up">Setting up</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#adding-lights">Adding lights</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#reflections">Reflections</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#interior-vs-exterior">Interior vs exterior</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#tweaking">Tweaking</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#quality">Quality</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html">Baked lightmaps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#visual-comparison">Visual comparison</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up">Setting up</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-on-scene-import">Unwrap on scene import</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-from-within-godot">Unwrap from within Godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-from-your-3d-dcc">Unwrap from your 3D DCC</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#checking-uv2">Checking UV2</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-the-scene">Setting up the scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#configure-bounds">Configure bounds</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-meshes">Setting up meshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-lights">Setting up lights</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#baking">Baking</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#balancing-bake-times-with-quality">Balancing bake times with quality</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#configuring-bake">Configuring bake</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#dynamic-objects">Dynamic objects</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html">Environment and post-processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#environment">Environment</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#camera-node">Camera node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#worldenvironment-node">WorldEnvironment node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#default-environment">Default environment</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#environment-options">Environment options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#ambient-light">Ambient Light</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#fog">Fog</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#tonemap">Tonemap</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#auto-exposure-hdr">Auto Exposure (HDR)</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#mid-and-post-processing-effects">Mid- and post-processing effects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#screen-space-reflections-ssr">Screen-Space Reflections (SSR)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#screen-space-ambient-occlusion-ssao">Screen-Space Ambient Occlusion (SSAO)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#depth-of-field-far-blur">Depth of Field / Far Blur</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#depth-of-field-near-blur">Depth of Field / Near Blur</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#glow">Glow</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#adjustments">Adjustments</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html">High dynamic range lighting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#computer-displays">Computer displays</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#scene-linear-asset-pipelines">Scene linear &amp; asset pipelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#srgb-transfer-function-to-display-linear-ratios-on-image-import">sRGB transfer function to display linear ratios on image import</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#hardware-srgb-transfer-function-to-display-linear-conversion">Hardware sRGB transfer function to display linear conversion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#scene-linear-to-display-referred-nonlinear">Scene linear to display-referred nonlinear</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#parameters-of-hdr">Parameters of HDR</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html">Using GridMaps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#example-project">Example project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#creating-a-meshlibrary">Creating a MeshLibrary</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#collisions">Collisions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#materials">Materials</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#navigationmeshes">NavigationMeshes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#exporting-the-meshlibrary">Exporting the MeshLibrary</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#using-gridmap">Using GridMap</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#using-gridmap-in-code">Using GridMap in code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html">Using MultiMeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#setting-up-the-nodes">Setting up the nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#multimesh-settings">MultiMesh settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#target-surface">Target Surface</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#source-mesh">Source Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#mesh-up-axis">Mesh Up Axis</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-rotation">Random Rotation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-tilt">Random Tilt</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-scale">Random Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#scale">Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#amount">Amount</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/csg_tools.html">Prototyping levels with CSG</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#introduction-to-csg-nodes">Introduction to CSG nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csg-tools-features">CSG tools features</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csgpolygon">CSGPolygon</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#custom-meshes">Custom meshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csgcombiner">CSGCombiner</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#processing-order">Processing order</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#prototyping-a-level">Prototyping a level</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#using-prototype-textures">Using prototype textures</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html">Procedural geometry</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html">Using the ArrayMesh</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#arraymesh">ArrayMesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#generating-geometry">Generating geometry</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#saving">Saving</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/meshdatatool.html">Using the MeshDataTool</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/surfacetool.html">Using the SurfaceTool</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/immediategeometry.html">Using ImmediateGeometry</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-is-geometry">What is geometry?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-is-a-mesh">What is a Mesh?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-a-mesh-is">What a Mesh is</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surfaces">Surfaces</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surface-array">Surface array</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#arraymesh">ArrayMesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#meshdatatool">MeshDataTool</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surfacetool">SurfaceTool</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#immediategeometry">ImmediateGeometry</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#which-one-should-i-use">Which one should I use?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/level_of_detail.html">Level of Detail (LOD)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/level_of_detail.html#the-lod-node">The LOD node</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/occluders.html">Occluder Nodes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/occluders.html#occludershapesphere">OccluderShapeSphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/occluders.html#occludershapepolygon">OccluderShapePolygon</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#editing-and-details">Editing and details</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#holes">Holes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#using-polygons-dynamically">Using polygons dynamically</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/portals/index.html">Rooms and Portals</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html">Introduction to Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html#minimizing-manual-labour">Minimizing manual labour</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html#some-caveats">Some caveats</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html">First steps with Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#the-roommanager">The RoomManager</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#rooms">Rooms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#portals">Portals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#trying-it-out">Trying it out</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html">Using objects in Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#portal-mode">Portal mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#sprawling">Sprawling</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#lighting">Lighting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html">Advanced Room and Portal usage</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#gameplay-callbacks">Gameplay callbacks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#visbilitynotifiers-visibilityenablers">VisbilityNotifiers / VisibilityEnablers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#roomgroups">RoomGroups</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#internal-rooms">Internal Rooms</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html">Editing Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#example-scenetree">Example SceneTree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#creating-room-systems-in-blender-or-other-modeling-tools">Creating room systems in Blender (or other modeling tools)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#portal-point-editing">Portal point editing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#room-point-editing">Room point editing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#roommanager">RoomManager</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#id1">Portals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#particle-systems">Particle Systems</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#multimeshes">Multimeshes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html">Rooms and Portals example</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-1">Step 1</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-2">Step 2</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-3">Step 3</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-4">Step 4</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-5">Step 5</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-6">Step 6</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#conclusion">Conclusion</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/merge_groups.html">MergeGroups</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#explanation">Explanation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#the-merging-trade-off">The merging trade-off</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#using-mergegroups">Using MergeGroups</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#mesh-similarity">Mesh similarity</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#exceptions">Exceptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#ways-to-use-mergegroups">Ways to use MergeGroups</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#automerge">AutoMerge</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#baking-in-the-editor">Baking in the Editor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#manually-at-runtime">Manually at runtime</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#merging-parameters">Merging parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#merging-by-locality-grouping-and-splitting">Merging by locality - grouping and splitting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#grouping">Grouping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#splitting">Splitting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#other-functionality">Other functionality</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/3d_text.html">3D text</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#label3d">Label3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#text-mesh">Text mesh</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/animation/index.html">Animation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/introduction.html">Introduction to the animation features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#create-an-animationplayer-node">Create an AnimationPlayer node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#computer-animation-relies-on-keyframes">Computer animation relies on keyframes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#tutorial-creating-a-simple-animation">Tutorial: Creating a simple animation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#scene-setup">Scene setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#adding-a-track">Adding a track</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#the-second-keyframe">The second keyframe</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#run-the-animation">Run the animation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#back-and-forth">Back and forth</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#track-settings">Track settings</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#keyframes-for-other-properties">Keyframes for other properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#edit-keyframes">Edit keyframes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#advanced-call-method-tracks">Advanced: Call Method tracks</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#using-reset-tracks">Using RESET tracks</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/cutout_animation.html">Cutout animation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#what-is-it">What is it?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#cutout-animation-in-godot">Cutout animation in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#making-of-gbot">Making of GBot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-up-the-rig">Setting up the rig</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#adjusting-the-pivot">Adjusting the pivot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#remotetransform2d-node">RemoteTransform2D node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#completing-the-skeleton">Completing the skeleton</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#skeletons">Skeletons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#ik-chains">IK chains</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#animation-tips">Animation tips</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-keyframes-and-excluding-properties">Setting keyframes and excluding properties</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#creating-a-rest-pose">Creating a rest pose</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#modifying-rotation-only">Modifying rotation only</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#keyframing-ik-chains">Keyframing IK chains</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#visually-move-a-sprite-behind-its-parent">Visually move a sprite behind its parent</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-easing-curves-for-multiple-keys">Setting easing curves for multiple keys</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#d-skeletal-deform">2D Skeletal deform</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html">2D skeletons</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#creating-the-polygons">Creating the polygons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#creating-the-skeleton">Creating the skeleton</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#deforming-the-polygons">Deforming the polygons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#internal-vertices">Internal vertices</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/animation_tree.html">Using AnimationTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#creating-an-animationtree">Creating an AnimationTree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#creating-a-tree">Creating a tree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blend-tree">Blend tree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blend2-blend3">Blend2 / Blend3</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#oneshot">OneShot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#seek">Seek</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#timescale">TimeScale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#transition">Transition</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blendspace2d">BlendSpace2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blendspace1d">BlendSpace1D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#statemachine">StateMachine</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#root-motion">Root motion</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#controlling-from-code">Controlling from code</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#state-machine-travel">State machine travel</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/playing_videos.html">Playing videos</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#supported-playback-formats">Supported playback formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#setting-up-videoplayer">Setting up VideoPlayer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#handling-resizing-and-different-aspect-ratios">Handling resizing and different aspect ratios</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#displaying-a-video-on-a-3d-surface">Displaying a video on a 3D surface</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#video-decoding-conditions-and-recommended-resolutions">Video decoding conditions and recommended resolutions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#playback-limitations">Playback limitations</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#recommended-theora-encoding-settings">Recommended Theora encoding settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#balancing-quality-and-file-size">Balancing quality and file size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#ffmpeg-convert-while-preserving-original-video-resolution">FFmpeg: Convert while preserving original video resolution</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#ffmpeg-resize-the-video-then-convert-it">FFmpeg: Resize the video then convert it</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/assets_pipeline/index.html">Assets pipeline</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html">Import process</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#importing-assets-in-godot-3-0">Importing assets in Godot 3.0+</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-import-parameters">Changing import parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#reimporting-multiple-assets">Reimporting multiple assets</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#automatic-reimport">Automatic reimport</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#files-generated">Files generated</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-import-resource-type">Changing import resource type</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-default-import-parameters">Changing default import parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#simplicity-is-key">Simplicity is key!</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html">Importing images</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#supported-image-formats">Supported image formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#importing-textures">Importing textures</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#detect-3d">Detect 3D</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#compression">Compression</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#compress-mode">Compress Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#hdr-mode">HDR Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#normal-map">Normal Map</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#flags">Flags</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#repeat">Repeat</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#filter">Filter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#mipmaps">Mipmaps</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#anisotropic">Anisotropic</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#srgb">sRGB</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#process">Process</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#fix-alpha-border">Fix Alpha Border</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#premultiplied-alpha">Premultiplied Alpha</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#hdr-as-srgb">HDR as sRGB</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#invert-color">Invert Color</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#svg">Svg</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#scale">Scale</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html">Importing audio samples</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#supported-files">Supported files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#best-practices">Best practices</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#trimming">Trimming</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#looping">Looping</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html">Importing translations</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#games-and-internationalization">Games and internationalization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#translation-format">Translation format</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#csv-importer">CSV importer</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html">Importing 3D scenes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#godot-scene-importer">Godot scene importer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-dae-files-from-maya-and-3ds-max">Exporting DAE files from Maya and 3DS Max</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-gltf-2-0-files-from-blender">Exporting glTF 2.0 files from Blender</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-dae-files-from-blender">Exporting DAE files from Blender</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-escn-files-from-blender">Exporting ESCN files from Blender</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-textures-separately">Exporting textures separately</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-considerations">Exporting considerations</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-workflows">Import workflows</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-options">Import options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#nodes">Nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#materials">Materials</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#meshes">Meshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#external-files">External Files</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#animation-options">Animation options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#fps">FPS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#filter-script">Filter Script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#id3">Storage</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#optimizer">Optimizer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#clips">Clips</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#scene-inheritance">Scene inheritance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-hints">Import hints</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#remove-nodes-noimp">Remove nodes (-noimp)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-collisions-col-convcol-colonly-convcolonly">Create collisions (-col, -convcol, -colonly, -convcolonly)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-navigation-navmesh">Create navigation (-navmesh)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-a-vehiclebody-vehicle">Create a VehicleBody (-vehicle)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-a-vehiclewheel-wheel">Create a VehicleWheel (-wheel)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#rigid-body-rigid">Rigid Body (-rigid)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#animation-loop-loop-cycle">Animation loop (-loop, -cycle)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html">Exporting 3D scenes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html#overview">Overview</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html#limitations">Limitations</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html">Blender ESCN exporter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#details-on-exporting">Details on exporting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/material.html">Materials</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/physics.html">Physics properties</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/lights.html">Lights</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/mesh.html">Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/skeleton.html">Skeleton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/animation.html">Animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#disabling-specific-objects">Disabling specific objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#build-pipeline-integration">Build pipeline integration</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/audio/index.html">Audio</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/audio_buses.html">Audio buses</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#decibel-scale">Decibel scale</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#id1">Audio buses</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#playback-of-audio-through-a-bus">Playback of audio through a bus</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#adding-effects">Adding effects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#amplify">Amplify</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#bandlimit-and-bandpass">BandLimit and BandPass</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#capture">Capture</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#chorus">Chorus</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#compressor">Compressor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#delay">Delay</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#distortion">Distortion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#eq">EQ</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#eq6-eq10-eq21">EQ6, EQ10, EQ21</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#filter">Filter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#highpassfilter">HighPassFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#highshelffilter">HighShelfFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#limiter">Limiter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#lowpassfilter">LowPassFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#lowshelffilter">LowShelfFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#notchfilter">NotchFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#panner">Panner</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#phaser">Phaser</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#pitchshift">PitchShift</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#record">Record</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#reverb">Reverb</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#spectrumanalyzer">SpectrumAnalyzer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#stereoenhance">StereoEnhance</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#automatic-bus-disabling">Automatic bus disabling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#bus-rearrangement">Bus rearrangement</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#default-bus-layout">Default bus layout</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/audio_streams.html">Audio streams</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostream">AudioStream</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer">AudioStreamPlayer</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer2d">AudioStreamPlayer2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer3d">AudioStreamPlayer3D</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_streams.html#reverb-buses">Reverb buses</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_streams.html#doppler">Doppler</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html">Sync the gameplay with audio and music</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#using-the-system-clock-to-sync">Using the system clock to sync</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#using-the-sound-hardware-clock-to-sync">Using the sound hardware clock to sync</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/recording_with_microphone.html">Recording with microphone</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/recording_with_microphone.html#the-structure-of-the-demo">The structure of the demo</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/export/index.html">Export</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_basics.html">Exporting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#overview">Overview</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#preparing-the-project">Preparing the project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#setting-a-main-scene">Setting a main scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#export-templates">Export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#export-presets">Export presets</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#exporting-by-platform">Exporting by platform</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#pc-linux-macos-windows">PC (Linux/macOS/Windows)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#android">Android</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#ios">iOS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#html5-web">HTML5 (web)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_projects.html">Exporting projects</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#why-export">Why export?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#on-pc">On PC</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#on-mobile">On mobile</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#export-menu">Export menu</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#export-templates">Export templates</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#resource-options">Resource options</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#exporting-from-the-command-line">Exporting from the command line</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#pck-versus-zip-pack-file-formats">PCK versus ZIP pack file formats</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_pcks.html">Exporting packs, patches, and mods</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#use-cases">Use cases</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#overview-of-pck-files">Overview of PCK files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#generating-pck-files">Generating PCK files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#opening-pck-files-at-runtime">Opening PCK files at runtime</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/feature_tags.html">Feature tags</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#default-features">Default features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#custom-features">Custom features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#overriding-project-settings">Overriding project settings</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#default-overrides">Default overrides</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#customizing-the-build">Customizing the build</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_linux.html">Exporting for Linux</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html">Exporting for macOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#code-signing-and-notarization">Code signing and notarization</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#if-you-have-an-apple-developer-id-certificate">If you have an Apple Developer ID Certificate</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#if-you-do-not-have-an-apple-developer-id-certificate">If you do not have an Apple Developer ID Certificate</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#signing-options">Signing Options</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#notarization-options">Notarization Options</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#entitlements">Entitlements</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#hardened-runtime-entitlements">Hardened Runtime Entitlements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#app-sandbox-entitlement">App Sandbox Entitlement</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/running_on_macos.html">Running Godot apps on macOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-notarized-and-distributed-via-app-store">App is signed, notarized and distributed via App Store</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-notarized-and-distributed-outside-app-store">App is signed, notarized and distributed outside App Store</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-including-ad-hoc-signatures-but-not-notarized">App is signed (including ad-hoc signatures) but not notarized</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-not-signed-executable-is-linker-signed">App is not-signed, executable is linker-signed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#neither-app-nor-executable-is-signed-relevant-for-apple-silicon-macs-only">Neither app nor executable is signed (relevant for Apple Silicon macs only)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_windows.html">Exporting for Windows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_windows.html#requirements">Requirements</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html">Changing application icon for Windows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#creating-an-ico-file">Creating an ICO file</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#changing-the-taskbar-icon">Changing the taskbar icon</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#changing-the-file-icon">Changing the file icon</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#testing-the-result">Testing the result</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html">Exporting for Universal Windows Platform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#limitations-on-xbox-one">Limitations on Xbox One</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#creating-a-signing-certificate">Creating a signing certificate</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#setting-up-automatic-signing">Setting up automatic signing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#installing-the-package">Installing the package</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html">Exporting for iOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#export-a-godot-project-to-xcode">Export a Godot project to Xcode</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#active-development-considerations">Active development considerations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#steps-to-link-a-godot-project-folder-to-xcode">Steps to link a Godot project folder to Xcode</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#plugins-for-ios">Plugins for iOS</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#troubleshooting-rendering-issues">Troubleshooting rendering issues</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_android.html">Exporting for Android</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#install-openjdk-17">Install OpenJDK 17</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#download-the-android-sdk">Download the Android SDK</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#create-a-debug-keystore">Create a debug.keystore</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#setting-it-up-in-godot">Setting it up in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#providing-launcher-icons">Providing launcher icons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#exporting-for-google-play-store">Exporting for Google Play Store</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#optimizing-the-apk-size">Optimizing the APK size</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#troubleshooting-rendering-issues">Troubleshooting rendering issues</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/android_custom_build.html">Custom builds for Android</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/android_custom_build.html#set-up-the-custom-build-environment">Set up the custom build environment</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/android_custom_build.html#enabling-the-custom-build-and-exporting">Enabling the custom build and exporting</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_web.html">Exporting for the Web</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#webgl-version">WebGL version</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#export-options">Export options</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#limitations">Limitations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#using-cookies-for-data-persistence">Using cookies for data persistence</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#background-processing">Background processing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#threads">Threads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#gdnative">GDNative</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#full-screen-and-mouse-capture">Full screen and mouse capture</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#audio">Audio</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#networking">Networking</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#clipboard">Clipboard</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#gamepads">Gamepads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#boot-splash-is-not-displayed">Boot splash is not displayed</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#shader-language-limitations">Shader language limitations</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#serving-the-files">Serving the files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#calling-javascript-from-script">Calling JavaScript from script</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html">Exporting for dedicated servers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#platform-support">Platform support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#headless-versus-server-binaries">&quot;Headless&quot; versus &quot;server&quot; binaries</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#exporting-a-pck-file">Exporting a PCK file</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#preparing-the-server-distribution">Preparing the server distribution</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#starting-the-dedicated-server">Starting the dedicated server</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#next-steps">Next steps</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/one-click_deploy.html">One-click deploy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#what-is-one-click-deploy">What is one-click deploy?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#using-one-click-deploy">Using one-click deploy</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#troubleshooting">Troubleshooting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#android">Android</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/i18n/index.html">Internationalization</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html">Internationalizing games</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#configuring-the-imported-translation">Configuring the imported translation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#localizing-resources">Localizing resources</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#converting-keys-to-text">Converting keys to text</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#making-controls-resizable">Making controls resizable</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#translationserver">TranslationServer</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#testing-translations">Testing translations</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#translating-the-project-name">Translating the project name</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html">Localization using gettext</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#advantages">Advantages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#disadvantages">Disadvantages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#caveats">Caveats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#installing-gettext-tools">Installing gettext tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-the-po-template-pot-manually">Creating the PO template (POT) manually</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-the-po-template-pot-using-pybabel">Creating the PO template (POT) using pybabel</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-a-messages-file-from-a-po-template">Creating a messages file from a PO template</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#loading-a-messages-file-in-godot">Loading a messages file in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#updating-message-files-to-follow-the-po-template">Updating message files to follow the PO template</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#checking-the-validity-of-a-po-file-or-template">Checking the validity of a PO file or template</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#using-binary-mo-files-useful-for-large-projects-only">Using binary MO files (useful for large projects only)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/locales.html">Locales</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/inputs/index.html">Inputs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/inputevent.html">Using InputEvent</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#what-is-it">What is it?