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<p class="caption" role="heading"><span class="caption-text">About</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../about/introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/introduction.html#before-you-start">Before you start</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/introduction.html#about-godot-engine">About Godot Engine</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../about/faq.html#what-can-i-do-with-godot-how-much-does-it-cost-what-are-the-license-terms">What can I do with Godot? How much does it cost? What are the license terms?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../about/faq.html#what-were-the-motivations-behind-creating-gdscript">What were the motivations behind creating GDScript?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../about/faq.html#how-can-i-extend-godot">How can I extend Godot?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../about/faq.html#is-it-possible-to-use-godot-to-create-non-game-applications">Is it possible to use Godot to create non-game applications?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../about/faq.html#why-does-godot-not-use-stl-standard-template-library">Why does Godot not use STL (Standard Template Library)?</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../about/troubleshooting.html">Troubleshooting</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#everything-i-do-in-the-editor-or-project-manager-appears-delayed-by-one-frame">Everything I do in the editor or project manager appears delayed by one frame</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-grid-disappears-and-meshes-turn-black-when-i-rotate-the-3d-camera-in-the-editor">The grid disappears and meshes turn black when I rotate the 3D camera in the editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-editor-or-project-takes-a-very-long-time-to-start">The editor or project takes a very long time to start</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#editor-tooltips-in-the-inspector-and-node-docks-blink-when-they-re-displayed">Editor tooltips in the Inspector and Node docks blink when they're displayed</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-godot-editor-appears-frozen-after-clicking-the-system-console">The Godot editor appears frozen after clicking the system console</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#some-text-such-as-no-dc-appears-in-the-top-left-corner-of-the-project-manager-and-editor-window">Some text such as &quot;NO DC&quot; appears in the top-left corner of the project manager and editor window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-project-window-appears-blurry-unlike-the-editor">The project window appears blurry, unlike the editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-project-window-doesn-t-appear-centered-when-i-run-the-project">The project window doesn't appear centered when I run the project</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-editor-or-project-appears-to-have-washed-out-colors">The editor or project appears to have washed out colors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-editor-project-freezes-or-displays-glitched-visuals-after-resuming-the-pc-from-suspend">The editor/project freezes or displays glitched visuals after resuming the PC from suspend</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/troubleshooting.html#the-project-works-when-run-from-the-editor-but-fails-to-load-some-files-when-running-from-an-exported-copy">The project works when run from the editor, but fails to load some files when running from an exported copy</a></li>
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</li>
<li class="toctree-l1"><a class="reference internal" href="../about/list_of_features.html">List of features</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/list_of_features.html#features">Features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#platforms">Platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#editor">Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#d-graphics">2D graphics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#d-tools">2D tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#d-physics">2D physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#id1">3D graphics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#id2">3D tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#id3">3D physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#shaders">Shaders</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#scripting">Scripting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#audio">Audio</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#import">Import</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#input">Input</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#navigation">Navigation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#networking">Networking</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#internationalization">Internationalization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#windowing-and-os-integration">Windowing and OS integration</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#mobile">Mobile</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#xr-support-ar-and-vr">XR support (AR and VR)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#gui-system">GUI system</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#animation">Animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#file-formats">File formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/list_of_features.html#miscellaneous">Miscellaneous</a></li>
</ul>
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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../about/docs_changelog.html">Documentation changelog</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/docs_changelog.html#new-tutorials-since-version-3-1">New tutorials since version 3.1</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#project-workflow">Project workflow</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#d">2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#audio">Audio</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#math">Math</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#inputs">Inputs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#internationalization">Internationalization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#shading">Shading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#networking">Networking</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#vr">VR</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#plugins">Plugins</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#multi-threading">Multi-threading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#creating-content">Creating content</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#optimization">Optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#legal">Legal</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../about/docs_changelog.html#new-tutorials-since-version-3-0">New tutorials since version 3.0</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#step-by-step">Step by step</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#scripting">Scripting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id1">Project workflow</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id2">2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id3">3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#physics">Physics</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#animation">Animation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#gui">GUI</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#viewports">Viewports</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id4">Shading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id5">Plugins</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#platform-specific">Platform-specific</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id6">Multi-threading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#id7">Creating content</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#miscellaneous">Miscellaneous</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/docs_changelog.html#engine-development">Engine development</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../about/release_policy.html">Godot release policy</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#godot-versioning">Godot versioning</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#release-support-timeline">Release support timeline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/release_policy.html#when-is-the-next-release-out">When is the next release out?</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../about/complying_with_licenses.html">Complying with licenses</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#what-are-licenses">What are licenses?</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#requirements">Requirements</a></li>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#inclusion">Inclusion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#credits-screen">Credits screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#licenses-screen">Licenses screen</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#output-log">Output log</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#accompanying-file">Accompanying file</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#printed-manual">Printed manual</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#link-to-the-license">Link to the license</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../about/complying_with_licenses.html#third-party-licenses">Third-party licenses</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#freetype">FreeType</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#enet">ENet</a></li>
<li class="toctree-l3"><a class="reference internal" href="../about/complying_with_licenses.html#mbed-tls">mbed TLS</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Getting started</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/introduction/index.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html">Introduction to Godot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-is-godot">What is Godot?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-can-the-engine-do">What can the engine do?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#how-does-it-work-and-look">How does it work and look?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#programming-languages">Programming languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/introduction_to_godot.html#what-do-i-need-to-know-to-use-godot">What do I need to know to use Godot?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/learn_to_code_with_gdscript.html">Learn to code with GDScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learn_to_code_with_gdscript.html#learn-in-your-browser-with-the-gdscript-app">Learn in your browser with the GDScript app</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html">Overview of Godot's key concepts</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#scenes">Scenes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#nodes">Nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#the-scene-tree">The scene tree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/key_concepts_overview.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html">First look at Godot's editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#the-project-manager">The Project manager</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#id1">First look at Godot's editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#the-four-main-screens">The four main screens</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/first_look_at_the_editor.html#integrated-class-reference">Integrated class reference</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html">Learning new features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#making-the-most-of-this-manual">Making the most of this manual</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#learning-with-the-community">Learning with the community</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/learning_new_features.html#community-tutorials">Community tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html">Godot's design philosophy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#object-oriented-design-and-composition">Object-oriented design and composition</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#all-inclusive-package">All-inclusive package</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#open-source">Open source</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#community-driven">Community-driven</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#the-godot-editor-is-a-godot-game">The Godot editor is a Godot game</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/introduction/godot_design_philosophy.html#separate-2d-and-3d-engines">Separate 2D and 3D engines</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/step_by_step/index.html">Step by step</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html">Nodes and Scenes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#nodes">Nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#scenes">Scenes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#creating-your-first-scene">Creating your first scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#changing-a-node-s-properties">Changing a node's properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#running-the-scene">Running the scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/nodes_and_scenes.html#setting-the-main-scene">Setting the main scene</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/instancing.html">Creating instances</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#in-practice">In practice</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#editing-scenes-and-instances">Editing scenes and instances</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#scene-instances-as-a-design-language">Scene instances as a design language</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/instancing.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html">Scripting languages</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#available-scripting-languages">Available scripting languages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#which-language-should-i-use">Which language should I use?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#gdscript">GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#net-c">.NET / C#</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#visualscript">VisualScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#c-and-c-via-gdnative">C and C++ via GDNative</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_languages.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html">Creating your first script</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#project-setup">Project setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#creating-a-new-script">Creating a new script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#hello-world">Hello, world!</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#turning-around">Turning around</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#moving-forward">Moving forward</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_first_script.html#complete-script">Complete script</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html">Listening to player input</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#moving-when-pressing-up">Moving when pressing &quot;up&quot;</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#complete-script">Complete script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/scripting_player_input.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/step_by_step/signals.html">Using signals</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#scene-setup">Scene setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#connecting-a-signal-in-the-editor">Connecting a signal in the editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#connecting-a-signal-via-code">Connecting a signal via code</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#complete-script">Complete script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#custom-signals">Custom signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/step_by_step/signals.html#summary">Summary</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/first_2d_game/index.html">Your first 2D game</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_2d_game/index.html#prerequisites">Prerequisites</a></li>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_2d_game/index.html#contents">Contents</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/01.project_setup.html">Setting up the project</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/01.project_setup.html#organizing-the-project">Organizing the project</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html">Creating the player scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html#node-structure">Node structure</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/02.player_scene.html#sprite-animation">Sprite animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html">Coding the player</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html#choosing-animations">Choosing animations</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/03.coding_the_player.html#preparing-for-collisions">Preparing for collisions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html">Creating the enemy</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html#node-setup">Node setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/04.creating_the_enemy.html#enemy-script">Enemy script</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html">The main game scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#spawning-mobs">Spawning mobs</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#main-script">Main script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene">Testing the scene</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html">Heads up display</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#scorelabel">ScoreLabel</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#message">Message</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#startbutton">StartButton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#connecting-hud-to-main">Connecting HUD to Main</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/06.heads_up_display.html#removing-old-creeps">Removing old creeps</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html">Finishing up</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#sound-effects">Sound effects</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_2d_game/07.finishing-up.html#keyboard-shortcut">Keyboard shortcut</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../getting_started/first_3d_game/index.html">Your first 3D game</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../getting_started/first_3d_game/index.html#contents">Contents</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/01.game_setup.html">Setting up the game area</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/01.game_setup.html#setting-up-the-playable-area">Setting up the playable area</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/02.player_input.html">Player scene and input actions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/02.player_input.html#creating-input-actions">Creating input actions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/03.player_movement_code.html">Moving the player with code</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/03.player_movement_code.html#testing-our-player-s-movement">Testing our player's movement</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/04.mob_scene.html">Designing the mob scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/04.mob_scene.html#removing-monsters-off-screen">Removing monsters off-screen</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html">Spawning monsters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html#creating-the-spawn-path">Creating the spawn path</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/05.spawning_mobs.html#spawning-monsters-randomly">Spawning monsters randomly</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html">Jumping and squashing monsters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#controlling-physics-interactions">Controlling physics interactions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#jumping">Jumping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/06.jump_and_squash.html#squashing-monsters">Squashing monsters</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html">Killing the player</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#hitbox-with-the-area-node">Hitbox with the Area node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#ending-the-game">Ending the game</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/07.killing_player.html#code-checkpoint">Code checkpoint</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html">Score and replay</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#creating-a-ui-theme">Creating a UI theme</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#keeping-track-of-the-score">Keeping track of the score</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#retrying-the-game">Retrying the game</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/08.score_and_replay.html#adding-music">Adding music</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html">Character animation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#using-the-animation-editor">Using the animation editor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#the-float-animation">The float animation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/09.adding_animations.html#animating-the-mobs">Animating the mobs</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../getting_started/first_3d_game/going_further.html">Going further</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../getting_started/first_3d_game/going_further.html#exploring-the-manual">Exploring the manual</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Manual</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/best_practices/index.html">Best practices</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/introduction_best_practices.html">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html">Applying object-oriented principles in Godot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html#how-scripts-work-in-the-engine">How scripts work in the engine</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/what_are_godot_classes.html#scenes">Scenes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html">Scene organization</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html#how-to-build-relationships-effectively">How to build relationships effectively</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scene_organization.html#choosing-a-node-tree-structure">Choosing a node tree structure</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html">When to use scenes versus scripts</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#anonymous-types">Anonymous types</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#named-types">Named types</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#performance-of-script-vs-packedscene">Performance of Script vs PackedScene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/scenes_versus_scripts.html#conclusion">Conclusion</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html">Autoloads versus regular nodes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#the-cutting-audio-issue">The cutting audio issue</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#managing-shared-functionality-or-data">Managing shared functionality or data</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/autoloads_versus_internal_nodes.html#when-you-should-use-an-autoload">When you should use an Autoload</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/node_alternatives.html">When and how to avoid using nodes for everything</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html">Godot interfaces</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html#acquiring-object-references">Acquiring object references</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_interfaces.html#accessing-data-or-logic-from-an-object">Accessing data or logic from an object</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html">Godot notifications</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#process-vs-physics-process-vs-input">_process vs. _physics_process vs. *_input</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#init-vs-initialization-vs-export">_init vs. initialization vs. export</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/godot_notifications.html#ready-vs-enter-tree-vs-notification-parented">_ready vs. _enter_tree vs. NOTIFICATION_PARENTED</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html">Data preferences</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#array-vs-dictionary-vs-object">Array vs. Dictionary vs. Object</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#enumerations-int-vs-string">Enumerations: int vs. string</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/data_preferences.html#animatedtexture-vs-animatedsprite-vs-animationplayer-vs-animationtree">AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html">Logic preferences</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#adding-nodes-and-changing-properties-which-first">Adding nodes and changing properties: which first?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#loading-vs-preloading">Loading vs. preloading</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/logic_preferences.html#large-levels-static-vs-dynamic">Large levels: static vs. dynamic</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/project_organization.html">Project organization</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#organization">Organization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#style-guide">Style guide</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#importing">Importing</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#ignoring-specific-folders">Ignoring specific folders</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/project_organization.html#case-sensitivity">Case sensitivity</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html">Version Control Systems</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#official-git-plugin">Official Git plugin</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#files-to-exclude-from-vcs">Files to exclude from VCS</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/best_practices/version_control_systems.html#working-with-git-on-windows">Working with Git on Windows</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/editor/index.html">Editor manual</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html">Command line tutorial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#command-line-reference">Command line reference</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#path">Path</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#setting-the-project-path">Setting the project path</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#creating-a-project">Creating a project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-the-editor">Running the editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#erasing-a-scene">Erasing a scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-the-game">Running the game</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#debugging">Debugging</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#exporting">Exporting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/command_line_tutorial.html#running-a-script">Running a script</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/external_editor.html">Using an external text editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/external_editor.html#official-editor-plugins">Official editor plugins</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html">Default editor shortcuts</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#general-editor-actions">General Editor Actions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#d-canvas-item-editor">2D / Canvas Item Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#d-spatial-editor">3D / Spatial Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#text-editor">Text Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#script-editor">Script Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#visual-script-editor">Visual Script Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#editor-output">Editor Output</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#debugger">Debugger</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#file-dialog">File Dialog</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#filesystem-dock">FileSystem Dock</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#scene-tree-dock">Scene Tree Dock</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#animation-track-editor">Animation Track Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#tile-map-editor">Tile Map Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/default_key_mapping.html#tileset-editor">Tileset Editor</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html">Using the Web editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#browser-support">Browser support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#limitations">Limitations</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#importing-a-project">Importing a project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#editing-and-running-a-project">Editing and running a project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/using_the_web_editor.html#where-are-my-project-files">Where are my project files?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html">Managing editor features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#creating-a-profile">Creating a profile</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/editor/managing_editor_features.html#sharing-a-profile">Sharing a profile</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/2d/index.html">2D</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/canvas_layers.html">Canvas layers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/canvas_layers.html#viewport-and-canvas-items">Viewport and Canvas items</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/canvas_layers.html#canvaslayers">CanvasLayers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_transforms.html">Viewport and canvas transforms</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#canvas-transform">Canvas transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#global-canvas-transform">Global canvas transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#stretch-transform">Stretch transform</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#transform-order">Transform order</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#transform-functions">Transform functions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_transforms.html#feeding-custom-input-events">Feeding custom input events</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html">Using TileMaps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#project-setup">Project setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#tilemap-node">TileMap node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#creating-a-tileset">Creating a TileSet</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#collision-shapes">Collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#atlas-tiles">Atlas tiles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#random-tile-priorities">Random tile priorities</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#autotiles">Autotiles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x2">2x2</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x3-minimal">3x3 (minimal)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#x3">3x3</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#disabling-autotile">Disabling autotile</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#autotile-binding">Autotile binding</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/using_tilemaps.html#tips-and-tricks">Tips and tricks</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html">Particle systems (2D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#intro">Intro</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particle-nodes">Particle nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particlesmaterial">ParticlesMaterial</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#texture">Texture</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#time-parameters">Time parameters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#lifetime">Lifetime</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#one-shot">One Shot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#preprocess">Preprocess</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#speed-scale">Speed Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#explosiveness">Explosiveness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#randomness">Randomness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#fixed-fps">Fixed FPS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#fract-delta">Fract Delta</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#drawing-parameters">Drawing parameters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#visibility-rect">Visibility Rect</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#local-coords">Local Coords</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#draw-order">Draw Order</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#particlesmaterial-settings">ParticlesMaterial settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#direction">Direction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#spread">Spread</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#flatness">Flatness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#gravity">Gravity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#initial-velocity">Initial Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#angular-velocity">Angular Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#spin-velocity">Spin Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#orbit-velocity">Orbit Velocity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#linear-acceleration">Linear Acceleration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#radial-acceleration">Radial Acceleration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#tangential-acceleration">Tangential Acceleration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#damping">Damping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#angle">Angle</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#scale">Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#color">Color</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#hue-variation">Hue variation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-shapes">Emission Shapes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-mask">Emission Mask</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/particle_systems_2d.html#emission-colors">Emission Colors</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_movement.html">2D movement overview</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#way-movement">8-way movement</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#rotation-movement">Rotation + movement</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#rotation-movement-mouse">Rotation + movement (mouse)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#click-and-move">Click-and-move</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_movement.