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#how-does-it-work">How does it work?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#anatomy-of-an-inputevent">Anatomy of an InputEvent</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#actions">Actions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#inputmap">InputMap</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/input_examples.html">Input examples</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#events-versus-polling">Events versus polling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#input-events">Input events</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#inputmap">InputMap</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#capturing-actions">Capturing actions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#keyboard-events">Keyboard events</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#keyboard-modifiers">Keyboard modifiers</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-events">Mouse events</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-buttons">Mouse buttons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-motion">Mouse motion</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#touch-events">Touch events</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html">Mouse and input coordinates</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#about">About</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#hardware-display-coordinates">Hardware display coordinates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#viewport-display-coordinates">Viewport display coordinates</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html">Customizing the mouse cursor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#using-project-settings">Using project settings</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#using-a-script">Using a script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#demo-project">Demo project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#cursor-list">Cursor list</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html">Handling quit requests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#quitting">Quitting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#handling-the-notification">Handling the notification</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#sending-your-own-quit-notification">Sending your own quit notification</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html">Controllers, gamepads, and joysticks</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#supporting-universal-input">Supporting universal input</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#which-input-singleton-method-should-i-use">Which Input singleton method should I use?</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#differences-between-keyboard-mouse-and-controller-input">Differences between keyboard/mouse and controller input</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#dead-zone">Dead zone</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#echo-events">&quot;Echo&quot; events</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#window-focus">Window focus</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#power-saving-prevention">Power saving prevention</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#troubleshooting">Troubleshooting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-isn-t-recognized-by-godot">My controller isn't recognized by Godot.</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-has-incorrectly-mapped-buttons-or-axes">My controller has incorrectly mapped buttons or axes.</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-works-on-a-given-platform-but-not-on-another-platform">My controller works on a given platform, but not on another platform.</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/io/index.html">Input and Output (I/O)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/background_loading.html">Background loading</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#resourceinteractiveloader">ResourceInteractiveLoader</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#usage">Usage</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#obtaining-a-resourceinteractiveloader">Obtaining a ResourceInteractiveLoader</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#polling">Polling</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#load-progress-optional">Load progress (optional)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#forcing-completion-optional">Forcing completion (optional)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#obtaining-the-resource">Obtaining the resource</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#example">Example</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#using-multiple-threads">Using multiple threads</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#use-a-semaphore">Use a semaphore</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#not-blocking-main-thread-during-the-polling">Not blocking main thread during the polling</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#example-class">Example class</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#id1">Example:</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/data_paths.html">File paths in Godot projects</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#path-separators">Path separators</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#accessing-files-in-the-project-folder-res">Accessing files in the project folder (<code class="docutils literal notranslate"><span class="pre">res://</span></code>)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#accessing-persistent-user-data-user">Accessing persistent user data (<code class="docutils literal notranslate"><span class="pre">user://</span></code>)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#converting-paths-to-absolute-paths-or-local-paths">Converting paths to absolute paths or &quot;local&quot; paths</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#editor-data-paths">Editor data paths</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/data_paths.html#self-contained-mode">Self-contained mode</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/saving_games.html">Saving games</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#identify-persistent-objects">Identify persistent objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#serializing">Serializing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#saving-and-reading-data">Saving and reading data</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#some-notes">Some notes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html">Binary serialization API</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#packet-specification">Packet specification</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#null">0: null</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#bool">1: <span class="xref std std-ref">bool</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#int">2: <span class="xref std std-ref">int</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#float">3: <span class="xref std std-ref">float</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#string">4: <span class="xref std std-ref">String</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#vector2">5: <span class="xref std std-ref">Vector2</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#rect2">6: <span class="xref std std-ref">Rect2</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#vector3">7: <span class="xref std std-ref">Vector3</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#transform2d">8: <span class="xref std std-ref">Transform2D</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#plane">9: <span class="xref std std-ref">Plane</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#quat">10: <span class="xref std std-ref">Quat</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#aabb">11: <span class="xref std std-ref">AABB</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#basis">12: <span class="xref std std-ref">Basis</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#transform">13: <span class="xref std std-ref">Transform</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#color">14: <span class="xref std std-ref">Color</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#nodepath">15: <span class="xref std std-ref">NodePath</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#rid-unsupported">16: <span class="xref std std-ref">RID</span> (unsupported)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#object-unsupported">17: <span class="xref std std-ref">Object</span> (unsupported)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#dictionary">18: <span class="xref std std-ref">Dictionary</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#array">19: <span class="xref std std-ref">Array</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolbytearray">20: <span class="xref std std-ref">PoolByteArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolintarray">21: <span class="xref std std-ref">PoolIntArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolrealarray">22: <span class="xref std std-ref">PoolRealArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolstringarray">23: <span class="xref std std-ref">PoolStringArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolvector2array">24: <span class="xref std std-ref">PoolVector2Array</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolvector3array">25: <span class="xref std std-ref">PoolVector3Array</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolcolorarray">26: <span class="xref std std-ref">PoolColorArray</span></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/math/index.html">Math</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/vector_math.html">Vector math</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#coordinate-systems-2d">Coordinate systems (2D)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#vector-operations">Vector operations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#member-access">Member access</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#adding-vectors">Adding vectors</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#scalar-multiplication">Scalar multiplication</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#practical-applications">Practical applications</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#movement">Movement</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#pointing-toward-a-target">Pointing toward a target</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#unit-vectors">Unit vectors</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#normalization">Normalization</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#reflection">Reflection</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#dot-product">Dot product</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#facing">Facing</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#cross-product">Cross product</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#calculating-normals">Calculating normals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#pointing-to-a-target">Pointing to a target</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#more-information">More information</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/vectors_advanced.html">Advanced vector math</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#planes">Planes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#distance-to-plane">Distance to plane</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#away-from-the-origin">Away from the origin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#constructing-a-plane-in-2d">Constructing a plane in 2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#some-examples-of-planes">Some examples of planes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#collision-detection-in-3d">Collision detection in 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#more-information">More information</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html">Matrices and transforms</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#introduction">Introduction</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#matrix-components-and-the-identity-matrix">Matrix components and the Identity matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#scaling-the-transformation-matrix">Scaling the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#rotating-the-transformation-matrix">Rotating the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#basis-of-the-transformation-matrix">Basis of the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#translating-the-transformation-matrix">Translating the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#putting-it-all-together">Putting it all together</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#shearing-the-transformation-matrix-advanced">Shearing the transformation matrix (advanced)</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#practical-applications-of-transforms">Practical applications of transforms</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#converting-positions-between-transforms">Converting positions between transforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#moving-an-object-relative-to-itself">Moving an object relative to itself</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#applying-transforms-onto-transforms">Applying transforms onto transforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#inverting-a-transformation-matrix">Inverting a transformation matrix</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#how-does-it-all-work-in-3d">How does it all work in 3D?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#representing-rotation-in-3d-advanced">Representing rotation in 3D (advanced)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/interpolation.html">Interpolation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#vector-interpolation">Vector interpolation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#transform-interpolation">Transform interpolation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#smoothing-motion">Smoothing motion</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html">Beziers, curves and paths</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#quadratic-bezier">Quadratic Bezier</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#cubic-bezier">Cubic Bezier</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#adding-control-points">Adding control points</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#curve2d-curve3d-path-and-path2d">Curve2D, Curve3D, Path and Path2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#evaluating">Evaluating</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#drawing">Drawing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#traversal">Traversal</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/random_number_generation.html">Random number generation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#global-scope-versus-randomnumbergenerator-class">Global scope versus RandomNumberGenerator class</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#the-randomize-method">The randomize() method</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#getting-a-random-number">Getting a random number</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#get-a-random-array-element">Get a random array element</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#get-a-random-dictionary-value">Get a random dictionary value</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#weighted-random-probability">Weighted random probability</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#better-randomness-using-shuffle-bags">&quot;Better&quot; randomness using shuffle bags</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#random-noise">Random noise</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/navigation/index.html">Navigation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html">Real Time Navigation (3D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#the-map-and-navigation-regions">The map and navigation regions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#navigationagent">NavigationAgent</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#rvo-processing">RVO processing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#navigationobstacle">NavigationObstacle</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#generating-a-path-old-method">Generating a path (old method)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/networking/index.html">Networking</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html">High-level multiplayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#high-level-vs-low-level-api">High-level vs low-level API</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#mid-level-abstraction">Mid level abstraction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#initializing-the-network">Initializing the network</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#managing-connections">Managing connections</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#rpc">RPC</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#back-to-lobby">Back to lobby</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#starting-the-game">Starting the game</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#player-scenes">Player scenes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#synchronizing-game-start">Synchronizing game start</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#synchronizing-the-game">Synchronizing the game</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#network-master">Network master</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#master-and-puppet-keywords">Master and puppet keywords</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#exporting-for-dedicated-servers">Exporting for dedicated servers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/http_request_class.html">Making HTTP requests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#preparing-scene">Preparing scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#scripting">Scripting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#sending-data-to-server">Sending data to server</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/http_client_class.html">HTTP client class</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html">SSL certificates</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#approach-1-self-signed-cert">Approach 1: self signed cert</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#approach-2-ca-cert">Approach 2: CA cert</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/websocket.html">WebSocket</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/websocket.html#html5-and-websocket">HTML5 and WebSocket</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/websocket.html#using-websocket-in-godot">Using WebSocket in Godot</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#minimal-client-example">Minimal client example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#minimal-server-example">Minimal server example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#advanced-chat-demo">Advanced chat demo</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/webrtc.html">WebRTC</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/webrtc.html#html5-websocket-webrtc">HTML5, WebSocket, WebRTC</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#websocket">WebSocket</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#id1">WebRTC</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/webrtc.html#using-webrtc-in-godot">Using WebRTC in Godot</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#minimal-connection-example">Minimal connection example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#local-signaling-example">Local signaling example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#remote-signaling-with-websocket">Remote signaling with WebSocket</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/performance/index.html">Optimization</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#introduction">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#common">Common</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html">General optimization tips</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#introduction">Introduction</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#measuring-performance">Measuring performance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#limitations">Limitations</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#detective-work">Detective work</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#profilers">Profilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#principles">Principles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#performant-design">Performant design</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#incremental-design">Incremental design</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#the-optimization-process">The optimization process</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#optimizing-bottlenecks">Optimizing bottlenecks</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#appendix">Appendix</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#bottleneck-math">Bottleneck math</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/using_servers.html">Optimization using Servers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#servers">Servers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#rids">RIDs</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#creating-a-sprite">Creating a sprite</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#instantiating-a-mesh-into-3d-space">Instantiating a Mesh into 3D space</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#creating-a-2d-rigidbody-and-moving-a-sprite-with-it">Creating a 2D RigidBody and moving a sprite with it</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#getting-data-from-the-servers">Getting data from the servers</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#cpu">CPU</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html">CPU optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#measuring-performance">Measuring performance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#cpu-profilers">CPU profilers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#external-profilers">External profilers</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#manually-timing-functions">Manually timing functions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#caches">Caches</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#languages">Languages</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#gdscript">GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#c">C#</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#other-languages">Other languages</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#id1">C++</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#threads">Threads</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#scenetree">SceneTree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#physics">Physics</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#gpu">GPU</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html">GPU optimization</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#introduction">Introduction</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#draw-calls-state-changes-and-apis">Draw calls, state changes, and APIs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#d-batching">2D batching</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#id1">3D batching</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#reuse-shaders-and-materials">Reuse Shaders and Materials</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#pixel-cost-versus-vertex-cost">Pixel cost versus vertex cost</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#pixel-fragment-shaders-and-fill-rate">Pixel/fragment shaders and fill rate</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#reading-textures">Reading textures</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#texture-compression">Texture compression</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#post-processing-and-shadows">Post-processing and shadows</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#transparency-and-blending">Transparency and blending</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#multi-platform-advice">Multi-platform advice</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#mobile-tiled-renderers">Mobile/tiled renderers</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/using_multimesh.html">Optimization using MultiMeshes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_multimesh.html#multimeshes">MultiMeshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_multimesh.html#multimesh-example">Multimesh example</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#d">2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/batching.html">Optimization using batching</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#how-it-works">How it works</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#lights">Lights</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#light-scissoring">Light scissoring</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#vertex-baking">Vertex baking</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#project-settings">Project Settings</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#diagnostics">Diagnostics</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#frequently-asked-questions">Frequently asked questions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#appendix">Appendix</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#id1">3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html">Optimizing 3D performance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#culling">Culling</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#occlusion-culling">Occlusion culling</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#occluders">Occluders</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#portal-rendering">Portal Rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#other-occlusion-techniques">Other occlusion techniques</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#transparent-objects">Transparent objects</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#level-of-detail-lod">Level of detail (LOD)</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#billboards-and-imposters">Billboards and imposters</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#use-instancing-multimesh">Use instancing (MultiMesh)</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#bake-lighting">Bake lighting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#animation-and-skinning">Animation and skinning</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#large-worlds">Large worlds</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/vertex_animation/index.html">Animating thousands of objects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/vertex_animation/animating_thousands_of_fish.html">Animating thousands of fish with MultiMeshInstance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/vertex_animation/controlling_thousands_of_fish.html">Controlling thousands of fish with Particles</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#multi-threading">Multi-threading</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html">Thread-safe APIs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#threads">Threads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#global-scope">Global scope</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#scene-tree">Scene tree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#rendering">Rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#gdscript-arrays-dictionaries">GDScript arrays, dictionaries</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#resources">Resources</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html">Using multiple threads</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#threads">Threads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#creating-a-thread">Creating a Thread</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#mutexes">Mutexes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#semaphores">Semaphores</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/physics/index.html">Physics</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/physics_introduction.html">Physics introduction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-objects">Collision objects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#physics-material">Physics material</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-shapes">Collision shapes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#physics-process-callback">Physics process callback</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-layers-and-masks">Collision layers and masks</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#area2d">Area2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#staticbody2d">StaticBody2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#rigidbody2d">RigidBody2D</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#rigid-body-modes">Rigid body modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#using-rigidbody2d">Using RigidBody2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#contact-reporting">Contact reporting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#kinematicbody2d">KinematicBody2D</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#kinematic-collision-response">Kinematic collision response</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/rigid_body.html">Using RigidBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#what-is-a-rigid-body">What is a rigid body?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#how-to-control-a-rigid-body">How to control a rigid body</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#the-look-at-method">The &quot;look at&quot; method</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/using_area_2d.html">Using Area2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#what-is-an-area">What is an area?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#area-properties">Area properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#overlap-detection">Overlap detection</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#area-influence">Area influence</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#point-gravity">Point gravity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#examples">Examples</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html">Using KinematicBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#what-is-a-kinematic-body">What is a kinematic body?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#movement-and-collision">Movement and collision</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-collide"><code class="docutils literal notranslate"><span class="pre">move_and_collide</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-slide"><code class="docutils literal notranslate"><span class="pre">move_and_slide</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-slide-with-snap"><code class="docutils literal notranslate"><span class="pre">move_and_slide_with_snap</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#detecting-collisions">Detecting collisions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#which-movement-method-to-use">Which movement method to use?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#examples">Examples</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#movement-and-walls">Movement and walls</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#bouncing-reflecting">Bouncing/reflecting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#platformer-movement">Platformer movement</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/ray-casting.html">Ray-casting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#space">Space</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#accessing-space">Accessing space</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#raycast-query">Raycast query</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#collision-exceptions">Collision exceptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#collision-mask">Collision Mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#d-ray-casting-from-screen">3D ray casting from screen</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html">Ragdoll system</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#setting-up-the-ragdoll">Setting up the ragdoll</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#creating-physical-bones">Creating physical bones</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#cleaning-up-the-skeleton">Cleaning up the skeleton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#collision-shape-adjustment">Collision shape adjustment</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#joints-adjustment">Joints adjustment</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#simulating-the-ragdoll">Simulating the ragdoll</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#collision-layer-and-mask">Collision layer and mask</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html">Kinematic character (2D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#physics-process">Physics process</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#scene-setup">Scene setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#moving-the-kinematic-character">Moving the kinematic character</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/soft_body.html">Using SoftBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/soft_body.html#basic-set-up">Basic set-up</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/soft_body.html#cloak-simulation">Cloak simulation</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html">Collision shapes (3D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#primitive-collision-shapes">Primitive collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#convex-collision-shapes">Convex collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#concave-or-trimesh-collision-shapes">Concave or trimesh collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#performance-caveats">Performance caveats</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/interpolation/index.html">Physics Interpolation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_quick_start_guide.html">Quick start guide</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html">Introduction</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#physics-ticks-and-rendered-frames">Physics ticks and rendered frames</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#lock-the-tick-frame-rate-together">Lock the tick / frame rate together?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#adapt-the-tick-rate">Adapt the tick rate?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#lock-the-tick-rate-but-use-interpolation-to-smooth-frames-in-between-physics-ticks">Lock the tick rate, but use interpolation to smooth frames in between physics ticks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#linear-interpolation">Linear interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#the-physics-interpolation-fraction">The physics interpolation fraction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#calculating-the-interpolated-position">Calculating the interpolated position</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#smoothed-transformations-between-physics-ticks">Smoothed transformations between physics ticks?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#in-the-past">In the past</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#why-look-into-the-past-why-not-predict-the-future">Why look into the past? Why not predict the future?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#fixed-timestep-interpolation">Fixed timestep interpolation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html">Using physics interpolation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#turn-on-the-physics-interpolation-setting">Turn on the physics interpolation setting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#move-almost-all-game-logic-from-process-to-physics-process">Move (almost) all game logic from _process to _physics_process</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#ensure-that-all-indirect-movement-happens-during-physics-ticks">Ensure that all indirect movement happens during physics ticks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#choose-a-physics-tick-rate">Choose a physics tick rate</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#call-reset-physics-interpolation-when-teleporting-objects">Call reset_physics_interpolation() when teleporting objects</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html">Advanced physics interpolation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#exceptions-to-automatic-physics-interpolation">Exceptions to automatic physics interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#cameras">Cameras</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#manual-camera-interpolation">Manual Camera interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#typical-example">Typical example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#get-global-transform-interpolated">get_global_transform_interpolated()</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#example-manual-camera-script">Example manual Camera script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#mouse-look">Mouse look</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#disabling-interpolation-on-other-nodes">Disabling interpolation on other nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#multimeshes">MultiMeshes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html">2D and 3D physics interpolation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#global-versus-local-interpolation">Global versus local interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#reset-physics-interpolation">reset_physics_interpolation()</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#d-particles">2D Particles</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#other">Other</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/platform/index.html">Platform-specific</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/android/index.html">Android plugins</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html">Creating Android plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#android-plugin">Android plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html">Android in-app purchases</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html#migrating-from-godot-3-2-1-and-lower-godotpaymentsv3">Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html#usage">Usage</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/ios/index.html">iOS plugins</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html">Creating iOS plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html#loading-and-using-an-existing-plugin">Loading and using an existing plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html#creating-an-ios-plugin">Creating an iOS plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html">Plugins for iOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#accessing-plugin-singletons">Accessing plugin singletons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#asynchronous-methods">Asynchronous methods</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#store-kit">Store Kit</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#game-center">Game Center</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#multi-platform-games">Multi-platform games</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/platform_html5.html">HTML5</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html">HTML5 shell class reference</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html#engine">Engine</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html#engine-configuration">Engine configuration</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html">Custom HTML page for Web export</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#setup">Setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#starting-the-project">Starting the project</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#customizing-the-behavior">Customizing the behavior</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#customizing-the-presentation">Customizing the presentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#debugging">Debugging</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/consoles.html">Console support in Godot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#console-publishing-process">Console publishing process</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#official-support">Official support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#third-party-support">Third-party support</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/mobile_rendering_limitations.html">Mobile rendering limitations</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/plugins/index.html">Plugins</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/plugins/editor/index.html">Editor plugins</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html">Installing plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#finding-plugins">Finding plugins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#installing-a-plugin">Installing a plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#enabling-a-plugin">Enabling a plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html">Making plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#about-plugins">About plugins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#creating-a-plugin">Creating a plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#a-custom-node">A custom node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#going-beyond">Going beyond</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#registering-autoloads-singletons-in-plugins">Registering autoloads/singletons in plugins</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html">Making main screen plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#what-this-tutorial-covers">What this tutorial covers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#initializing-the-plugin">Initializing the plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#main-screen-scene">Main screen scene</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#update-the-plugin-script">Update the plugin script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#try-the-plugin">Try the plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html">Import plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#configuration">Configuration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class">The EditorImportPlugin class</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#options-and-presets">Options and presets</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#the-import-method">The <code class="docutils literal notranslate"><span class="pre">import</span></code> method</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#platform-variants-and-generated-files">Platform variants and generated files</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#trying-the-plugin">Trying the plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html">Spatial gizmo plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#the-editorspatialgizmoplugin">The EditorSpatialGizmoPlugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#simple-approach">Simple approach</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#alternative-approach">Alternative approach</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html">Inspector plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#setting-up-your-plugin">Setting up your plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#interacting-with-the-inspector">Interacting with the inspector</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#adding-an-interface-to-edit-properties">Adding an interface to edit properties</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/visual_shader_plugins.html">Visual Shader plugins</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html">Running code in the editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#what-is-tool">What is <code class="docutils literal notranslate"><span class="pre">tool</span></code>?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#how-to-use-it">How to use it</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#try-it-out">Try it out</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#editing-variables">Editing variables</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#instancing-scenes">Instancing scenes</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/rendering/index.html">Rendering</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/viewports.html">Using Viewports</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#input">Input</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#listener">Listener</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#cameras-2d-3d">Cameras (2D &amp; 3D)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#scale-stretching">Scale &amp; stretching</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#worlds">Worlds</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#capture">Capture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#viewport-container">Viewport Container</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#rendering">Rendering</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#render-target">Render target</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html">Multiple resolutions</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#the-problem-of-multiple-resolutions">The problem of multiple resolutions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#one-size-fits-all">One size fits all</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#base-size">Base size</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#resizing">Resizing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-settings">Stretch settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-mode">Stretch Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-aspect">Stretch Aspect</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-shrink">Stretch Shrink</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#from-scripts">From scripts</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#common-use-case-scenarios">Common use case scenarios</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#desktop-game">Desktop game</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#mobile-game-in-landscape-mode">Mobile game in landscape mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#mobile-game-in-portrait-mode">Mobile game in portrait mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#non-game-application">Non-game application</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#hidpi-support">hiDPI support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#reducing-aliasing-on-downsampling">Reducing aliasing on downsampling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#handling-aspect-ratios">Handling aspect ratios</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#field-of-view-scaling">Field of view scaling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#scaling-2d-and-3d-elements-differently-using-viewports">Scaling 2D and 3D elements differently using Viewports</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html">Fixing jitter, stutter and input lag</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#what-is-jitter-stutter-and-input-lag">What is jitter, stutter and input lag?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#distinguishing-between-jitter-and-stutter">Distinguishing between jitter and stutter</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#jitter">Jitter</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#stutter">Stutter</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#windows">Windows</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#linux">Linux</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#macos">macOS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#android">Android</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#ios">iOS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#input-lag">Input lag</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#project-configuration">Project configuration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#hardware-os-specific">Hardware/OS-specific</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#reporting-jitter-stutter-or-input-lag-problems">Reporting jitter, stutter or input lag problems</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html">Differences between GLES2 and GLES3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#particles">Particles</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#screen-texture-mip-maps"><code class="docutils literal notranslate"><span class="pre">SCREEN_TEXTURE</span></code> mip-maps</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#depth-texture"><code class="docutils literal notranslate"><span class="pre">DEPTH_TEXTURE</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#color-space">Color space</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#hdr">HDR</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#spatialmaterial-features">SpatialMaterial features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#environment-features">Environment features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#giprobes">GIProbes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#contact-shadows">Contact shadows</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#light-performance">Light performance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#texture-compression">Texture compression</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#blend-shapes">Blend shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#shading-language">Shading language</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#texturesize-workaround"><code class="docutils literal notranslate"><span class="pre">textureSize()</span></code> workaround</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#built-in-variables-and-render-modes">Built in variables and render modes</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/scripting/index.html">Scripting</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/scripting/index.html#programming-languages">Programming languages</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/gdscript/index.html">GDScript</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_basics.html">GDScript basics</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_advanced.html">GDScript: An introduction to dynamic languages</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_exports.html">GDScript exports</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_styleguide.html">GDScript style guide</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/static_typing.html">Static typing in GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/warning_system.html">GDScript warning system</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_format_string.html">GDScript format strings</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/visual_script/index.html">VisualScript</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/what_is_visual_scripting.html">What is Visual Scripting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/getting_started.html">Getting started with Visual Scripting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/nodes_purposes.html">Nodes and terminology</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/custom_visualscript_nodes.html">Custom VisualScript nodes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/c_sharp/index.html">C#</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_basics.html">C# basics</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_features.html">C# features</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_differences.html">C# API differences to GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_style_guide.html">C# style guide</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/gdnative/index.html">GDNative</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/what_is_gdnative.html">What is GDNative?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/gdnative_c_example.html">GDNative C example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/gdnative_cpp_example.html">GDNative C++ example</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/scripting/index.html#core-features">Core features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/debug/index.html">Debug</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/debug/overview_of_debugging_tools.html">Overview of debugging tools</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/debug/debugger_panel.html">Debugger panel</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/idle_and_physics_processing.html">Idle and Physics Processing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/groups.html">Groups</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/groups.html#managing-groups">Managing groups</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html">Nodes and scene instances</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#getting-nodes">Getting nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#node-paths">Node paths</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#creating-nodes">Creating nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#instancing-scenes">Instancing scenes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/overridable_functions.html">Overridable functions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html">Cross-language scripting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#instantiating-nodes">Instantiating nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#accessing-fields">Accessing fields</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#calling-methods">Calling methods</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#inheritance">Inheritance</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html">Creating script templates</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#locating-the-templates">Locating the templates</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#language-support-and-overriding-behavior">Language support and overriding behavior</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#default-template">Default template</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#list-of-template-placeholders">List of template placeholders</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html">Evaluating expressions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#basic-usage">Basic usage</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#passing-variables-to-an-expression">Passing variables to an expression</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#setting-a-base-instance-for-the-expression">Setting a base instance for the expression</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#example-script">Example script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#built-in-functions">Built-in functions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/change_scenes_manually.html">Change scenes manually</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/instancing_with_signals.html">Instancing with signals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/instancing_with_signals.html#shooting-example">Shooting example</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/pausing_games.html">Pausing games and process mode</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#how-pausing-works">How pausing works</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#process-modes">Process Modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#pause-menu-example">Pause Menu Example</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/filesystem.html">File system</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#implementation">Implementation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#project-godot">project.godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#path-delimiter">Path delimiter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#resource-path">Resource path</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#user-path">User path</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#host-file-system">Host file system</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#drawbacks">Drawbacks</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/resources.html">Resources</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#nodes-and-resources">Nodes and resources</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#external-vs-built-in">External vs built-in</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#loading-resources-from-code">Loading resources from code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#loading-scenes">Loading scenes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#freeing-resources">Freeing resources</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#creating-your-own-resources">Creating your own resources</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html">Singletons (AutoLoad)</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#autoload">AutoLoad</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#custom-scene-switcher">Custom scene switcher</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/scene_tree.html">Using SceneTree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#mainloop">MainLoop</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#scenetree">SceneTree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#root-viewport">Root viewport</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#scene-tree">Scene tree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#tree-order">Tree order</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#becoming-active-by-entering-the-scene-tree">&quot;Becoming active&quot; by entering the <em>Scene Tree</em></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#changing-current-scene">Changing current scene</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html">Scene Unique Nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html#creating-and-using-them">Creating and using them</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/shaders/index.html">Shaders</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html">Introduction to shaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#shaders-in-godot">Shaders in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#shader-types">Shader types</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#render-modes">Render modes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#processor-functions">Processor functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#vertex-processor">Vertex processor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#fragment-processor">Fragment processor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#light-processor">Light processor</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shader_reference/index.html">Shading reference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html">Shading language</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#data-types">Data types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#arrays">Arrays</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#constants">Constants</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#operators">Operators</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#flow-control">Flow control</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#discarding">Discarding</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#functions">Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#built-in-variables">Built-in variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#built-in-functions">Built-in functions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html">Spatial shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#render-modes">Render modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#built-ins">Built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#global-built-ins">Global built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#vertex-built-ins">Vertex built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#fragment-built-ins">Fragment built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#light-built-ins">Light built-ins</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html">CanvasItem shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#render-modes">Render modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#built-ins">Built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#global-built-ins">Global built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#vertex-built-ins">Vertex built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#fragment-built-ins">Fragment built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#light-built-ins">Light built-ins</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html">Particle shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#render-modes">Render modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#built-ins">Built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#global-built-ins">Global built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#vertex-built-ins">Vertex built-ins</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/your_first_shader/index.html">Your first shader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html">Your first 2D shader</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#setup">Setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-canvasitem-shader">Your first CanvasItem shader</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-fragment-function">Your first fragment function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-vertex-function">Your first vertex function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#conclusion">Conclusion</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html">Your first 3D shader</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#where-to-assign-my-material">Where to assign my material</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#setting-up">Setting up</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#shader-magic">Shader magic</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#noise-heightmap">Noise heightmap</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#uniforms">Uniforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#interacting-with-light">Interacting with light</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html">Your second 3D shader</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#your-first-spatial-fragment-function">Your first spatial fragment function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#animating-with-time">Animating with <code class="docutils literal notranslate"><span class="pre">TIME</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#advanced-effects-waves">Advanced effects: waves</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shader_materials.html">Shader materials</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#creating-a-shadermaterial">Creating a ShaderMaterial</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#converting-to-shadermaterial">Converting to ShaderMaterial</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html">Using VisualShaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#creating-a-visualshader">Creating a VisualShader</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#using-the-visual-shader-editor">Using the Visual Shader Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#visual-shader-nodes">Visual Shader nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#expression-node">Expression node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#fresnel-node">Fresnel node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#boolean-node">Boolean node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#if-node">If node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#switch-node">Switch node</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html">Screen-reading shaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#screen-texture-built-in-texture">SCREEN_TEXTURE built-in texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#screen-texture-example">SCREEN_TEXTURE example</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#behind-the-scenes">Behind the scenes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#back-buffer-logic">Back-buffer logic</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#depth-texture">DEPTH_TEXTURE</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html">Converting GLSL to Godot shaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#glsl">GLSL</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#shader-programs">Shader programs</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#vertex-attributes">Vertex attributes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#gl-position">gl_Position</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#varyings">Varyings</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#main">Main</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#constants">Constants</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#macros">Macros</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#variables">Variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#coordinates">Coordinates</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#precision">Precision</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#shadertoy">Shadertoy</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#types">Types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#mainimage">mainImage</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id2">Variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id3">Coordinates</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#the-book-of-shaders">The Book of Shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id5">Types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id6">Main</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id7">Variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id8">Coordinates</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html">Shaders style guide</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#formatting">Formatting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#encoding-and-special-characters">Encoding and special characters</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#indentation">Indentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#line-breaks-and-blank-lines">Line breaks and blank lines</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#blank-lines">Blank lines</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#line-length">Line length</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#one-statement-per-line">One statement per line</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#comment-spacing">Comment spacing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#whitespace">Whitespace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#floating-point-numbers">Floating-point numbers</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#accessing-vector-members">Accessing vector members</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#naming-conventions">Naming conventions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#functions-and-variables">Functions and variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#constants">Constants</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#code-order">Code order</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#local-variables">Local variables</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html">Advanced post-processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#full-screen-quad">Full screen quad</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#depth-texture">Depth texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#an-optimization">An optimization</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html">Using a Viewport as a texture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#setting-up-the-viewport">Setting up the Viewport</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#applying-the-texture">Applying the texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#making-the-planet-texture">Making the planet texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#coloring-the-planet">Coloring the planet</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#making-an-ocean">Making an ocean</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html">Custom post-processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#single-pass-post-processing">Single pass post-processing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#multi-pass-post-processing">Multi-pass post-processing</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/making_trees.html">Making trees</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#start-with-a-tree">Start with a tree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#paint-with-vertex-colors">Paint with vertex colors</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#write-a-custom-shader-for-the-leaves">Write a custom shader for the leaves</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#improving-the-shader">Improving the shader</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/ui/index.html">User Interface (UI)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html">Size and anchors</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html#centering-a-control">Centering a control</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html#layout-presets">Layout Presets</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/gui_containers.html">Using Containers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#container-layout">Container layout</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#size-flags">Size flags</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#container-types">Container types</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#box-containers">Box Containers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#grid-container">Grid Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#margin-container">Margin Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#tab-container">Tab Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#split-container">Split Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#panelcontainer">PanelContainer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#scrollcontainer">ScrollContainer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#viewportcontainer">ViewportContainer</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#creating-custom-containers">Creating custom Containers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html">Custom GUI controls</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#so-many-controls">So many controls...</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#drawing">Drawing</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#checking-control-size">Checking control size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#checking-focus">Checking focus</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#sizing">Sizing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#input">Input</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#input-events">Input events</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#notifications">Notifications</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/gui_navigation.html">Keyboard/Controller Navigation and Focus</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_navigation.html#node-settings">Node settings</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_navigation.html#necessary-code">Necessary code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/control_node_gallery.html">Control node gallery</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/index.html#gui-skinning-and-themes">GUI skinning and themes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_skinning.html">Introduction to GUI skinning</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#basics-of-themes">Basics of themes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#customizing-a-control">Customizing a control</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#customizing-a-project">Customizing a project</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#beyond-controls">Beyond controls</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html">Using the theme editor</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#creating-a-theme">Creating a theme</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#theme-editor-overview">Theme editor overview</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#manage-and-import-items">Manage and import items</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html">Theme type variations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html#creating-a-type-variation">Creating a type variation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html#using-a-type-variation">Using a type variation</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/index.html#control-node-tutorials">Control node tutorials</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html">BBCode in RichTextLabel</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#using-bbcode">Using BBCode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#reference">Reference</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#animation-effects">Animation effects</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#custom-bbcode-tags-and-text-effects">Custom BBCode tags and text effects</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/vr/index.html">XR (AR/VR)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/xr_primer.html">AR/VR primer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#ar-vr-server">AR/VR server</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#new-ar-vr-nodes">New AR/VR nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#official-plugins-and-resources">Official plugins and resources</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#other-things-to-consider">Other things to consider</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/openxr/index.html">OpenXR plugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#getting-started">Getting started</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#next-steps">Next steps</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#plugin-features">Plugin features</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/enable_plugin.html">Enabling the OpenXR plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/runtime_selection.html">Switching runtimes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/passthrough.html">Passthrough</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/deploy_on_quest.html">Deploying on Quest</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/handtracking.html">Hand tracking</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/oculus_mobile/index.html">Oculus mobile plugin (deprecated)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html">Developing for Oculus Quest</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#setting-up-godot">Setting Up Godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#setting-up-your-quest">Setting Up Your Quest</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/openvr/index.html">OpenVR plugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/index.html">VR starter tutorial</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/vr_starter_tutorial_part_one.html">VR starter tutorial part 1</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/vr_starter_tutorial_part_two.html">VR starter tutorial part 2</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Development</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../development/compiling/index.html">Compiling</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/getting_source.html">Getting the source</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/getting_source.html#downloading-the-godot-source-code">Downloading the Godot source code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html">Introduction to the buildsystem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#scons">SCons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#platform-selection">Platform selection</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#resulting-binary">Resulting binary</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#tools">Tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#target">Target</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#bits">Bits</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#custom-modules">Custom modules</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#cleaning-generated-files">Cleaning generated files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#other-build-options">Other build options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#overriding-the-build-options">Overriding the build options</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#export-templates">Export templates</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_windows.html">Compiling for Windows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#setting-up-scons">Setting up SCons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#installing-visual-studio-caveats">Installing Visual Studio caveats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#downloading-godot-s-source">Downloading Godot's source</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#compiling">Compiling</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#selecting-a-compiler">Selecting a compiler</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#running-scons">Running SCons</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#development-in-visual-studio">Development in Visual Studio</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#cross-compiling-for-windows-from-other-operating-systems">Cross-compiling for Windows from other operating systems</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#creating-windows-export-templates">Creating Windows export templates</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_x11.html">Compiling for X11 (Linux, *BSD)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#requirements">Requirements</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#distro-specific-one-liners">Distro-specific one-liners</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#compiling-a-headless-server-build">Compiling a headless/server build</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#building-export-templates">Building export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#using-clang-and-lld-for-faster-development">Using Clang and LLD for faster development</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#using-pyston-for-faster-development">Using Pyston for faster development</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_osx.html">Compiling for macOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#compiling-a-headless-server-build">Compiling a headless/server build</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#building-export-templates">Building export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#using-pyston-for-faster-development">Using Pyston for faster development</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#cross-compiling-for-macos-from-linux">Cross-compiling for macOS from Linux</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_android.html">Compiling for Android</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#note">Note</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#setting-up-the-buildsystem">Setting up the buildsystem</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#building-the-export-templates">Building the export templates</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#adding-support-for-x86-devices">Adding support for x86 devices</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#cleaning-the-generated-export-templates">Cleaning the generated export templates</a></li>
</ul>
</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#troubleshooting">Troubleshooting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#platform-doesn-t-appear-in-scons">Platform doesn't appear in SCons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#application-not-installed">Application not installed</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#application-exits-immediately">Application exits immediately</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#run">Run</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#configuring-the-environment">Configuring the environment</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#darling-dmg">darling-dmg</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#preparing-the-sdk">Preparing the SDK</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#toolchain">Toolchain</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#compiling-godot-for-iphone">Compiling Godot for iPhone</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#producing-fat-binaries">Producing fat binaries</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#creating-uwp-export-templates">Creating UWP export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#running-uwp-apps-with-visual-studio">Running UWP apps with Visual Studio</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#building-export-templates">Building export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#threads-and-gdnative">Threads and GDNative</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_with_mono.html">Compiling with Mono</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#environment-variables">Environment variables</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#enable-the-mono-module">Enable the Mono module</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#generate-the-glue">Generate the glue</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#notes">Notes</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#rebuild-with-mono-glue">Rebuild with Mono glue</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#example-windows">Example (Windows)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#example-x11">Example (X11)</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#data-directory">Data directory</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#editor">Editor</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#building-the-mono-runtime">Building the Mono runtime</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-android">Targeting Android</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-ios">Targeting iOS</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-webassembly">Targeting WebAssembly</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#base-class-library">Base Class Library</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#aot-cross-compilers">AOT cross-compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#command-line-options">Command-line options</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/optimizing_for_size.html">Optimizing a build for size</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#rationale">Rationale</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#stripping-binaries">Stripping binaries</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#optimizing-for-size-instead-of-speed">Optimizing for size instead of speed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#compiling-with-link-time-optimization">Compiling with link-time optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-3d">Disabling 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-advanced-gui-objects">Disabling advanced GUI objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-unwanted-modules">Disabling unwanted modules</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html">Compiling with script encryption key</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html#step-by-step">Step by step</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../development/cpp/index.html">Engine development</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#setting-up-a-development-environment">Setting up a development environment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/configuring_an_ide/index.html">Configuring an IDE</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/android_studio.html">Android Studio</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/clion.html">CLion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/code_blocks.html">Code::Blocks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/kdevelop.html">KDevelop</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/qt_creator.html">Qt Creator</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/visual_studio.html">Visual Studio</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/visual_studio_code.html">Visual Studio Code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/xcode.html">Xcode</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#getting-started-with-godot-s-source-code">Getting started with Godot's source code</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html">Introduction to Godot development</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html#architecture-diagram">Architecture diagram</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html#debugging-the-editor-with-gdb">Debugging the editor with gdb</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html">Common engine methods and macros</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#print-text">Print text</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#format-a-string">Format a string</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#convert-an-integer-or-float-to-a-string">Convert an integer or float to a string</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#internationalize-a-string">Internationalize a string</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#clamp-a-value">Clamp a value</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#microbenchmarking">Microbenchmarking</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#get-project-editor-settings">Get project/editor settings</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#error-macros">Error macros</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/core_types.html">Core types</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#definitions">Definitions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#memory-model">Memory model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#allocating-memory">Allocating memory</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#containers">Containers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#string">String</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#stringname">StringName</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#math-types">Math types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#nodepath">NodePath</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#rid">RID</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/variant_class.html">Variant class</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/variant_class.html#about">About</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/variant_class.html#containers-dictionary-and-array">Containers: Dictionary and Array</a></li>