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html">2D lights and shadows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#nodes">Nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#lights">Lights</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#shadows">Shadows</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_lights_and_shadows.html#step-by-step">Step by step</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_meshes.html">2D meshes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#optimizing-pixels-drawn">Optimizing pixels drawn</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_meshes.html#converting-sprites-to-2d-meshes">Converting Sprites to 2D meshes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html">Custom drawing in 2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#drawing">Drawing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#updating">Updating</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#an-example-drawing-circular-arcs">An example: drawing circular arcs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#arc-function">Arc function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#draw-the-arc-on-the-screen">Draw the arc on the screen</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#arc-polygon-function">Arc polygon function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#dynamic-custom-drawing">Dynamic custom drawing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#antialiased-drawing">Antialiased drawing</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/custom_drawing_in_2d.html#tools">Tools</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html">2D Sprite animation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#individual-images-with-animatedsprite">Individual images with AnimatedSprite</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#controlling-the-animation">Controlling the animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#sprite-sheet-with-animatedsprite">Sprite sheet with AnimatedSprite</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#sprite-sheet-with-animationplayer">Sprite sheet with AnimationPlayer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#controlling-an-animationplayer-animation">Controlling an AnimationPlayer animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/2d/2d_sprite_animation.html#summary">Summary</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/3d/index.html">3D</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html">Introduction to 3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#spatial-node">Spatial node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-content">3D content</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#dcc-created-models">DCC-created models</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#generated-geometry">Generated geometry</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#immediate-geometry">Immediate geometry</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-in-3d">2D in 3D</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#environment">Environment</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#d-viewport">3D viewport</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#coordinate-system">Coordinate system</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#space-and-manipulation-gizmos">Space and manipulation gizmos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#view-menu">View menu</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#default-environment">Default environment</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#cameras">Cameras</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/introduction_to_3d.html#lights">Lights</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_transforms.html">Using 3D transforms</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#problems-of-euler-angles">Problems of Euler angles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#axis-order">Axis order</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#interpolation">Interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#say-no-to-euler-angles">Say no to Euler angles</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#introducing-transforms">Introducing transforms</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#manipulating-transforms">Manipulating transforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#precision-errors">Precision errors</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#obtaining-information">Obtaining information</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#setting-information">Setting information</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_transforms.html#interpolating-with-quaternions">Interpolating with quaternions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_transforms.html#transforms-are-your-friend">Transforms are your friend</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html">3D rendering limitations</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#texture-size-limits">Texture size limits</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#color-banding">Color banding</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#depth-buffer-precision">Depth buffer precision</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#transparency-sorting">Transparency sorting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_rendering_limitations.html#multi-sample-antialiasing">Multi-sample antialiasing</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/spatial_material.html">Spatial Material</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#flags">Flags</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#transparent">Transparent</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-shadow-to-opacity">Use Shadow to Opacity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#unshaded">Unshaded</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#vertex-lighting">Vertex Lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#no-depth-test">No Depth Test</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-point-size">Use Point Size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#world-triplanar">World Triplanar</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#fixed-size">Fixed Size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#do-not-receive-shadows">Do Not Receive Shadows</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#disable-ambient-light">Disable Ambient Light</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#ensure-correct-normals">Ensure Correct Normals</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#vertex-color">Vertex Color</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-as-albedo">Use as Albedo</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#is-srgb">Is sRGB</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#parameters">Parameters</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#diffuse-mode">Diffuse Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#specular-mode">Specular Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#blend-mode">Blend Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#cull-mode">Cull Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#depth-draw-mode">Depth Draw Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#line-width">Line Width</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#point-size">Point Size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#billboard-mode">Billboard Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#billboard-keep-scale">Billboard Keep Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#grow">Grow</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#use-alpha-scissor">Use Alpha Scissor</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#material-colors-maps-and-channels">Material colors, maps and channels</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#albedo">Albedo</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#metallic">Metallic</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#roughness">Roughness</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#emission">Emission</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#normal-map">Normal map</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#rim">Rim</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#clearcoat">Clearcoat</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#anisotropy">Anisotropy</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#ambient-occlusion">Ambient Occlusion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#depth">Depth</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#subsurface-scattering">Subsurface Scattering</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#transmission">Transmission</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#refraction">Refraction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#detail">Detail</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#uv1-and-uv2">UV1 and UV2</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/spatial_material.html#triplanar-mapping">Triplanar Mapping</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#proximity-and-distance-fade">Proximity and distance fade</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/spatial_material.html#render-priority">Render priority</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html">3D lights and shadows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#light-nodes">Light nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#shadow-mapping">Shadow mapping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#directional-shadow-mapping">Directional shadow mapping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#omni-shadow-mapping">Omni shadow mapping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/lights_and_shadows.html#spot-shadow-mapping">Spot shadow mapping</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/reflection_probes.html">Reflection probes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#setting-up">Setting up</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#interior-vs-exterior">Interior vs exterior</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#blending">Blending</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/reflection_probes.html#reflection-atlas">Reflection atlas</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/gi_probes.html">Using GIProbe</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#setting-up">Setting up</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#adding-lights">Adding lights</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#reflections">Reflections</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#interior-vs-exterior">Interior vs exterior</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#tweaking">Tweaking</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/gi_probes.html#quality">Quality</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html">Baked lightmaps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#visual-comparison">Visual comparison</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up">Setting up</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-on-scene-import">Unwrap on scene import</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-from-within-godot">Unwrap from within Godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#unwrap-from-your-3d-dcc">Unwrap from your 3D DCC</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#checking-uv2">Checking UV2</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-the-scene">Setting up the scene</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#configure-bounds">Configure bounds</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-meshes">Setting up meshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#setting-up-lights">Setting up lights</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#baking">Baking</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#balancing-bake-times-with-quality">Balancing bake times with quality</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#configuring-bake">Configuring bake</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/baked_lightmaps.html#dynamic-objects">Dynamic objects</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html">Environment and post-processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#environment">Environment</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#camera-node">Camera node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#worldenvironment-node">WorldEnvironment node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#default-environment">Default environment</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#environment-options">Environment options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#ambient-light">Ambient Light</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#fog">Fog</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#tonemap">Tonemap</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#auto-exposure-hdr">Auto Exposure (HDR)</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#mid-and-post-processing-effects">Mid- and post-processing effects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#screen-space-reflections-ssr">Screen-Space Reflections (SSR)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#screen-space-ambient-occlusion-ssao">Screen-Space Ambient Occlusion (SSAO)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#depth-of-field-far-blur">Depth of Field / Far Blur</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#depth-of-field-near-blur">Depth of Field / Near Blur</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#glow">Glow</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/environment_and_post_processing.html#adjustments">Adjustments</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html">High dynamic range lighting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#computer-displays">Computer displays</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#scene-linear-asset-pipelines">Scene linear &amp; asset pipelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#srgb-transfer-function-to-display-linear-ratios-on-image-import">sRGB transfer function to display linear ratios on image import</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#hardware-srgb-transfer-function-to-display-linear-conversion">Hardware sRGB transfer function to display linear conversion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#scene-linear-to-display-referred-nonlinear">Scene linear to display-referred nonlinear</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/high_dynamic_range.html#parameters-of-hdr">Parameters of HDR</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html">Using GridMaps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#example-project">Example project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#creating-a-meshlibrary">Creating a MeshLibrary</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#collisions">Collisions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#materials">Materials</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#navigationmeshes">NavigationMeshes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#exporting-the-meshlibrary">Exporting the MeshLibrary</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#using-gridmap">Using GridMap</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_gridmaps.html#using-gridmap-in-code">Using GridMap in code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html">Using MultiMeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#setting-up-the-nodes">Setting up the nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#multimesh-settings">MultiMesh settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#target-surface">Target Surface</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#source-mesh">Source Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#mesh-up-axis">Mesh Up Axis</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-rotation">Random Rotation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-tilt">Random Tilt</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#random-scale">Random Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#scale">Scale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/using_multi_mesh_instance.html#amount">Amount</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/csg_tools.html">Prototyping levels with CSG</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#introduction-to-csg-nodes">Introduction to CSG nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csg-tools-features">CSG tools features</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csgpolygon">CSGPolygon</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#custom-meshes">Custom meshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#csgcombiner">CSGCombiner</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/csg_tools.html#processing-order">Processing order</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#prototyping-a-level">Prototyping a level</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/csg_tools.html#using-prototype-textures">Using prototype textures</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html">Procedural geometry</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html">Using the ArrayMesh</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#arraymesh">ArrayMesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#generating-geometry">Generating geometry</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/arraymesh.html#saving">Saving</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/meshdatatool.html">Using the MeshDataTool</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/surfacetool.html">Using the SurfaceTool</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/immediategeometry.html">Using ImmediateGeometry</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-is-geometry">What is geometry?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-is-a-mesh">What is a Mesh?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#what-a-mesh-is">What a Mesh is</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surfaces">Surfaces</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surface-array">Surface array</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#arraymesh">ArrayMesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#meshdatatool">MeshDataTool</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#surfacetool">SurfaceTool</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#immediategeometry">ImmediateGeometry</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/procedural_geometry/index.html#which-one-should-i-use">Which one should I use?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/level_of_detail.html">Level of Detail (LOD)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/level_of_detail.html#the-lod-node">The LOD node</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/occluders.html">Occluder Nodes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/occluders.html#occludershapesphere">OccluderShapeSphere</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/occluders.html#occludershapepolygon">OccluderShapePolygon</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#editing-and-details">Editing and details</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#holes">Holes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/occluders.html#using-polygons-dynamically">Using polygons dynamically</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/portals/index.html">Rooms and Portals</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html">Introduction to Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html#minimizing-manual-labour">Minimizing manual labour</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/introduction_to_rooms_and_portals.html#some-caveats">Some caveats</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html">First steps with Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#the-roommanager">The RoomManager</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#rooms">Rooms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#portals">Portals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/first_steps_with_rooms_and_portals.html#trying-it-out">Trying it out</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html">Using objects in Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#portal-mode">Portal mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#sprawling">Sprawling</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/using_objects_in_rooms_and_portals.html#lighting">Lighting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html">Advanced Room and Portal usage</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#gameplay-callbacks">Gameplay callbacks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#visbilitynotifiers-visibilityenablers">VisbilityNotifiers / VisibilityEnablers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#roomgroups">RoomGroups</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/advanced_room_and_portal_usage.html#internal-rooms">Internal Rooms</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html">Editing Rooms and Portals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#example-scenetree">Example SceneTree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#creating-room-systems-in-blender-or-other-modeling-tools">Creating room systems in Blender (or other modeling tools)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#portal-point-editing">Portal point editing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#room-point-editing">Room point editing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#roommanager">RoomManager</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#id1">Portals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#particle-systems">Particle Systems</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/editing_rooms_and_portals.html#multimeshes">Multimeshes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html">Rooms and Portals example</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-1">Step 1</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-2">Step 2</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-3">Step 3</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-4">Step 4</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-5">Step 5</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#step-6">Step 6</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/portals/rooms_and_portals_example.html#conclusion">Conclusion</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/merge_groups.html">MergeGroups</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#explanation">Explanation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#the-merging-trade-off">The merging trade-off</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#using-mergegroups">Using MergeGroups</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#mesh-similarity">Mesh similarity</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#exceptions">Exceptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#ways-to-use-mergegroups">Ways to use MergeGroups</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#automerge">AutoMerge</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#baking-in-the-editor">Baking in the Editor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#manually-at-runtime">Manually at runtime</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#merging-parameters">Merging parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/merge_groups.html#merging-by-locality-grouping-and-splitting">Merging by locality - grouping and splitting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#grouping">Grouping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#splitting">Splitting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/3d/merge_groups.html#other-functionality">Other functionality</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/3d/3d_text.html">3D text</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#label3d">Label3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/3d/3d_text.html#text-mesh">Text mesh</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/animation/index.html">Animation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/introduction.html">Introduction to the animation features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#create-an-animationplayer-node">Create an AnimationPlayer node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#computer-animation-relies-on-keyframes">Computer animation relies on keyframes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#tutorial-creating-a-simple-animation">Tutorial: Creating a simple animation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#scene-setup">Scene setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#adding-a-track">Adding a track</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#the-second-keyframe">The second keyframe</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#run-the-animation">Run the animation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#back-and-forth">Back and forth</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/introduction.html#track-settings">Track settings</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#keyframes-for-other-properties">Keyframes for other properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#edit-keyframes">Edit keyframes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#advanced-call-method-tracks">Advanced: Call Method tracks</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/introduction.html#using-reset-tracks">Using RESET tracks</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/cutout_animation.html">Cutout animation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#what-is-it">What is it?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#cutout-animation-in-godot">Cutout animation in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#making-of-gbot">Making of GBot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-up-the-rig">Setting up the rig</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#adjusting-the-pivot">Adjusting the pivot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#remotetransform2d-node">RemoteTransform2D node</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#completing-the-skeleton">Completing the skeleton</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#skeletons">Skeletons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#ik-chains">IK chains</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#animation-tips">Animation tips</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-keyframes-and-excluding-properties">Setting keyframes and excluding properties</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#creating-a-rest-pose">Creating a rest pose</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#modifying-rotation-only">Modifying rotation only</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#keyframing-ik-chains">Keyframing IK chains</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#visually-move-a-sprite-behind-its-parent">Visually move a sprite behind its parent</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#setting-easing-curves-for-multiple-keys">Setting easing curves for multiple keys</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/cutout_animation.html#d-skeletal-deform">2D Skeletal deform</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html">2D skeletons</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#creating-the-polygons">Creating the polygons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#creating-the-skeleton">Creating the skeleton</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#deforming-the-polygons">Deforming the polygons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/2d_skeletons.html#internal-vertices">Internal vertices</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/animation_tree.html">Using AnimationTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#creating-an-animationtree">Creating an AnimationTree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#creating-a-tree">Creating a tree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blend-tree">Blend tree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blend2-blend3">Blend2 / Blend3</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#oneshot">OneShot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#seek">Seek</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#timescale">TimeScale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#transition">Transition</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blendspace2d">BlendSpace2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#blendspace1d">BlendSpace1D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/animation_tree.html#statemachine">StateMachine</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#root-motion">Root motion</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#controlling-from-code">Controlling from code</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/animation_tree.html#state-machine-travel">State machine travel</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/animation/playing_videos.html">Playing videos</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#supported-playback-formats">Supported playback formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#setting-up-videoplayer">Setting up VideoPlayer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#handling-resizing-and-different-aspect-ratios">Handling resizing and different aspect ratios</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#displaying-a-video-on-a-3d-surface">Displaying a video on a 3D surface</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#video-decoding-conditions-and-recommended-resolutions">Video decoding conditions and recommended resolutions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#playback-limitations">Playback limitations</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/animation/playing_videos.html#recommended-theora-encoding-settings">Recommended Theora encoding settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#balancing-quality-and-file-size">Balancing quality and file size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#ffmpeg-convert-while-preserving-original-video-resolution">FFmpeg: Convert while preserving original video resolution</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/animation/playing_videos.html#ffmpeg-resize-the-video-then-convert-it">FFmpeg: Resize the video then convert it</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/assets_pipeline/index.html">Assets pipeline</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html">Import process</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#importing-assets-in-godot-3-0">Importing assets in Godot 3.0+</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-import-parameters">Changing import parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#reimporting-multiple-assets">Reimporting multiple assets</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#automatic-reimport">Automatic reimport</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#files-generated">Files generated</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-import-resource-type">Changing import resource type</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#changing-default-import-parameters">Changing default import parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/import_process.html#simplicity-is-key">Simplicity is key!</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html">Importing images</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#supported-image-formats">Supported image formats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#importing-textures">Importing textures</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#detect-3d">Detect 3D</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#compression">Compression</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#compress-mode">Compress Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#hdr-mode">HDR Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#normal-map">Normal Map</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#flags">Flags</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#repeat">Repeat</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#filter">Filter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#mipmaps">Mipmaps</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#anisotropic">Anisotropic</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#srgb">sRGB</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#process">Process</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#fix-alpha-border">Fix Alpha Border</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#premultiplied-alpha">Premultiplied Alpha</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#hdr-as-srgb">HDR as sRGB</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#invert-color">Invert Color</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#svg">Svg</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_images.html#scale">Scale</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html">Importing audio samples</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#supported-files">Supported files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#best-practices">Best practices</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#trimming">Trimming</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_audio_samples.html#looping">Looping</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html">Importing translations</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#games-and-internationalization">Games and internationalization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#translation-format">Translation format</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_translations.html#csv-importer">CSV importer</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html">Importing 3D scenes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#godot-scene-importer">Godot scene importer</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-dae-files-from-maya-and-3ds-max">Exporting DAE files from Maya and 3DS Max</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-gltf-2-0-files-from-blender">Exporting glTF 2.0 files from Blender</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-dae-files-from-blender">Exporting DAE files from Blender</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-escn-files-from-blender">Exporting ESCN files from Blender</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-textures-separately">Exporting textures separately</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#exporting-considerations">Exporting considerations</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-workflows">Import workflows</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-options">Import options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#nodes">Nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#materials">Materials</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#meshes">Meshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#external-files">External Files</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#animation-options">Animation options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#fps">FPS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#filter-script">Filter Script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#id3">Storage</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#optimizer">Optimizer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#clips">Clips</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#scene-inheritance">Scene inheritance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#import-hints">Import hints</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#remove-nodes-noimp">Remove nodes (-noimp)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-collisions-col-convcol-colonly-convcolonly">Create collisions (-col, -convcol, -colonly, -convcolonly)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-navigation-navmesh">Create navigation (-navmesh)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-a-vehiclebody-vehicle">Create a VehicleBody (-vehicle)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#create-a-vehiclewheel-wheel">Create a VehicleWheel (-wheel)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#rigid-body-rigid">Rigid Body (-rigid)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/importing_scenes.html#animation-loop-loop-cycle">Animation loop (-loop, -cycle)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html">Exporting 3D scenes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html#overview">Overview</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/exporting_3d_scenes.html#limitations">Limitations</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html">Blender ESCN exporter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#details-on-exporting">Details on exporting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/material.html">Materials</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/physics.html">Physics properties</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/lights.html">Lights</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/mesh.html">Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/skeleton.html">Skeleton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/animation.html">Animation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#disabling-specific-objects">Disabling specific objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/assets_pipeline/escn_exporter/index.html#build-pipeline-integration">Build pipeline integration</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/audio/index.html">Audio</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/audio_buses.html">Audio buses</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#decibel-scale">Decibel scale</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#id1">Audio buses</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#playback-of-audio-through-a-bus">Playback of audio through a bus</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#adding-effects">Adding effects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#amplify">Amplify</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#bandlimit-and-bandpass">BandLimit and BandPass</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#capture">Capture</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#chorus">Chorus</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#compressor">Compressor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#delay">Delay</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#distortion">Distortion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#eq">EQ</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#eq6-eq10-eq21">EQ6, EQ10, EQ21</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#filter">Filter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#highpassfilter">HighPassFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#highshelffilter">HighShelfFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#limiter">Limiter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#lowpassfilter">LowPassFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#lowshelffilter">LowShelfFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#notchfilter">NotchFilter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#panner">Panner</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#phaser">Phaser</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#pitchshift">PitchShift</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#record">Record</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#reverb">Reverb</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#spectrumanalyzer">SpectrumAnalyzer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_buses.html#stereoenhance">StereoEnhance</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#automatic-bus-disabling">Automatic bus disabling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#bus-rearrangement">Bus rearrangement</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_buses.html#default-bus-layout">Default bus layout</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/audio_streams.html">Audio streams</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostream">AudioStream</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer">AudioStreamPlayer</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer2d">AudioStreamPlayer2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/audio_streams.html#audiostreamplayer3d">AudioStreamPlayer3D</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_streams.html#reverb-buses">Reverb buses</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/audio/audio_streams.html#doppler">Doppler</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html">Sync the gameplay with audio and music</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#using-the-system-clock-to-sync">Using the system clock to sync</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/sync_with_audio.html#using-the-sound-hardware-clock-to-sync">Using the sound hardware clock to sync</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/audio/recording_with_microphone.html">Recording with microphone</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/audio/recording_with_microphone.html#the-structure-of-the-demo">The structure of the demo</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/export/index.html">Export</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_basics.html">Exporting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#overview">Overview</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#preparing-the-project">Preparing the project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#setting-a-main-scene">Setting a main scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#export-templates">Export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#export-presets">Export presets</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_basics.html#exporting-by-platform">Exporting by platform</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#pc-linux-macos-windows">PC (Linux/macOS/Windows)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#android">Android</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#ios">iOS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_basics.html#html5-web">HTML5 (web)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_projects.html">Exporting projects</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#why-export">Why export?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#on-pc">On PC</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#on-mobile">On mobile</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#export-menu">Export menu</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#export-templates">Export templates</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_projects.html#resource-options">Resource options</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#exporting-from-the-command-line">Exporting from the command line</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_projects.html#pck-versus-zip-pack-file-formats">PCK versus ZIP pack file formats</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_pcks.html">Exporting packs, patches, and mods</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#use-cases">Use cases</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#overview-of-pck-files">Overview of PCK files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#generating-pck-files">Generating PCK files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#opening-pck-files-at-runtime">Opening PCK files at runtime</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_pcks.html#summary">Summary</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/feature_tags.html">Feature tags</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#default-features">Default features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#custom-features">Custom features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#overriding-project-settings">Overriding project settings</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#default-overrides">Default overrides</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/feature_tags.html#customizing-the-build">Customizing the build</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_linux.html">Exporting for Linux</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html">Exporting for macOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#code-signing-and-notarization">Code signing and notarization</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#if-you-have-an-apple-developer-id-certificate">If you have an Apple Developer ID Certificate</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#if-you-do-not-have-an-apple-developer-id-certificate">If you do not have an Apple Developer ID Certificate</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#signing-options">Signing Options</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#notarization-options">Notarization Options</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#entitlements">Entitlements</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#hardened-runtime-entitlements">Hardened Runtime Entitlements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_macos.html#app-sandbox-entitlement">App Sandbox Entitlement</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/running_on_macos.html">Running Godot apps on macOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-notarized-and-distributed-via-app-store">App is signed, notarized and distributed via App Store</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-notarized-and-distributed-outside-app-store">App is signed, notarized and distributed outside App Store</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-signed-including-ad-hoc-signatures-but-not-notarized">App is signed (including ad-hoc signatures) but not notarized</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#app-is-not-signed-executable-is-linker-signed">App is not-signed, executable is linker-signed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/running_on_macos.html#neither-app-nor-executable-is-signed-relevant-for-apple-silicon-macs-only">Neither app nor executable is signed (relevant for Apple Silicon macs only)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_windows.html">Exporting for Windows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_windows.html#requirements">Requirements</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html">Changing application icon for Windows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#creating-an-ico-file">Creating an ICO file</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#changing-the-taskbar-icon">Changing the taskbar icon</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#changing-the-file-icon">Changing the file icon</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/changing_application_icon_for_windows.html#testing-the-result">Testing the result</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html">Exporting for Universal Windows Platform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#limitations-on-xbox-one">Limitations on Xbox One</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#creating-a-signing-certificate">Creating a signing certificate</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#setting-up-automatic-signing">Setting up automatic signing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_uwp.html#installing-the-package">Installing the package</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html">Exporting for iOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#export-a-godot-project-to-xcode">Export a Godot project to Xcode</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#active-development-considerations">Active development considerations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#steps-to-link-a-godot-project-folder-to-xcode">Steps to link a Godot project folder to Xcode</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#plugins-for-ios">Plugins for iOS</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_ios.html#troubleshooting-rendering-issues">Troubleshooting rendering issues</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_android.html">Exporting for Android</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#install-openjdk-17">Install OpenJDK 17</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#download-the-android-sdk">Download the Android SDK</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#create-a-debug-keystore">Create a debug.keystore</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#setting-it-up-in-godot">Setting it up in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#providing-launcher-icons">Providing launcher icons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#exporting-for-google-play-store">Exporting for Google Play Store</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#optimizing-the-apk-size">Optimizing the APK size</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_android.html#troubleshooting-rendering-issues">Troubleshooting rendering issues</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/android_custom_build.html">Custom builds for Android</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/android_custom_build.html#set-up-the-custom-build-environment">Set up the custom build environment</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/android_custom_build.html#enabling-the-custom-build-and-exporting">Enabling the custom build and exporting</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_web.html">Exporting for the Web</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#webgl-version">WebGL version</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#export-options">Export options</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#limitations">Limitations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#using-cookies-for-data-persistence">Using cookies for data persistence</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#background-processing">Background processing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#threads">Threads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#gdnative">GDNative</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#full-screen-and-mouse-capture">Full screen and mouse capture</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#audio">Audio</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#networking">Networking</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#clipboard">Clipboard</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#gamepads">Gamepads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#boot-splash-is-not-displayed">Boot splash is not displayed</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#shader-language-limitations">Shader language limitations</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#serving-the-files">Serving the files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_web.html#calling-javascript-from-script">Calling JavaScript from script</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html">Exporting for dedicated servers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#platform-support">Platform support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#headless-versus-server-binaries">&quot;Headless&quot; versus &quot;server&quot; binaries</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#exporting-a-pck-file">Exporting a PCK file</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#preparing-the-server-distribution">Preparing the server distribution</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#starting-the-dedicated-server">Starting the dedicated server</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/exporting_for_dedicated_servers.html#next-steps">Next steps</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/export/one-click_deploy.html">One-click deploy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#what-is-one-click-deploy">What is one-click deploy?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#supported-platforms">Supported platforms</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#using-one-click-deploy">Using one-click deploy</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#troubleshooting">Troubleshooting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/export/one-click_deploy.html#android">Android</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/i18n/index.html">Internationalization</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html">Internationalizing games</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#configuring-the-imported-translation">Configuring the imported translation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#localizing-resources">Localizing resources</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#converting-keys-to-text">Converting keys to text</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#making-controls-resizable">Making controls resizable</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#translationserver">TranslationServer</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#testing-translations">Testing translations</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/internationalizing_games.html#translating-the-project-name">Translating the project name</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html">Localization using gettext</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#advantages">Advantages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#disadvantages">Disadvantages</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#caveats">Caveats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#installing-gettext-tools">Installing gettext tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-the-po-template-pot-manually">Creating the PO template (POT) manually</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-the-po-template-pot-using-pybabel">Creating the PO template (POT) using pybabel</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#creating-a-messages-file-from-a-po-template">Creating a messages file from a PO template</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#loading-a-messages-file-in-godot">Loading a messages file in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#updating-message-files-to-follow-the-po-template">Updating message files to follow the PO template</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#checking-the-validity-of-a-po-file-or-template">Checking the validity of a PO file or template</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/i18n/localization_using_gettext.html#using-binary-mo-files-useful-for-large-projects-only">Using binary MO files (useful for large projects only)</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/i18n/locales.html">Locales</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/inputs/index.html">Inputs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/inputevent.html">Using InputEvent</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#what-is-it">What is it?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#how-does-it-work">How does it work?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#anatomy-of-an-inputevent">Anatomy of an InputEvent</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#actions">Actions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/inputevent.html#inputmap">InputMap</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/input_examples.html">Input examples</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#events-versus-polling">Events versus polling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#input-events">Input events</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#inputmap">InputMap</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#capturing-actions">Capturing actions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#keyboard-events">Keyboard events</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#keyboard-modifiers">Keyboard modifiers</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-events">Mouse events</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-buttons">Mouse buttons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/input_examples.html#mouse-motion">Mouse motion</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/input_examples.html#touch-events">Touch events</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html">Mouse and input coordinates</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#about">About</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#hardware-display-coordinates">Hardware display coordinates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/mouse_and_input_coordinates.html#viewport-display-coordinates">Viewport display coordinates</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html">Customizing the mouse cursor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#using-project-settings">Using project settings</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#using-a-script">Using a script</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#demo-project">Demo project</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/custom_mouse_cursor.html#cursor-list">Cursor list</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html">Handling quit requests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#quitting">Quitting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#handling-the-notification">Handling the notification</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/handling_quit_requests.html#sending-your-own-quit-notification">Sending your own quit notification</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html">Controllers, gamepads, and joysticks</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#supporting-universal-input">Supporting universal input</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#which-input-singleton-method-should-i-use">Which Input singleton method should I use?</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#differences-between-keyboard-mouse-and-controller-input">Differences between keyboard/mouse and controller input</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#dead-zone">Dead zone</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#echo-events">&quot;Echo&quot; events</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#window-focus">Window focus</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#power-saving-prevention">Power saving prevention</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#troubleshooting">Troubleshooting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-isn-t-recognized-by-godot">My controller isn't recognized by Godot.</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-has-incorrectly-mapped-buttons-or-axes">My controller has incorrectly mapped buttons or axes.</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/inputs/controllers_gamepads_joysticks.html#my-controller-works-on-a-given-platform-but-not-on-another-platform">My controller works on a given platform, but not on another platform.</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/io/index.html">Input and Output (I/O)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/background_loading.html">Background loading</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#resourceinteractiveloader">ResourceInteractiveLoader</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#usage">Usage</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#obtaining-a-resourceinteractiveloader">Obtaining a ResourceInteractiveLoader</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#polling">Polling</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#load-progress-optional">Load progress (optional)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#forcing-completion-optional">Forcing completion (optional)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#obtaining-the-resource">Obtaining the resource</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#example">Example</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#using-multiple-threads">Using multiple threads</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#use-a-semaphore">Use a semaphore</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#not-blocking-main-thread-during-the-polling">Not blocking main thread during the polling</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/background_loading.html#example-class">Example class</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/background_loading.html#id1">Example:</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/data_paths.html">File paths in Godot projects</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#path-separators">Path separators</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#accessing-files-in-the-project-folder-res">Accessing files in the project folder (<code class="docutils literal notranslate"><span class="pre">res://</span></code>)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#accessing-persistent-user-data-user">Accessing persistent user data (<code class="docutils literal notranslate"><span class="pre">user://</span></code>)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#converting-paths-to-absolute-paths-or-local-paths">Converting paths to absolute paths or &quot;local&quot; paths</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/data_paths.html#editor-data-paths">Editor data paths</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/data_paths.html#self-contained-mode">Self-contained mode</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/saving_games.html">Saving games</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#identify-persistent-objects">Identify persistent objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#serializing">Serializing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#saving-and-reading-data">Saving and reading data</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/saving_games.html#some-notes">Some notes</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html">Binary serialization API</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#packet-specification">Packet specification</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#null">0: null</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#bool">1: <span class="xref std std-ref">bool</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#int">2: <span class="xref std std-ref">int</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#float">3: <span class="xref std std-ref">float</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#string">4: <span class="xref std std-ref">String</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#vector2">5: <span class="xref std std-ref">Vector2</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#rect2">6: <span class="xref std std-ref">Rect2</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#vector3">7: <span class="xref std std-ref">Vector3</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#transform2d">8: <span class="xref std std-ref">Transform2D</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#plane">9: <span class="xref std std-ref">Plane</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#quat">10: <span class="xref std std-ref">Quat</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#aabb">11: <span class="xref std std-ref">AABB</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#basis">12: <span class="xref std std-ref">Basis</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#transform">13: <span class="xref std std-ref">Transform</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#color">14: <span class="xref std std-ref">Color</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#nodepath">15: <span class="xref std std-ref">NodePath</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#rid-unsupported">16: <span class="xref std std-ref">RID</span> (unsupported)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#object-unsupported">17: <span class="xref std std-ref">Object</span> (unsupported)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#dictionary">18: <span class="xref std std-ref">Dictionary</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#array">19: <span class="xref std std-ref">Array</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolbytearray">20: <span class="xref std std-ref">PoolByteArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolintarray">21: <span class="xref std std-ref">PoolIntArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolrealarray">22: <span class="xref std std-ref">PoolRealArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolstringarray">23: <span class="xref std std-ref">PoolStringArray</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolvector2array">24: <span class="xref std std-ref">PoolVector2Array</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolvector3array">25: <span class="xref std std-ref">PoolVector3Array</span></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/io/binary_serialization_api.html#poolcolorarray">26: <span class="xref std std-ref">PoolColorArray</span></a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/math/index.html">Math</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/vector_math.html">Vector math</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#coordinate-systems-2d">Coordinate systems (2D)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#vector-operations">Vector operations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#member-access">Member access</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#adding-vectors">Adding vectors</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#scalar-multiplication">Scalar multiplication</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#practical-applications">Practical applications</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#movement">Movement</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#pointing-toward-a-target">Pointing toward a target</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#unit-vectors">Unit vectors</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#normalization">Normalization</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#reflection">Reflection</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#dot-product">Dot product</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#facing">Facing</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#cross-product">Cross product</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#calculating-normals">Calculating normals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vector_math.html#pointing-to-a-target">Pointing to a target</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vector_math.html#more-information">More information</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/vectors_advanced.html">Advanced vector math</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#planes">Planes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#distance-to-plane">Distance to plane</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#away-from-the-origin">Away from the origin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#constructing-a-plane-in-2d">Constructing a plane in 2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#some-examples-of-planes">Some examples of planes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#collision-detection-in-3d">Collision detection in 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/vectors_advanced.html#more-information">More information</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html">Matrices and transforms</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#introduction">Introduction</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#matrix-components-and-the-identity-matrix">Matrix components and the Identity matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#scaling-the-transformation-matrix">Scaling the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#rotating-the-transformation-matrix">Rotating the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#basis-of-the-transformation-matrix">Basis of the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#translating-the-transformation-matrix">Translating the transformation matrix</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#putting-it-all-together">Putting it all together</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#shearing-the-transformation-matrix-advanced">Shearing the transformation matrix (advanced)</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#practical-applications-of-transforms">Practical applications of transforms</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#converting-positions-between-transforms">Converting positions between transforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#moving-an-object-relative-to-itself">Moving an object relative to itself</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#applying-transforms-onto-transforms">Applying transforms onto transforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#inverting-a-transformation-matrix">Inverting a transformation matrix</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#how-does-it-all-work-in-3d">How does it all work in 3D?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/math/matrices_and_transforms.html#representing-rotation-in-3d-advanced">Representing rotation in 3D (advanced)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/interpolation.html">Interpolation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#vector-interpolation">Vector interpolation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#transform-interpolation">Transform interpolation</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/interpolation.html#smoothing-motion">Smoothing motion</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html">Beziers, curves and paths</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#quadratic-bezier">Quadratic Bezier</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#cubic-bezier">Cubic Bezier</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#adding-control-points">Adding control points</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#curve2d-curve3d-path-and-path2d">Curve2D, Curve3D, Path and Path2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#evaluating">Evaluating</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#drawing">Drawing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/beziers_and_curves.html#traversal">Traversal</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/math/random_number_generation.html">Random number generation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#global-scope-versus-randomnumbergenerator-class">Global scope versus RandomNumberGenerator class</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#the-randomize-method">The randomize() method</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#getting-a-random-number">Getting a random number</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#get-a-random-array-element">Get a random array element</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#get-a-random-dictionary-value">Get a random dictionary value</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#weighted-random-probability">Weighted random probability</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#better-randomness-using-shuffle-bags">&quot;Better&quot; randomness using shuffle bags</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/math/random_number_generation.html#random-noise">Random noise</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/navigation/index.html">Navigation</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html">Real Time Navigation (3D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#the-map-and-navigation-regions">The map and navigation regions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#navigationagent">NavigationAgent</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#rvo-processing">RVO processing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#navigationobstacle">NavigationObstacle</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/navigation/real_time_navigation_3d.html#generating-a-path-old-method">Generating a path (old method)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/networking/index.html">Networking</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html">High-level multiplayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#high-level-vs-low-level-api">High-level vs low-level API</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#mid-level-abstraction">Mid level abstraction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#initializing-the-network">Initializing the network</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#managing-connections">Managing connections</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#rpc">RPC</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#back-to-lobby">Back to lobby</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#starting-the-game">Starting the game</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#player-scenes">Player scenes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#synchronizing-game-start">Synchronizing game start</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#synchronizing-the-game">Synchronizing the game</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#network-master">Network master</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#master-and-puppet-keywords">Master and puppet keywords</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/high_level_multiplayer.html#exporting-for-dedicated-servers">Exporting for dedicated servers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/http_request_class.html">Making HTTP requests</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#preparing-scene">Preparing scene</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#scripting">Scripting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/http_request_class.html#sending-data-to-server">Sending data to server</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/http_client_class.html">HTTP client class</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html">SSL certificates</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#approach-1-self-signed-cert">Approach 1: self signed cert</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/ssl_certificates.html#approach-2-ca-cert">Approach 2: CA cert</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/websocket.html">WebSocket</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/websocket.html#html5-and-websocket">HTML5 and WebSocket</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/websocket.html#using-websocket-in-godot">Using WebSocket in Godot</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#minimal-client-example">Minimal client example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#minimal-server-example">Minimal server example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/websocket.html#advanced-chat-demo">Advanced chat demo</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/networking/webrtc.html">WebRTC</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/webrtc.html#html5-websocket-webrtc">HTML5, WebSocket, WebRTC</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#websocket">WebSocket</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#id1">WebRTC</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/networking/webrtc.html#using-webrtc-in-godot">Using WebRTC in Godot</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#minimal-connection-example">Minimal connection example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#local-signaling-example">Local signaling example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/networking/webrtc.html#remote-signaling-with-websocket">Remote signaling with WebSocket</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/performance/index.html">Optimization</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#introduction">Introduction</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#common">Common</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html">General optimization tips</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#introduction">Introduction</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#measuring-performance">Measuring performance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#limitations">Limitations</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#detective-work">Detective work</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#profilers">Profilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#principles">Principles</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#performant-design">Performant design</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#incremental-design">Incremental design</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#the-optimization-process">The optimization process</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#optimizing-bottlenecks">Optimizing bottlenecks</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/general_optimization.html#appendix">Appendix</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/general_optimization.html#bottleneck-math">Bottleneck math</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/using_servers.html">Optimization using Servers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#servers">Servers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#rids">RIDs</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#creating-a-sprite">Creating a sprite</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#instantiating-a-mesh-into-3d-space">Instantiating a Mesh into 3D space</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#creating-a-2d-rigidbody-and-moving-a-sprite-with-it">Creating a 2D RigidBody and moving a sprite with it</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_servers.html#getting-data-from-the-servers">Getting data from the servers</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#cpu">CPU</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html">CPU optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#measuring-performance">Measuring performance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#cpu-profilers">CPU profilers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#external-profilers">External profilers</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#manually-timing-functions">Manually timing functions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#caches">Caches</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#languages">Languages</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#gdscript">GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#c">C#</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#other-languages">Other languages</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#id1">C++</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#threads">Threads</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#scenetree">SceneTree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/cpu_optimization.html#physics">Physics</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#gpu">GPU</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html">GPU optimization</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#introduction">Introduction</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#draw-calls-state-changes-and-apis">Draw calls, state changes, and APIs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#d-batching">2D batching</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#id1">3D batching</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#reuse-shaders-and-materials">Reuse Shaders and Materials</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#pixel-cost-versus-vertex-cost">Pixel cost versus vertex cost</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#pixel-fragment-shaders-and-fill-rate">Pixel/fragment shaders and fill rate</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#reading-textures">Reading textures</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#texture-compression">Texture compression</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#post-processing-and-shadows">Post-processing and shadows</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#transparency-and-blending">Transparency and blending</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#multi-platform-advice">Multi-platform advice</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/gpu_optimization.html#mobile-tiled-renderers">Mobile/tiled renderers</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/using_multimesh.html">Optimization using MultiMeshes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_multimesh.html#multimeshes">MultiMeshes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/using_multimesh.html#multimesh-example">Multimesh example</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#d">2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/batching.html">Optimization using batching</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#how-it-works">How it works</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#lights">Lights</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#light-scissoring">Light scissoring</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#vertex-baking">Vertex baking</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#project-settings">Project Settings</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#diagnostics">Diagnostics</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#frequently-asked-questions">Frequently asked questions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/batching.html#appendix">Appendix</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#id1">3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html">Optimizing 3D performance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#culling">Culling</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#occlusion-culling">Occlusion culling</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#occluders">Occluders</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#portal-rendering">Portal Rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#other-occlusion-techniques">Other occlusion techniques</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#transparent-objects">Transparent objects</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#level-of-detail-lod">Level of detail (LOD)</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#billboards-and-imposters">Billboards and imposters</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#use-instancing-multimesh">Use instancing (MultiMesh)</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#bake-lighting">Bake lighting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#animation-and-skinning">Animation and skinning</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/optimizing_3d_performance.html#large-worlds">Large worlds</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/vertex_animation/index.html">Animating thousands of objects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/vertex_animation/animating_thousands_of_fish.html">Animating thousands of fish with MultiMeshInstance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/vertex_animation/controlling_thousands_of_fish.html">Controlling thousands of fish with Particles</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/performance/index.html#multi-threading">Multi-threading</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html">Thread-safe APIs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#threads">Threads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#global-scope">Global scope</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#scene-tree">Scene tree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#rendering">Rendering</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#gdscript-arrays-dictionaries">GDScript arrays, dictionaries</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/thread_safe_apis.html#resources">Resources</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html">Using multiple threads</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#threads">Threads</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#creating-a-thread">Creating a Thread</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#mutexes">Mutexes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/performance/threads/using_multiple_threads.html#semaphores">Semaphores</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/physics/index.html">Physics</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/physics_introduction.html">Physics introduction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-objects">Collision objects</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#physics-material">Physics material</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-shapes">Collision shapes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#physics-process-callback">Physics process callback</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#collision-layers-and-masks">Collision layers and masks</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#area2d">Area2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#staticbody2d">StaticBody2D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#rigidbody2d">RigidBody2D</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#rigid-body-modes">Rigid body modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#using-rigidbody2d">Using RigidBody2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#contact-reporting">Contact reporting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#kinematicbody2d">KinematicBody2D</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/physics_introduction.html#kinematic-collision-response">Kinematic collision response</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/rigid_body.html">Using RigidBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#what-is-a-rigid-body">What is a rigid body?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#how-to-control-a-rigid-body">How to control a rigid body</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/rigid_body.html#the-look-at-method">The &quot;look at&quot; method</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/using_area_2d.html">Using Area2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#what-is-an-area">What is an area?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#area-properties">Area properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#overlap-detection">Overlap detection</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#area-influence">Area influence</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#point-gravity">Point gravity</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_area_2d.html#examples">Examples</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html">Using KinematicBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#what-is-a-kinematic-body">What is a kinematic body?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#movement-and-collision">Movement and collision</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-collide"><code class="docutils literal notranslate"><span class="pre">move_and_collide</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-slide"><code class="docutils literal notranslate"><span class="pre">move_and_slide</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#move-and-slide-with-snap"><code class="docutils literal notranslate"><span class="pre">move_and_slide_with_snap</span></code></a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#detecting-collisions">Detecting collisions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#which-movement-method-to-use">Which movement method to use?