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</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/object_class.html">Object class</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#general-definition">General definition</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#registering-an-object">Registering an Object</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#constants">Constants</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#properties-set-get">Properties (set/get)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#binding-properties-using-set-get-get-property-list">Binding properties using <code class="docutils literal notranslate"><span class="pre">_set</span></code>/<code class="docutils literal notranslate"><span class="pre">_get</span></code>/<code class="docutils literal notranslate"><span class="pre">_get_property_list</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#dynamic-casting">Dynamic casting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#signals">Signals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#notifications">Notifications</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#id2">References</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resources">Resources:</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resource-loading">Resource loading</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resource-saving">Resource saving</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html">Inheritance class tree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#object">Object</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#reference">Reference</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#control">Control</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#node2d">Node2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#spatial">Spatial</a></li>
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</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#extending-godot-by-modifying-its-source-code">Extending Godot by modifying its source code</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html">Custom modules in C++</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#modules">Modules</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#creating-a-new-module">Creating a new module</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#using-the-module">Using the module</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#compiling-a-module-externally">Compiling a module externally</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#improving-the-build-system-for-development">Improving the build system for development</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#writing-custom-documentation">Writing custom documentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#adding-custom-editor-icons">Adding custom editor icons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#summing-up">Summing up</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html">Binding to external libraries</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html#modules">Modules</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html#using-the-module">Using the module</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_godot_servers.html">Custom Godot servers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#creating-a-godot-server">Creating a Godot server</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#custom-managed-resource-data">Custom managed resource data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#registering-the-class-in-gdscript">Registering the class in GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#messagequeue">MessageQueue</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#summing-it-up">Summing it up</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html">Custom resource format loaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#what-not">What not?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-a-resourceformatloader">Creating a ResourceFormatLoader</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-a-resourceformatsaver">Creating a ResourceFormatSaver</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-custom-data-types">Creating custom data types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#registering-the-new-file-format">Registering the new file format</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#loading-it-on-gdscript">Loading it on GDScript</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_audiostreams.html">Custom AudioStreams</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#create-an-audiostream">Create an AudioStream</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#create-an-audiostreamplayback">Create an AudioStreamPlayback</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#debugging-and-profiling">Debugging and profiling</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/macos_debug.html">Debugging on macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/macos_debug.html#debugging-godot-editor">Debugging Godot editor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/macos_debug.html#debugging-exported-project">Debugging exported project</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html">Using C++ profilers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#recommended-profilers">Recommended profilers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#setting-up-godot">Setting up Godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#benchmarking-startup-shutdown-times">Benchmarking startup/shutdown times</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../development/editor/index.html">Editor development</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html">Introduction to editor development</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#technical-choices">Technical choices</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#directory-structure">Directory structure</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#editor-dependencies-in-scene-files">Editor dependencies in <code class="docutils literal notranslate"><span class="pre">scene/</span></code> files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#development-tips">Development tips</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/creating_icons.html">Editor icons</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#creating-icons">Creating icons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#color-conversion-for-light-editor-themes">Color conversion for light editor themes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#integrating-and-sharing-the-icons">Integrating and sharing the icons</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/editor_style_guide.html">Editor style guide</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#introduction">Introduction</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../development/file_formats/index.html">Godot file formats</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#the-scene-tree">The scene tree</a><ul>
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<p class="caption" role="heading"><span class="caption-text">Community</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../community/contributing/index.html">Contributing</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#contributing-to-the-engine">Contributing to the engine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html">Best practices for engine contributors</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#introduction">Introduction</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/pr_workflow.html">Pull request workflow</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#git-source-repository">Git source repository</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/testing_pull_requests.html">Testing pull requests</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/bisecting_regressions.html">Bisecting regressions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#what-is-bisecting">What is bisecting?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#using-official-builds-to-speed-up-bisecting">Using official builds to speed up bisecting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#the-git-bisect-command">The Git bisect command</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/bug_triage_guidelines.html">Bug triage guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bug_triage_guidelines.html#issues-management">Issues management</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/code_style_guidelines.html">Code style guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#c-and-objective-c">C++ and Objective-C</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html">C++ usage guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html#rationale">Rationale</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#writing-documentation">Writing documentation</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/content_guidelines.html">Content guidelines</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#writing-the-manual">Writing the manual</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/building_the_manual.html">Building the manual with Sphinx</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#class-reference-guides">Class reference guides</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#translating-the-documentation">Translating the documentation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/editor_and_docs_localization.html">Editor and docs localization</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../community/asset_library/index.html">Asset Library</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html">About the Asset Library</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#types-of-assets">Types of assets</a></li>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#frequently-asked-questions">Frequently asked questions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#can-paid-assets-be-uploaded-to-the-asset-library">Can paid assets be uploaded to the asset library?</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/using_assetlib.html">Using the Asset Library</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/using_assetlib.html#on-the-website">On the website</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#overview">Overview</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#searching">Searching</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#breakdown-of-an-asset">Breakdown of an asset</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#registering-and-logging-in">Registering and logging in</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/using_assetlib.html#in-the-editor">In the editor</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html">Submitting to the Asset Library</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#introduction">Introduction</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/channels.html#q-a">Q&amp;A</a></li>
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<p class="caption" role="heading"><span class="caption-text">Class reference</span></p>
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<li class="toctree-l3"><a class="reference internal" href="class_%40gdscript.html#description">Description</a></li>
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<li class="toctree-l1 current"><a class="reference internal" href="index.html#nodes">Nodes</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="class_animatedsprite.html">AnimatedSprite</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_animatedsprite3d.html">AnimatedSprite3D</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationplayer.html">AnimationPlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationtree.html">AnimationTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationtreeplayer.html">AnimationTreePlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_area.html">Area</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_area2d.html">Area2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvranchor.html">ARVRAnchor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvrcamera.html">ARVRCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcamera.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvrcontroller.html">ARVRController</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvrorigin.html">ARVROrigin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_aspectratiocontainer.html">AspectRatioContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer.html">AudioStreamPlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer2d.html">AudioStreamPlayer2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer3d.html">AudioStreamPlayer3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_backbuffercopy.html">BackBufferCopy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bakedlightmap.html">BakedLightmap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_basebutton.html">BaseButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bone2d.html">Bone2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_boneattachment.html">BoneAttachment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_boxcontainer.html">BoxContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_button.html">Button</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_camera.html">Camera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_camera2d.html">Camera2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvasitem.html">CanvasItem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvaslayer.html">CanvasLayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvasmodulate.html">CanvasModulate</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_centercontainer.html">CenterContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_checkbox.html">CheckBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_checkbutton.html">CheckButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_clippedcamera.html">ClippedCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionobject.html">CollisionObject</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionobject2d.html">CollisionObject2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionpolygon.html">CollisionPolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionpolygon2d.html">CollisionPolygon2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionshape.html">CollisionShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionshape2d.html">CollisionShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_colorpicker.html">ColorPicker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_colorpickerbutton.html">ColorPickerButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_colorrect.html">ColorRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_conetwistjoint.html">ConeTwistJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_confirmationdialog.html">ConfirmationDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_container.html">Container</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Control</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cpuparticles.html">CPUParticles</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cpuparticles2d.html">CPUParticles2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgbox.html">CSGBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgcombiner.html">CSGCombiner</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgcombiner.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcombiner.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgcylinder.html">CSGCylinder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgmesh.html">CSGMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgpolygon.html">CSGPolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgprimitive.html">CSGPrimitive</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgshape.html">CSGShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgsphere.html">CSGSphere</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgtorus.html">CSGTorus</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cullinstance.html">CullInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dampedspringjoint2d.html">DampedSpringJoint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_directionallight.html">DirectionalLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfiledialog.html">EditorFileDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfilesystem.html">EditorFileSystem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorinspector.html">EditorInspector</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorinterface.html">EditorInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorplugin.html">EditorPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorproperty.html">EditorProperty</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepicker.html">EditorResourcePicker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepreview.html">EditorResourcePreview</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorscriptpicker.html">EditorScriptPicker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorspinslider.html">EditorSpinSlider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_filedialog.html">FileDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_filesystemdock.html">FileSystemDock</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_flowcontainer.html">FlowContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_generic6dofjoint.html">Generic6DOFJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_geometryinstance.html">GeometryInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_giprobe.html">GIProbe</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_graphedit.html">GraphEdit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_graphnode.html">GraphNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gridcontainer.html">GridContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gridmap.html">GridMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_groovejoint2d.html">GrooveJoint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hboxcontainer.html">HBoxContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hflowcontainer.html">HFlowContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hingejoint.html">HingeJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hscrollbar.html">HScrollBar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hseparator.html">HSeparator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hslider.html">HSlider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hsplitcontainer.html">HSplitContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_httprequest.html">HTTPRequest</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_immediategeometry.html">ImmediateGeometry</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_instanceplaceholder.html">InstancePlaceholder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_interpolatedcamera.html">InterpolatedCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_itemlist.html">ItemList</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_joint.html">Joint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_joint2d.html">Joint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematicbody.html">KinematicBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematicbody2d.html">KinematicBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_label.html">Label</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_label3d.html">Label3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_light.html">Light</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_light2d.html">Light2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lightoccluder2d.html">LightOccluder2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_line2d.html">Line2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lineedit.html">LineEdit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_linkbutton.html">LinkButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_listener.html">Listener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_listener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_listener2d.html">Listener2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lod.html">LOD</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lod.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lod.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lod.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_margincontainer.html">MarginContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_menubutton.html">MenuButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mergegroup.html">MergeGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshinstance.html">MeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshinstance2d.html">MeshInstance2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multimeshinstance.html">MultiMeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multimeshinstance2d.html">MultiMeshInstance2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigation.html">Navigation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigation2d.html">Navigation2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationagent.html">NavigationAgent</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationagent2d.html">NavigationAgent2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationmeshinstance.html">NavigationMeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationobstacle.html">NavigationObstacle</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationobstacle2d.html">NavigationObstacle2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationpolygoninstance.html">NavigationPolygonInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ninepatchrect.html">NinePatchRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_node2d.html">Node2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occluder.html">Occluder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_omnilight.html">OmniLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_optionbutton.html">OptionButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_panel.html">Panel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_panelcontainer.html">PanelContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_parallaxbackground.html">ParallaxBackground</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_parallaxlayer.html">ParallaxLayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_particles.html">Particles</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_particles2d.html">Particles2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_path.html">Path</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_path2d.html">Path2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pathfollow.html">PathFollow</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pathfollow2d.html">PathFollow2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicalbone.html">PhysicalBone</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsbody.html">PhysicsBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsbody2d.html">PhysicsBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pinjoint.html">PinJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pinjoint2d.html">PinJoint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_polygon2d.html">Polygon2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popup.html">Popup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popupdialog.html">PopupDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popupmenu.html">PopupMenu</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popuppanel.html">PopupPanel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_portal.html">Portal</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_position2d.html">Position2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_position2d.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_position3d.html">Position3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_position3d.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_progressbar.html">ProgressBar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_proximitygroup.html">ProximityGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_range.html">Range</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_raycast.html">RayCast</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_raycast2d.html">RayCast2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_referencerect.html">ReferenceRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_reflectionprobe.html">ReflectionProbe</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_remotetransform.html">RemoteTransform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_remotetransform2d.html">RemoteTransform2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourcepreloader.html">ResourcePreloader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_richtextlabel.html">RichTextLabel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#description">Description</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_rigidbody.html">RigidBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#tutorials">Tutorials</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_rigidbody2d.html">RigidBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#properties">Properties</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_room.html">Room</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_roomgroup.html">RoomGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_roommanager.html">RoomManager</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_rootmotionview.html">RootMotionView</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_scripteditor.html">ScriptEditor</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_scrollcontainer.html">ScrollContainer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#method-descriptions">Method Descriptions</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shapecast.html">ShapeCast</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_shapecast2d.html">ShapeCast2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_skeleton.html">Skeleton</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_skeleton2d.html">Skeleton2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_skeletonik.html">SkeletonIK</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_slider.html">Slider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_slider.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_slider.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_slider.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sliderjoint.html">SliderJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_softbody.html">SoftBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_spatial.html">Spatial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_spinbox.html">SpinBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#property-descriptions">Property Descriptions</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_splitcontainer.html">SplitContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spotlight.html">SpotLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_springarm.html">SpringArm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sprite.html">Sprite</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sprite3d.html">Sprite3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spritebase3d.html">SpriteBase3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_staticbody.html">StaticBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_staticbody2d.html">StaticBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tabcontainer.html">TabContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tabs.html">Tabs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_textedit.html">TextEdit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturebutton.html">TextureButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_textureprogress.html">TextureProgress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturerect.html">TextureRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tilemap.html">TileMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_timer.html">Timer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_toolbutton.html">ToolButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_touchscreenbutton.html">TouchScreenButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tree.html">Tree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tween.html">Tween</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vboxcontainer.html">VBoxContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vehiclebody.html">VehicleBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vehiclewheel.html">VehicleWheel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vflowcontainer.html">VFlowContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videoplayer.html">VideoPlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_viewport.html">Viewport</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_viewportcontainer.html">ViewportContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilityenabler.html">VisibilityEnabler</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilityenabler2d.html">VisibilityEnabler2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilitynotifier.html">VisibilityNotifier</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilitynotifier2d.html">VisibilityNotifier2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualinstance.html">VisualInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vscrollbar.html">VScrollBar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vseparator.html">VSeparator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vslider.html">VSlider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vsplitcontainer.html">VSplitContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_windowdialog.html">WindowDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_worldenvironment.html">WorldEnvironment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ysort.html">YSort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="index.html#resources">Resources</a><ul>
<li class="toctree-l2"><a class="reference internal" href="class_resource.html">Resource</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animatedtexture.html">AnimatedTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animation.html">Animation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnode.html">AnimationNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeadd2.html">AnimationNodeAdd2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeadd3.html">AnimationNodeAdd3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeanimation.html">AnimationNodeAnimation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblend2.html">AnimationNodeBlend2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblend3.html">AnimationNodeBlend3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendspace1d.html">AnimationNodeBlendSpace1D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendspace2d.html">AnimationNodeBlendSpace2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendtree.html">AnimationNodeBlendTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeoneshot.html">AnimationNodeOneShot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeoutput.html">AnimationNodeOutput</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoutput.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachine.html">AnimationNodeStateMachine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachineplayback.html">AnimationNodeStateMachinePlayback</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachinetransition.html">AnimationNodeStateMachineTransition</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetimescale.html">AnimationNodeTimeScale</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimescale.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimescale.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetimeseek.html">AnimationNodeTimeSeek</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimeseek.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimeseek.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetransition.html">AnimationNodeTransition</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationrootnode.html">AnimationRootNode</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_arraymesh.html">ArrayMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_atlastexture.html">AtlasTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiobuslayout.html">AudioBusLayout</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiobuslayout.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffect.html">AudioEffect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffect.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectamplify.html">AudioEffectAmplify</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectbandlimitfilter.html">AudioEffectBandLimitFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectbandlimitfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectbandpassfilter.html">AudioEffectBandPassFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectbandpassfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectcapture.html">AudioEffectCapture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectchorus.html">AudioEffectChorus</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectcompressor.html">AudioEffectCompressor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectdelay.html">AudioEffectDelay</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectdistortion.html">AudioEffectDistortion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq.html">AudioEffectEQ</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq10.html">AudioEffectEQ10</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq10.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq21.html">AudioEffectEQ21</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq21.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq6.html">AudioEffectEQ6</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq6.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectfilter.html">AudioEffectFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecthighpassfilter.html">AudioEffectHighPassFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecthighpassfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecthighshelffilter.html">AudioEffectHighShelfFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecthighshelffilter.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlimiter.html">AudioEffectLimiter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlowpassfilter.html">AudioEffectLowPassFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlowpassfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlowshelffilter.html">AudioEffectLowShelfFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlowshelffilter.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectnotchfilter.html">AudioEffectNotchFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectnotchfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectpanner.html">AudioEffectPanner</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectphaser.html">AudioEffectPhaser</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectpitchshift.html">AudioEffectPitchShift</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectrecord.html">AudioEffectRecord</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectreverb.html">AudioEffectReverb</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html">AudioEffectSpectrumAnalyzer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectstereoenhance.html">AudioEffectStereoEnhance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectstereoenhance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectstereoenhance.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostream.html">AudioStream</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamgenerator.html">AudioStreamGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreammicrophone.html">AudioStreamMicrophone</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammicrophone.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammicrophone.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreammp3.html">AudioStreamMP3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamoggvorbis.html">AudioStreamOGGVorbis</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamrandompitch.html">AudioStreamRandomPitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamsample.html">AudioStreamSample</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bakedlightmapdata.html">BakedLightmapData</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bitmap.html">BitMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bitmapfont.html">BitmapFont</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_boxshape.html">BoxShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_buttongroup.html">ButtonGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cameratexture.html">CameraTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvasitemmaterial.html">CanvasItemMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_capsulemesh.html">CapsuleMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_capsuleshape.html">CapsuleShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_capsuleshape2d.html">CapsuleShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_circleshape2d.html">CircleShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_concavepolygonshape.html">ConcavePolygonShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_concavepolygonshape2d.html">ConcavePolygonShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_convexpolygonshape.html">ConvexPolygonShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_convexpolygonshape2d.html">ConvexPolygonShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cryptokey.html">CryptoKey</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csharpscript.html">CSharpScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cubemap.html">CubeMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cubemesh.html">CubeMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curve.html">Curve</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curve2d.html">Curve2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curve3d.html">Curve3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curvetexture.html">CurveTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cylindermesh.html">CylinderMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cylindershape.html">CylinderShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dynamicfont.html">DynamicFont</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dynamicfontdata.html">DynamicFontData</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsettings.html">EditorSettings</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorspatialgizmoplugin.html">EditorSpatialGizmoPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_environment.html">Environment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_externaltexture.html">ExternalTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_font.html">Font</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdnativelibrary.html">GDNativeLibrary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdscript.html">GDScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_giprobedata.html">GIProbeData</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfaccessor.html">GLTFAccessor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfanimation.html">GLTFAnimation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfbufferview.html">GLTFBufferView</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfcamera.html">GLTFCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfcollider.html">GLTFCollider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfdocument.html">GLTFDocument</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfdocumentextension.html">GLTFDocumentExtension</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltflight.html">GLTFLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfmesh.html">GLTFMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfnode.html">GLTFNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfphysicsbody.html">GLTFPhysicsBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfskeleton.html">GLTFSkeleton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfskin.html">GLTFSkin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfspecgloss.html">GLTFSpecGloss</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfstate.html">GLTFState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltftexture.html">GLTFTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltftexturesampler.html">GLTFTextureSampler</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gradient.html">Gradient</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gradienttexture.html">GradientTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gradienttexture2d.html">GradientTexture2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_heightmapshape.html">HeightMapShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_image.html">Image</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_imagetexture.html">ImageTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputevent.html">InputEvent</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventaction.html">InputEventAction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventgesture.html">InputEventGesture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventgesture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventgesture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventjoypadbutton.html">InputEventJoypadButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventjoypadmotion.html">InputEventJoypadMotion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventkey.html">InputEventKey</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmagnifygesture.html">InputEventMagnifyGesture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmidi.html">InputEventMIDI</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmouse.html">InputEventMouse</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmousebutton.html">InputEventMouseButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmousemotion.html">InputEventMouseMotion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventpangesture.html">InputEventPanGesture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventscreendrag.html">InputEventScreenDrag</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventscreentouch.html">InputEventScreenTouch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventwithmodifiers.html">InputEventWithModifiers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_largetexture.html">LargeTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lineshape2d.html">LineShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_material.html">Material</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_material3d.html">Material3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mesh.html">Mesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshlibrary.html">MeshLibrary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshtexture.html">MeshTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multimesh.html">MultiMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_nativescript.html">NativeScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationmesh.html">NavigationMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationpolygon.html">NavigationPolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_noisetexture.html">NoiseTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occluderpolygon2d.html">OccluderPolygon2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occludershape.html">OccluderShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occludershape.