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#examples">Examples</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#movement-and-walls">Movement and walls</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#bouncing-reflecting">Bouncing/reflecting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/using_kinematic_body_2d.html#platformer-movement">Platformer movement</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/ray-casting.html">Ray-casting</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#space">Space</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#accessing-space">Accessing space</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#raycast-query">Raycast query</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#collision-exceptions">Collision exceptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#collision-mask">Collision Mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ray-casting.html#d-ray-casting-from-screen">3D ray casting from screen</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html">Ragdoll system</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#setting-up-the-ragdoll">Setting up the ragdoll</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#creating-physical-bones">Creating physical bones</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#cleaning-up-the-skeleton">Cleaning up the skeleton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#collision-shape-adjustment">Collision shape adjustment</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#joints-adjustment">Joints adjustment</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#simulating-the-ragdoll">Simulating the ragdoll</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/ragdoll_system.html#collision-layer-and-mask">Collision layer and mask</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html">Kinematic character (2D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#physics-process">Physics process</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#scene-setup">Scene setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/kinematic_character_2d.html#moving-the-kinematic-character">Moving the kinematic character</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/soft_body.html">Using SoftBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/soft_body.html#basic-set-up">Basic set-up</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/soft_body.html#cloak-simulation">Cloak simulation</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html">Collision shapes (3D)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#primitive-collision-shapes">Primitive collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#convex-collision-shapes">Convex collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#concave-or-trimesh-collision-shapes">Concave or trimesh collision shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/collision_shapes_3d.html#performance-caveats">Performance caveats</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/physics/interpolation/index.html">Physics Interpolation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_quick_start_guide.html">Quick start guide</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html">Introduction</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#physics-ticks-and-rendered-frames">Physics ticks and rendered frames</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#lock-the-tick-frame-rate-together">Lock the tick / frame rate together?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#adapt-the-tick-rate">Adapt the tick rate?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#lock-the-tick-rate-but-use-interpolation-to-smooth-frames-in-between-physics-ticks">Lock the tick rate, but use interpolation to smooth frames in between physics ticks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#linear-interpolation">Linear interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#the-physics-interpolation-fraction">The physics interpolation fraction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#calculating-the-interpolated-position">Calculating the interpolated position</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#smoothed-transformations-between-physics-ticks">Smoothed transformations between physics ticks?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#in-the-past">In the past</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#why-look-into-the-past-why-not-predict-the-future">Why look into the past? Why not predict the future?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/physics_interpolation_introduction.html#fixed-timestep-interpolation">Fixed timestep interpolation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html">Using physics interpolation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#turn-on-the-physics-interpolation-setting">Turn on the physics interpolation setting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#move-almost-all-game-logic-from-process-to-physics-process">Move (almost) all game logic from _process to _physics_process</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#ensure-that-all-indirect-movement-happens-during-physics-ticks">Ensure that all indirect movement happens during physics ticks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#choose-a-physics-tick-rate">Choose a physics tick rate</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/using_physics_interpolation.html#call-reset-physics-interpolation-when-teleporting-objects">Call reset_physics_interpolation() when teleporting objects</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html">Advanced physics interpolation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#exceptions-to-automatic-physics-interpolation">Exceptions to automatic physics interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#cameras">Cameras</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#manual-camera-interpolation">Manual Camera interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#typical-example">Typical example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#get-global-transform-interpolated">get_global_transform_interpolated()</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#example-manual-camera-script">Example manual Camera script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#mouse-look">Mouse look</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#disabling-interpolation-on-other-nodes">Disabling interpolation on other nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/advanced_physics_interpolation.html#multimeshes">MultiMeshes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html">2D and 3D physics interpolation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#global-versus-local-interpolation">Global versus local interpolation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#reset-physics-interpolation">reset_physics_interpolation()</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#d-particles">2D Particles</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/physics/interpolation/2d_and_3d_physics_interpolation.html#other">Other</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/platform/index.html">Platform-specific</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/android/index.html">Android plugins</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html">Creating Android plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#android-plugin">Android plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_plugin.html#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html">Android in-app purchases</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html#migrating-from-godot-3-2-1-and-lower-godotpaymentsv3">Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/android/android_in_app_purchases.html#usage">Usage</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/ios/index.html">iOS plugins</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html">Creating iOS plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html#loading-and-using-an-existing-plugin">Loading and using an existing plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/ios_plugin.html#creating-an-ios-plugin">Creating an iOS plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html">Plugins for iOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#accessing-plugin-singletons">Accessing plugin singletons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#asynchronous-methods">Asynchronous methods</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#store-kit">Store Kit</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#game-center">Game Center</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/ios/plugins_for_ios.html#multi-platform-games">Multi-platform games</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/platform_html5.html">HTML5</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html">HTML5 shell class reference</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html#engine">Engine</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/html5_shell_classref.html#engine-configuration">Engine configuration</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html">Custom HTML page for Web export</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#setup">Setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#starting-the-project">Starting the project</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#customizing-the-behavior">Customizing the behavior</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#customizing-the-presentation">Customizing the presentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/platform/customizing_html5_shell.html#debugging">Debugging</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/consoles.html">Console support in Godot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#console-publishing-process">Console publishing process</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#official-support">Official support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/platform/consoles.html#third-party-support">Third-party support</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/platform/mobile_rendering_limitations.html">Mobile rendering limitations</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/plugins/index.html">Plugins</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/plugins/editor/index.html">Editor plugins</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html">Installing plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#finding-plugins">Finding plugins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#installing-a-plugin">Installing a plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/installing_plugins.html#enabling-a-plugin">Enabling a plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html">Making plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#about-plugins">About plugins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#creating-a-plugin">Creating a plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#a-custom-node">A custom node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#going-beyond">Going beyond</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_plugins.html#registering-autoloads-singletons-in-plugins">Registering autoloads/singletons in plugins</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html">Making main screen plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#what-this-tutorial-covers">What this tutorial covers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#initializing-the-plugin">Initializing the plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#main-screen-scene">Main screen scene</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#update-the-plugin-script">Update the plugin script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/making_main_screen_plugins.html#try-the-plugin">Try the plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html">Import plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#configuration">Configuration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class">The EditorImportPlugin class</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#options-and-presets">Options and presets</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#the-import-method">The <code class="docutils literal notranslate"><span class="pre">import</span></code> method</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#platform-variants-and-generated-files">Platform variants and generated files</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/import_plugins.html#trying-the-plugin">Trying the plugin</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html">Spatial gizmo plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#the-editorspatialgizmoplugin">The EditorSpatialGizmoPlugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#simple-approach">Simple approach</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/spatial_gizmos.html#alternative-approach">Alternative approach</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html">Inspector plugins</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#setting-up-your-plugin">Setting up your plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#interacting-with-the-inspector">Interacting with the inspector</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/plugins/editor/inspector_plugins.html#adding-an-interface-to-edit-properties">Adding an interface to edit properties</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/editor/visual_shader_plugins.html">Visual Shader plugins</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html">Running code in the editor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#what-is-tool">What is <code class="docutils literal notranslate"><span class="pre">tool</span></code>?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#how-to-use-it">How to use it</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#try-it-out">Try it out</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#editing-variables">Editing variables</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/plugins/running_code_in_the_editor.html#instancing-scenes">Instancing scenes</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/rendering/index.html">Rendering</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/viewports.html">Using Viewports</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#input">Input</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#listener">Listener</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#cameras-2d-3d">Cameras (2D &amp; 3D)</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#scale-stretching">Scale &amp; stretching</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#worlds">Worlds</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#capture">Capture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#viewport-container">Viewport Container</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#rendering">Rendering</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/viewports.html#render-target">Render target</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html">Multiple resolutions</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#the-problem-of-multiple-resolutions">The problem of multiple resolutions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#one-size-fits-all">One size fits all</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#base-size">Base size</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#resizing">Resizing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-settings">Stretch settings</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-mode">Stretch Mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-aspect">Stretch Aspect</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#stretch-shrink">Stretch Shrink</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#from-scripts">From scripts</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#common-use-case-scenarios">Common use case scenarios</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#desktop-game">Desktop game</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#mobile-game-in-landscape-mode">Mobile game in landscape mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#mobile-game-in-portrait-mode">Mobile game in portrait mode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#non-game-application">Non-game application</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#hidpi-support">hiDPI support</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#reducing-aliasing-on-downsampling">Reducing aliasing on downsampling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#handling-aspect-ratios">Handling aspect ratios</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#field-of-view-scaling">Field of view scaling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html#scaling-2d-and-3d-elements-differently-using-viewports">Scaling 2D and 3D elements differently using Viewports</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html">Fixing jitter, stutter and input lag</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#what-is-jitter-stutter-and-input-lag">What is jitter, stutter and input lag?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#distinguishing-between-jitter-and-stutter">Distinguishing between jitter and stutter</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#jitter">Jitter</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#stutter">Stutter</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#windows">Windows</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#linux">Linux</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#macos">macOS</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#android">Android</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#ios">iOS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#input-lag">Input lag</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#project-configuration">Project configuration</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#hardware-os-specific">Hardware/OS-specific</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/jitter_stutter.html#reporting-jitter-stutter-or-input-lag-problems">Reporting jitter, stutter or input lag problems</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html">Differences between GLES2 and GLES3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#particles">Particles</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#screen-texture-mip-maps"><code class="docutils literal notranslate"><span class="pre">SCREEN_TEXTURE</span></code> mip-maps</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#depth-texture"><code class="docutils literal notranslate"><span class="pre">DEPTH_TEXTURE</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#color-space">Color space</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#hdr">HDR</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#spatialmaterial-features">SpatialMaterial features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#environment-features">Environment features</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#giprobes">GIProbes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#contact-shadows">Contact shadows</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#light-performance">Light performance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#texture-compression">Texture compression</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#blend-shapes">Blend shapes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#shading-language">Shading language</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#texturesize-workaround"><code class="docutils literal notranslate"><span class="pre">textureSize()</span></code> workaround</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/rendering/gles2_gles3_differences.html#built-in-variables-and-render-modes">Built in variables and render modes</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/scripting/index.html">Scripting</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/scripting/index.html#programming-languages">Programming languages</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/gdscript/index.html">GDScript</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_basics.html">GDScript basics</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_advanced.html">GDScript: An introduction to dynamic languages</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_exports.html">GDScript exports</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_styleguide.html">GDScript style guide</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/static_typing.html">Static typing in GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/warning_system.html">GDScript warning system</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdscript/gdscript_format_string.html">GDScript format strings</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/visual_script/index.html">VisualScript</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/what_is_visual_scripting.html">What is Visual Scripting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/getting_started.html">Getting started with Visual Scripting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/nodes_purposes.html">Nodes and terminology</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/visual_script/custom_visualscript_nodes.html">Custom VisualScript nodes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/c_sharp/index.html">C#</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_basics.html">C# basics</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_features.html">C# features</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_differences.html">C# API differences to GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/c_sharp/c_sharp_style_guide.html">C# style guide</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/gdnative/index.html">GDNative</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/what_is_gdnative.html">What is GDNative?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/gdnative_c_example.html">GDNative C example</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/gdnative/gdnative_cpp_example.html">GDNative C++ example</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/scripting/index.html#core-features">Core features</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/debug/index.html">Debug</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/debug/overview_of_debugging_tools.html">Overview of debugging tools</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/debug/debugger_panel.html">Debugger panel</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/idle_and_physics_processing.html">Idle and Physics Processing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/groups.html">Groups</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/groups.html#managing-groups">Managing groups</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html">Nodes and scene instances</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#getting-nodes">Getting nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#node-paths">Node paths</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#creating-nodes">Creating nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/nodes_and_scene_instances.html#instancing-scenes">Instancing scenes</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/overridable_functions.html">Overridable functions</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html">Cross-language scripting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#instantiating-nodes">Instantiating nodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#accessing-fields">Accessing fields</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#calling-methods">Calling methods</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/cross_language_scripting.html#inheritance">Inheritance</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html">Creating script templates</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#locating-the-templates">Locating the templates</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#language-support-and-overriding-behavior">Language support and overriding behavior</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#default-template">Default template</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/creating_script_templates.html#list-of-template-placeholders">List of template placeholders</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html">Evaluating expressions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#basic-usage">Basic usage</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#passing-variables-to-an-expression">Passing variables to an expression</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#setting-a-base-instance-for-the-expression">Setting a base instance for the expression</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#example-script">Example script</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/evaluating_expressions.html#built-in-functions">Built-in functions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/change_scenes_manually.html">Change scenes manually</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/instancing_with_signals.html">Instancing with signals</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/instancing_with_signals.html#shooting-example">Shooting example</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/pausing_games.html">Pausing games and process mode</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#how-pausing-works">How pausing works</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#process-modes">Process Modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/pausing_games.html#pause-menu-example">Pause Menu Example</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/filesystem.html">File system</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#implementation">Implementation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#project-godot">project.godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#path-delimiter">Path delimiter</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#resource-path">Resource path</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#user-path">User path</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#host-file-system">Host file system</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/filesystem.html#drawbacks">Drawbacks</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/resources.html">Resources</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#nodes-and-resources">Nodes and resources</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#external-vs-built-in">External vs built-in</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#loading-resources-from-code">Loading resources from code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#loading-scenes">Loading scenes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#freeing-resources">Freeing resources</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/resources.html#creating-your-own-resources">Creating your own resources</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html">Singletons (AutoLoad)</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#autoload">AutoLoad</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/singletons_autoload.html#custom-scene-switcher">Custom scene switcher</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/scene_tree.html">Using SceneTree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#mainloop">MainLoop</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#scenetree">SceneTree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#root-viewport">Root viewport</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#scene-tree">Scene tree</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#tree-order">Tree order</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#becoming-active-by-entering-the-scene-tree">&quot;Becoming active&quot; by entering the <em>Scene Tree</em></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_tree.html#changing-current-scene">Changing current scene</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html">Scene Unique Nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/scripting/scene_unique_nodes.html#creating-and-using-them">Creating and using them</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/shaders/index.html">Shaders</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html">Introduction to shaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#shaders-in-godot">Shaders in Godot</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#shader-types">Shader types</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#render-modes">Render modes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#processor-functions">Processor functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#vertex-processor">Vertex processor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#fragment-processor">Fragment processor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/introduction_to_shaders.html#light-processor">Light processor</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shader_reference/index.html">Shading reference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html">Shading language</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#data-types">Data types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#arrays">Arrays</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#constants">Constants</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#operators">Operators</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#flow-control">Flow control</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#discarding">Discarding</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#functions">Functions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#built-in-variables">Built-in variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/shading_language.html#built-in-functions">Built-in functions</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html">Spatial shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#render-modes">Render modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#built-ins">Built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#global-built-ins">Global built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#vertex-built-ins">Vertex built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#fragment-built-ins">Fragment built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/spatial_shader.html#light-built-ins">Light built-ins</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html">CanvasItem shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#render-modes">Render modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#built-ins">Built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#global-built-ins">Global built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#vertex-built-ins">Vertex built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#fragment-built-ins">Fragment built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/canvas_item_shader.html#light-built-ins">Light built-ins</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html">Particle shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#render-modes">Render modes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#built-ins">Built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#global-built-ins">Global built-ins</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shader_reference/particle_shader.html#vertex-built-ins">Vertex built-ins</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/your_first_shader/index.html">Your first shader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html">Your first 2D shader</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#setup">Setup</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-canvasitem-shader">Your first CanvasItem shader</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-fragment-function">Your first fragment function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#your-first-vertex-function">Your first vertex function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_2d_shader.html#conclusion">Conclusion</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html">Your first 3D shader</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#where-to-assign-my-material">Where to assign my material</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#setting-up">Setting up</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#shader-magic">Shader magic</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#noise-heightmap">Noise heightmap</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#uniforms">Uniforms</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_first_3d_shader.html#interacting-with-light">Interacting with light</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html">Your second 3D shader</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#your-first-spatial-fragment-function">Your first spatial fragment function</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#animating-with-time">Animating with <code class="docutils literal notranslate"><span class="pre">TIME</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/your_first_shader/your_second_3d_shader.html#advanced-effects-waves">Advanced effects: waves</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shader_materials.html">Shader materials</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#creating-a-shadermaterial">Creating a ShaderMaterial</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shader_materials.html#converting-to-shadermaterial">Converting to ShaderMaterial</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html">Using VisualShaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#creating-a-visualshader">Creating a VisualShader</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#using-the-visual-shader-editor">Using the Visual Shader Editor</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#visual-shader-nodes">Visual Shader nodes</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#expression-node">Expression node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#fresnel-node">Fresnel node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#boolean-node">Boolean node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#if-node">If node</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/visual_shaders.html#switch-node">Switch node</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html">Screen-reading shaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#screen-texture-built-in-texture">SCREEN_TEXTURE built-in texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#screen-texture-example">SCREEN_TEXTURE example</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#behind-the-scenes">Behind the scenes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#back-buffer-logic">Back-buffer logic</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/screen-reading_shaders.html#depth-texture">DEPTH_TEXTURE</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html">Converting GLSL to Godot shaders</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#glsl">GLSL</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#shader-programs">Shader programs</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#vertex-attributes">Vertex attributes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#gl-position">gl_Position</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#varyings">Varyings</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#main">Main</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#constants">Constants</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#macros">Macros</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#variables">Variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#coordinates">Coordinates</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#precision">Precision</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#shadertoy">Shadertoy</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#types">Types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#mainimage">mainImage</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id2">Variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id3">Coordinates</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#the-book-of-shaders">The Book of Shaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id5">Types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id6">Main</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id7">Variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/converting_glsl_to_godot_shaders.html#id8">Coordinates</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html">Shaders style guide</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#formatting">Formatting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#encoding-and-special-characters">Encoding and special characters</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#indentation">Indentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#line-breaks-and-blank-lines">Line breaks and blank lines</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#blank-lines">Blank lines</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#line-length">Line length</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#one-statement-per-line">One statement per line</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#comment-spacing">Comment spacing</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#whitespace">Whitespace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#floating-point-numbers">Floating-point numbers</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#accessing-vector-members">Accessing vector members</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#naming-conventions">Naming conventions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#functions-and-variables">Functions and variables</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#constants">Constants</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#code-order">Code order</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/shaders/shaders_style_guide.html#local-variables">Local variables</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html">Advanced post-processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#full-screen-quad">Full screen quad</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#depth-texture">Depth texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/advanced_postprocessing.html#an-optimization">An optimization</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html">Using a Viewport as a texture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#setting-up-the-viewport">Setting up the Viewport</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#applying-the-texture">Applying the texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#making-the-planet-texture">Making the planet texture</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#coloring-the-planet">Coloring the planet</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/using_viewport_as_texture.html#making-an-ocean">Making an ocean</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html">Custom post-processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#single-pass-post-processing">Single pass post-processing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/custom_postprocessing.html#multi-pass-post-processing">Multi-pass post-processing</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/shaders/making_trees.html">Making trees</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#start-with-a-tree">Start with a tree</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#paint-with-vertex-colors">Paint with vertex colors</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#write-a-custom-shader-for-the-leaves">Write a custom shader for the leaves</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/shaders/making_trees.html#improving-the-shader">Improving the shader</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/ui/index.html">User Interface (UI)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html">Size and anchors</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html#centering-a-control">Centering a control</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/size_and_anchors.html#layout-presets">Layout Presets</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/gui_containers.html">Using Containers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#container-layout">Container layout</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#size-flags">Size flags</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#container-types">Container types</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#box-containers">Box Containers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#grid-container">Grid Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#margin-container">Margin Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#tab-container">Tab Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#split-container">Split Container</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#panelcontainer">PanelContainer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#scrollcontainer">ScrollContainer</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_containers.html#viewportcontainer">ViewportContainer</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_containers.html#creating-custom-containers">Creating custom Containers</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html">Custom GUI controls</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#so-many-controls">So many controls...