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occludershapepolygon.html">OccluderShapePolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occludershapesphere.html">OccluderShapeSphere</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_opensimplexnoise.html">OpenSimplexNoise</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ormspatialmaterial.html">ORMSpatialMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ormspatialmaterial.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packeddatacontainer.html">PackedDataContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packedscene.html">PackedScene</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packedscenegltf.html">PackedSceneGLTF</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_panoramasky.html">PanoramaSky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_particlesmaterial.html">ParticlesMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_phashtranslation.html">PHashTranslation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsmaterial.html">PhysicsMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_planemesh.html">PlaneMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_planeshape.html">PlaneShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pluginscript.html">PluginScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pluginscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pluginscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pointmesh.html">PointMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pointmesh.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_polygonpathfinder.html">PolygonPathFinder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_polygonpathfinder.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygonpathfinder.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_primitivemesh.html">PrimitiveMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_prismmesh.html">PrismMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_proceduralsky.html">ProceduralSky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_proxytexture.html">ProxyTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_proxytexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proxytexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_quadmesh.html">QuadMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rayshape.html">RayShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rayshape2d.html">RayShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rectangleshape2d.html">RectangleShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_richtexteffect.html">RichTextEffect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_script.html">Script</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_segmentshape2d.html">SegmentShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shader.html">Shader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shadermaterial.html">ShaderMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shape.html">Shape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shape2d.html">Shape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shortcut.html">ShortCut</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_skin.html">Skin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sky.html">Sky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spatialmaterial.html">SpatialMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spatialmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialmaterial.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spheremesh.html">SphereMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sphereshape.html">SphereShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spriteframes.html">SpriteFrames</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streamtexture.html">StreamTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_stylebox.html">StyleBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxempty.html">StyleBoxEmpty</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxempty.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxflat.html">StyleBoxFlat</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxline.html">StyleBoxLine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxtexture.html">StyleBoxTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_textfile.html">TextFile</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_textmesh.html">TextMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texture.html">Texture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texture3d.html">Texture3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturearray.html">TextureArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturelayered.html">TextureLayered</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_theme.html">Theme</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tileset.html">TileSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_torusmesh.html">TorusMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_translation.html">Translation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostream.html">VideoStream</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostream.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostreamgdnative.html">VideoStreamGDNative</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostreamtheora.html">VideoStreamTheora</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostreamwebm.html">VideoStreamWebm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_viewporttexture.html">ViewportTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscript.html">VisualScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptbasictypeconstant.html">VisualScriptBasicTypeConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptbuiltinfunc.html">VisualScriptBuiltinFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptclassconstant.html">VisualScriptClassConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcomment.html">VisualScriptComment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcomposearray.html">VisualScriptComposeArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomposearray.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcondition.html">VisualScriptCondition</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcondition.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptconstant.html">VisualScriptConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptconstructor.html">VisualScriptConstructor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcustomnode.html">VisualScriptCustomNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptdeconstruct.html">VisualScriptDeconstruct</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptemitsignal.html">VisualScriptEmitSignal</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptenginesingleton.html">VisualScriptEngineSingleton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptexpression.html">VisualScriptExpression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptexpression.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunction.html">VisualScriptFunction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunction.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunctioncall.html">VisualScriptFunctionCall</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptglobalconstant.html">VisualScriptGlobalConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptindexget.html">VisualScriptIndexGet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptindexget.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptindexset.html">VisualScriptIndexSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptindexset.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptinputaction.html">VisualScriptInputAction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptiterator.html">VisualScriptIterator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptiterator.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlists.html">VisualScriptLists</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlocalvar.html">VisualScriptLocalVar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlocalvarset.html">VisualScriptLocalVarSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptmathconstant.html">VisualScriptMathConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptnode.html">VisualScriptNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptoperator.html">VisualScriptOperator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpreload.html">VisualScriptPreload</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpropertyget.html">VisualScriptPropertyGet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpropertyset.html">VisualScriptPropertySet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptresourcepath.html">VisualScriptResourcePath</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptresourcepath.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptresourcepath.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptreturn.html">VisualScriptReturn</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptscenenode.html">VisualScriptSceneNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptscenetree.html">VisualScriptSceneTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenetree.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptselect.html">VisualScriptSelect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptself.html">VisualScriptSelf</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptself.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptsequence.html">VisualScriptSequence</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptsubcall.html">VisualScriptSubCall</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptswitch.html">VisualScriptSwitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptswitch.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscripttypecast.html">VisualScriptTypeCast</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptvariableget.html">VisualScriptVariableGet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptvariableset.html">VisualScriptVariableSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptwhile.html">VisualScriptWhile</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptwhile.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptyield.html">VisualScriptYield</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptyieldsignal.html">VisualScriptYieldSignal</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshader.html">VisualShader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#enumerations">Enumerations</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernode.html">VisualShaderNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#properties">Properties</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodebooleanconstant.html">VisualShaderNodeBooleanConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodebooleanuniform.html">VisualShaderNodeBooleanUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorconstant.html">VisualShaderNodeColorConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorfunc.html">VisualShaderNodeColorFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorop.html">VisualShaderNodeColorOp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecoloruniform.html">VisualShaderNodeColorUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecompare.html">VisualShaderNodeCompare</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecubemap.html">VisualShaderNodeCubeMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#enumerations">Enumerations</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecubemapuniform.html">VisualShaderNodeCubeMapUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemapuniform.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecustom.html">VisualShaderNodeCustom</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodedeterminant.html">VisualShaderNodeDeterminant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodedeterminant.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodedotproduct.html">VisualShaderNodeDotProduct</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodedotproduct.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeexpression.html">VisualShaderNodeExpression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodefaceforward.html">VisualShaderNodeFaceForward</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodefaceforward.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodefresnel.html">VisualShaderNodeFresnel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodefresnel.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeglobalexpression.html">VisualShaderNodeGlobalExpression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeglobalexpression.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodegroupbase.html">VisualShaderNodeGroupBase</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeif.html">VisualShaderNodeIf</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeinput.html">VisualShaderNodeInput</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeis.html">VisualShaderNodeIs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeouterproduct.html">VisualShaderNodeOuterProduct</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeouterproduct.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeoutput.html">VisualShaderNodeOutput</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeoutput.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarclamp.html">VisualShaderNodeScalarClamp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarclamp.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarconstant.html">VisualShaderNodeScalarConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html">VisualShaderNodeScalarDerivativeFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarfunc.html">VisualShaderNodeScalarFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarinterp.html">VisualShaderNodeScalarInterp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarinterp.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarop.html">VisualShaderNodeScalarOp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarsmoothstep.html">VisualShaderNodeScalarSmoothStep</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarsmoothstep.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarswitch.html">VisualShaderNodeScalarSwitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarswitch.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalaruniform.html">VisualShaderNodeScalarUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeswitch.html">VisualShaderNodeSwitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeswitch.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetexture.html">VisualShaderNodeTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetextureuniform.html">VisualShaderNodeTextureUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetextureuniformtriplanar.html">VisualShaderNodeTextureUniformTriplanar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniformtriplanar.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformcompose.html">VisualShaderNodeTransformCompose</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformcompose.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformconstant.html">VisualShaderNodeTransformConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformdecompose.html">VisualShaderNodeTransformDecompose</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformdecompose.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformfunc.html">VisualShaderNodeTransformFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformmult.html">VisualShaderNodeTransformMult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#properties">Properties</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformuniform.html">VisualShaderNodeTransformUniform</a><ul>
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</ul>
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</ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorop.html">VisualShaderNodeVectorOp</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarmix.html">VisualShaderNodeVectorScalarMix</a><ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarsmoothstep.html">VisualShaderNodeVectorScalarSmoothStep</a><ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarstep.html">VisualShaderNodeVectorScalarStep</a><ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorsmoothstep.html">VisualShaderNodeVectorSmoothStep</a><ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_arvrpositionaltracker.html">ARVRPositionalTracker</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_audioserver.html">AudioServer</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directory.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dtlsserver.html">DTLSServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorexportplugin.html">EditorExportPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfeatureprofile.html">EditorFeatureProfile</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfilesystemdirectory.html">EditorFileSystemDirectory</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorimportplugin.html">EditorImportPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorinspectorplugin.html">EditorInspectorPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourceconversionplugin.html">EditorResourceConversionPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourceconversionplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourceconversionplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepreviewgenerator.html">EditorResourcePreviewGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimporter.html">EditorSceneImporter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimporterfbx.html">EditorSceneImporterFBX</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporterfbx.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimportergltf.html">EditorSceneImporterGLTF</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimportergltf.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorscenepostimport.html">EditorScenePostImport</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorscript.html">EditorScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorselection.html">EditorSelection</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorspatialgizmo.html">EditorSpatialGizmo</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorvcsinterface.html">EditorVCSInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_encodedobjectasid.html">EncodedObjectAsID</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_engine.html">Engine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_expression.html">Expression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_file.html">File</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_funcref.html">FuncRef</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdnative.html">GDNative</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdscriptfunctionstate.html">GDScriptFunctionState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_geometry.html">Geometry</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_godotsharp.html">GodotSharp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hashingcontext.html">HashingContext</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hmaccontext.html">HMACContext</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_httpclient.html">HTTPClient</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_input.html">Input</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputmap.html">InputMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_intervaltweener.html">IntervalTweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_intervaltweener.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ip.html">IP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_javaclass.html">JavaClass</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_javaclasswrapper.html">JavaClassWrapper</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_javaclasswrapper.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javaclasswrapper.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_javascript.html">JavaScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_javascriptobject.html">JavaScriptObject</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_javascriptobject.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_jnisingleton.html">JNISingleton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_jnisingleton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jnisingleton.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_json.html">JSON</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_json.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_json.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_json.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_jsonparseresult.html">JSONParseResult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_jsonrpc.html">JSONRPC</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematiccollision.html">KinematicCollision</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematiccollision2d.html">KinematicCollision2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mainloop.html">MainLoop</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_marshalls.html">Marshalls</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshdatatool.html">MeshDataTool</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_methodtweener.html">MethodTweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mobilevrinterface.html">MobileVRInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multiplayerapi.html">MultiplayerAPI</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multiplayerpeergdnative.html">MultiplayerPeerGDNative</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerpeergdnative.html#properties">Properties</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mutex.html">Mutex</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigation2dserver.html">Navigation2DServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationmeshgenerator.html">NavigationMeshGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationserver.html">NavigationServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayercustom.html">NetworkedMultiplayerCustom</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayerenet.html">NetworkedMultiplayerENet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayerpeer.html">NetworkedMultiplayerPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_node.html">Node</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_os.html">OS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packeddatacontainerref.html">PackedDataContainerRef</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainerref.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainerref.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeer.html">PacketPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeerdtls.html">PacketPeerDTLS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeergdnative.html">PacketPeerGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeerstream.html">PacketPeerStream</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeerudp.html">PacketPeerUDP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pckpacker.html">PCKPacker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_performance.html">Performance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2ddirectbodystate.html">Physics2DDirectBodyState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2ddirectspacestate.html">Physics2DDirectSpaceState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2dserver.html">Physics2DServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2dshapequeryparameters.html">Physics2DShapeQueryParameters</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2dtestmotionresult.html">Physics2DTestMotionResult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dtestmotionresult.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dtestmotionresult.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsdirectbodystate.html">PhysicsDirectBodyState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsdirectspacestate.html">PhysicsDirectSpaceState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsserver.html">PhysicsServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsshapequeryparameters.html">PhysicsShapeQueryParameters</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicstestmotionresult.html">PhysicsTestMotionResult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicstestmotionresult.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicstestmotionresult.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_projectsettings.html">ProjectSettings</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_projectsettings.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_propertytweener.html">PropertyTweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_randomnumbergenerator.html">RandomNumberGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_reference.html">Reference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_regex.html">RegEx</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_regex.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regex.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regex.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_regexmatch.html">RegExMatch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resource.html">Resource</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceformatloader.html">ResourceFormatLoader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceformatsaver.html">ResourceFormatSaver</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceimporter.html">ResourceImporter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#enumerations">Enumerations</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceinteractiveloader.html">ResourceInteractiveLoader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceloader.html">ResourceLoader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourcesaver.html">ResourceSaver</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenestate.html">SceneState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenetree.html">SceneTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenetreetimer.html">SceneTreeTimer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenetreetween.html">SceneTreeTween</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_semaphore.html">Semaphore</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_skinreference.html">SkinReference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skinreference.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skinreference.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spatialgizmo.html">SpatialGizmo</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_spatialvelocitytracker.html">SpatialVelocityTracker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeer.html">StreamPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeerbuffer.html">StreamPeerBuffer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeergdnative.html">StreamPeerGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeerssl.html">StreamPeerSSL</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeertcp.html">StreamPeerTCP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_surfacetool.html">SurfaceTool</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tcp_server.html">TCP_Server</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_thread.html">Thread</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_time.html">Time</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_translationserver.html">TranslationServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_treeitem.html">TreeItem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_trianglemesh.html">TriangleMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_trianglemesh.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tweener.html">Tweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tweener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tweener.html#signals">Signals</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_udpserver.html">UDPServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_undoredo.html">UndoRedo</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_upnp.html">UPNP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_upnpdevice.html">UPNPDevice</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscripteditor.html">VisualScriptEditor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunctionstate.html">VisualScriptFunctionState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualserver.html">VisualServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_weakref.html">WeakRef</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcdatachannel.html">WebRTCDataChannel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcdatachannelgdnative.html">WebRTCDataChannelGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcmultiplayer.html">WebRTCMultiplayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcpeerconnection.html">WebRTCPeerConnection</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcpeerconnectiongdnative.html">WebRTCPeerConnectionGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketclient.html">WebSocketClient</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketmultiplayerpeer.html">WebSocketMultiplayerPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketpeer.html">WebSocketPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketserver.html">WebSocketServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webxrinterface.html">WebXRInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_xmlparser.html">XMLParser</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="index.html#variant-types">Variant types</a><ul>
<li class="toctree-l2"><a class="reference internal" href="class_aabb.html">AABB</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_array.html">Array</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_array.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_array.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_array.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_basis.html">Basis</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bool.html">bool</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bool.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bool.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bool.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_color.html">Color</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dictionary.html">Dictionary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_float.html">float</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_int.html">int</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_int.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_int.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_int.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_nodepath.html">NodePath</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_object.html">Object</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_plane.html">Plane</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolbytearray.html">PoolByteArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolcolorarray.html">PoolColorArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolintarray.html">PoolIntArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolrealarray.html">PoolRealArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolstringarray.html">PoolStringArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolvector2array.html">PoolVector2Array</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolvector3array.html">PoolVector3Array</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_quat.html">Quat</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rect2.html">Rect2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rid.html">RID</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rid.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rid.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rid.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_string.html">String</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_transform.html">Transform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_transform2d.html">Transform2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_variant.html">Variant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_variant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_variant.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vector2.html">Vector2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vector3.html">Vector3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector3.html#method-descriptions">Method Descriptions</a></li>
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Godot Engine 3.6 documentation in English
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<section id="control">
<span id="class-control"></span><h1>Control<a class="headerlink" href="#control" title="Permalink to this headline">¶</a></h1>
<p><strong>Inherits:</strong> <a class="reference internal" href="class_canvasitem.html#class-canvasitem"><span class="std std-ref">CanvasItem</span></a> <strong>&lt;</strong> <a class="reference internal" href="class_node.html#class-node"><span class="std std-ref">Node</span></a> <strong>&lt;</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a></p>
<p><strong>Inherited By:</strong> <a class="reference internal" href="class_basebutton.html#class-basebutton"><span class="std std-ref">BaseButton</span></a>, <a class="reference internal" href="class_colorrect.html#class-colorrect"><span class="std std-ref">ColorRect</span></a>, <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a>, <a class="reference internal" href="class_graphedit.html#class-graphedit"><span class="std std-ref">GraphEdit</span></a>, <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a>, <a class="reference internal" href="class_label.html#class-label"><span class="std std-ref">Label</span></a>, <a class="reference internal" href="class_lineedit.html#class-lineedit"><span class="std std-ref">LineEdit</span></a>, <a class="reference internal" href="class_ninepatchrect.html#class-ninepatchrect"><span class="std std-ref">NinePatchRect</span></a>, <a class="reference internal" href="class_panel.html#class-panel"><span class="std std-ref">Panel</span></a>, <a class="reference internal" href="class_popup.html#class-popup"><span class="std std-ref">Popup</span></a>, <a class="reference internal" href="class_range.html#class-range"><span class="std std-ref">Range</span></a>, <a class="reference internal" href="class_referencerect.html#class-referencerect"><span class="std std-ref">ReferenceRect</span></a>, <a class="reference internal" href="class_richtextlabel.html#class-richtextlabel"><span class="std std-ref">RichTextLabel</span></a>, <a class="reference internal" href="class_separator.html#class-separator"><span class="std std-ref">Separator</span></a>, <a class="reference internal" href="class_tabs.html#class-tabs"><span class="std std-ref">Tabs</span></a>, <a class="reference internal" href="class_textedit.html#class-textedit"><span class="std std-ref">TextEdit</span></a>, <a class="reference internal" href="class_texturerect.html#class-texturerect"><span class="std std-ref">TextureRect</span></a>, <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>, <a class="reference internal" href="class_videoplayer.html#class-videoplayer"><span class="std std-ref">VideoPlayer</span></a></p>
<p>All user interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent.</p>
<section class="classref-introduction-group" id="description">
<h2>Description<a class="headerlink" href="#description" title="Permalink to this headline">¶</a></h2>
<p>Base class for all UI-related nodes. <strong>Control</strong> features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change.</p>
<p>For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from <strong>Control</strong> and <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes.</p>
<p><strong>User Interface nodes and input</strong></p>
<p>Godot sends input events to the scene's root node first, by calling <a class="reference internal" href="class_node.html#class-node-method-input"><span class="std std-ref">Node._input</span></a>. <a class="reference internal" href="class_node.html#class-node-method-input"><span class="std std-ref">Node._input</span></a> forwards the event down the node tree to the nodes under the mouse cursor, or in focus. To do so, it calls <a class="reference internal" href="class_mainloop.html#class-mainloop-method-input-event"><span class="std std-ref">MainLoop._input_event</span></a>. Call <a class="reference internal" href="#class-control-method-accept-event"><span class="std std-ref">accept_event</span></a> so no other node receives the event. Once you accept an input, it becomes handled so <a class="reference internal" href="class_node.html#class-node-method-unhandled-input"><span class="std std-ref">Node._unhandled_input</span></a> will not process it.</p>
<p>Only one <strong>Control</strong> node can be in focus. Only the node in focus will receive events. To get the focus, call <a class="reference internal" href="#class-control-method-grab-focus"><span class="std std-ref">grab_focus</span></a>. <strong>Control</strong> nodes lose focus when another node grabs it, or if you hide the node in focus.</p>
<p>Sets <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> to <a class="reference internal" href="#class-control-constant-mouse-filter-ignore"><span class="std std-ref">MOUSE_FILTER_IGNORE</span></a> to tell a <strong>Control</strong> node to ignore mouse or touch events. You'll need it if you place an icon on top of a button.</p>
<p><a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> resources change the Control's appearance. If you change the <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> on a <strong>Control</strong> node, it affects all of its children. To override some of the theme's parameters, call one of the <code class="docutils literal notranslate"><span class="pre">add_*_override</span></code> methods, like <a class="reference internal" href="#class-control-method-add-font-override"><span class="std std-ref">add_font_override</span></a>. You can override the theme with the inspector.</p>
<p><strong>Note:</strong> Theme items are <em>not</em> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a> properties. This means you can't access their values using <a class="reference internal" href="class_object.html#id1"><span class="std std-ref">Object.get</span></a> and <a class="reference internal" href="class_object.html#id4"><span class="std std-ref">Object.set</span></a>. Instead, use <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a>, <a class="reference internal" href="#class-control-method-get-constant"><span class="std std-ref">get_constant</span></a>, <a class="reference internal" href="#class-control-method-get-font"><span class="std std-ref">get_font</span></a>, <a class="reference internal" href="#class-control-method-get-icon"><span class="std std-ref">get_icon</span></a>, <a class="reference internal" href="#class-control-method-get-stylebox"><span class="std std-ref">get_stylebox</span></a>, and the <code class="docutils literal notranslate"><span class="pre">add_*_override</span></code> methods provided by this class.</p>
</section>
<section class="classref-introduction-group" id="tutorials">
<h2>Tutorials<a class="headerlink" href="#tutorials" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li><p><a class="reference internal" href="../tutorials/ui/index.html"><span class="doc">GUI tutorial index</span></a></p></li>
<li><p><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html"><span class="doc">Custom drawing in 2D</span></a></p></li>
<li><p><a class="reference internal" href="../tutorials/ui/control_node_gallery.html"><span class="doc">Control node gallery</span></a></p></li>
<li><p><a class="reference external" href="https://github.com/godotengine/godot-demo-projects/tree/master/gui">All GUI Demos</a></p></li>
</ul>
</section>
<section class="classref-reftable-group" id="properties">
<h2>Properties<a class="headerlink" href="#properties" title="Permalink to this headline">¶</a></h2>
<table class="colwidths-auto docutils align-default">
<tbody>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-anchor-bottom"><span class="std std-ref">anchor_bottom</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-anchor-left"><span class="std std-ref">anchor_left</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-anchor-right"><span class="std std-ref">anchor_right</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-anchor-top"><span class="std std-ref">anchor_top</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-mode"><span class="std std-ref">focus_mode</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-neighbour-bottom"><span class="std std-ref">focus_neighbour_bottom</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-neighbour-left"><span class="std std-ref">focus_neighbour_left</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-neighbour-right"><span class="std std-ref">focus_neighbour_right</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-neighbour-top"><span class="std std-ref">focus_neighbour_top</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-next"><span class="std std-ref">focus_next</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-focus-previous"><span class="std std-ref">focus_previous</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-grow-horizontal"><span class="std std-ref">grow_horizontal</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-grow-vertical"><span class="std std-ref">grow_vertical</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-hint-tooltip"><span class="std std-ref">hint_tooltip</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-input-pass-on-modal-close-click"><span class="std std-ref">input_pass_on_modal_close_click</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-margin-bottom"><span class="std std-ref">margin_bottom</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-margin-left"><span class="std std-ref">margin_left</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-margin-right"><span class="std std-ref">margin_right</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-margin-top"><span class="std std-ref">margin_top</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-mouse-default-cursor-shape"><span class="std std-ref">mouse_default_cursor_shape</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_node.html#enum-node-physicsinterpolationmode"><span class="std std-ref">PhysicsInterpolationMode</span></a></p></td>