</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#drawing">Drawing</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#checking-control-size">Checking control size</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#checking-focus">Checking focus</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#sizing">Sizing</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#input">Input</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#input-events">Input events</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/custom_gui_controls.html#notifications">Notifications</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/gui_navigation.html">Keyboard/Controller Navigation and Focus</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_navigation.html#node-settings">Node settings</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_navigation.html#necessary-code">Necessary code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/control_node_gallery.html">Control node gallery</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/index.html#gui-skinning-and-themes">GUI skinning and themes</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_skinning.html">Introduction to GUI skinning</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#basics-of-themes">Basics of themes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#customizing-a-control">Customizing a control</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#customizing-a-project">Customizing a project</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_skinning.html#beyond-controls">Beyond controls</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html">Using the theme editor</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#creating-a-theme">Creating a theme</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#theme-editor-overview">Theme editor overview</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_using_theme_editor.html#manage-and-import-items">Manage and import items</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html">Theme type variations</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html#creating-a-type-variation">Creating a type variation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/gui_theme_type_variations.html#using-a-type-variation">Using a type variation</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/ui/index.html#control-node-tutorials">Control node tutorials</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html">BBCode in RichTextLabel</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#using-bbcode">Using BBCode</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#reference">Reference</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#animation-effects">Animation effects</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/ui/bbcode_in_richtextlabel.html#custom-bbcode-tags-and-text-effects">Custom BBCode tags and text effects</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../tutorials/vr/index.html">XR (AR/VR)</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/xr_primer.html">AR/VR primer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#ar-vr-server">AR/VR server</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#new-ar-vr-nodes">New AR/VR nodes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#official-plugins-and-resources">Official plugins and resources</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/xr_primer.html#other-things-to-consider">Other things to consider</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/openxr/index.html">OpenXR plugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#getting-started">Getting started</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#next-steps">Next steps</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openxr/index.html#plugin-features">Plugin features</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/enable_plugin.html">Enabling the OpenXR plugin</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/runtime_selection.html">Switching runtimes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/passthrough.html">Passthrough</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/deploy_on_quest.html">Deploying on Quest</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openxr/handtracking.html">Hand tracking</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/oculus_mobile/index.html">Oculus mobile plugin (deprecated)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html">Developing for Oculus Quest</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#setting-up-godot">Setting Up Godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/oculus_mobile/developing_for_oculus_quest.html#setting-up-your-quest">Setting Up Your Quest</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/vr/openvr/index.html">OpenVR plugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/index.html">VR starter tutorial</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/vr_starter_tutorial_part_one.html">VR starter tutorial part 1</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/vr/openvr/vr_starter_tutorial/vr_starter_tutorial_part_two.html">VR starter tutorial part 2</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Development</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../development/compiling/index.html">Compiling</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/getting_source.html">Getting the source</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/getting_source.html#downloading-the-godot-source-code">Downloading the Godot source code</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html">Introduction to the buildsystem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#scons">SCons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#setup">Setup</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#platform-selection">Platform selection</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#resulting-binary">Resulting binary</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#tools">Tools</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#target">Target</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#bits">Bits</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#custom-modules">Custom modules</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#cleaning-generated-files">Cleaning generated files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#other-build-options">Other build options</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#overriding-the-build-options">Overriding the build options</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/introduction_to_the_buildsystem.html#export-templates">Export templates</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_windows.html">Compiling for Windows</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#setting-up-scons">Setting up SCons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#installing-visual-studio-caveats">Installing Visual Studio caveats</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#downloading-godot-s-source">Downloading Godot's source</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#compiling">Compiling</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#selecting-a-compiler">Selecting a compiler</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#running-scons">Running SCons</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#development-in-visual-studio">Development in Visual Studio</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#cross-compiling-for-windows-from-other-operating-systems">Cross-compiling for Windows from other operating systems</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_windows.html#creating-windows-export-templates">Creating Windows export templates</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_x11.html">Compiling for X11 (Linux, *BSD)</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#requirements">Requirements</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#distro-specific-one-liners">Distro-specific one-liners</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#compiling-a-headless-server-build">Compiling a headless/server build</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#building-export-templates">Building export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#using-clang-and-lld-for-faster-development">Using Clang and LLD for faster development</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_x11.html#using-pyston-for-faster-development">Using Pyston for faster development</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_osx.html">Compiling for macOS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#compiling-a-headless-server-build">Compiling a headless/server build</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#building-export-templates">Building export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#using-pyston-for-faster-development">Using Pyston for faster development</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_osx.html#cross-compiling-for-macos-from-linux">Cross-compiling for macOS from Linux</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_for_android.html">Compiling for Android</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#note">Note</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#setting-up-the-buildsystem">Setting up the buildsystem</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#building-the-export-templates">Building the export templates</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#adding-support-for-x86-devices">Adding support for x86 devices</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#cleaning-the-generated-export-templates">Cleaning the generated export templates</a></li>
</ul>
</li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_android.html#troubleshooting">Troubleshooting</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#platform-doesn-t-appear-in-scons">Platform doesn't appear in SCons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#application-not-installed">Application not installed</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_for_android.html#application-exits-immediately">Application exits immediately</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_ios.html#run">Run</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#configuring-the-environment">Configuring the environment</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#darling-dmg">darling-dmg</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#preparing-the-sdk">Preparing the SDK</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#toolchain">Toolchain</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#compiling-godot-for-iphone">Compiling Godot for iPhone</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/cross-compiling_for_ios_on_linux.html#producing-fat-binaries">Producing fat binaries</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#compiling">Compiling</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#creating-uwp-export-templates">Creating UWP export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_uwp.html#running-uwp-apps-with-visual-studio">Running UWP apps with Visual Studio</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#requirements">Requirements</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#building-export-templates">Building export templates</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_for_web.html#threads-and-gdnative">Threads and GDNative</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_with_mono.html">Compiling with Mono</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#environment-variables">Environment variables</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#enable-the-mono-module">Enable the Mono module</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#generate-the-glue">Generate the glue</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#notes">Notes</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#rebuild-with-mono-glue">Rebuild with Mono glue</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#example-windows">Example (Windows)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#example-x11">Example (X11)</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#data-directory">Data directory</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#editor">Editor</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#building-the-mono-runtime">Building the Mono runtime</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-android">Targeting Android</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-ios">Targeting iOS</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#targeting-webassembly">Targeting WebAssembly</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#base-class-library">Base Class Library</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#aot-cross-compilers">AOT cross-compilers</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_mono.html#command-line-options">Command-line options</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/optimizing_for_size.html">Optimizing a build for size</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#rationale">Rationale</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#stripping-binaries">Stripping binaries</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#optimizing-for-size-instead-of-speed">Optimizing for size instead of speed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#compiling-with-link-time-optimization">Compiling with link-time optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-3d">Disabling 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-advanced-gui-objects">Disabling advanced GUI objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/optimizing_for_size.html#disabling-unwanted-modules">Disabling unwanted modules</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html">Compiling with script encryption key</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html#step-by-step">Step by step</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/compiling/compiling_with_script_encryption_key.html#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../development/cpp/index.html">Engine development</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#setting-up-a-development-environment">Setting up a development environment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/configuring_an_ide/index.html">Configuring an IDE</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/android_studio.html">Android Studio</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/clion.html">CLion</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/code_blocks.html">Code::Blocks</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/kdevelop.html">KDevelop</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/qt_creator.html">Qt Creator</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/visual_studio.html">Visual Studio</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/visual_studio_code.html">Visual Studio Code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/configuring_an_ide/xcode.html">Xcode</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#getting-started-with-godot-s-source-code">Getting started with Godot's source code</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html">Introduction to Godot development</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html#architecture-diagram">Architecture diagram</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/introduction_to_godot_development.html#debugging-the-editor-with-gdb">Debugging the editor with gdb</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html">Common engine methods and macros</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#print-text">Print text</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#format-a-string">Format a string</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#convert-an-integer-or-float-to-a-string">Convert an integer or float to a string</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#internationalize-a-string">Internationalize a string</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#clamp-a-value">Clamp a value</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#microbenchmarking">Microbenchmarking</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#get-project-editor-settings">Get project/editor settings</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/common_engine_methods_and_macros.html#error-macros">Error macros</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/core_types.html">Core types</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#definitions">Definitions</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#memory-model">Memory model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#allocating-memory">Allocating memory</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#containers">Containers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#string">String</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#stringname">StringName</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#math-types">Math types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#nodepath">NodePath</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/core_types.html#rid">RID</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/variant_class.html">Variant class</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/variant_class.html#about">About</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/variant_class.html#containers-dictionary-and-array">Containers: Dictionary and Array</a></li>
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</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/object_class.html">Object class</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#general-definition">General definition</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#registering-an-object">Registering an Object</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#constants">Constants</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#properties-set-get">Properties (set/get)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#binding-properties-using-set-get-get-property-list">Binding properties using <code class="docutils literal notranslate"><span class="pre">_set</span></code>/<code class="docutils literal notranslate"><span class="pre">_get</span></code>/<code class="docutils literal notranslate"><span class="pre">_get_property_list</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#dynamic-casting">Dynamic casting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#signals">Signals</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#notifications">Notifications</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#id2">References</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resources">Resources:</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resource-loading">Resource loading</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/object_class.html#resource-saving">Resource saving</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html">Inheritance class tree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#object">Object</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#reference">Reference</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#control">Control</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#node2d">Node2D</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/inheritance_class_tree.html#spatial">Spatial</a></li>
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</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#extending-godot-by-modifying-its-source-code">Extending Godot by modifying its source code</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html">Custom modules in C++</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#modules">Modules</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#creating-a-new-module">Creating a new module</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#using-the-module">Using the module</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#compiling-a-module-externally">Compiling a module externally</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#improving-the-build-system-for-development">Improving the build system for development</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#writing-custom-documentation">Writing custom documentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#adding-custom-editor-icons">Adding custom editor icons</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_modules_in_cpp.html#summing-up">Summing up</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html">Binding to external libraries</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html#modules">Modules</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/binding_to_external_libraries.html#using-the-module">Using the module</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_godot_servers.html">Custom Godot servers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#creating-a-godot-server">Creating a Godot server</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#custom-managed-resource-data">Custom managed resource data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#registering-the-class-in-gdscript">Registering the class in GDScript</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#messagequeue">MessageQueue</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_godot_servers.html#summing-it-up">Summing it up</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html">Custom resource format loaders</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#what-not">What not?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-a-resourceformatloader">Creating a ResourceFormatLoader</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-a-resourceformatsaver">Creating a ResourceFormatSaver</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#creating-custom-data-types">Creating custom data types</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#registering-the-new-file-format">Registering the new file format</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_resource_format_loaders.html#loading-it-on-gdscript">Loading it on GDScript</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/custom_audiostreams.html">Custom AudioStreams</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#what-for">What for?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#create-an-audiostream">Create an AudioStream</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/custom_audiostreams.html#create-an-audiostreamplayback">Create an AudioStreamPlayback</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../development/cpp/index.html#debugging-and-profiling">Debugging and profiling</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/macos_debug.html">Debugging on macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/macos_debug.html#debugging-godot-editor">Debugging Godot editor</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/macos_debug.html#debugging-exported-project">Debugging exported project</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html">Using C++ profilers</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#recommended-profilers">Recommended profilers</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#setting-up-godot">Setting up Godot</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#benchmarking-startup-shutdown-times">Benchmarking startup/shutdown times</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/cpp/using_cpp_profilers.html#profiler-specific-instructions">Profiler-specific instructions</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../development/editor/index.html">Editor development</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html">Introduction to editor development</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#technical-choices">Technical choices</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#directory-structure">Directory structure</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#editor-dependencies-in-scene-files">Editor dependencies in <code class="docutils literal notranslate"><span class="pre">scene/</span></code> files</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/introduction_to_editor_development.html#development-tips">Development tips</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/creating_icons.html">Editor icons</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#creating-icons">Creating icons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#color-conversion-for-light-editor-themes">Color conversion for light editor themes</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#icon-optimization">Icon optimization</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#integrating-and-sharing-the-icons">Integrating and sharing the icons</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#troubleshooting">Troubleshooting</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/creating_icons.html#references">References</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="../development/editor/editor_style_guide.html">Editor style guide</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#introduction">Introduction</a></li>
<li class="toctree-l3"><a class="reference internal" href="../development/editor/editor_style_guide.html#writing-style">Writing style</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../development/file_formats/index.html">Godot file formats</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../development/file_formats/gdscript_grammar.html">GDScript grammar</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#file-structure">File structure</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#entries-inside-the-file">Entries inside the file</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#the-scene-tree">The scene tree</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#nodepath">NodePath</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#skeleton">Skeleton</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#boneattachment">BoneAttachment</a></li>
<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#animationplayer">AnimationPlayer</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../development/file_formats/tscn.html#resources">Resources</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#external-resources">External resources</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../development/file_formats/tscn.html#arraymesh">ArrayMesh</a></li>
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<p class="caption" role="heading"><span class="caption-text">Community</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="../community/contributing/index.html">Contributing</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/ways_to_contribute.html">Ways to contribute</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/ways_to_contribute.html#contributing-code">Contributing code</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#contributing-to-the-engine">Contributing to the engine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html">Best practices for engine contributors</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#introduction">Introduction</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#language">Language</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/best_practices_for_engine_contributors.html#best-practices">Best Practices</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/pr_workflow.html">Pull request workflow</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#git-source-repository">Git source repository</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#forking-and-cloning">Forking and cloning</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#updating-your-branch">Updating your branch</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#pushing-changes-to-a-remote">Pushing changes to a remote</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../community/contributing/pr_workflow.html#deleting-a-git-branch">Deleting a Git branch</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/testing_pull_requests.html">Testing pull requests</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/testing_pull_requests.html#downloading-a-compiled-build">Downloading a compiled build</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/testing_pull_requests.html#compiling-a-pull-request-branch-from-source">Compiling a pull request branch from source</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/bisecting_regressions.html">Bisecting regressions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#what-is-bisecting">What is bisecting?</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#using-official-builds-to-speed-up-bisecting">Using official builds to speed up bisecting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bisecting_regressions.html#the-git-bisect-command">The Git bisect command</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/bug_triage_guidelines.html">Bug triage guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/bug_triage_guidelines.html#issues-management">Issues management</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/code_style_guidelines.html">Code style guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#c-and-objective-c">C++ and Objective-C</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#java">Java</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#python">Python</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/code_style_guidelines.html#comment-style-guide">Comment style guide</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html">C++ usage guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html#rationale">Rationale</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/cpp_usage_guidelines.html#disallowed-features">Disallowed features</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/contributing/index.html#writing-documentation">Writing documentation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#guidelines">Guidelines</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/content_guidelines.html">Content guidelines</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/docs_writing_guidelines.html">Docs writing guidelines</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/documentation_guidelines.html">Documentation guidelines</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#writing-the-manual">Writing the manual</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/contributing_to_the_documentation.html">Contributing to the documentation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/building_the_manual.html">Building the manual with Sphinx</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#class-reference-guides">Class reference guides</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/updating_the_class_reference.html">Contributing to the class reference</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/class_reference_writing_guidelines.html">Class reference writing guidelines</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../community/contributing/index.html#translating-the-documentation">Translating the documentation</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/contributing/editor_and_docs_localization.html">Editor and docs localization</a></li>
</ul>
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</ul>
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</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../community/asset_library/index.html">Asset Library</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html">About the Asset Library</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#types-of-assets">Types of assets</a></li>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#frequently-asked-questions">Frequently asked questions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/what_is_assetlib.html#can-paid-assets-be-uploaded-to-the-asset-library">Can paid assets be uploaded to the asset library?</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/using_assetlib.html">Using the Asset Library</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/using_assetlib.html#on-the-website">On the website</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#overview">Overview</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#searching">Searching</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#breakdown-of-an-asset">Breakdown of an asset</a></li>
<li class="toctree-l4"><a class="reference internal" href="../community/asset_library/using_assetlib.html#registering-and-logging-in">Registering and logging in</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/using_assetlib.html#in-the-editor">In the editor</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html">Submitting to the Asset Library</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../community/asset_library/submitting_to_assetlib.html#introduction">Introduction</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../community/channels.html">Community channels</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../community/channels.html#q-a">Q&amp;A</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../community/channels.html#forum">Forum</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../community/tutorials.html">Tutorials and resources</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#where-to-start">Where to start</a></li>
<li class="toctree-l2"><a class="reference internal" href="../community/tutorials.html#video-tutorials">Video tutorials</a></li>
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<p class="caption" role="heading"><span class="caption-text">Class reference</span></p>
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<li class="toctree-l2"><a class="reference internal" href="class_%40gdscript.html">&#64;GDScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_%40gdscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_%40gdscript.html#methods">Methods</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_%40globalscope.html">&#64;GlobalScope</a><ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="index.html#nodes">Nodes</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="class_acceptdialog.html">AcceptDialog</a><ul>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animatedsprite.html">AnimatedSprite</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite.html#description">Description</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_animatedsprite3d.html">AnimatedSprite3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedsprite3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationplayer.html">AnimationPlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationtree.html">AnimationTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtree.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationtreeplayer.html">AnimationTreePlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationtreeplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_area.html">Area</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_area2d.html">Area2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_area2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvranchor.html">ARVRAnchor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvranchor.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvrcamera.html">ARVRCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcamera.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvrcontroller.html">ARVRController</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrcontroller.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_arvrorigin.html">ARVROrigin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arvrorigin.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_aspectratiocontainer.html">AspectRatioContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aspectratiocontainer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer.html">AudioStreamPlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer2d.html">AudioStreamPlayer2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamplayer3d.html">AudioStreamPlayer3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamplayer3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_backbuffercopy.html">BackBufferCopy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_backbuffercopy.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bakedlightmap.html">BakedLightmap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_basebutton.html">BaseButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basebutton.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bone2d.html">Bone2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bone2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_boneattachment.html">BoneAttachment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boneattachment.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_boxcontainer.html">BoxContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxcontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_button.html">Button</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_button.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_camera.html">Camera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_camera2d.html">Camera2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_camera2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvasitem.html">CanvasItem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitem.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvaslayer.html">CanvasLayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvaslayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvasmodulate.html">CanvasModulate</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasmodulate.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_centercontainer.html">CenterContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_centercontainer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_checkbox.html">CheckBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbox.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_checkbutton.html">CheckButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_checkbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_clippedcamera.html">ClippedCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_clippedcamera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionobject.html">CollisionObject</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionobject2d.html">CollisionObject2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionobject2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionpolygon.html">CollisionPolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionpolygon2d.html">CollisionPolygon2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionpolygon2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionshape.html">CollisionShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_collisionshape2d.html">CollisionShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_collisionshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_colorpicker.html">ColorPicker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpicker.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_colorpickerbutton.html">ColorPickerButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorpickerbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_colorrect.html">ColorRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_colorrect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_conetwistjoint.html">ConeTwistJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_conetwistjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_confirmationdialog.html">ConfirmationDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_confirmationdialog.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_container.html">Container</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_container.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_control.html">Control</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_control.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cpuparticles.html">CPUParticles</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cpuparticles2d.html">CPUParticles2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cpuparticles2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgbox.html">CSGBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgbox.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgcombiner.html">CSGCombiner</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgcombiner.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcombiner.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgcylinder.html">CSGCylinder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgcylinder.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgmesh.html">CSGMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgpolygon.html">CSGPolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgpolygon.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgprimitive.html">CSGPrimitive</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgprimitive.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgshape.html">CSGShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgshape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgsphere.html">CSGSphere</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgsphere.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csgtorus.html">CSGTorus</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csgtorus.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cullinstance.html">CullInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cullinstance.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dampedspringjoint2d.html">DampedSpringJoint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dampedspringjoint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_directionallight.html">DirectionalLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directionallight.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfiledialog.html">EditorFileDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfiledialog.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfilesystem.html">EditorFileSystem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystem.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorinspector.html">EditorInspector</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspector.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorinterface.html">EditorInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinterface.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorplugin.html">EditorPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorproperty.html">EditorProperty</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorproperty.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepicker.html">EditorResourcePicker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepicker.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepreview.html">EditorResourcePreview</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreview.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorscriptpicker.html">EditorScriptPicker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscriptpicker.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorspinslider.html">EditorSpinSlider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspinslider.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_filedialog.html">FileDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filedialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_filesystemdock.html">FileSystemDock</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_filesystemdock.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_flowcontainer.html">FlowContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_flowcontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_generic6dofjoint.html">Generic6DOFJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_generic6dofjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_geometryinstance.html">GeometryInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometryinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_giprobe.html">GIProbe</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobe.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_graphedit.html">GraphEdit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_graphnode.html">GraphNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_graphnode.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gridcontainer.html">GridContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gridmap.html">GridMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gridmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_groovejoint2d.html">GrooveJoint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_groovejoint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hboxcontainer.html">HBoxContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hboxcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hflowcontainer.html">HFlowContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hflowcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hingejoint.html">HingeJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hingejoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hscrollbar.html">HScrollBar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hscrollbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hseparator.html">HSeparator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hseparator.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hslider.html">HSlider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hslider.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hsplitcontainer.html">HSplitContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hsplitcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_httprequest.html">HTTPRequest</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httprequest.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_immediategeometry.html">ImmediateGeometry</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_immediategeometry.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_instanceplaceholder.html">InstancePlaceholder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_instanceplaceholder.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_interpolatedcamera.html">InterpolatedCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_interpolatedcamera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_itemlist.html">ItemList</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_itemlist.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_joint.html">Joint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_joint2d.html">Joint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_joint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematicbody.html">KinematicBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematicbody2d.html">KinematicBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematicbody2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_label.html">Label</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_label3d.html">Label3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_label3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_light.html">Light</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_light2d.html">Light2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_light2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lightoccluder2d.html">LightOccluder2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lightoccluder2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_line2d.html">Line2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_line2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lineedit.html">LineEdit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_linkbutton.html">LinkButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_linkbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_listener.html">Listener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_listener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_listener2d.html">Listener2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_listener2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lod.html">LOD</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lod.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lod.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lod.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_margincontainer.html">MarginContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_margincontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_menubutton.html">MenuButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_menubutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mergegroup.html">MergeGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mergegroup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshinstance.html">MeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshinstance2d.html">MeshInstance2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshinstance2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multimeshinstance.html">MultiMeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multimeshinstance2d.html">MultiMeshInstance2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimeshinstance2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigation.html">Navigation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigation2d.html">Navigation2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationagent.html">NavigationAgent</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationagent2d.html">NavigationAgent2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationagent2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationmeshinstance.html">NavigationMeshInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationobstacle.html">NavigationObstacle</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationobstacle2d.html">NavigationObstacle2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationobstacle2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationpolygoninstance.html">NavigationPolygonInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygoninstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ninepatchrect.html">NinePatchRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ninepatchrect.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_node2d.html">Node2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occluder.html">Occluder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluder.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_omnilight.html">OmniLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_omnilight.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_optionbutton.html">OptionButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_optionbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_panel.html">Panel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_panelcontainer.html">PanelContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panelcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_parallaxbackground.html">ParallaxBackground</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxbackground.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_parallaxlayer.html">ParallaxLayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_parallaxlayer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_particles.html">Particles</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_particles2d.html">Particles2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particles2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_path.html">Path</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_path2d.html">Path2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_path2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pathfollow.html">PathFollow</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pathfollow2d.html">PathFollow2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pathfollow2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicalbone.html">PhysicalBone</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicalbone.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsbody.html">PhysicsBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsbody2d.html">PhysicsBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsbody2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pinjoint.html">PinJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pinjoint2d.html">PinJoint2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pinjoint2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_polygon2d.html">Polygon2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygon2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popup.html">Popup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popupdialog.html">PopupDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupdialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popupmenu.html">PopupMenu</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popupmenu.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_popuppanel.html">PopupPanel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_popuppanel.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_portal.html">Portal</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_portal.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_position2d.html">Position2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_position2d.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_position3d.html">Position3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_position3d.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_progressbar.html">ProgressBar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_progressbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_proximitygroup.html">ProximityGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proximitygroup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_range.html">Range</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_range.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_raycast.html">RayCast</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_raycast2d.html">RayCast2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_raycast2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_referencerect.html">ReferenceRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_referencerect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_reflectionprobe.html">ReflectionProbe</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reflectionprobe.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_remotetransform.html">RemoteTransform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_remotetransform2d.html">RemoteTransform2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_remotetransform2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourcepreloader.html">ResourcePreloader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcepreloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_richtextlabel.html">RichTextLabel</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtextlabel.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_rigidbody.html">RigidBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_rigidbody2d.html">RigidBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rigidbody2d.html#enumerations">Enumerations</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_room.html">Room</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_room.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_room.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_room.html#methods">Methods</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_roomgroup.html">RoomGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roomgroup.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_roommanager.html">RoomManager</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_roommanager.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_rootmotionview.html">RootMotionView</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rootmotionview.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#description">Description</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scriptcreatedialog.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_scripteditor.html">ScriptEditor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scripteditor.html#signals">Signals</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_scrollbar.html">ScrollBar</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scrollbar.html#property-descriptions">Property Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_scrollcontainer.html">ScrollContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#tutorials">Tutorials</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scrollcontainer.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_separator.html">Separator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_separator.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shapecast.html">ShapeCast</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shapecast2d.html">ShapeCast2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shapecast2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_skeleton.html">Skeleton</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="class_skeleton.html#method-descriptions">Method Descriptions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_skeleton2d.html">Skeleton2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeleton2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_skeletonik.html">SkeletonIK</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skeletonik.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_slider.html">Slider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_slider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_slider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_slider.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_slider.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sliderjoint.html">SliderJoint</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sliderjoint.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_softbody.html">SoftBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_softbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spatial.html">Spatial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatial.html#method-descriptions">Method Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_spinbox.html">SpinBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#properties">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spinbox.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_splitcontainer.html">SplitContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_splitcontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spotlight.html">SpotLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spotlight.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_springarm.html">SpringArm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_springarm.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sprite.html">Sprite</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sprite3d.html">Sprite3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sprite3d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spritebase3d.html">SpriteBase3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spritebase3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_staticbody.html">StaticBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_staticbody2d.html">StaticBody2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_staticbody2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tabcontainer.html">TabContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tabs.html">Tabs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tabs.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_textedit.html">TextEdit</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textedit.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturebutton.html">TextureButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturebutton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_textureprogress.html">TextureProgress</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textureprogress.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturerect.html">TextureRect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturerect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tilemap.html">TileMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tilemap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_timer.html">Timer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_timer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_toolbutton.html">ToolButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_toolbutton.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_touchscreenbutton.html">TouchScreenButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_touchscreenbutton.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tree.html">Tree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tree.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tween.html">Tween</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tween.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vboxcontainer.html">VBoxContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vboxcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vehiclebody.html">VehicleBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclebody.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vehiclewheel.html">VehicleWheel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vehiclewheel.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vflowcontainer.html">VFlowContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vflowcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videoplayer.html">VideoPlayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videoplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_viewport.html">Viewport</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewport.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_viewportcontainer.html">ViewportContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewportcontainer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilityenabler.html">VisibilityEnabler</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilityenabler2d.html">VisibilityEnabler2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilityenabler2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilitynotifier.html">VisibilityNotifier</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visibilitynotifier2d.html">VisibilityNotifier2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visibilitynotifier2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualinstance.html">VisualInstance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualinstance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vscrollbar.html">VScrollBar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vscrollbar.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vseparator.html">VSeparator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vseparator.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vslider.html">VSlider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vslider.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vsplitcontainer.html">VSplitContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vsplitcontainer.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_windowdialog.html">WindowDialog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#theme-properties">Theme Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#method-descriptions">Method Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_windowdialog.html#theme-property-descriptions">Theme Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_worldenvironment.html">WorldEnvironment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_worldenvironment.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ysort.html">YSort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ysort.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="index.html#resources">Resources</a><ul>
<li class="toctree-l2"><a class="reference internal" href="class_resource.html">Resource</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animatedtexture.html">AnimatedTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animatedtexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animation.html">Animation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnode.html">AnimationNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeadd2.html">AnimationNodeAdd2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd2.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeadd3.html">AnimationNodeAdd3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeadd3.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeanimation.html">AnimationNodeAnimation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeanimation.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblend2.html">AnimationNodeBlend2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend2.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblend3.html">AnimationNodeBlend3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblend3.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendspace1d.html">AnimationNodeBlendSpace1D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace1d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendspace2d.html">AnimationNodeBlendSpace2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendspace2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeblendtree.html">AnimationNodeBlendTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeblendtree.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeoneshot.html">AnimationNodeOneShot</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoneshot.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodeoutput.html">AnimationNodeOutput</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodeoutput.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachine.html">AnimationNodeStateMachine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachine.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachineplayback.html">AnimationNodeStateMachinePlayback</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachineplayback.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodestatemachinetransition.html">AnimationNodeStateMachineTransition</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodestatemachinetransition.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetimescale.html">AnimationNodeTimeScale</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimescale.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimescale.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetimeseek.html">AnimationNodeTimeSeek</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimeseek.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetimeseek.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationnodetransition.html">AnimationNodeTransition</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_animationnodetransition.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_animationrootnode.html">AnimationRootNode</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_arraymesh.html">ArrayMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_arraymesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_atlastexture.html">AtlasTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_atlastexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiobuslayout.html">AudioBusLayout</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiobuslayout.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffect.html">AudioEffect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffect.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectamplify.html">AudioEffectAmplify</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectamplify.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectbandlimitfilter.html">AudioEffectBandLimitFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectbandlimitfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectbandpassfilter.html">AudioEffectBandPassFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectbandpassfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectcapture.html">AudioEffectCapture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcapture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectchorus.html">AudioEffectChorus</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectchorus.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectcompressor.html">AudioEffectCompressor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectcompressor.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectdelay.html">AudioEffectDelay</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdelay.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectdistortion.html">AudioEffectDistortion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectdistortion.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq.html">AudioEffectEQ</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq10.html">AudioEffectEQ10</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq10.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq21.html">AudioEffectEQ21</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq21.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecteq6.html">AudioEffectEQ6</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecteq6.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectfilter.html">AudioEffectFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectfilter.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecthighpassfilter.html">AudioEffectHighPassFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecthighpassfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffecthighshelffilter.html">AudioEffectHighShelfFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffecthighshelffilter.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlimiter.html">AudioEffectLimiter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlimiter.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlowpassfilter.html">AudioEffectLowPassFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlowpassfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectlowshelffilter.html">AudioEffectLowShelfFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectlowshelffilter.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectnotchfilter.html">AudioEffectNotchFilter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectnotchfilter.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectpanner.html">AudioEffectPanner</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpanner.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectphaser.html">AudioEffectPhaser</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectphaser.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectpitchshift.html">AudioEffectPitchShift</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectpitchshift.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectrecord.html">AudioEffectRecord</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectrecord.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectreverb.html">AudioEffectReverb</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectreverb.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html">AudioEffectSpectrumAnalyzer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectspectrumanalyzer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audioeffectstereoenhance.html">AudioEffectStereoEnhance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectstereoenhance.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audioeffectstereoenhance.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostream.html">AudioStream</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostream.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamgenerator.html">AudioStreamGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamgenerator.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreammicrophone.html">AudioStreamMicrophone</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammicrophone.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammicrophone.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreammp3.html">AudioStreamMP3</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreammp3.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamoggvorbis.html">AudioStreamOGGVorbis</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamoggvorbis.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamrandompitch.html">AudioStreamRandomPitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamrandompitch.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_audiostreamsample.html">AudioStreamSample</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_audiostreamsample.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bakedlightmapdata.html">BakedLightmapData</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bakedlightmapdata.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bitmap.html">BitMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bitmapfont.html">BitmapFont</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bitmapfont.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_boxshape.html">BoxShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_boxshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_buttongroup.html">ButtonGroup</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_buttongroup.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cameratexture.html">CameraTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cameratexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_canvasitemmaterial.html">CanvasItemMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_canvasitemmaterial.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_capsulemesh.html">CapsuleMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsulemesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_capsuleshape.html">CapsuleShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_capsuleshape2d.html">CapsuleShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_capsuleshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_circleshape2d.html">CircleShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_circleshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_concavepolygonshape.html">ConcavePolygonShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_concavepolygonshape2d.html">ConcavePolygonShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_concavepolygonshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_convexpolygonshape.html">ConvexPolygonShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_convexpolygonshape2d.html">ConvexPolygonShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_convexpolygonshape2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cryptokey.html">CryptoKey</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cryptokey.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_csharpscript.html">CSharpScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_csharpscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cubemap.html">CubeMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cubemesh.html">CubeMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cubemesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curve.html">Curve</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curve2d.html">Curve2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curve3d.html">Curve3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curve3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_curvetexture.html">CurveTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_curvetexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cylindermesh.html">CylinderMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindermesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_cylindershape.html">CylinderShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_cylindershape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dynamicfont.html">DynamicFont</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfont.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dynamicfontdata.html">DynamicFontData</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dynamicfontdata.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsettings.html">EditorSettings</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsettings.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorspatialgizmoplugin.html">EditorSpatialGizmoPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmoplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_environment.html">Environment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_environment.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_externaltexture.html">ExternalTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_externaltexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_font.html">Font</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_font.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdnativelibrary.html">GDNativeLibrary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnativelibrary.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdscript.html">GDScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_giprobedata.html">GIProbeData</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_giprobedata.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfaccessor.html">GLTFAccessor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfaccessor.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfanimation.html">GLTFAnimation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfanimation.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfbufferview.html">GLTFBufferView</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfbufferview.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfcamera.html">GLTFCamera</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcamera.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfcollider.html">GLTFCollider</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfcollider.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfdocument.html">GLTFDocument</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocument.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfdocumentextension.html">GLTFDocumentExtension</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfdocumentextension.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltflight.html">GLTFLight</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltflight.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfmesh.html">GLTFMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfnode.html">GLTFNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfphysicsbody.html">GLTFPhysicsBody</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfphysicsbody.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfskeleton.html">GLTFSkeleton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskeleton.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfskin.html">GLTFSkin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfskin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfspecgloss.html">GLTFSpecGloss</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfspecgloss.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltfstate.html">GLTFState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltfstate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltftexture.html">GLTFTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gltftexturesampler.html">GLTFTextureSampler</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gltftexturesampler.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gradient.html">Gradient</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradient.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gradienttexture.html">GradientTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gradienttexture2d.html">GradientTexture2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gradienttexture2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_heightmapshape.html">HeightMapShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_heightmapshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_image.html">Image</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_image.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_imagetexture.html">ImageTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_imagetexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputevent.html">InputEvent</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputevent.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventaction.html">InputEventAction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventaction.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventgesture.html">InputEventGesture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventgesture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventgesture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventjoypadbutton.html">InputEventJoypadButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadbutton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventjoypadmotion.html">InputEventJoypadMotion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventjoypadmotion.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventkey.html">InputEventKey</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventkey.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmagnifygesture.html">InputEventMagnifyGesture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmagnifygesture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmidi.html">InputEventMIDI</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmidi.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmouse.html">InputEventMouse</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmouse.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmousebutton.html">InputEventMouseButton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousebutton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventmousemotion.html">InputEventMouseMotion</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventmousemotion.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventpangesture.html">InputEventPanGesture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventpangesture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventscreendrag.html">InputEventScreenDrag</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreendrag.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventscreentouch.html">InputEventScreenTouch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventscreentouch.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputeventwithmodifiers.html">InputEventWithModifiers</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputeventwithmodifiers.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_largetexture.html">LargeTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_largetexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_lineshape2d.html">LineShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_lineshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_material.html">Material</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_material3d.html">Material3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_material3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mesh.html">Mesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshlibrary.html">MeshLibrary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshlibrary.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshtexture.html">MeshTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshtexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multimesh.html">MultiMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multimesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_nativescript.html">NativeScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nativescript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationmesh.html">NavigationMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationpolygon.html">NavigationPolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationpolygon.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_noisetexture.html">NoiseTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_noisetexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occluderpolygon2d.html">OccluderPolygon2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occluderpolygon2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occludershape.html">OccluderShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occludershape.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occludershapepolygon.html">OccluderShapePolygon</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapepolygon.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_occludershapesphere.html">OccluderShapeSphere</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_occludershapesphere.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_opensimplexnoise.html">OpenSimplexNoise</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_opensimplexnoise.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ormspatialmaterial.html">ORMSpatialMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ormspatialmaterial.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packeddatacontainer.html">PackedDataContainer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packedscene.html">PackedScene</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscene.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packedscenegltf.html">PackedSceneGLTF</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packedscenegltf.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_panoramasky.html">PanoramaSky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_panoramasky.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_particlesmaterial.html">ParticlesMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_particlesmaterial.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_phashtranslation.html">PHashTranslation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_phashtranslation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsmaterial.html">PhysicsMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsmaterial.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_planemesh.html">PlaneMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planemesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_planeshape.html">PlaneShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_planeshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pluginscript.html">PluginScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pluginscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pluginscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pointmesh.html">PointMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pointmesh.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_polygonpathfinder.html">PolygonPathFinder</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_polygonpathfinder.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_polygonpathfinder.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_primitivemesh.html">PrimitiveMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_primitivemesh.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_prismmesh.html">PrismMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_prismmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_proceduralsky.html">ProceduralSky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proceduralsky.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_proxytexture.html">ProxyTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_proxytexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_proxytexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_quadmesh.html">QuadMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quadmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rayshape.html">RayShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rayshape2d.html">RayShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rayshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rectangleshape2d.html">RectangleShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rectangleshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_richtexteffect.html">RichTextEffect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_richtexteffect.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_script.html">Script</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_script.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_segmentshape2d.html">SegmentShape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_segmentshape2d.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shader.html">Shader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shadermaterial.html">ShaderMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shadermaterial.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shape.html">Shape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shape2d.html">Shape2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shape2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_shortcut.html">ShortCut</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_shortcut.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_skin.html">Skin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sky.html">Sky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sky.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spatialmaterial.html">SpatialMaterial</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spatialmaterial.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialmaterial.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spheremesh.html">SphereMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spheremesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_sphereshape.html">SphereShape</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_sphereshape.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spriteframes.html">SpriteFrames</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spriteframes.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streamtexture.html">StreamTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streamtexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_stylebox.html">StyleBox</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_stylebox.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxempty.html">StyleBoxEmpty</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxempty.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxflat.html">StyleBoxFlat</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxflat.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxline.html">StyleBoxLine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxline.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_styleboxtexture.html">StyleBoxTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_styleboxtexture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_textfile.html">TextFile</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_textmesh.html">TextMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_textmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texture.html">Texture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texture3d.html">Texture3D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texture3d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturearray.html">TextureArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturearray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_texturelayered.html">TextureLayered</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_texturelayered.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_theme.html">Theme</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_theme.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tileset.html">TileSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tileset.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_torusmesh.html">TorusMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_torusmesh.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_translation.html">Translation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translation.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostream.html">VideoStream</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostream.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostreamgdnative.html">VideoStreamGDNative</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamgdnative.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostreamtheora.html">VideoStreamTheora</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamtheora.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_videostreamwebm.html">VideoStreamWebm</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_videostreamwebm.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_viewporttexture.html">ViewportTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_viewporttexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscript.html">VisualScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptbasictypeconstant.html">VisualScriptBasicTypeConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbasictypeconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptbuiltinfunc.html">VisualScriptBuiltinFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptbuiltinfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptclassconstant.html">VisualScriptClassConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptclassconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcomment.html">VisualScriptComment</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomment.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcomposearray.html">VisualScriptComposeArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcomposearray.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcondition.html">VisualScriptCondition</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcondition.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptconstant.html">VisualScriptConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptconstructor.html">VisualScriptConstructor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptconstructor.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptcustomnode.html">VisualScriptCustomNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptcustomnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptdeconstruct.html">VisualScriptDeconstruct</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptdeconstruct.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptemitsignal.html">VisualScriptEmitSignal</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptemitsignal.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptenginesingleton.html">VisualScriptEngineSingleton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptenginesingleton.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptexpression.html">VisualScriptExpression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptexpression.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunction.html">VisualScriptFunction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunction.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunctioncall.html">VisualScriptFunctionCall</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctioncall.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptglobalconstant.html">VisualScriptGlobalConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptglobalconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptindexget.html">VisualScriptIndexGet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptindexget.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptindexset.html">VisualScriptIndexSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptindexset.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptinputaction.html">VisualScriptInputAction</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptinputaction.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptiterator.html">VisualScriptIterator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptiterator.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlists.html">VisualScriptLists</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlists.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlocalvar.html">VisualScriptLocalVar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvar.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptlocalvarset.html">VisualScriptLocalVarSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptlocalvarset.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptmathconstant.html">VisualScriptMathConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptmathconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptnode.html">VisualScriptNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptnode.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptoperator.html">VisualScriptOperator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptoperator.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpreload.html">VisualScriptPreload</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpreload.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpropertyget.html">VisualScriptPropertyGet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyget.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptpropertyset.html">VisualScriptPropertySet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptpropertyset.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptresourcepath.html">VisualScriptResourcePath</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptresourcepath.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptresourcepath.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptreturn.html">VisualScriptReturn</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptreturn.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptscenenode.html">VisualScriptSceneNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenenode.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptscenetree.html">VisualScriptSceneTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptscenetree.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptselect.html">VisualScriptSelect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptselect.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptself.html">VisualScriptSelf</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptself.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptsequence.html">VisualScriptSequence</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsequence.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptsubcall.html">VisualScriptSubCall</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptsubcall.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptswitch.html">VisualScriptSwitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptswitch.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscripttypecast.html">VisualScriptTypeCast</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripttypecast.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptvariableget.html">VisualScriptVariableGet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableget.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptvariableset.html">VisualScriptVariableSet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptvariableset.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptwhile.html">VisualScriptWhile</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptwhile.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptyield.html">VisualScriptYield</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyield.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualscriptyieldsignal.html">VisualScriptYieldSignal</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptyieldsignal.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshader.html">VisualShader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshader.html#enumerations">Enumerations</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernode.html">VisualShaderNode</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernode.html#properties">Properties</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodebooleanconstant.html">VisualShaderNodeBooleanConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodebooleanuniform.html">VisualShaderNodeBooleanUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodebooleanuniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorconstant.html">VisualShaderNodeColorConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorfunc.html">VisualShaderNodeColorFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecolorop.html">VisualShaderNodeColorOp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecolorop.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecoloruniform.html">VisualShaderNodeColorUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecoloruniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecompare.html">VisualShaderNodeCompare</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecompare.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecubemap.html">VisualShaderNodeCubeMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemap.html#enumerations">Enumerations</a></li>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecubemapuniform.html">VisualShaderNodeCubeMapUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecubemapuniform.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodecustom.html">VisualShaderNodeCustom</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodecustom.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodedeterminant.html">VisualShaderNodeDeterminant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodedeterminant.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodedotproduct.html">VisualShaderNodeDotProduct</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodedotproduct.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeexpression.html">VisualShaderNodeExpression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeexpression.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodefaceforward.html">VisualShaderNodeFaceForward</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodefaceforward.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodefresnel.html">VisualShaderNodeFresnel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodefresnel.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeglobalexpression.html">VisualShaderNodeGlobalExpression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeglobalexpression.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodegroupbase.html">VisualShaderNodeGroupBase</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodegroupbase.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeif.html">VisualShaderNodeIf</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeinput.html">VisualShaderNodeInput</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeinput.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeis.html">VisualShaderNodeIs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeis.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeouterproduct.html">VisualShaderNodeOuterProduct</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeouterproduct.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeoutput.html">VisualShaderNodeOutput</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeoutput.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarclamp.html">VisualShaderNodeScalarClamp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarclamp.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarconstant.html">VisualShaderNodeScalarConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html">VisualShaderNodeScalarDerivativeFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarderivativefunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarfunc.html">VisualShaderNodeScalarFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarinterp.html">VisualShaderNodeScalarInterp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarinterp.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarop.html">VisualShaderNodeScalarOp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarop.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarsmoothstep.html">VisualShaderNodeScalarSmoothStep</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarsmoothstep.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalarswitch.html">VisualShaderNodeScalarSwitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalarswitch.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodescalaruniform.html">VisualShaderNodeScalarUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodescalaruniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodeswitch.html">VisualShaderNodeSwitch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodeswitch.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetexture.html">VisualShaderNodeTexture</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetexture.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetextureuniform.html">VisualShaderNodeTextureUniform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniform.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetextureuniformtriplanar.html">VisualShaderNodeTextureUniformTriplanar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetextureuniformtriplanar.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformcompose.html">VisualShaderNodeTransformCompose</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformcompose.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformconstant.html">VisualShaderNodeTransformConstant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformconstant.html#property-descriptions">Property Descriptions</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformdecompose.html">VisualShaderNodeTransformDecompose</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformdecompose.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformfunc.html">VisualShaderNodeTransformFunc</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformfunc.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodetransformmult.html">VisualShaderNodeTransformMult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualshadernodetransformmult.html#properties">Properties</a></li>
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<li class="toctree-l2"><a class="reference internal" href="class_visualshadernodevectorscalarstep.html">VisualShaderNodeVectorScalarStep</a><ul>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="class_directory.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_directory.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dtlsserver.html">DTLSServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dtlsserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorexportplugin.html">EditorExportPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorexportplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfeatureprofile.html">EditorFeatureProfile</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfeatureprofile.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorfilesystemdirectory.html">EditorFileSystemDirectory</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorfilesystemdirectory.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorimportplugin.html">EditorImportPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorimportplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorinspectorplugin.html">EditorInspectorPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorinspectorplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourceconversionplugin.html">EditorResourceConversionPlugin</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourceconversionplugin.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourceconversionplugin.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorresourcepreviewgenerator.html">EditorResourcePreviewGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorresourcepreviewgenerator.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimporter.html">EditorSceneImporter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporter.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimporterfbx.html">EditorSceneImporterFBX</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimporterfbx.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorsceneimportergltf.html">EditorSceneImporterGLTF</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorsceneimportergltf.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorscenepostimport.html">EditorScenePostImport</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscenepostimport.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorscript.html">EditorScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorscript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorselection.html">EditorSelection</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorselection.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorspatialgizmo.html">EditorSpatialGizmo</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorspatialgizmo.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_editorvcsinterface.html">EditorVCSInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_editorvcsinterface.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_encodedobjectasid.html">EncodedObjectAsID</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_encodedobjectasid.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_engine.html">Engine</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_engine.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_expression.html">Expression</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_expression.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_file.html">File</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_file.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_funcref.html">FuncRef</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_funcref.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdnative.html">GDNative</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdnative.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_gdscriptfunctionstate.html">GDScriptFunctionState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_gdscriptfunctionstate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_geometry.html">Geometry</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_geometry.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_godotsharp.html">GodotSharp</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_godotsharp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hashingcontext.html">HashingContext</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hashingcontext.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_hmaccontext.html">HMACContext</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_hmaccontext.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_httpclient.html">HTTPClient</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_httpclient.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_input.html">Input</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_input.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_inputmap.html">InputMap</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_inputmap.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_intervaltweener.html">IntervalTweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_intervaltweener.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_ip.html">IP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_ip.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_javaclass.html">JavaClass</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_javaclasswrapper.html">JavaClassWrapper</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_javaclasswrapper.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javaclasswrapper.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_javascript.html">JavaScript</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_javascript.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_javascriptobject.html">JavaScriptObject</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_javascriptobject.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_jnisingleton.html">JNISingleton</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_jnisingleton.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jnisingleton.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_json.html">JSON</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_json.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_json.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_json.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_jsonparseresult.html">JSONParseResult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonparseresult.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_jsonrpc.html">JSONRPC</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_jsonrpc.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematiccollision.html">KinematicCollision</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_kinematiccollision2d.html">KinematicCollision2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_kinematiccollision2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mainloop.html">MainLoop</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mainloop.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_marshalls.html">Marshalls</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_marshalls.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_meshdatatool.html">MeshDataTool</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_meshdatatool.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_methodtweener.html">MethodTweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_methodtweener.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mobilevrinterface.html">MobileVRInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mobilevrinterface.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multiplayerapi.html">MultiplayerAPI</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerapi.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_multiplayerpeergdnative.html">MultiplayerPeerGDNative</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_multiplayerpeergdnative.html#properties">Properties</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_mutex.html">Mutex</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_mutex.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigation2dserver.html">Navigation2DServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigation2dserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationmeshgenerator.html">NavigationMeshGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationmeshgenerator.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_navigationserver.html">NavigationServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_navigationserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayercustom.html">NetworkedMultiplayerCustom</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayercustom.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayerenet.html">NetworkedMultiplayerENet</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerenet.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_networkedmultiplayerpeer.html">NetworkedMultiplayerPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_networkedmultiplayerpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_node.html">Node</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#methods">Methods</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_node.html#constants">Constants</a></li>
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<li class="toctree-l3"><a class="reference internal" href="class_node.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_os.html">OS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_os.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packeddatacontainerref.html">PackedDataContainerRef</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainerref.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packeddatacontainerref.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeer.html">PacketPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeerdtls.html">PacketPeerDTLS</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerdtls.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeergdnative.html">PacketPeerGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeerstream.html">PacketPeerStream</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerstream.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_packetpeerudp.html">PacketPeerUDP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_packetpeerudp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_pckpacker.html">PCKPacker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_pckpacker.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_performance.html">Performance</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_performance.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2ddirectbodystate.html">Physics2DDirectBodyState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectbodystate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2ddirectspacestate.html">Physics2DDirectSpaceState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2ddirectspacestate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2dserver.html">Physics2DServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2dshapequeryparameters.html">Physics2DShapeQueryParameters</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dshapequeryparameters.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physics2dtestmotionresult.html">Physics2DTestMotionResult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dtestmotionresult.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physics2dtestmotionresult.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsdirectbodystate.html">PhysicsDirectBodyState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectbodystate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsdirectspacestate.html">PhysicsDirectSpaceState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsdirectspacestate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsserver.html">PhysicsServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicsshapequeryparameters.html">PhysicsShapeQueryParameters</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicsshapequeryparameters.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_physicstestmotionresult.html">PhysicsTestMotionResult</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_physicstestmotionresult.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_physicstestmotionresult.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">ProjectSettings</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_propertytweener.html">PropertyTweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_propertytweener.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_randomnumbergenerator.html">RandomNumberGenerator</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_randomnumbergenerator.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_reference.html">Reference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_reference.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_regex.html">RegEx</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_regex.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regex.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regex.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_regexmatch.html">RegExMatch</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_regexmatch.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resource.html">Resource</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resource.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceformatloader.html">ResourceFormatLoader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceformatsaver.html">ResourceFormatSaver</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceformatsaver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceimporter.html">ResourceImporter</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceimporter.html#enumerations">Enumerations</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceinteractiveloader.html">ResourceInteractiveLoader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceinteractiveloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourceloader.html">ResourceLoader</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourceloader.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_resourcesaver.html">ResourceSaver</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_resourcesaver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenestate.html">SceneState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenestate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenetree.html">SceneTree</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetree.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenetreetimer.html">SceneTreeTimer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetimer.html#property-descriptions">Property Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_scenetreetween.html">SceneTreeTween</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_scenetreetween.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_semaphore.html">Semaphore</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_semaphore.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_skinreference.html">SkinReference</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_skinreference.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_skinreference.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_spatialgizmo.html">SpatialGizmo</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_spatialvelocitytracker.html">SpatialVelocityTracker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_spatialvelocitytracker.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeer.html">StreamPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeerbuffer.html">StreamPeerBuffer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerbuffer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeergdnative.html">StreamPeerGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeerssl.html">StreamPeerSSL</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeerssl.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_streampeertcp.html">StreamPeerTCP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_streampeertcp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_surfacetool.html">SurfaceTool</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_surfacetool.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tcp_server.html">TCP_Server</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tcp_server.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_thread.html">Thread</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_thread.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_time.html">Time</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_time.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_translationserver.html">TranslationServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_translationserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_treeitem.html">TreeItem</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_treeitem.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_trianglemesh.html">TriangleMesh</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_trianglemesh.html#description">Description</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_tweener.html">Tweener</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_tweener.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_tweener.html#signals">Signals</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_udpserver.html">UDPServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_udpserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_undoredo.html">UndoRedo</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_undoredo.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_upnp.html">UPNP</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnp.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_upnpdevice.html">UPNPDevice</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_upnpdevice.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscripteditor.html">VisualScriptEditor</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscripteditor.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualscriptfunctionstate.html">VisualScriptFunctionState</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualscriptfunctionstate.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_visualserver.html">VisualServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_visualserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_weakref.html">WeakRef</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_weakref.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcdatachannel.html">WebRTCDataChannel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcdatachannel.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcdatachannelgdnative.html">WebRTCDataChannelGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcmultiplayer.html">WebRTCMultiplayer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcmultiplayer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcpeerconnection.html">WebRTCPeerConnection</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webrtcpeerconnection.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webrtcpeerconnectiongdnative.html">WebRTCPeerConnectionGDNative</a></li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketclient.html">WebSocketClient</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketclient.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketmultiplayerpeer.html">WebSocketMultiplayerPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketmultiplayerpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketpeer.html">WebSocketPeer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketpeer.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_websocketserver.html">WebSocketServer</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_websocketserver.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_webxrinterface.html">WebXRInterface</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_webxrinterface.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_xmlparser.html">XMLParser</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_xmlparser.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="index.html#variant-types">Variant types</a><ul>