<td><p>physics_interpolation_mode</p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code> (overrides <a class="reference internal" href="class_node.html#class-node-property-physics-interpolation-mode"><span class="std std-ref">Node</span></a>)</p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-clip-content"><span class="std std-ref">rect_clip_content</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-global-position"><span class="std std-ref">rect_global_position</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-min-size"><span class="std std-ref">rect_min_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-pivot-offset"><span class="std std-ref">rect_pivot_offset</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-rotation"><span class="std std-ref">rect_rotation</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-scale"><span class="std std-ref">rect_scale</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">1,</span> <span class="pre">1</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-size-flags-horizontal"><span class="std std-ref">size_flags_horizontal</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-size-flags-stretch-ratio"><span class="std std-ref">size_flags_stretch_ratio</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-size-flags-vertical"><span class="std std-ref">size_flags_vertical</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-theme"><span class="std std-ref">theme</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-property-theme-type-variation"><span class="std std-ref">theme_type_variation</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
</tbody>
</table>
</section>
<section class="classref-reftable-group" id="methods">
<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2>
<table class="colwidths-auto docutils align-default">
<tbody>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-clips-input"><span class="std std-ref">_clips_input</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-minimum-size"><span class="std std-ref">_get_minimum_size</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-gui-input"><span class="std std-ref">_gui_input</span></a> <strong>(</strong> <a class="reference internal" href="class_inputevent.html#class-inputevent"><span class="std std-ref">InputEvent</span></a> event <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-make-custom-tooltip"><span class="std std-ref">_make_custom_tooltip</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> for_text <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-accept-event"><span class="std std-ref">accept_event</span></a> <strong>(</strong> <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-add-color-override"><span class="std std-ref">add_color_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> color <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-add-constant-override"><span class="std std-ref">add_constant_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> constant <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-add-font-override"><span class="std std-ref">add_font_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> font <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-add-icon-override"><span class="std std-ref">add_icon_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_texture.html#class-texture"><span class="std std-ref">Texture</span></a> texture <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-add-shader-override"><span class="std std-ref">add_shader_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_shader.html#class-shader"><span class="std std-ref">Shader</span></a> shader <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-add-stylebox-override"><span class="std std-ref">add_stylebox_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> stylebox <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-can-drop-data"><span class="std std-ref">can_drop_data</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> data <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-drop-data"><span class="std std-ref">drop_data</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> data <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-find-next-valid-focus"><span class="std std-ref">find_next_valid_focus</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-find-prev-valid-focus"><span class="std std-ref">find_prev_valid_focus</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-force-drag"><span class="std std-ref">force_drag</span></a> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> data, <a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> preview <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-anchor"><span class="std std-ref">get_anchor</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-begin"><span class="std std-ref">get_begin</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-combined-minimum-size"><span class="std std-ref">get_combined_minimum_size</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-constant"><span class="std std-ref">get_constant</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-cursor-shape"><span class="std std-ref">get_cursor_shape</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position=Vector2( 0, 0 ) <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-drag-data"><span class="std std-ref">get_drag_data</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-end"><span class="std std-ref">get_end</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-focus-neighbour"><span class="std std-ref">get_focus_neighbour</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-focus-owner"><span class="std std-ref">get_focus_owner</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-font"><span class="std std-ref">get_font</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_rect2.html#class-rect2"><span class="std std-ref">Rect2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-global-rect"><span class="std std-ref">get_global_rect</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_texture.html#class-texture"><span class="std std-ref">Texture</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-icon"><span class="std std-ref">get_icon</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-margin"><span class="std std-ref">get_margin</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#id1"><span class="std std-ref">get_minimum_size</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-parent-area-size"><span class="std std-ref">get_parent_area_size</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-parent-control"><span class="std std-ref">get_parent_control</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_rect2.html#class-rect2"><span class="std std-ref">Rect2</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-rect"><span class="std std-ref">get_rect</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-rotation"><span class="std std-ref">get_rotation</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-stylebox"><span class="std std-ref">get_stylebox</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-theme-default-font"><span class="std std-ref">get_theme_default_font</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-get-tooltip"><span class="std std-ref">get_tooltip</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> at_position=Vector2( 0, 0 ) <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-grab-click-focus"><span class="std std-ref">grab_click_focus</span></a> <strong>(</strong> <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-grab-focus"><span class="std std-ref">grab_focus</span></a> <strong>(</strong> <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-color"><span class="std std-ref">has_color</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-color-override"><span class="std std-ref">has_color_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-constant"><span class="std std-ref">has_constant</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-constant-override"><span class="std std-ref">has_constant_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-focus"><span class="std std-ref">has_focus</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-font"><span class="std std-ref">has_font</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-font-override"><span class="std std-ref">has_font_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-icon"><span class="std std-ref">has_icon</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-icon-override"><span class="std std-ref">has_icon_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-point"><span class="std std-ref">has_point</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> point <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-shader-override"><span class="std std-ref">has_shader_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-stylebox"><span class="std std-ref">has_stylebox</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-has-stylebox-override"><span class="std std-ref">has_stylebox_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-control-method-is-drag-successful"><span class="std std-ref">is_drag_successful</span></a> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-minimum-size-changed"><span class="std std-ref">minimum_size_changed</span></a> <strong>(</strong> <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-release-focus"><span class="std std-ref">release_focus</span></a> <strong>(</strong> <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-remove-color-override"><span class="std std-ref">remove_color_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-remove-constant-override"><span class="std std-ref">remove_constant_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-remove-font-override"><span class="std std-ref">remove_font_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-remove-icon-override"><span class="std std-ref">remove_icon_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-remove-shader-override"><span class="std std-ref">remove_shader_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-remove-stylebox-override"><span class="std std-ref">remove_stylebox_override</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-anchor"><span class="std std-ref">set_anchor</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> anchor, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margin=false, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> push_opposite_anchor=true <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-anchor-and-margin"><span class="std std-ref">set_anchor_and_margin</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> anchor, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> push_opposite_anchor=false <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-anchors-and-margins-preset"><span class="std std-ref">set_anchors_and_margins_preset</span></a> <strong>(</strong> <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> preset, <a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> resize_mode=0, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> margin=0 <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a> <strong>(</strong> <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> preset, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-begin"><span class="std std-ref">set_begin</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-drag-forwarding"><span class="std std-ref">set_drag_forwarding</span></a> <strong>(</strong> <a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> target <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-drag-preview"><span class="std std-ref">set_drag_preview</span></a> <strong>(</strong> <a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> control <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-end"><span class="std std-ref">set_end</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-focus-neighbour"><span class="std std-ref">set_focus_neighbour</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> neighbour <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-global-position"><span class="std std-ref">set_global_position</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-margin"><span class="std std-ref">set_margin</span></a> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-margins-preset"><span class="std std-ref">set_margins_preset</span></a> <strong>(</strong> <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> preset, <a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> resize_mode=0, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> margin=0 <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-position"><span class="std std-ref">set_position</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-rotation"><span class="std std-ref">set_rotation</span></a> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> radians <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-set-size"><span class="std std-ref">set_size</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> size, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-show-modal"><span class="std std-ref">show_modal</span></a> <strong>(</strong> <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> exclusive=false <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-control-method-warp-mouse"><span class="std std-ref">warp_mouse</span></a> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> to_position <strong>)</strong></p></td>
</tr>
</tbody>
</table>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="signals">
<h2>Signals<a class="headerlink" href="#signals" title="Permalink to this headline">¶</a></h2>
<p class="classref-signal" id="class-control-signal-focus-entered"><strong>focus_entered</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when the node gains focus.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-focus-exited"><strong>focus_exited</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when the node loses focus.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-gui-input"><strong>gui_input</strong> <strong>(</strong> <a class="reference internal" href="class_inputevent.html#class-inputevent"><span class="std std-ref">InputEvent</span></a> event <strong>)</strong></p>
<p>Emitted when the node receives an <a class="reference internal" href="class_inputevent.html#class-inputevent"><span class="std std-ref">InputEvent</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-minimum-size-changed"><strong>minimum_size_changed</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when the node's minimum size changes.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-modal-closed"><strong>modal_closed</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when a modal <strong>Control</strong> is closed. See <a class="reference internal" href="#class-control-method-show-modal"><span class="std std-ref">show_modal</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-mouse-entered"><strong>mouse_entered</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when the mouse enters the control's <code class="docutils literal notranslate"><span class="pre">Rect</span></code> area, provided its <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> lets the event reach it.</p>
<p><strong>Note:</strong> <a class="reference internal" href="#class-control-signal-mouse-entered"><span class="std std-ref">mouse_entered</span></a> will not be emitted if the mouse enters a child <strong>Control</strong> node before entering the parent's <code class="docutils literal notranslate"><span class="pre">Rect</span></code> area, at least until the mouse is moved to reach the parent's <code class="docutils literal notranslate"><span class="pre">Rect</span></code> area.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-mouse-exited"><strong>mouse_exited</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when the mouse leaves the control's <code class="docutils literal notranslate"><span class="pre">Rect</span></code> area, provided its <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> lets the event reach it.</p>
<p><strong>Note:</strong> <a class="reference internal" href="#class-control-signal-mouse-exited"><span class="std std-ref">mouse_exited</span></a> will be emitted if the mouse enters a child <strong>Control</strong> node, even if the mouse cursor is still inside the parent's <code class="docutils literal notranslate"><span class="pre">Rect</span></code> area.</p>
<p>If you want to check whether the mouse truly left the area, ignoring any top nodes, you can use code like this:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_on_mouse_exited</span><span class="p">():</span>
<span class="k">if</span> <span class="ow">not</span> <span class="nb nb-Type">Rect2</span><span class="p">(</span><span class="nb nb-Type">Vector2</span><span class="p">(),</span> <span class="n">rect_size</span><span class="p">)</span><span class="o">.</span><span class="n">has_point</span><span class="p">(</span><span class="n">get_local_mouse_position</span><span class="p">()):</span>
<span class="c1"># Not hovering over area.</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-resized"><strong>resized</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when the control changes size.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-signal" id="class-control-signal-size-flags-changed"><strong>size_flags_changed</strong> <strong>(</strong> <strong>)</strong></p>
<p>Emitted when one of the size flags changes. See <a class="reference internal" href="#class-control-property-size-flags-horizontal"><span class="std std-ref">size_flags_horizontal</span></a> and <a class="reference internal" href="#class-control-property-size-flags-vertical"><span class="std std-ref">size_flags_vertical</span></a>.</p>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="enumerations">
<h2>Enumerations<a class="headerlink" href="#enumerations" title="Permalink to this headline">¶</a></h2>
<p class="classref-enumeration" id="enum-control-focusmode">enum <strong>FocusMode</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-focus-none"><a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a> <strong>FOCUS_NONE</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>The node cannot grab focus. Use with <a class="reference internal" href="#class-control-property-focus-mode"><span class="std std-ref">focus_mode</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-focus-click"><a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a> <strong>FOCUS_CLICK</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The node can only grab focus on mouse clicks. Use with <a class="reference internal" href="#class-control-property-focus-mode"><span class="std std-ref">focus_mode</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-focus-all"><a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a> <strong>FOCUS_ALL</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>The node can grab focus on mouse click, using the arrows and the Tab keys on the keyboard, or using the D-pad buttons on a gamepad. Use with <a class="reference internal" href="#class-control-property-focus-mode"><span class="std std-ref">focus_mode</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-cursorshape">enum <strong>CursorShape</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-arrow"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_ARROW</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Show the system's arrow mouse cursor when the user hovers the node. Use with <a class="reference internal" href="#class-control-property-mouse-default-cursor-shape"><span class="std std-ref">mouse_default_cursor_shape</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-ibeam"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_IBEAM</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Show the system's I-beam mouse cursor when the user hovers the node. The I-beam pointer has a shape similar to &quot;I&quot;. It tells the user they can highlight or insert text.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-pointing-hand"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_POINTING_HAND</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>Show the system's pointing hand mouse cursor when the user hovers the node.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-cross"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_CROSS</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>Show the system's cross mouse cursor when the user hovers the node.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-wait"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_WAIT</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>Show the system's wait mouse cursor when the user hovers the node. Often an hourglass.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-busy"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_BUSY</strong> = <code class="docutils literal notranslate"><span class="pre">5</span></code></p>
<p>Show the system's busy mouse cursor when the user hovers the node. Often an arrow with a small hourglass.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-drag"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_DRAG</strong> = <code class="docutils literal notranslate"><span class="pre">6</span></code></p>
<p>Show the system's drag mouse cursor, often a closed fist or a cross symbol, when the user hovers the node. It tells the user they're currently dragging an item, like a node in the Scene dock.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-can-drop"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_CAN_DROP</strong> = <code class="docutils literal notranslate"><span class="pre">7</span></code></p>
<p>Show the system's drop mouse cursor when the user hovers the node. It can be an open hand. It tells the user they can drop an item they're currently grabbing, like a node in the Scene dock.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-forbidden"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_FORBIDDEN</strong> = <code class="docutils literal notranslate"><span class="pre">8</span></code></p>
<p>Show the system's forbidden mouse cursor when the user hovers the node. Often a crossed circle.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-vsize"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_VSIZE</strong> = <code class="docutils literal notranslate"><span class="pre">9</span></code></p>
<p>Show the system's vertical resize mouse cursor when the user hovers the node. A double-headed vertical arrow. It tells the user they can resize the window or the panel vertically.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-hsize"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_HSIZE</strong> = <code class="docutils literal notranslate"><span class="pre">10</span></code></p>
<p>Show the system's horizontal resize mouse cursor when the user hovers the node. A double-headed horizontal arrow. It tells the user they can resize the window or the panel horizontally.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-bdiagsize"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_BDIAGSIZE</strong> = <code class="docutils literal notranslate"><span class="pre">11</span></code></p>
<p>Show the system's window resize mouse cursor when the user hovers the node. The cursor is a double-headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-fdiagsize"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_FDIAGSIZE</strong> = <code class="docutils literal notranslate"><span class="pre">12</span></code></p>
<p>Show the system's window resize mouse cursor when the user hovers the node. The cursor is a double-headed arrow that goes from the top left to the bottom right, the opposite of <a class="reference internal" href="#class-control-constant-cursor-bdiagsize"><span class="std std-ref">CURSOR_BDIAGSIZE</span></a>. It tells the user they can resize the window or the panel both horizontally and vertically.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-move"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_MOVE</strong> = <code class="docutils literal notranslate"><span class="pre">13</span></code></p>
<p>Show the system's move mouse cursor when the user hovers the node. It shows 2 double-headed arrows at a 90 degree angle. It tells the user they can move a UI element freely.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-vsplit"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_VSPLIT</strong> = <code class="docutils literal notranslate"><span class="pre">14</span></code></p>
<p>Show the system's vertical split mouse cursor when the user hovers the node. On Windows, it's the same as <a class="reference internal" href="#class-control-constant-cursor-vsize"><span class="std std-ref">CURSOR_VSIZE</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-hsplit"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_HSPLIT</strong> = <code class="docutils literal notranslate"><span class="pre">15</span></code></p>
<p>Show the system's horizontal split mouse cursor when the user hovers the node. On Windows, it's the same as <a class="reference internal" href="#class-control-constant-cursor-hsize"><span class="std std-ref">CURSOR_HSIZE</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-cursor-help"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>CURSOR_HELP</strong> = <code class="docutils literal notranslate"><span class="pre">16</span></code></p>
<p>Show the system's help mouse cursor when the user hovers the node, a question mark.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-layoutpreset">enum <strong>LayoutPreset</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-top-left"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_TOP_LEFT</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Snap all 4 anchors to the top-left of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-top-right"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_TOP_RIGHT</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Snap all 4 anchors to the top-right of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-bottom-left"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_BOTTOM_LEFT</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>Snap all 4 anchors to the bottom-left of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-bottom-right"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_BOTTOM_RIGHT</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>Snap all 4 anchors to the bottom-right of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-center-left"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_CENTER_LEFT</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>Snap all 4 anchors to the center of the left edge of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-center-top"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_CENTER_TOP</strong> = <code class="docutils literal notranslate"><span class="pre">5</span></code></p>
<p>Snap all 4 anchors to the center of the top edge of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-center-right"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_CENTER_RIGHT</strong> = <code class="docutils literal notranslate"><span class="pre">6</span></code></p>
<p>Snap all 4 anchors to the center of the right edge of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-center-bottom"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_CENTER_BOTTOM</strong> = <code class="docutils literal notranslate"><span class="pre">7</span></code></p>
<p>Snap all 4 anchors to the center of the bottom edge of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-center"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_CENTER</strong> = <code class="docutils literal notranslate"><span class="pre">8</span></code></p>
<p>Snap all 4 anchors to the center of the parent control's bounds. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-left-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_LEFT_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">9</span></code></p>
<p>Snap all 4 anchors to the left edge of the parent control. The left margin becomes relative to the left edge and the top margin relative to the top left corner of the node's parent. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-top-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_TOP_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">10</span></code></p>
<p>Snap all 4 anchors to the top edge of the parent control. The left margin becomes relative to the top left corner, the top margin relative to the top edge, and the right margin relative to the top right corner of the node's parent. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-right-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_RIGHT_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">11</span></code></p>
<p>Snap all 4 anchors to the right edge of the parent control. The right margin becomes relative to the right edge and the top margin relative to the top right corner of the node's parent. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-bottom-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_BOTTOM_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">12</span></code></p>
<p>Snap all 4 anchors to the bottom edge of the parent control. The left margin becomes relative to the bottom left corner, the bottom margin relative to the bottom edge, and the right margin relative to the bottom right corner of the node's parent. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-vcenter-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_VCENTER_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">13</span></code></p>
<p>Snap all 4 anchors to a vertical line that cuts the parent control in half. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-hcenter-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_HCENTER_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">14</span></code></p>
<p>Snap all 4 anchors to a horizontal line that cuts the parent control in half. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-wide"><a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> <strong>PRESET_WIDE</strong> = <code class="docutils literal notranslate"><span class="pre">15</span></code></p>
<p>Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the <strong>Control</strong> will fit its parent control. This is equivalent to the &quot;Full Rect&quot; layout option in the editor. Use with <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-layoutpresetmode">enum <strong>LayoutPresetMode</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-mode-minsize"><a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> <strong>PRESET_MODE_MINSIZE</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>The control will be resized to its minimum size.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-mode-keep-width"><a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> <strong>PRESET_MODE_KEEP_WIDTH</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The control's width will not change.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-mode-keep-height"><a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> <strong>PRESET_MODE_KEEP_HEIGHT</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>The control's height will not change.</p>
<p class="classref-enumeration-constant" id="class-control-constant-preset-mode-keep-size"><a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> <strong>PRESET_MODE_KEEP_SIZE</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>The control's size will not change.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-sizeflags">enum <strong>SizeFlags</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-size-fill"><a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> <strong>SIZE_FILL</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Tells the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> to expand the bounds of this node to fill all the available space without pushing any other node. Use with <a class="reference internal" href="#class-control-property-size-flags-horizontal"><span class="std std-ref">size_flags_horizontal</span></a> and <a class="reference internal" href="#class-control-property-size-flags-vertical"><span class="std std-ref">size_flags_vertical</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-size-expand"><a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> <strong>SIZE_EXPAND</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>Tells the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> to let this node take all the available space on the axis you flag. If multiple neighboring nodes are set to expand, they'll share the space based on their stretch ratio. See <a class="reference internal" href="#class-control-property-size-flags-stretch-ratio"><span class="std std-ref">size_flags_stretch_ratio</span></a>. Use with <a class="reference internal" href="#class-control-property-size-flags-horizontal"><span class="std std-ref">size_flags_horizontal</span></a> and <a class="reference internal" href="#class-control-property-size-flags-vertical"><span class="std std-ref">size_flags_vertical</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-size-expand-fill"><a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> <strong>SIZE_EXPAND_FILL</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>Sets the node's size flags to both fill and expand. See the 2 constants above for more information.</p>
<p class="classref-enumeration-constant" id="class-control-constant-size-shrink-center"><a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> <strong>SIZE_SHRINK_CENTER</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>Tells the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> to center the node in itself. It centers the control based on its bounding box, so it doesn't work with the fill or expand size flags. Use with <a class="reference internal" href="#class-control-property-size-flags-horizontal"><span class="std std-ref">size_flags_horizontal</span></a> and <a class="reference internal" href="#class-control-property-size-flags-vertical"><span class="std std-ref">size_flags_vertical</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-size-shrink-end"><a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> <strong>SIZE_SHRINK_END</strong> = <code class="docutils literal notranslate"><span class="pre">8</span></code></p>
<p>Tells the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> to align the node with its end, either the bottom or the right edge. It doesn't work with the fill or expand size flags. Use with <a class="reference internal" href="#class-control-property-size-flags-horizontal"><span class="std std-ref">size_flags_horizontal</span></a> and <a class="reference internal" href="#class-control-property-size-flags-vertical"><span class="std std-ref">size_flags_vertical</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-mousefilter">enum <strong>MouseFilter</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-mouse-filter-stop"><a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a> <strong>MOUSE_FILTER_STOP</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>The control will receive mouse button input events through <a class="reference internal" href="#class-control-method-gui-input"><span class="std std-ref">_gui_input</span></a> if clicked on. And the control will receive the <a class="reference internal" href="#class-control-signal-mouse-entered"><span class="std std-ref">mouse_entered</span></a> and <a class="reference internal" href="#class-control-signal-mouse-exited"><span class="std std-ref">mouse_exited</span></a> signals. These events are automatically marked as handled, and they will not propagate further to other controls. This also results in blocking signals in other controls.</p>
<p class="classref-enumeration-constant" id="class-control-constant-mouse-filter-pass"><a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a> <strong>MOUSE_FILTER_PASS</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The control will receive mouse button input events through <a class="reference internal" href="#class-control-method-gui-input"><span class="std std-ref">_gui_input</span></a> if clicked on. And the control will receive the <a class="reference internal" href="#class-control-signal-mouse-entered"><span class="std std-ref">mouse_entered</span></a> and <a class="reference internal" href="#class-control-signal-mouse-exited"><span class="std std-ref">mouse_exited</span></a> signals. If this control does not handle the event, the parent control (if any) will be considered, and so on until there is no more parent control to potentially handle it. This also allows signals to fire in other controls. Even if no control handled it at all, the event will still be handled automatically, so unhandled input will not be fired.</p>
<p class="classref-enumeration-constant" id="class-control-constant-mouse-filter-ignore"><a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a> <strong>MOUSE_FILTER_IGNORE</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>The control will not receive mouse button input events through <a class="reference internal" href="#class-control-method-gui-input"><span class="std std-ref">_gui_input</span></a>. The control will also not receive the <a class="reference internal" href="#class-control-signal-mouse-entered"><span class="std std-ref">mouse_entered</span></a> nor <a class="reference internal" href="#class-control-signal-mouse-exited"><span class="std std-ref">mouse_exited</span></a> signals. This will not block other controls from receiving these events or firing the signals. Ignored events will not be handled automatically.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-growdirection">enum <strong>GrowDirection</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-grow-direction-begin"><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>GROW_DIRECTION_BEGIN</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis.</p>
<p class="classref-enumeration-constant" id="class-control-constant-grow-direction-end"><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>GROW_DIRECTION_END</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The control will grow to the right or bottom to make up if its minimum size is changed to be greater than its current size on the respective axis.</p>
<p class="classref-enumeration-constant" id="class-control-constant-grow-direction-both"><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>GROW_DIRECTION_BOTH</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>The control will grow in both directions equally to make up if its minimum size is changed to be greater than its current size.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-enumeration" id="enum-control-anchor">enum <strong>Anchor</strong>:</p>
<p class="classref-enumeration-constant" id="class-control-constant-anchor-begin"><a class="reference internal" href="#enum-control-anchor"><span class="std std-ref">Anchor</span></a> <strong>ANCHOR_BEGIN</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Snaps one of the 4 anchor's sides to the origin of the node's <code class="docutils literal notranslate"><span class="pre">Rect</span></code>, in the top left. Use it with one of the <code class="docutils literal notranslate"><span class="pre">anchor_*</span></code> member variables, like <a class="reference internal" href="#class-control-property-anchor-left"><span class="std std-ref">anchor_left</span></a>. To change all 4 anchors at once, use <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
<p class="classref-enumeration-constant" id="class-control-constant-anchor-end"><a class="reference internal" href="#enum-control-anchor"><span class="std std-ref">Anchor</span></a> <strong>ANCHOR_END</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Snaps one of the 4 anchor's sides to the end of the node's <code class="docutils literal notranslate"><span class="pre">Rect</span></code>, in the bottom right. Use it with one of the <code class="docutils literal notranslate"><span class="pre">anchor_*</span></code> member variables, like <a class="reference internal" href="#class-control-property-anchor-left"><span class="std std-ref">anchor_left</span></a>. To change all 4 anchors at once, use <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a>.</p>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="constants">
<h2>Constants<a class="headerlink" href="#constants" title="Permalink to this headline">¶</a></h2>
<p class="classref-constant" id="class-control-constant-notification-resized"><strong>NOTIFICATION_RESIZED</strong> = <code class="docutils literal notranslate"><span class="pre">40</span></code></p>
<p>Sent when the node changes size. Use <a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a> to get the new size.</p>
<p class="classref-constant" id="class-control-constant-notification-mouse-enter"><strong>NOTIFICATION_MOUSE_ENTER</strong> = <code class="docutils literal notranslate"><span class="pre">41</span></code></p>
<p>Sent when the mouse pointer enters the node.</p>
<p class="classref-constant" id="class-control-constant-notification-mouse-exit"><strong>NOTIFICATION_MOUSE_EXIT</strong> = <code class="docutils literal notranslate"><span class="pre">42</span></code></p>
<p>Sent when the mouse pointer exits the node.</p>
<p class="classref-constant" id="class-control-constant-notification-focus-enter"><strong>NOTIFICATION_FOCUS_ENTER</strong> = <code class="docutils literal notranslate"><span class="pre">43</span></code></p>
<p>Sent when the node grabs focus.</p>
<p class="classref-constant" id="class-control-constant-notification-focus-exit"><strong>NOTIFICATION_FOCUS_EXIT</strong> = <code class="docutils literal notranslate"><span class="pre">44</span></code></p>
<p>Sent when the node loses focus.</p>
<p class="classref-constant" id="class-control-constant-notification-theme-changed"><strong>NOTIFICATION_THEME_CHANGED</strong> = <code class="docutils literal notranslate"><span class="pre">45</span></code></p>
<p>Sent when the node's <a class="reference internal" href="#class-control-property-theme"><span class="std std-ref">theme</span></a> changes, right before Godot redraws the control. Happens when you call one of the <code class="docutils literal notranslate"><span class="pre">add_*_override</span></code> methods.</p>
<p class="classref-constant" id="class-control-constant-notification-modal-close"><strong>NOTIFICATION_MODAL_CLOSE</strong> = <code class="docutils literal notranslate"><span class="pre">46</span></code></p>
<p>Sent when an open modal dialog closes. See <a class="reference internal" href="#class-control-method-show-modal"><span class="std std-ref">show_modal</span></a>.</p>
<p class="classref-constant" id="class-control-constant-notification-scroll-begin"><strong>NOTIFICATION_SCROLL_BEGIN</strong> = <code class="docutils literal notranslate"><span class="pre">47</span></code></p>
<p>Sent when this node is inside a <a class="reference internal" href="class_scrollcontainer.html#class-scrollcontainer"><span class="std std-ref">ScrollContainer</span></a> which has begun being scrolled.</p>
<p class="classref-constant" id="class-control-constant-notification-scroll-end"><strong>NOTIFICATION_SCROLL_END</strong> = <code class="docutils literal notranslate"><span class="pre">48</span></code></p>
<p>Sent when this node is inside a <a class="reference internal" href="class_scrollcontainer.html#class-scrollcontainer"><span class="std std-ref">ScrollContainer</span></a> which has stopped being scrolled.</p>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="property-descriptions">
<h2>Property Descriptions<a class="headerlink" href="#property-descriptions" title="Permalink to this headline">¶</a></h2>
<p class="classref-property" id="class-control-property-anchor-bottom"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>anchor_bottom</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_anchor</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the <a class="reference internal" href="#enum-control-anchor"><span class="std std-ref">Anchor</span></a> constants for convenience.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-anchor-left"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>anchor_left</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_anchor</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the <a class="reference internal" href="#enum-control-anchor"><span class="std std-ref">Anchor</span></a> constants for convenience.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-anchor-right"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>anchor_right</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_anchor</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the <a class="reference internal" href="#enum-control-anchor"><span class="std std-ref">Anchor</span></a> constants for convenience.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-anchor-top"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>anchor_top</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_anchor</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the <a class="reference internal" href="#enum-control-anchor"><span class="std std-ref">Anchor</span></a> constants for convenience.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-mode"><a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a> <strong>focus_mode</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_mode</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="#enum-control-focusmode"><span class="std std-ref">FocusMode</span></a> <strong>get_focus_mode</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard, gamepad, and mouse signals.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-neighbour-bottom"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>focus_neighbour_bottom</strong> = <code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> neighbour <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Tells Godot which node it should give focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the <code class="docutils literal notranslate"><span class="pre">ui_down</span></code> input action. The node must be a <strong>Control</strong>. If this property is not set, Godot will give focus to the closest <strong>Control</strong> to the bottom of this one.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-neighbour-left"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>focus_neighbour_left</strong> = <code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> neighbour <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Tells Godot which node it should give focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the <code class="docutils literal notranslate"><span class="pre">ui_left</span></code> input action. The node must be a <strong>Control</strong>. If this property is not set, Godot will give focus to the closest <strong>Control</strong> to the left of this one.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-neighbour-right"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>focus_neighbour_right</strong> = <code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> neighbour <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Tells Godot which node it should give focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the <code class="docutils literal notranslate"><span class="pre">ui_right</span></code> input action. The node must be a <strong>Control</strong>. If this property is not set, Godot will give focus to the closest <strong>Control</strong> to the bottom of this one.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-neighbour-top"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>focus_neighbour_top</strong> = <code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> neighbour <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Tells Godot which node it should give focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the <code class="docutils literal notranslate"><span class="pre">ui_top</span></code> input action. The node must be a <strong>Control</strong>. If this property is not set, Godot will give focus to the closest <strong>Control</strong> to the bottom of this one.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-next"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>focus_next</strong> = <code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_next</strong> <strong>(</strong> <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_next</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Tells Godot which node it should give focus to if the user presses <kbd class="kbd docutils literal notranslate">Tab</kbd> on a keyboard by default. You can change the key by editing the <code class="docutils literal notranslate"><span class="pre">ui_focus_next</span></code> input action.</p>
<p>If this property is not set, Godot will select a &quot;best guess&quot; based on surrounding nodes in the scene tree.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-focus-previous"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>focus_previous</strong> = <code class="docutils literal notranslate"><span class="pre">NodePath(&quot;&quot;)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_focus_previous</strong> <strong>(</strong> <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_previous</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Tells Godot which node it should give focus to if the user presses <kbd class="kbd compound docutils literal notranslate"><kbd class="kbd docutils literal notranslate">Shift</kbd> <kbd class="kbd docutils literal notranslate"></kbd>+<kbd class="kbd docutils literal notranslate"></kbd> <kbd class="kbd docutils literal notranslate">Tab</kbd></kbd> on a keyboard by default. You can change the key by editing the <code class="docutils literal notranslate"><span class="pre">ui_focus_prev</span></code> input action.</p>
<p>If this property is not set, Godot will select a &quot;best guess&quot; based on surrounding nodes in the scene tree.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-grow-horizontal"><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>grow_horizontal</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_h_grow_direction</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>get_h_grow_direction</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-grow-vertical"><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>grow_vertical</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_v_grow_direction</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="#enum-control-growdirection"><span class="std std-ref">GrowDirection</span></a> <strong>get_v_grow_direction</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-hint-tooltip"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>hint_tooltip</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_tooltip</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> value <strong>)</strong></p></li>
</ul>
<p>Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> property is not <a class="reference internal" href="#class-control-constant-mouse-filter-ignore"><span class="std std-ref">MOUSE_FILTER_IGNORE</span></a>. You can change the time required for the tooltip to appear with <code class="docutils literal notranslate"><span class="pre">gui/timers/tooltip_delay_sec</span></code> option in Project Settings.</p>
<p>The tooltip popup will use either a default implementation, or a custom one that you can provide by overriding <a class="reference internal" href="#class-control-method-make-custom-tooltip"><span class="std std-ref">_make_custom_tooltip</span></a>. The default tooltip includes a <a class="reference internal" href="class_popuppanel.html#class-popuppanel"><span class="std std-ref">PopupPanel</span></a> and <a class="reference internal" href="class_label.html#class-label"><span class="std std-ref">Label</span></a> whose theme properties can be customized using <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> methods with the <code class="docutils literal notranslate"><span class="pre">&quot;TooltipPanel&quot;</span></code> and <code class="docutils literal notranslate"><span class="pre">&quot;TooltipLabel&quot;</span></code> respectively. For example:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">style_box</span> <span class="o">=</span> <span class="n">StyleBoxFlat</span><span class="o">.</span><span class="n">new</span><span class="p">()</span>
<span class="n">style_box</span><span class="o">.</span><span class="n">set_bg_color</span><span class="p">(</span><span class="nb nb-Type">Color</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
<span class="n">style_box</span><span class="o">.</span><span class="n">set_border_width_all</span><span class="p">(</span><span class="mi">2</span><span class="p">)</span>
<span class="c1"># We assume here that the `theme` property has been assigned a custom Theme beforehand.</span>
<span class="n">theme</span><span class="o">.</span><span class="n">set_stylebox</span><span class="p">(</span><span class="s2">&quot;panel&quot;</span><span class="p">,</span> <span class="s2">&quot;TooltipPanel&quot;</span><span class="p">,</span> <span class="n">style_box</span><span class="p">)</span>
<span class="n">theme</span><span class="o">.</span><span class="n">set_color</span><span class="p">(</span><span class="s2">&quot;font_color&quot;</span><span class="p">,</span> <span class="s2">&quot;TooltipLabel&quot;</span><span class="p">,</span> <span class="nb nb-Type">Color</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">))</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-input-pass-on-modal-close-click"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_pass_on_modal_close_click</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_pass_on_modal_close_click</strong> <strong>(</strong> <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>get_pass_on_modal_close_click</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Enables whether input should propagate when you close the control as modal.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">false</span></code>, stops event handling at the viewport input event handling. The viewport first hides the modal and after marks the input as handled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-margin-bottom"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>margin_bottom</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Distance between the node's bottom edge and its parent control, based on <a class="reference internal" href="#class-control-property-anchor-bottom"><span class="std std-ref">anchor_bottom</span></a>.</p>
<p>Margins are often controlled by one or multiple parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes, so you should not modify them manually if your node is a direct child of a <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a>. Margins update automatically when you move or resize the node.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-margin-left"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>margin_left</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Distance between the node's left edge and its parent control, based on <a class="reference internal" href="#class-control-property-anchor-left"><span class="std std-ref">anchor_left</span></a>.</p>
<p>Margins are often controlled by one or multiple parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes, so you should not modify them manually if your node is a direct child of a <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a>. Margins update automatically when you move or resize the node.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-margin-right"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>margin_right</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Distance between the node's right edge and its parent control, based on <a class="reference internal" href="#class-control-property-anchor-right"><span class="std std-ref">anchor_right</span></a>.</p>
<p>Margins are often controlled by one or multiple parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes, so you should not modify them manually if your node is a direct child of a <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a>. Margins update automatically when you move or resize the node.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-margin-top"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>margin_top</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></li>
</ul>
<p>Distance between the node's top edge and its parent control, based on <a class="reference internal" href="#class-control-property-anchor-top"><span class="std std-ref">anchor_top</span></a>.</p>
<p>Margins are often controlled by one or multiple parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes, so you should not modify them manually if your node is a direct child of a <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a>. Margins update automatically when you move or resize the node.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-mouse-default-cursor-shape"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>mouse_default_cursor_shape</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_default_cursor_shape</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>get_default_cursor_shape</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.</p>
<p><strong>Note:</strong> On Linux, shapes may vary depending on the cursor theme of the system.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-mouse-filter"><a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a> <strong>mouse_filter</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_mouse_filter</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="#enum-control-mousefilter"><span class="std std-ref">MouseFilter</span></a> <strong>get_mouse_filter</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Controls whether the control will be able to receive mouse button input events through <a class="reference internal" href="#class-control-method-gui-input"><span class="std std-ref">_gui_input</span></a> and how these events should be handled. Also controls whether the control can receive the <a class="reference internal" href="#class-control-signal-mouse-entered"><span class="std std-ref">mouse_entered</span></a>, and <a class="reference internal" href="#class-control-signal-mouse-exited"><span class="std std-ref">mouse_exited</span></a> signals. See the constants to learn what each does.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-clip-content"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rect_clip_content</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_clip_contents</strong> <strong>(</strong> <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_clipping_contents</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Enables whether rendering of <a class="reference internal" href="class_canvasitem.html#class-canvasitem"><span class="std std-ref">CanvasItem</span></a> based children should be clipped to this control's rectangle. If <code class="docutils literal notranslate"><span class="pre">true</span></code>, parts of a child which would be visibly outside of this control's rectangle will not be rendered.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-global-position"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>rect_global_position</strong></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_global_position</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The node's global position, relative to the world (usually to the top-left corner of the window).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-min-size"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>rect_min_size</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_custom_minimum_size</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_custom_minimum_size</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-pivot-offset"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>rect_pivot_offset</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_pivot_offset</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_pivot_offset</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>By default, the node's pivot is its top-left corner. When you change its <a class="reference internal" href="#class-control-property-rect-rotation"><span class="std std-ref">rect_rotation</span></a> or <a class="reference internal" href="#class-control-property-rect-scale"><span class="std std-ref">rect_scale</span></a>, it will rotate or scale around this pivot. Set this property to <a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a> / 2 to pivot around the Control's center.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-position"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>rect_position</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_position</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by <a class="reference internal" href="#class-control-property-rect-pivot-offset"><span class="std std-ref">rect_pivot_offset</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-rotation"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rect_rotation</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_rotation_degrees</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_rotation_degrees</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The node's rotation around its pivot, in degrees. See <a class="reference internal" href="#class-control-property-rect-pivot-offset"><span class="std std-ref">rect_pivot_offset</span></a> to change the pivot's position.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-scale"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>rect_scale</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">1,</span> <span class="pre">1</span> <span class="pre">)</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_scale</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_scale</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The node's scale, relative to its <a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a>. Change this property to scale the node around its <a class="reference internal" href="#class-control-property-rect-pivot-offset"><span class="std std-ref">rect_pivot_offset</span></a>. The Control's <a class="reference internal" href="#class-control-property-hint-tooltip"><span class="std std-ref">hint_tooltip</span></a> will also scale according to this value.</p>
<p><strong>Note:</strong> This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the <a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html"><span class="doc">documentation</span></a> instead of scaling Controls individually.</p>
<p><strong>Note:</strong> If the Control node is a child of a <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> node, the scale will be reset to <code class="docutils literal notranslate"><span class="pre">Vector2(1,</span> <span class="pre">1)</span></code> when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using <code class="docutils literal notranslate"><span class="pre">yield(get_tree(),</span> <span class="pre">&quot;idle_frame&quot;)</span></code> then set its <a class="reference internal" href="#class-control-property-rect-scale"><span class="std std-ref">rect_scale</span></a> property.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-rect-size"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>rect_size</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<ul class="classref-property-setget simple">
<li><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_size</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The size of the node's bounding rectangle, in pixels. <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes update this property automatically.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-size-flags-horizontal"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>size_flags_horizontal</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_h_size_flags</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>get_h_size_flags</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Tells the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes how they should resize and place the node on the X axis. Use one of the <a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> constants to change the flags. See the constants to learn what each does.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-size-flags-stretch-ratio"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>size_flags_stretch_ratio</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_stretch_ratio</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_stretch_ratio</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>If the node and at least one of its neighbours uses the <a class="reference internal" href="#class-control-constant-size-expand"><span class="std std-ref">SIZE_EXPAND</span></a> size flag, the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-size-flags-vertical"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>size_flags_vertical</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_v_size_flags</strong> <strong>(</strong> <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>get_v_size_flags</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Tells the parent <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a> nodes how they should resize and place the node on the Y axis. Use one of the <a class="reference internal" href="#enum-control-sizeflags"><span class="std std-ref">SizeFlags</span></a> constants to change the flags. See the constants to learn what each does.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-theme"><a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> <strong>theme</strong></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_theme</strong> <strong>(</strong> <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> <strong>get_theme</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>Changing this property replaces the current <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> resource this node and all its <strong>Control</strong> children use.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-control-property-theme-type-variation"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>theme_type_variation</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<ul class="classref-property-setget simple">
<li><p>void <strong>set_theme_type_variation</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> value <strong>)</strong></p></li>
<li><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>get_theme_type_variation</strong> <strong>(</strong> <strong>)</strong></p></li>
</ul>
<p>The name of a theme type variation used by this <strong>Control</strong> to look up its own theme items. When empty, the class name of the node is used (e.g. <code class="docutils literal notranslate"><span class="pre">Button</span></code> for the <a class="reference internal" href="class_button.html#class-button"><span class="std std-ref">Button</span></a> control), as well as the class names of all parent classes (in order of inheritance).</p>
<p>When set, this property gives the highest priority to the type of the specified name. This type can in turn extend another type, forming a dependency chain. See <a class="reference internal" href="class_theme.html#class-theme-method-set-type-variation"><span class="std std-ref">Theme.set_type_variation</span></a>. If the theme item cannot be found using this type or its base types, lookup falls back on the class names.</p>
<p><strong>Note:</strong> To look up <strong>Control</strong>'s own items use various <code class="docutils literal notranslate"><span class="pre">get_*</span></code> methods without specifying <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p><strong>Note:</strong> Theme items are looked for in the tree order, from branch to root, where each <strong>Control</strong> node is checked for its <a class="reference internal" href="#class-control-property-theme"><span class="std std-ref">theme</span></a> property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last.</p>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="method-descriptions">
<h2>Method Descriptions<a class="headerlink" href="#method-descriptions" title="Permalink to this headline">¶</a></h2>
<p class="classref-method" id="class-control-method-clips-input"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>_clips_input</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Virtual method to be implemented by the user. Returns whether <a class="reference internal" href="#class-control-method-gui-input"><span class="std std-ref">_gui_input</span></a> should not be called for children controls outside this control's rectangle. Input will be clipped to the Rect of this <strong>Control</strong>. Similar to <a class="reference internal" href="#class-control-property-rect-clip-content"><span class="std std-ref">rect_clip_content</span></a>, but doesn't affect visibility.</p>
<p>If not overridden, defaults to <code class="docutils literal notranslate"><span class="pre">false</span></code>.</p>
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<p class="classref-method" id="class-control-method-get-minimum-size"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>_get_minimum_size</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Virtual method to be implemented by the user. Returns the minimum size for this control. Alternative to <a class="reference internal" href="#class-control-property-rect-min-size"><span class="std std-ref">rect_min_size</span></a> for controlling minimum size via code. The actual minimum size will be the max value of these two (in each axis separately).</p>
<p>If not overridden, defaults to <a class="reference internal" href="class_vector2.html#class-vector2-constant-zero"><span class="std std-ref">Vector2.ZERO</span></a>.</p>
<p><strong>Note:</strong> This method will not be called when the script is attached to a <strong>Control</strong> node that already overrides its minimum size (e.g. <a class="reference internal" href="class_label.html#class-label"><span class="std std-ref">Label</span></a>, <a class="reference internal" href="class_button.html#class-button"><span class="std std-ref">Button</span></a>, <a class="reference internal" href="class_panelcontainer.html#class-panelcontainer"><span class="std std-ref">PanelContainer</span></a> etc.). It can only be used with most basic GUI nodes, like <strong>Control</strong>, <a class="reference internal" href="class_container.html#class-container"><span class="std std-ref">Container</span></a>, <a class="reference internal" href="class_panel.html#class-panel"><span class="std std-ref">Panel</span></a> etc.</p>
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<p class="classref-method" id="class-control-method-gui-input">void <strong>_gui_input</strong> <strong>(</strong> <a class="reference internal" href="class_inputevent.html#class-inputevent"><span class="std std-ref">InputEvent</span></a> event <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Virtual method to be implemented by the user. Use this method to process and accept inputs on UI elements. See <a class="reference internal" href="#class-control-method-accept-event"><span class="std std-ref">accept_event</span></a>.</p>
<p>Example: clicking a control.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_gui_input</span><span class="p">(</span><span class="n">event</span><span class="p">):</span>
<span class="k">if</span> <span class="n">event</span> <span class="k">is</span> <span class="n">InputEventMouseButton</span><span class="p">:</span>
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">button_index</span> <span class="o">==</span> <span class="n">BUTTON_LEFT</span> <span class="ow">and</span> <span class="n">event</span><span class="o">.</span><span class="n">pressed</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;I&#39;ve been clicked D:&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>The event won't trigger if:</p>
<p>* clicking outside the control (see <a class="reference internal" href="#class-control-method-has-point"><span class="std std-ref">has_point</span></a>);</p>
<p>* control has <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> set to <a class="reference internal" href="#class-control-constant-mouse-filter-ignore"><span class="std std-ref">MOUSE_FILTER_IGNORE</span></a>;</p>
<p>* control is obstructed by another <strong>Control</strong> on top of it, which doesn't have <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> set to <a class="reference internal" href="#class-control-constant-mouse-filter-ignore"><span class="std std-ref">MOUSE_FILTER_IGNORE</span></a>;</p>
<p>* control's parent has <a class="reference internal" href="#class-control-property-mouse-filter"><span class="std std-ref">mouse_filter</span></a> set to <a class="reference internal" href="#class-control-constant-mouse-filter-stop"><span class="std std-ref">MOUSE_FILTER_STOP</span></a> or has accepted the event;</p>
<p>* it happens outside the parent's rectangle and the parent has either <a class="reference internal" href="#class-control-property-rect-clip-content"><span class="std std-ref">rect_clip_content</span></a> or <a class="reference internal" href="#class-control-method-clips-input"><span class="std std-ref">_clips_input</span></a> enabled.</p>
<p><strong>Note:</strong> Event position is relative to the control origin.</p>
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<p class="classref-method" id="class-control-method-make-custom-tooltip"><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> <strong>_make_custom_tooltip</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> for_text <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Virtual method to be implemented by the user. Returns a <strong>Control</strong> node that should be used as a tooltip instead of the default one. The <code class="docutils literal notranslate"><span class="pre">for_text</span></code> includes the contents of the <a class="reference internal" href="#class-control-property-hint-tooltip"><span class="std std-ref">hint_tooltip</span></a> property.</p>
<p>The returned node must be of type <strong>Control</strong> or Control-derived. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance (if you want to use a pre-existing node from your scene tree, you can duplicate it and pass the duplicated instance). When <code class="docutils literal notranslate"><span class="pre">null</span></code> or a non-Control node is returned, the default tooltip will be used instead.</p>
<p>The returned node will be added as child to a <a class="reference internal" href="class_popuppanel.html#class-popuppanel"><span class="std std-ref">PopupPanel</span></a>, so you should only provide the contents of that panel. That <a class="reference internal" href="class_popuppanel.html#class-popuppanel"><span class="std std-ref">PopupPanel</span></a> can be themed using <a class="reference internal" href="class_theme.html#class-theme-method-set-stylebox"><span class="std std-ref">Theme.set_stylebox</span></a> for the type <code class="docutils literal notranslate"><span class="pre">&quot;TooltipPanel&quot;</span></code> (see <a class="reference internal" href="#class-control-property-hint-tooltip"><span class="std std-ref">hint_tooltip</span></a> for an example).</p>
<p><strong>Note:</strong> The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its <a class="reference internal" href="#class-control-property-rect-min-size"><span class="std std-ref">rect_min_size</span></a> to some non-zero value.</p>
<p>Example of usage with a custom-constructed node:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_make_custom_tooltip</span><span class="p">(</span><span class="n">for_text</span><span class="p">):</span>
<span class="k">var</span> <span class="n">label</span> <span class="o">=</span> <span class="n">Label</span><span class="o">.</span><span class="n">new</span><span class="p">()</span>
<span class="n">label</span><span class="o">.</span><span class="n">text</span> <span class="o">=</span> <span class="n">for_text</span>
<span class="k">return</span> <span class="n">label</span>
</pre></div>
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<p>Example of usage with a custom scene instance:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_make_custom_tooltip</span><span class="p">(</span><span class="n">for_text</span><span class="p">):</span>
<span class="k">var</span> <span class="n">tooltip</span> <span class="o">=</span> <span class="nb">preload</span><span class="p">(</span><span class="s2">&quot;res://SomeTooltipScene.tscn&quot;</span><span class="p">)</span><span class="o">.</span><span class="n">instance</span><span class="p">()</span>
<span class="n">tooltip</span><span class="o">.</span><span class="n">get_node</span><span class="p">(</span><span class="s2">&quot;Label&quot;</span><span class="p">)</span><span class="o">.</span><span class="n">text</span> <span class="o">=</span> <span class="n">for_text</span>
<span class="k">return</span> <span class="n">tooltip</span>
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<p class="classref-method" id="class-control-method-accept-event">void <strong>accept_event</strong> <strong>(</strong> <strong>)</strong></p>
<p>Marks an input event as handled. Once you accept an input event, it stops propagating, even to nodes listening to <a class="reference internal" href="class_node.html#class-node-method-unhandled-input"><span class="std std-ref">Node._unhandled_input</span></a> or <a class="reference internal" href="class_node.html#class-node-method-unhandled-key-input"><span class="std std-ref">Node._unhandled_key_input</span></a>.</p>
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<p class="classref-method" id="class-control-method-add-color-override">void <strong>add_color_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> color <strong>)</strong></p>
<p>Creates a local override for a theme <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code>. Local overrides always take precedence when fetching theme items for the control.</p>
<p>See also <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a>, <a class="reference internal" href="#class-control-method-remove-color-override"><span class="std std-ref">remove_color_override</span></a>.</p>
<p><strong>Example of overriding a label's color and resetting it later:</strong></p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Given the child Label node &quot;MyLabel&quot;, override its font color with a custom value.</span>
<span class="o">$</span><span class="n">MyLabel</span><span class="o">.</span><span class="n">add_color_override</span><span class="p">(</span><span class="s2">&quot;font_color&quot;</span><span class="p">,</span> <span class="nb nb-Type">Color</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
<span class="c1"># Reset the font color of the child label.</span>
<span class="o">$</span><span class="n">MyLabel</span><span class="o">.</span><span class="n">add_color_override</span><span class="p">(</span><span class="s2">&quot;font_color&quot;</span><span class="p">,</span> <span class="n">get_color</span><span class="p">(</span><span class="s2">&quot;font_color&quot;</span><span class="p">,</span> <span class="s2">&quot;Label&quot;</span><span class="p">))</span>
</pre></div>
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<p class="classref-method" id="class-control-method-add-constant-override">void <strong>add_constant_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> constant <strong>)</strong></p>
<p>Creates a local override for a theme constant with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code>. Local overrides always take precedence when fetching theme items for the control.</p>
<p>See also <a class="reference internal" href="#class-control-method-get-constant"><span class="std std-ref">get_constant</span></a>, <a class="reference internal" href="#class-control-method-remove-constant-override"><span class="std std-ref">remove_constant_override</span></a>.</p>
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<p class="classref-method" id="class-control-method-add-font-override">void <strong>add_font_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> font <strong>)</strong></p>
<p>Creates a local override for a theme <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code>. Local overrides always take precedence when fetching theme items for the control.</p>
<p><strong>Note:</strong> An override can be removed by assigning it a <code class="docutils literal notranslate"><span class="pre">null</span></code> value. This behavior is deprecated and will be removed in 4.0, use <a class="reference internal" href="#class-control-method-remove-font-override"><span class="std std-ref">remove_font_override</span></a> instead.</p>
<p>See also <a class="reference internal" href="#class-control-method-get-font"><span class="std std-ref">get_font</span></a>.</p>
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<p class="classref-method" id="class-control-method-add-icon-override">void <strong>add_icon_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_texture.html#class-texture"><span class="std std-ref">Texture</span></a> texture <strong>)</strong></p>
<p>Creates a local override for a theme icon with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code>. Local overrides always take precedence when fetching theme items for the control.</p>
<p><strong>Note:</strong> An override can be removed by assigning it a <code class="docutils literal notranslate"><span class="pre">null</span></code> value. This behavior is deprecated and will be removed in 4.0, use <a class="reference internal" href="#class-control-method-remove-icon-override"><span class="std std-ref">remove_icon_override</span></a> instead.</p>
<p>See also <a class="reference internal" href="#class-control-method-get-icon"><span class="std std-ref">get_icon</span></a>.</p>
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<p class="classref-method" id="class-control-method-add-shader-override">void <strong>add_shader_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_shader.html#class-shader"><span class="std std-ref">Shader</span></a> shader <strong>)</strong></p>
<p>Creates a local override for a theme shader with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code>. Local overrides always take precedence when fetching theme items for the control.</p>
<p><strong>Note:</strong> An override can be removed by assigning it a <code class="docutils literal notranslate"><span class="pre">null</span></code> value. This behavior is deprecated and will be removed in 4.0, use <a class="reference internal" href="#class-control-method-remove-shader-override"><span class="std std-ref">remove_shader_override</span></a> instead.</p>
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<p class="classref-method" id="class-control-method-add-stylebox-override">void <strong>add_stylebox_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> stylebox <strong>)</strong></p>
<p>Creates a local override for a theme <a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code>. Local overrides always take precedence when fetching theme items for the control.</p>
<p><strong>Note:</strong> An override can be removed by assigning it a <code class="docutils literal notranslate"><span class="pre">null</span></code> value. This behavior is deprecated and will be removed in 4.0, use <a class="reference internal" href="#class-control-method-remove-stylebox-override"><span class="std std-ref">remove_stylebox_override</span></a> instead.</p>
<p>See also <a class="reference internal" href="#class-control-method-get-stylebox"><span class="std std-ref">get_stylebox</span></a>.</p>
<p><strong>Example of modifying a property in a StyleBox by duplicating it:</strong></p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># The snippet below assumes the child node MyButton has a StyleBoxFlat assigned.</span>
<span class="c1"># Resources are shared across instances, so we need to duplicate it</span>
<span class="c1"># to avoid modifying the appearance of all other buttons.</span>
<span class="k">var</span> <span class="n">new_stylebox_normal</span> <span class="o">=</span> <span class="o">$</span><span class="n">MyButton</span><span class="o">.</span><span class="n">get_stylebox</span><span class="p">(</span><span class="s2">&quot;normal&quot;</span><span class="p">)</span><span class="o">.</span><span class="n">duplicate</span><span class="p">()</span>
<span class="n">new_stylebox_normal</span><span class="o">.</span><span class="n">border_width_top</span> <span class="o">=</span> <span class="mi">3</span>
<span class="n">new_stylebox_normal</span><span class="o">.</span><span class="n">border_color</span> <span class="o">=</span> <span class="nb nb-Type">Color</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mf">0.5</span><span class="p">)</span>
<span class="o">$</span><span class="n">MyButton</span><span class="o">.</span><span class="n">add_stylebox_override</span><span class="p">(</span><span class="s2">&quot;normal&quot;</span><span class="p">,</span> <span class="n">new_stylebox_normal</span><span class="p">)</span>
<span class="c1"># Remove the stylebox override.</span>
<span class="o">$</span><span class="n">MyButton</span><span class="o">.</span><span class="n">add_stylebox_override</span><span class="p">(</span><span class="s2">&quot;normal&quot;</span><span class="p">,</span> <span class="nb nb-Type">null</span><span class="p">)</span>
</pre></div>
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<p class="classref-method" id="class-control-method-can-drop-data"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>can_drop_data</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> data <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Godot calls this method to test if <code class="docutils literal notranslate"><span class="pre">data</span></code> from a control's <a class="reference internal" href="#class-control-method-get-drag-data"><span class="std std-ref">get_drag_data</span></a> can be dropped at <code class="docutils literal notranslate"><span class="pre">position</span></code>. <code class="docutils literal notranslate"><span class="pre">position</span></code> is local to this control.</p>
<p>This method should only be used to test the data. Process the data in <a class="reference internal" href="#class-control-method-drop-data"><span class="std std-ref">drop_data</span></a>.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">can_drop_data</span><span class="p">(</span><span class="n">position</span><span class="p">,</span> <span class="n">data</span><span class="p">):</span>
<span class="c1"># Check position if it is relevant to you</span>
<span class="c1"># Otherwise, just check data</span>
<span class="k">return</span> <span class="nb">typeof</span><span class="p">(</span><span class="n">data</span><span class="p">)</span> <span class="o">==</span> <span class="n">TYPE_DICTIONARY</span> <span class="ow">and</span> <span class="n">data</span><span class="o">.</span><span class="n">has</span><span class="p">(</span><span class="s2">&quot;expected&quot;</span><span class="p">)</span>
</pre></div>
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<p class="classref-method" id="class-control-method-drop-data">void <strong>drop_data</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> data <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Godot calls this method to pass you the <code class="docutils literal notranslate"><span class="pre">data</span></code> from a control's <a class="reference internal" href="#class-control-method-get-drag-data"><span class="std std-ref">get_drag_data</span></a> result. Godot first calls <a class="reference internal" href="#class-control-method-can-drop-data"><span class="std std-ref">can_drop_data</span></a> to test if <code class="docutils literal notranslate"><span class="pre">data</span></code> is allowed to drop at <code class="docutils literal notranslate"><span class="pre">position</span></code> where <code class="docutils literal notranslate"><span class="pre">position</span></code> is local to this control.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">can_drop_data</span><span class="p">(</span><span class="n">position</span><span class="p">,</span> <span class="n">data</span><span class="p">):</span>
<span class="k">return</span> <span class="nb">typeof</span><span class="p">(</span><span class="n">data</span><span class="p">)</span> <span class="o">==</span> <span class="n">TYPE_DICTIONARY</span> <span class="ow">and</span> <span class="n">data</span><span class="o">.</span><span class="n">has</span><span class="p">(</span><span class="s2">&quot;color&quot;</span><span class="p">)</span>
<span class="k">func</span> <span class="n">drop_data</span><span class="p">(</span><span class="n">position</span><span class="p">,</span> <span class="n">data</span><span class="p">):</span>
<span class="n">color</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s2">&quot;color&quot;</span><span class="p">]</span>
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<p class="classref-method" id="class-control-method-find-next-valid-focus"><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> <strong>find_next_valid_focus</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Finds the next (below in the tree) <strong>Control</strong> that can receive the focus.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-find-prev-valid-focus"><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> <strong>find_prev_valid_focus</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Finds the previous (above in the tree) <strong>Control</strong> that can receive the focus.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-force-drag">void <strong>force_drag</strong> <strong>(</strong> <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> data, <a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> preview <strong>)</strong></p>
<p>Forces drag and bypasses <a class="reference internal" href="#class-control-method-get-drag-data"><span class="std std-ref">get_drag_data</span></a> and <a class="reference internal" href="#class-control-method-set-drag-preview"><span class="std std-ref">set_drag_preview</span></a> by passing <code class="docutils literal notranslate"><span class="pre">data</span></code> and <code class="docutils literal notranslate"><span class="pre">preview</span></code>. Drag will start even if the mouse is neither over nor pressed on this control.</p>
<p>The methods <a class="reference internal" href="#class-control-method-can-drop-data"><span class="std std-ref">can_drop_data</span></a> and <a class="reference internal" href="#class-control-method-drop-data"><span class="std std-ref">drop_data</span></a> must be implemented on controls that want to receive drop data.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-anchor"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_anchor</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the anchor identified by <code class="docutils literal notranslate"><span class="pre">margin</span></code> constant from <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> enum. A getter method for <a class="reference internal" href="#class-control-property-anchor-bottom"><span class="std std-ref">anchor_bottom</span></a>, <a class="reference internal" href="#class-control-property-anchor-left"><span class="std std-ref">anchor_left</span></a>, <a class="reference internal" href="#class-control-property-anchor-right"><span class="std std-ref">anchor_right</span></a> and <a class="reference internal" href="#class-control-property-anchor-top"><span class="std std-ref">anchor_top</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-begin"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_begin</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <a class="reference internal" href="#class-control-property-margin-left"><span class="std std-ref">margin_left</span></a> and <a class="reference internal" href="#class-control-property-margin-top"><span class="std std-ref">margin_top</span></a>. See also <a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>get_color</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns a <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> from the first matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree if that <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> has a color item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>. If <code class="docutils literal notranslate"><span class="pre">theme_type</span></code> is omitted the class name of the current control is used as the type, or <a class="reference internal" href="#class-control-property-theme-type-variation"><span class="std std-ref">theme_type_variation</span></a> if it is defined. If the type is a class name its parent classes are also checked, in order of inheritance.</p>
<p>For the current control its local overrides are considered first (see <a class="reference internal" href="#class-control-method-add-color-override"><span class="std std-ref">add_color_override</span></a>), then its assigned <a class="reference internal" href="#class-control-property-theme"><span class="std std-ref">theme</span></a>. After the current control, each parent control and its assigned <a class="reference internal" href="#class-control-property-theme"><span class="std std-ref">theme</span></a> are considered; controls without a <a class="reference internal" href="#class-control-property-theme"><span class="std std-ref">theme</span></a> assigned are skipped. If no matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> is found in the tree, a custom project <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> (see <a class="reference internal" href="class_projectsettings.html#class-projectsettings-property-gui-theme-custom"><span class="std std-ref">ProjectSettings.gui/theme/custom</span></a>) and the default <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> are used.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
<span class="c1"># Get the font color defined for the current Control&#39;s class, if it exists.</span>
<span class="n">modulate</span> <span class="o">=</span> <span class="n">get_color</span><span class="p">(</span><span class="s2">&quot;font_color&quot;</span><span class="p">)</span>
<span class="c1"># Get the font color defined for the Button class.</span>
<span class="n">modulate</span> <span class="o">=</span> <span class="n">get_color</span><span class="p">(</span><span class="s2">&quot;font_color&quot;</span><span class="p">,</span> <span class="s2">&quot;Button&quot;</span><span class="p">)</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-combined-minimum-size"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_combined_minimum_size</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns combined minimum size from <a class="reference internal" href="#class-control-property-rect-min-size"><span class="std std-ref">rect_min_size</span></a> and <a class="reference internal" href="#id1"><span class="std std-ref">get_minimum_size</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-constant"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>get_constant</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns a constant from the first matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree if that <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> has a constant item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-cursor-shape"><a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a> <strong>get_cursor_shape</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position=Vector2( 0, 0 ) <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the mouse cursor shape the control displays on mouse hover. See <a class="reference internal" href="#enum-control-cursorshape"><span class="std std-ref">CursorShape</span></a>.</p>
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<p class="classref-method" id="class-control-method-get-drag-data"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>get_drag_data</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns <code class="docutils literal notranslate"><span class="pre">null</span></code> if there is no data to drag. Controls that want to receive drop data should implement <a class="reference internal" href="#class-control-method-can-drop-data"><span class="std std-ref">can_drop_data</span></a> and <a class="reference internal" href="#class-control-method-drop-data"><span class="std std-ref">drop_data</span></a>. <code class="docutils literal notranslate"><span class="pre">position</span></code> is local to this control. Drag may be forced with <a class="reference internal" href="#class-control-method-force-drag"><span class="std std-ref">force_drag</span></a>.</p>
<p>A preview that will follow the mouse that should represent the data can be set with <a class="reference internal" href="#class-control-method-set-drag-preview"><span class="std std-ref">set_drag_preview</span></a>. A good time to set the preview is in this method.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">get_drag_data</span><span class="p">(</span><span class="n">position</span><span class="p">):</span>
<span class="k">var</span> <span class="n">mydata</span> <span class="o">=</span> <span class="n">make_data</span><span class="p">()</span>
<span class="n">set_drag_preview</span><span class="p">(</span><span class="n">make_preview</span><span class="p">(</span><span class="n">mydata</span><span class="p">))</span>
<span class="k">return</span> <span class="n">mydata</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-end"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_end</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <a class="reference internal" href="#class-control-property-margin-right"><span class="std std-ref">margin_right</span></a> and <a class="reference internal" href="#class-control-property-margin-bottom"><span class="std std-ref">margin_bottom</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-focus-neighbour"><a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> <strong>get_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the focus neighbour identified by <code class="docutils literal notranslate"><span class="pre">margin</span></code> constant from <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> enum. A getter method for <a class="reference internal" href="#class-control-property-focus-neighbour-bottom"><span class="std std-ref">focus_neighbour_bottom</span></a>, <a class="reference internal" href="#class-control-property-focus-neighbour-left"><span class="std std-ref">focus_neighbour_left</span></a>, <a class="reference internal" href="#class-control-property-focus-neighbour-right"><span class="std std-ref">focus_neighbour_right</span></a> and <a class="reference internal" href="#class-control-property-focus-neighbour-top"><span class="std std-ref">focus_neighbour_top</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-focus-owner"><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> <strong>get_focus_owner</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the control that has focus or <code class="docutils literal notranslate"><span class="pre">null</span></code> if none.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-font"><a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> <strong>get_font</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns a <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> from the first matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree if that <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> has a font item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-global-rect"><a class="reference internal" href="class_rect2.html#class-rect2"><span class="std std-ref">Rect2</span></a> <strong>get_global_rect</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the position and size of the control relative to the top-left corner of the screen. See <a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a> and <a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-icon"><a class="reference internal" href="class_texture.html#class-texture"><span class="std std-ref">Texture</span></a> <strong>get_icon</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns an icon from the first matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree if that <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> has an icon item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-margin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the anchor identified by <code class="docutils literal notranslate"><span class="pre">margin</span></code> constant from <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> enum. A getter method for <a class="reference internal" href="#class-control-property-margin-bottom"><span class="std std-ref">margin_bottom</span></a>, <a class="reference internal" href="#class-control-property-margin-left"><span class="std std-ref">margin_left</span></a>, <a class="reference internal" href="#class-control-property-margin-right"><span class="std std-ref">margin_right</span></a> and <a class="reference internal" href="#class-control-property-margin-top"><span class="std std-ref">margin_top</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="id1"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_minimum_size</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the minimum size for this control. See <a class="reference internal" href="#class-control-property-rect-min-size"><span class="std std-ref">rect_min_size</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-parent-area-size"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>get_parent_area_size</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the width/height occupied in the parent control.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-parent-control"><a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> <strong>get_parent_control</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the parent control node.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-rect"><a class="reference internal" href="class_rect2.html#class-rect2"><span class="std std-ref">Rect2</span></a> <strong>get_rect</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the position and size of the control relative to the top-left corner of the parent Control. See <a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a> and <a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-rotation"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>get_rotation</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the rotation (in radians).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-stylebox"><a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> <strong>get_stylebox</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns a <a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> from the first matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree if that <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> has a stylebox item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-theme-default-font"><a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> <strong>get_theme_default_font</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the default font from the first matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree if that <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> has a valid <a class="reference internal" href="class_theme.html#class-theme-property-default-font"><span class="std std-ref">Theme.default_font</span></a> value.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-get-tooltip"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>get_tooltip</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> at_position=Vector2( 0, 0 ) <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the tooltip, which will appear when the cursor is resting over this control. See <a class="reference internal" href="#class-control-property-hint-tooltip"><span class="std std-ref">hint_tooltip</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-grab-click-focus">void <strong>grab_click_focus</strong> <strong>(</strong> <strong>)</strong></p>
<p>Creates an <a class="reference internal" href="class_inputeventmousebutton.html#class-inputeventmousebutton"><span class="std std-ref">InputEventMouseButton</span></a> that attempts to click the control. If the event is received, the control acquires focus.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">func</span> <span class="n">_process</span><span class="p">(</span><span class="n">delta</span><span class="p">):</span>
<span class="n">grab_click_focus</span><span class="p">()</span> <span class="c1">#when clicking another Control node, this node will be clicked instead</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-grab-focus">void <strong>grab_focus</strong> <strong>(</strong> <strong>)</strong></p>
<p>Steal the focus from another control and become the focused control (see <a class="reference internal" href="#class-control-property-focus-mode"><span class="std std-ref">focus_mode</span></a>).</p>
<p><strong>Note</strong>: Using this method together with <a class="reference internal" href="class_object.html#class-object-method-call-deferred"><span class="std std-ref">Object.call_deferred</span></a> makes it more reliable, especially when called inside <a class="reference internal" href="class_node.html#class-node-method-ready"><span class="std std-ref">Node._ready</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-color"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_color</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree that has a color item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-color-override"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_color_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a local override for a theme <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> in this <strong>Control</strong> node.</p>
<p>See <a class="reference internal" href="#class-control-method-add-color-override"><span class="std std-ref">add_color_override</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-constant"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_constant</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree that has a constant item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-constant-override"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_constant_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a local override for a theme constant with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> in this <strong>Control</strong> node.</p>
<p>See <a class="reference internal" href="#class-control-method-add-constant-override"><span class="std std-ref">add_constant_override</span></a>.</p>
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<p class="classref-method" id="class-control-method-has-focus"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_focus</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if this is the current focused control. See <a class="reference internal" href="#class-control-property-focus-mode"><span class="std std-ref">focus_mode</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-font"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_font</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree that has a font item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-font-override"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_font_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a local override for a theme <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> in this <strong>Control</strong> node.</p>
<p>See <a class="reference internal" href="#class-control-method-add-font-override"><span class="std std-ref">add_font_override</span></a>.</p>
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<p class="classref-method" id="class-control-method-has-icon"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_icon</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree that has an icon item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
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<p class="classref-method" id="class-control-method-has-icon-override"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_icon_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a local override for a theme icon with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> in this <strong>Control</strong> node.</p>
<p>See <a class="reference internal" href="#class-control-method-add-icon-override"><span class="std std-ref">add_icon_override</span></a>.</p>
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<p class="classref-method" id="class-control-method-has-point"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_point</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> point <strong>)</strong> <abbr title="This method should typically be overridden by the user to have any effect.">virtual</abbr></p>
<p>Virtual method to be implemented by the user. Returns whether the given <code class="docutils literal notranslate"><span class="pre">point</span></code> is inside this control.</p>
<p>If not overridden, default behavior is checking if the point is within control's Rect.</p>
<p><strong>Note:</strong> If you want to check if a point is inside the control, you can use <code class="docutils literal notranslate"><span class="pre">get_rect().has_point(point)</span></code>.</p>
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<p class="classref-method" id="class-control-method-has-shader-override"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_shader_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a local override for a theme shader with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> in this <strong>Control</strong> node.</p>
<p>See <a class="reference internal" href="#class-control-method-add-shader-override"><span class="std std-ref">add_shader_override</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-stylebox"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_stylebox</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> theme_type=&quot;&quot; <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a matching <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> in the tree that has a stylebox item with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> and <code class="docutils literal notranslate"><span class="pre">theme_type</span></code>.</p>
<p>See <a class="reference internal" href="#class-control-method-get-color"><span class="std std-ref">get_color</span></a> for details.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-has-stylebox-override"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_stylebox_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if there is a local override for a theme <a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> with the specified <code class="docutils literal notranslate"><span class="pre">name</span></code> in this <strong>Control</strong> node.</p>
<p>See <a class="reference internal" href="#class-control-method-add-stylebox-override"><span class="std std-ref">add_stylebox_override</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-is-drag-successful"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>is_drag_successful</strong> <strong>(</strong> <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if a drag operation is successful. Alternative to <a class="reference internal" href="class_viewport.html#class-viewport-method-gui-is-drag-successful"><span class="std std-ref">Viewport.gui_is_drag_successful</span></a>.</p>
<p>Best used with <a class="reference internal" href="class_node.html#class-node-constant-notification-drag-end"><span class="std std-ref">Node.NOTIFICATION_DRAG_END</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-minimum-size-changed">void <strong>minimum_size_changed</strong> <strong>(</strong> <strong>)</strong></p>
<p>Invalidates the size cache in this node and in parent nodes up to toplevel. Intended to be used with <a class="reference internal" href="#id1"><span class="std std-ref">get_minimum_size</span></a> when the return value is changed. Setting <a class="reference internal" href="#class-control-property-rect-min-size"><span class="std std-ref">rect_min_size</span></a> directly calls this method automatically.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-release-focus">void <strong>release_focus</strong> <strong>(</strong> <strong>)</strong></p>
<p>Give up the focus. No other control will be able to receive keyboard or gamepad input.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-remove-color-override">void <strong>remove_color_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Removes a theme override for a <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> with the given <code class="docutils literal notranslate"><span class="pre">name</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-remove-constant-override">void <strong>remove_constant_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Removes a theme override for a constant with the given <code class="docutils literal notranslate"><span class="pre">name</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-remove-font-override">void <strong>remove_font_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Removes a theme override for a <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> with the given <code class="docutils literal notranslate"><span class="pre">name</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-remove-icon-override">void <strong>remove_icon_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Removes a theme override for an icon with the given <code class="docutils literal notranslate"><span class="pre">name</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-remove-shader-override">void <strong>remove_shader_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Removes a theme override for a shader with the given <code class="docutils literal notranslate"><span class="pre">name</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-remove-stylebox-override">void <strong>remove_stylebox_override</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Removes a theme override for a <a class="reference internal" href="class_stylebox.html#class-stylebox"><span class="std std-ref">StyleBox</span></a> with the given <code class="docutils literal notranslate"><span class="pre">name</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-anchor">void <strong>set_anchor</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> anchor, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margin=false, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> push_opposite_anchor=true <strong>)</strong></p>
<p>Sets the anchor identified by <code class="docutils literal notranslate"><span class="pre">margin</span></code> constant from <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> enum to value <code class="docutils literal notranslate"><span class="pre">anchor</span></code>. A setter method for <a class="reference internal" href="#class-control-property-anchor-bottom"><span class="std std-ref">anchor_bottom</span></a>, <a class="reference internal" href="#class-control-property-anchor-left"><span class="std std-ref">anchor_left</span></a>, <a class="reference internal" href="#class-control-property-anchor-right"><span class="std std-ref">anchor_right</span></a> and <a class="reference internal" href="#class-control-property-anchor-top"><span class="std std-ref">anchor_top</span></a>.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">keep_margin</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>, margins aren't updated after this operation.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">push_opposite_anchor</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code> and the opposite anchor overlaps this anchor, the opposite one will have its value overridden. For example, when setting left anchor to 1 and the right anchor has value of 0.5, the right anchor will also get value of 1. If <code class="docutils literal notranslate"><span class="pre">push_opposite_anchor</span></code> was <code class="docutils literal notranslate"><span class="pre">false</span></code>, the left anchor would get value 0.5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-anchor-and-margin">void <strong>set_anchor_and_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> anchor, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> push_opposite_anchor=false <strong>)</strong></p>
<p>Works the same as <a class="reference internal" href="#class-control-method-set-anchor"><span class="std std-ref">set_anchor</span></a>, but instead of <code class="docutils literal notranslate"><span class="pre">keep_margin</span></code> argument and automatic update of margin, it allows to set the margin offset yourself (see <a class="reference internal" href="#class-control-method-set-margin"><span class="std std-ref">set_margin</span></a>).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-anchors-and-margins-preset">void <strong>set_anchors_and_margins_preset</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> preset, <a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> resize_mode=0, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> margin=0 <strong>)</strong></p>
<p>Sets both anchor preset and margin preset. See <a class="reference internal" href="#class-control-method-set-anchors-preset"><span class="std std-ref">set_anchors_preset</span></a> and <a class="reference internal" href="#class-control-method-set-margins-preset"><span class="std std-ref">set_margins_preset</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-anchors-preset">void <strong>set_anchors_preset</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> preset, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p>
<p>Sets the anchors to a <code class="docutils literal notranslate"><span class="pre">preset</span></code> from <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> enum. This is the code equivalent to using the Layout menu in the 2D editor.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">keep_margins</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>, control's position will also be updated.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-begin">void <strong>set_begin</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position <strong>)</strong></p>
<p>Sets <a class="reference internal" href="#class-control-property-margin-left"><span class="std std-ref">margin_left</span></a> and <a class="reference internal" href="#class-control-property-margin-top"><span class="std std-ref">margin_top</span></a> at the same time. Equivalent of changing <a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-drag-forwarding">void <strong>set_drag_forwarding</strong> <strong>(</strong> <a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> target <strong>)</strong></p>
<p>Forwards the handling of this control's drag and drop to <code class="docutils literal notranslate"><span class="pre">target</span></code> control.</p>
<p>Forwarding can be implemented in the target control similar to the methods <a class="reference internal" href="#class-control-method-get-drag-data"><span class="std std-ref">get_drag_data</span></a>, <a class="reference internal" href="#class-control-method-can-drop-data"><span class="std std-ref">can_drop_data</span></a>, and <a class="reference internal" href="#class-control-method-drop-data"><span class="std std-ref">drop_data</span></a> but with two differences:</p>
<ol class="arabic simple">
<li><p>The function name must be suffixed with <strong>_fw</strong></p></li>
<li><p>The function must take an extra argument that is the control doing the forwarding</p></li>
</ol>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># ThisControl.gd</span>
<span class="k">extends</span> <span class="n">Control</span>
<span class="k">func</span> <span class="n">_ready</span><span class="p">():</span>
<span class="n">set_drag_forwarding</span><span class="p">(</span><span class="n">target_control</span><span class="p">)</span>
<span class="c1"># TargetControl.gd</span>
<span class="k">extends</span> <span class="n">Control</span>
<span class="k">func</span> <span class="n">can_drop_data_fw</span><span class="p">(</span><span class="n">position</span><span class="p">,</span> <span class="n">data</span><span class="p">,</span> <span class="n">from_control</span><span class="p">):</span>
<span class="k">return</span> <span class="bp">true</span>
<span class="k">func</span> <span class="n">drop_data_fw</span><span class="p">(</span><span class="n">position</span><span class="p">,</span> <span class="n">data</span><span class="p">,</span> <span class="n">from_control</span><span class="p">):</span>
<span class="n">my_handle_data</span><span class="p">(</span><span class="n">data</span><span class="p">)</span>
<span class="k">func</span> <span class="n">get_drag_data_fw</span><span class="p">(</span><span class="n">position</span><span class="p">,</span> <span class="n">from_control</span><span class="p">):</span>
<span class="n">set_drag_preview</span><span class="p">(</span><span class="n">my_preview</span><span class="p">)</span>
<span class="k">return</span> <span class="n">my_data</span><span class="p">()</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-drag-preview">void <strong>set_drag_preview</strong> <strong>(</strong> <a class="reference internal" href="#class-control"><span class="std std-ref">Control</span></a> control <strong>)</strong></p>
<p>Shows the given control at the mouse pointer. A good time to call this method is in <a class="reference internal" href="#class-control-method-get-drag-data"><span class="std std-ref">get_drag_data</span></a>. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">export</span> <span class="p">(</span><span class="nb nb-Type">Color</span><span class="p">,</span> <span class="n">RGBA</span><span class="p">)</span> <span class="k">var</span> <span class="n">color</span> <span class="o">=</span> <span class="nb nb-Type">Color</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
<span class="k">func</span> <span class="n">get_drag_data</span><span class="p">(</span><span class="n">position</span><span class="p">):</span>
<span class="c1"># Use a control that is not in the tree</span>
<span class="k">var</span> <span class="n">cpb</span> <span class="o">=</span> <span class="n">ColorPickerButton</span><span class="o">.</span><span class="n">new</span><span class="p">()</span>
<span class="n">cpb</span><span class="o">.</span><span class="n">color</span> <span class="o">=</span> <span class="n">color</span>
<span class="n">cpb</span><span class="o">.</span><span class="n">rect_size</span> <span class="o">=</span> <span class="nb nb-Type">Vector2</span><span class="p">(</span><span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">)</span>
<span class="n">set_drag_preview</span><span class="p">(</span><span class="n">cpb</span><span class="p">)</span>
<span class="k">return</span> <span class="n">color</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-end">void <strong>set_end</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position <strong>)</strong></p>
<p>Sets <a class="reference internal" href="#class-control-property-margin-right"><span class="std std-ref">margin_right</span></a> and <a class="reference internal" href="#class-control-property-margin-bottom"><span class="std std-ref">margin_bottom</span></a> at the same time.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-focus-neighbour">void <strong>set_focus_neighbour</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_nodepath.html#class-nodepath"><span class="std std-ref">NodePath</span></a> neighbour <strong>)</strong></p>
<p>Sets the anchor identified by <code class="docutils literal notranslate"><span class="pre">margin</span></code> constant from <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> enum to <strong>Control</strong> at <code class="docutils literal notranslate"><span class="pre">neighbor</span></code> node path. A setter method for <a class="reference internal" href="#class-control-property-focus-neighbour-bottom"><span class="std std-ref">focus_neighbour_bottom</span></a>, <a class="reference internal" href="#class-control-property-focus-neighbour-left"><span class="std std-ref">focus_neighbour_left</span></a>, <a class="reference internal" href="#class-control-property-focus-neighbour-right"><span class="std std-ref">focus_neighbour_right</span></a> and <a class="reference internal" href="#class-control-property-focus-neighbour-top"><span class="std std-ref">focus_neighbour_top</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-global-position">void <strong>set_global_position</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p>
<p>Sets the <a class="reference internal" href="#class-control-property-rect-global-position"><span class="std std-ref">rect_global_position</span></a> to given <code class="docutils literal notranslate"><span class="pre">position</span></code>.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">keep_margins</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>, control's anchors will be updated instead of margins.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-margin">void <strong>set_margin</strong> <strong>(</strong> <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> margin, <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> offset <strong>)</strong></p>
<p>Sets the margin identified by <code class="docutils literal notranslate"><span class="pre">margin</span></code> constant from <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-margin"><span class="std std-ref">Margin</span></a> enum to given <code class="docutils literal notranslate"><span class="pre">offset</span></code>. A setter method for <a class="reference internal" href="#class-control-property-margin-bottom"><span class="std std-ref">margin_bottom</span></a>, <a class="reference internal" href="#class-control-property-margin-left"><span class="std std-ref">margin_left</span></a>, <a class="reference internal" href="#class-control-property-margin-right"><span class="std std-ref">margin_right</span></a> and <a class="reference internal" href="#class-control-property-margin-top"><span class="std std-ref">margin_top</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-margins-preset">void <strong>set_margins_preset</strong> <strong>(</strong> <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> preset, <a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> resize_mode=0, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> margin=0 <strong>)</strong></p>
<p>Sets the margins to a <code class="docutils literal notranslate"><span class="pre">preset</span></code> from <a class="reference internal" href="#enum-control-layoutpreset"><span class="std std-ref">LayoutPreset</span></a> enum. This is the code equivalent to using the Layout menu in the 2D editor.</p>
<p>Use parameter <code class="docutils literal notranslate"><span class="pre">resize_mode</span></code> with constants from <a class="reference internal" href="#enum-control-layoutpresetmode"><span class="std std-ref">LayoutPresetMode</span></a> to better determine the resulting size of the <strong>Control</strong>. Constant size will be ignored if used with presets that change size, e.g. <code class="docutils literal notranslate"><span class="pre">PRESET_LEFT_WIDE</span></code>.</p>
<p>Use parameter <code class="docutils literal notranslate"><span class="pre">margin</span></code> to determine the gap between the <strong>Control</strong> and the edges.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-position">void <strong>set_position</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> position, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p>
<p>Sets the <a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a> to given <code class="docutils literal notranslate"><span class="pre">position</span></code>.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">keep_margins</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>, control's anchors will be updated instead of margins.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-rotation">void <strong>set_rotation</strong> <strong>(</strong> <a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> radians <strong>)</strong></p>
<p>Sets the rotation (in radians).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-set-size">void <strong>set_size</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> size, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> keep_margins=false <strong>)</strong></p>
<p>Sets the size (see <a class="reference internal" href="#class-control-property-rect-size"><span class="std std-ref">rect_size</span></a>).</p>
<p>If <code class="docutils literal notranslate"><span class="pre">keep_margins</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>, control's anchors will be updated instead of margins.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-show-modal">void <strong>show_modal</strong> <strong>(</strong> <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> exclusive=false <strong>)</strong></p>
<p>Displays a control as modal. Control must be a subwindow. Modal controls capture the input signals until closed or the area outside them is accessed. When a modal control loses focus, or the ESC key is pressed, they automatically hide. Modal controls are used extensively for popup dialogs and menus.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">exclusive</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>, other controls will not receive input and clicking outside this control will not close it.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-control-method-warp-mouse">void <strong>warp_mouse</strong> <strong>(</strong> <a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> to_position <strong>)</strong></p>
<p>Moves the mouse cursor to <code class="docutils literal notranslate"><span class="pre">to_position</span></code>, relative to <a class="reference internal" href="#class-control-property-rect-position"><span class="std std-ref">rect_position</span></a> of this <strong>Control</strong>.</p>
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