<li class="toctree-l2"><a class="reference internal" href="class_aabb.html">AABB</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_aabb.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_array.html">Array</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_array.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_array.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_array.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_basis.html">Basis</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_basis.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_bool.html">bool</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_bool.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bool.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_bool.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_color.html">Color</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_color.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_dictionary.html">Dictionary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_dictionary.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_float.html">float</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_float.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_int.html">int</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_int.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_int.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_int.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_nodepath.html">NodePath</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_nodepath.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_object.html">Object</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#signals">Signals</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#enumerations">Enumerations</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_object.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_plane.html">Plane</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_plane.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolbytearray.html">PoolByteArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolbytearray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolcolorarray.html">PoolColorArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolcolorarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolintarray.html">PoolIntArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolintarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolrealarray.html">PoolRealArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolrealarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolstringarray.html">PoolStringArray</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolstringarray.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolvector2array.html">PoolVector2Array</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector2array.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_poolvector3array.html">PoolVector3Array</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_poolvector3array.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_quat.html">Quat</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_quat.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rect2.html">Rect2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rect2.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_rid.html">RID</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_rid.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rid.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_rid.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_string.html">String</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_string.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_transform.html">Transform</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_transform2d.html">Transform2D</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_transform2d.html#method-descriptions">Method Descriptions</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_variant.html">Variant</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_variant.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_variant.html#tutorials">Tutorials</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="class_vector2.html">Vector2</a><ul>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#description">Description</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#tutorials">Tutorials</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#properties">Properties</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#methods">Methods</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#constants">Constants</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#property-descriptions">Property Descriptions</a></li>
<li class="toctree-l3"><a class="reference internal" href="class_vector2.html#method-descriptions">Method Descriptions</a></li>
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Godot Engine 3.6 documentation in English
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<section id="projectsettings">
<span id="class-projectsettings"></span><h1>ProjectSettings<a class="headerlink" href="#projectsettings" title="Permalink to this headline">¶</a></h1>
<p><strong>Inherits:</strong> <a class="reference internal" href="class_object.html#class-object"><span class="std std-ref">Object</span></a></p>
<p>Contains global variables accessible from everywhere.</p>
<section class="classref-introduction-group" id="description">
<h2>Description<a class="headerlink" href="#description" title="Permalink to this headline">¶</a></h2>
<p>Contains global variables accessible from everywhere. Use <a class="reference internal" href="#class-projectsettings-method-get-setting"><span class="std std-ref">get_setting</span></a>, <a class="reference internal" href="#class-projectsettings-method-set-setting"><span class="std std-ref">set_setting</span></a> or <a class="reference internal" href="#class-projectsettings-method-has-setting"><span class="std std-ref">has_setting</span></a> to access them. Variables stored in <code class="docutils literal notranslate"><span class="pre">project.godot</span></code> are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.</p>
<p>When naming a Project Settings property, use the full path to the setting including the category. For example, <code class="docutils literal notranslate"><span class="pre">&quot;application/config/name&quot;</span></code> for the project name. Category and property names can be viewed in the Project Settings dialog.</p>
<p><strong>Feature tags:</strong> Project settings can be overridden for specific platforms and configurations (debug, release, ...) using <a class="reference internal" href="../tutorials/export/feature_tags.html"><span class="doc">feature tags</span></a>.</p>
<p><strong>Overriding:</strong> Any project setting can be overridden by creating a file named <code class="docutils literal notranslate"><span class="pre">override.cfg</span></code> in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' <a class="reference internal" href="../tutorials/export/feature_tags.html"><span class="doc">feature tags</span></a> in account. Therefore, make sure to <em>also</em> override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.</p>
</section>
<section class="classref-introduction-group" id="tutorials">
<h2>Tutorials<a class="headerlink" href="#tutorials" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li><p><a class="reference external" href="https://godotengine.org/asset-library/asset/675">3D Physics Tests Demo</a></p></li>
<li><p><a class="reference external" href="https://godotengine.org/asset-library/asset/125">3D Platformer Demo</a></p></li>
<li><p><a class="reference external" href="https://godotengine.org/asset-library/asset/677">OS Test Demo</a></p></li>
</ul>
</section>
<section class="classref-reftable-group" id="properties">
<h2>Properties<a class="headerlink" href="#properties" title="Permalink to this headline">¶</a></h2>
<table class="colwidths-auto docutils align-default">
<tbody>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-android-modules"><span class="std std-ref">android/modules</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-boot-splash-bg-color"><span class="std std-ref">application/boot_splash/bg_color</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0.14,</span> <span class="pre">0.14,</span> <span class="pre">0.14,</span> <span class="pre">1</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-boot-splash-fullsize"><span class="std std-ref">application/boot_splash/fullsize</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-boot-splash-image"><span class="std std-ref">application/boot_splash/image</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-boot-splash-minimum-display-time"><span class="std std-ref">application/boot_splash/minimum_display_time</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-boot-splash-show-image"><span class="std std-ref">application/boot_splash/show_image</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-boot-splash-use-filter"><span class="std std-ref">application/boot_splash/use_filter</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-custom-user-dir-name"><span class="std std-ref">application/config/custom_user_dir_name</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-description"><span class="std std-ref">application/config/description</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-icon"><span class="std std-ref">application/config/icon</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-macos-native-icon"><span class="std std-ref">application/config/macos_native_icon</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-name"><span class="std std-ref">application/config/name</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-project-settings-override"><span class="std std-ref">application/config/project_settings_override</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-use-custom-user-dir"><span class="std std-ref">application/config/use_custom_user_dir</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-use-hidden-project-data-directory"><span class="std std-ref">application/config/use_hidden_project_data_directory</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-config-windows-native-icon"><span class="std std-ref">application/config/windows_native_icon</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-delta-smoothing"><span class="std std-ref">application/run/delta_smoothing</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-delta-sync-after-draw"><span class="std std-ref">application/run/delta_sync_after_draw</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-disable-stderr"><span class="std std-ref">application/run/disable_stderr</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-disable-stdout"><span class="std std-ref">application/run/disable_stdout</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-flush-stdout-on-print"><span class="std std-ref">application/run/flush_stdout_on_print</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-flush-stdout-on-print-debug"><span class="std std-ref">application/run/flush_stdout_on_print.debug</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-frame-delay-msec"><span class="std std-ref">application/run/frame_delay_msec</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-low-processor-mode"><span class="std std-ref">application/run/low_processor_mode</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-low-processor-mode-sleep-usec"><span class="std std-ref">application/run/low_processor_mode_sleep_usec</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">6900</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-application-run-main-scene"><span class="std std-ref">application/run/main_scene</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-2d-panning-strength"><span class="std std-ref">audio/2d_panning_strength</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-3d-panning-strength"><span class="std std-ref">audio/3d_panning_strength</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-channel-disable-threshold-db"><span class="std std-ref">audio/channel_disable_threshold_db</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">-60.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-channel-disable-time"><span class="std std-ref">audio/channel_disable_time</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-default-bus-layout"><span class="std std-ref">audio/default_bus_layout</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;res://default_bus_layout.tres&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-driver"><span class="std std-ref">audio/driver</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-enable-audio-input"><span class="std std-ref">audio/enable_audio_input</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-general-ios-mix-with-others"><span class="std std-ref">audio/general/ios/mix_with_others</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-general-ios-session-category"><span class="std std-ref">audio/general/ios/session_category</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-general-text-to-speech"><span class="std std-ref">audio/general/text_to_speech</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-mix-rate"><span class="std std-ref">audio/mix_rate</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">44100</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-mix-rate-web"><span class="std std-ref">audio/mix_rate.web</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-output-latency"><span class="std std-ref">audio/output_latency</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">15</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-output-latency-web"><span class="std std-ref">audio/output_latency.web</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">50</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-audio-video-delay-compensation-ms"><span class="std std-ref">audio/video_delay_compensation_ms</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-compression-formats-gzip-compression-level"><span class="std std-ref">compression/formats/gzip/compression_level</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">-1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-compression-formats-zlib-compression-level"><span class="std std-ref">compression/formats/zlib/compression_level</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">-1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-compression-formats-zstd-compression-level"><span class="std std-ref">compression/formats/zstd/compression_level</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">3</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-compression-formats-zstd-long-distance-matching"><span class="std std-ref">compression/formats/zstd/long_distance_matching</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-compression-formats-zstd-window-log-size"><span class="std std-ref">compression/formats/zstd/window_log_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">27</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-completion-autocomplete-setters-and-getters"><span class="std std-ref">debug/gdscript/completion/autocomplete_setters_and_getters</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-constant-used-as-function"><span class="std std-ref">debug/gdscript/warnings/constant_used_as_function</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-deprecated-keyword"><span class="std std-ref">debug/gdscript/warnings/deprecated_keyword</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-enable"><span class="std std-ref">debug/gdscript/warnings/enable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-exclude-addons"><span class="std std-ref">debug/gdscript/warnings/exclude_addons</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-export-hint-type-mistmatch"><span class="std std-ref">debug/gdscript/warnings/export_hint_type_mistmatch</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-function-conflicts-constant"><span class="std std-ref">debug/gdscript/warnings/function_conflicts_constant</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-function-conflicts-variable"><span class="std std-ref">debug/gdscript/warnings/function_conflicts_variable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-function-may-yield"><span class="std std-ref">debug/gdscript/warnings/function_may_yield</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-function-used-as-property"><span class="std std-ref">debug/gdscript/warnings/function_used_as_property</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-incompatible-ternary"><span class="std std-ref">debug/gdscript/warnings/incompatible_ternary</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-integer-division"><span class="std std-ref">debug/gdscript/warnings/integer_division</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-narrowing-conversion"><span class="std std-ref">debug/gdscript/warnings/narrowing_conversion</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-property-used-as-function"><span class="std std-ref">debug/gdscript/warnings/property_used_as_function</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-return-value-discarded"><span class="std std-ref">debug/gdscript/warnings/return_value_discarded</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-shadowed-variable"><span class="std std-ref">debug/gdscript/warnings/shadowed_variable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-standalone-expression"><span class="std std-ref">debug/gdscript/warnings/standalone_expression</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-standalone-ternary"><span class="std std-ref">debug/gdscript/warnings/standalone_ternary</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-treat-warnings-as-errors"><span class="std std-ref">debug/gdscript/warnings/treat_warnings_as_errors</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unassigned-variable"><span class="std std-ref">debug/gdscript/warnings/unassigned_variable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unassigned-variable-op-assign"><span class="std std-ref">debug/gdscript/warnings/unassigned_variable_op_assign</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unreachable-code"><span class="std std-ref">debug/gdscript/warnings/unreachable_code</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unsafe-call-argument"><span class="std std-ref">debug/gdscript/warnings/unsafe_call_argument</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unsafe-cast"><span class="std std-ref">debug/gdscript/warnings/unsafe_cast</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unsafe-method-access"><span class="std std-ref">debug/gdscript/warnings/unsafe_method_access</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unsafe-property-access"><span class="std std-ref">debug/gdscript/warnings/unsafe_property_access</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unused-argument"><span class="std std-ref">debug/gdscript/warnings/unused_argument</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unused-class-variable"><span class="std std-ref">debug/gdscript/warnings/unused_class_variable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unused-signal"><span class="std std-ref">debug/gdscript/warnings/unused_signal</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-unused-variable"><span class="std std-ref">debug/gdscript/warnings/unused_variable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-variable-conflicts-function"><span class="std std-ref">debug/gdscript/warnings/variable_conflicts_function</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-gdscript-warnings-void-assignment"><span class="std std-ref">debug/gdscript/warnings/void_assignment</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-crash-handler-message"><span class="std std-ref">debug/settings/crash_handler/message</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;Please</span> <span class="pre">include</span> <span class="pre">this</span> <span class="pre">when</span> <span class="pre">reporting</span> <span class="pre">the</span> <span class="pre">bug</span> <span class="pre">to</span> <span class="pre">the</span> <span class="pre">project</span> <span class="pre">developer.&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-crash-handler-message-editor"><span class="std std-ref">debug/settings/crash_handler/message.editor</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;Please</span> <span class="pre">include</span> <span class="pre">this</span> <span class="pre">when</span> <span class="pre">reporting</span> <span class="pre">the</span> <span class="pre">bug</span> <span class="pre">on:</span> <span class="pre">https://github.com/godotengine/godot/issues&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-fps-force-fps"><span class="std std-ref">debug/settings/fps/force_fps</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-gdscript-max-call-stack"><span class="std std-ref">debug/settings/gdscript/max_call_stack</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-physics-interpolation-enable-warnings"><span class="std std-ref">debug/settings/physics_interpolation/enable_warnings</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-profiler-max-functions"><span class="std std-ref">debug/settings/profiler/max_functions</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">16384</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-stdout-print-fps"><span class="std std-ref">debug/settings/stdout/print_fps</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-stdout-verbose-stdout"><span class="std std-ref">debug/settings/stdout/verbose_stdout</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-settings-visual-script-max-call-stack"><span class="std std-ref">debug/settings/visual_script/max_call_stack</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-shapes-collision-contact-color"><span class="std std-ref">debug/shapes/collision/contact_color</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">1,</span> <span class="pre">0.2,</span> <span class="pre">0.1,</span> <span class="pre">0.8</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-shapes-collision-draw-2d-outlines"><span class="std std-ref">debug/shapes/collision/draw_2d_outlines</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-shapes-collision-max-contacts-displayed"><span class="std std-ref">debug/shapes/collision/max_contacts_displayed</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">10000</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-shapes-collision-shape-color"><span class="std std-ref">debug/shapes/collision/shape_color</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0,</span> <span class="pre">0.6,</span> <span class="pre">0.7,</span> <span class="pre">0.42</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-shapes-navigation-disabled-geometry-color"><span class="std std-ref">debug/shapes/navigation/disabled_geometry_color</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">1,</span> <span class="pre">0.7,</span> <span class="pre">0.1,</span> <span class="pre">0.4</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-debug-shapes-navigation-geometry-color"><span class="std std-ref">debug/shapes/navigation/geometry_color</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0.1,</span> <span class="pre">1,</span> <span class="pre">0.7,</span> <span class="pre">0.4</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-mouse-cursor-custom-image"><span class="std std-ref">display/mouse_cursor/custom_image</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-mouse-cursor-custom-image-hotspot"><span class="std std-ref">display/mouse_cursor/custom_image_hotspot</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-mouse-cursor-tooltip-position-offset"><span class="std std-ref">display/mouse_cursor/tooltip_position_offset</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">10,</span> <span class="pre">10</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-dpi-allow-hidpi"><span class="std std-ref">display/window/dpi/allow_hidpi</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-energy-saving-keep-screen-on"><span class="std std-ref">display/window/energy_saving/keep_screen_on</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-handheld-orientation"><span class="std std-ref">display/window/handheld/orientation</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;landscape&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-ios-allow-high-refresh-rate"><span class="std std-ref">display/window/ios/allow_high_refresh_rate</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-ios-hide-home-indicator"><span class="std std-ref">display/window/ios/hide_home_indicator</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-ios-hide-status-bar"><span class="std std-ref">display/window/ios/hide_status_bar</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-ios-suppress-ui-gesture"><span class="std std-ref">display/window/ios/suppress_ui_gesture</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-allowed"><span class="std std-ref">display/window/per_pixel_transparency/allowed</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-enabled"><span class="std std-ref">display/window/per_pixel_transparency/enabled</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-always-on-top"><span class="std std-ref">display/window/size/always_on_top</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-borderless"><span class="std std-ref">display/window/size/borderless</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-fullscreen"><span class="std std-ref">display/window/size/fullscreen</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-height"><span class="std std-ref">display/window/size/height</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">600</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-resizable"><span class="std std-ref">display/window/size/resizable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-test-height"><span class="std std-ref">display/window/size/test_height</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-test-width"><span class="std std-ref">display/window/size/test_width</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-size-width"><span class="std std-ref">display/window/size/width</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-tablet-driver"><span class="std std-ref">display/window/tablet_driver</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-vsync-use-vsync"><span class="std std-ref">display/window/vsync/use_vsync</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-display-window-vsync-vsync-via-compositor"><span class="std std-ref">display/window/vsync/vsync_via_compositor</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-editor-main-run-args"><span class="std std-ref">editor/main_run_args</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-editor-scene-naming"><span class="std std-ref">editor/scene_naming</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-editor-script-templates-search-path"><span class="std std-ref">editor/script_templates_search_path</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;res://script_templates&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_poolstringarray.html#class-poolstringarray"><span class="std std-ref">PoolStringArray</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-editor-search-in-file-extensions"><span class="std std-ref">editor/search_in_file_extensions</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">PoolStringArray(</span> <span class="pre">&quot;gd&quot;,</span> <span class="pre">&quot;gdshader&quot;,</span> <span class="pre">&quot;shader&quot;</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-editor-version-control-autoload-on-startup"><span class="std std-ref">editor/version_control_autoload_on_startup</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-editor-version-control-plugin-name"><span class="std std-ref">editor/version_control_plugin_name</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-common-default-scroll-deadzone"><span class="std std-ref">gui/common/default_scroll_deadzone</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-common-drop-mouse-on-gui-input-disabled"><span class="std std-ref">gui/common/drop_mouse_on_gui_input_disabled</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-common-swap-ok-cancel"><span class="std std-ref">gui/common/swap_ok_cancel</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-common-text-edit-undo-stack-max-size"><span class="std std-ref">gui/common/text_edit_undo_stack_max_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-theme-custom"><span class="std std-ref">gui/theme/custom</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-theme-custom-font"><span class="std std-ref">gui/theme/custom_font</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-theme-use-hidpi"><span class="std std-ref">gui/theme/use_hidpi</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-timers-incremental-search-max-interval-msec"><span class="std std-ref">gui/timers/incremental_search_max_interval_msec</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2000</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-timers-text-edit-idle-detect-sec"><span class="std std-ref">gui/timers/text_edit_idle_detect_sec</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">3</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-gui-timers-tooltip-delay-sec"><span class="std std-ref">gui/timers/tooltip_delay_sec</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.5</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-accept"><span class="std std-ref">input/ui_accept</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-cancel"><span class="std std-ref">input/ui_cancel</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-down"><span class="std std-ref">input/ui_down</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-end"><span class="std std-ref">input/ui_end</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-focus-next"><span class="std std-ref">input/ui_focus_next</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-focus-prev"><span class="std std-ref">input/ui_focus_prev</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-home"><span class="std std-ref">input/ui_home</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-left"><span class="std std-ref">input/ui_left</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-page-down"><span class="std std-ref">input/ui_page_down</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-page-up"><span class="std std-ref">input/ui_page_up</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-right"><span class="std std-ref">input/ui_right</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-select"><span class="std std-ref">input/ui_select</span></a></p></td>
<td></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-ui-up"><span class="std std-ref">input/ui_up</span></a></p></td>
<td></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-devices-buffering-agile-event-flushing"><span class="std std-ref">input_devices/buffering/agile_event_flushing</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-devices-compatibility-legacy-just-pressed-behavior"><span class="std std-ref">input_devices/compatibility/legacy_just_pressed_behavior</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-devices-pointing-android-enable-long-press-as-right-click"><span class="std std-ref">input_devices/pointing/android/enable_long_press_as_right_click</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-devices-pointing-android-enable-pan-and-scale-gestures"><span class="std std-ref">input_devices/pointing/android/enable_pan_and_scale_gestures</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-devices-pointing-android-rotary-input-scroll-axis"><span class="std std-ref">input_devices/pointing/android/rotary_input_scroll_axis</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-input-devices-pointing-emulate-mouse-from-touch"><span class="std std-ref">input_devices/pointing/emulate_mouse_from_touch</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
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<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
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<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
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<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-physics-layer-9"><span class="std std-ref">layer_names/3d_physics/layer_9</span></a></p></td>
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<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-10"><span class="std std-ref">layer_names/3d_render/layer_10</span></a></p></td>
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<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-18"><span class="std std-ref">layer_names/3d_render/layer_18</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-19"><span class="std std-ref">layer_names/3d_render/layer_19</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-2"><span class="std std-ref">layer_names/3d_render/layer_2</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-20"><span class="std std-ref">layer_names/3d_render/layer_20</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-3"><span class="std std-ref">layer_names/3d_render/layer_3</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-4"><span class="std std-ref">layer_names/3d_render/layer_4</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-5"><span class="std std-ref">layer_names/3d_render/layer_5</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-6"><span class="std std-ref">layer_names/3d_render/layer_6</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-7"><span class="std std-ref">layer_names/3d_render/layer_7</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-8"><span class="std std-ref">layer_names/3d_render/layer_8</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-layer-names-3d-render-layer-9"><span class="std std-ref">layer_names/3d_render/layer_9</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-locale-fallback"><span class="std std-ref">locale/fallback</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;en&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-locale-test"><span class="std std-ref">locale/test</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-logging-file-logging-enable-file-logging"><span class="std std-ref">logging/file_logging/enable_file_logging</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-logging-file-logging-enable-file-logging-pc"><span class="std std-ref">logging/file_logging/enable_file_logging.pc</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-logging-file-logging-log-path"><span class="std std-ref">logging/file_logging/log_path</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;user://logs/godot.log&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-logging-file-logging-max-log-files"><span class="std std-ref">logging/file_logging/max_log_files</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">5</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-memory-limits-command-queue-multithreading-queue-size-kb"><span class="std std-ref">memory/limits/command_queue/multithreading_queue_size_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">256</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-memory-limits-message-queue-max-size-mb"><span class="std std-ref">memory/limits/message_queue/max_size_mb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">32</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-memory-limits-multithreaded-server-rid-pool-prealloc"><span class="std std-ref">memory/limits/multithreaded_server/rid_pool_prealloc</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">60</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-mono-debugger-agent-port"><span class="std std-ref">mono/debugger_agent/port</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">23685</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-mono-debugger-agent-wait-for-debugger"><span class="std std-ref">mono/debugger_agent/wait_for_debugger</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-mono-debugger-agent-wait-timeout"><span class="std std-ref">mono/debugger_agent/wait_timeout</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">3000</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-mono-profiler-args"><span class="std std-ref">mono/profiler/args</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;log:calls,alloc,sample,output=output.mlpd&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-mono-profiler-enabled"><span class="std std-ref">mono/profiler/enabled</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-mono-runtime-unhandled-exception-policy"><span class="std std-ref">mono/runtime/unhandled_exception_policy</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-2d-default-cell-height"><span class="std std-ref">navigation/2d/default_cell_height</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-2d-default-cell-size"><span class="std std-ref">navigation/2d/default_cell_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-2d-default-edge-connection-margin"><span class="std std-ref">navigation/2d/default_edge_connection_margin</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-3d-default-cell-height"><span class="std std-ref">navigation/3d/default_cell_height</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-3d-default-cell-size"><span class="std std-ref">navigation/3d/default_cell_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-3d-default-edge-connection-margin"><span class="std std-ref">navigation/3d/default_edge_connection_margin</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector3.html#class-vector3"><span class="std std-ref">Vector3</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-navigation-3d-default-map-up"><span class="std std-ref">navigation/3d/default_map_up</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector3(</span> <span class="pre">0,</span> <span class="pre">1,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-debugger-stdout-max-chars-per-second"><span class="std std-ref">network/limits/debugger_stdout/max_chars_per_second</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2048</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-debugger-stdout-max-errors-per-second"><span class="std std-ref">network/limits/debugger_stdout/max_errors_per_second</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">100</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-debugger-stdout-max-messages-per-frame"><span class="std std-ref">network/limits/debugger_stdout/max_messages_per_frame</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">10</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-debugger-stdout-max-warnings-per-second"><span class="std std-ref">network/limits/debugger_stdout/max_warnings_per_second</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">100</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-packet-peer-stream-max-buffer-po2"><span class="std std-ref">network/limits/packet_peer_stream/max_buffer_po2</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">16</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-tcp-connect-timeout-seconds"><span class="std std-ref">network/limits/tcp/connect_timeout_seconds</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">30</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-webrtc-max-channel-in-buffer-kb"><span class="std std-ref">network/limits/webrtc/max_channel_in_buffer_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">64</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-client-max-in-buffer-kb"><span class="std std-ref">network/limits/websocket_client/max_in_buffer_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">64</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-client-max-in-packets"><span class="std std-ref">network/limits/websocket_client/max_in_packets</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-client-max-out-buffer-kb"><span class="std std-ref">network/limits/websocket_client/max_out_buffer_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">64</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-client-max-out-packets"><span class="std std-ref">network/limits/websocket_client/max_out_packets</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-server-max-in-buffer-kb"><span class="std std-ref">network/limits/websocket_server/max_in_buffer_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">64</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-server-max-in-packets"><span class="std std-ref">network/limits/websocket_server/max_in_packets</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-server-max-out-buffer-kb"><span class="std std-ref">network/limits/websocket_server/max_out_buffer_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">64</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-limits-websocket-server-max-out-packets"><span class="std std-ref">network/limits/websocket_server/max_out_packets</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-remote-fs-page-read-ahead"><span class="std std-ref">network/remote_fs/page_read_ahead</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-remote-fs-page-size"><span class="std std-ref">network/remote_fs/page_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">65536</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-network-ssl-certificates"><span class="std std-ref">network/ssl/certificates</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-node-name-casing"><span class="std std-ref">node/name_casing</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-node-name-num-separator"><span class="std std-ref">node/name_num_separator</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-bp-hash-table-size"><span class="std std-ref">physics/2d/bp_hash_table_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4096</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-bvh-collision-margin"><span class="std std-ref">physics/2d/bvh_collision_margin</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-cell-size"><span class="std std-ref">physics/2d/cell_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">128</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-default-angular-damp"><span class="std std-ref">physics/2d/default_angular_damp</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-default-gravity"><span class="std std-ref">physics/2d/default_gravity</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">98</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-default-gravity-vector"><span class="std std-ref">physics/2d/default_gravity_vector</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">1</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-default-linear-damp"><span class="std std-ref">physics/2d/default_linear_damp</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-large-object-surface-threshold-in-cells"><span class="std std-ref">physics/2d/large_object_surface_threshold_in_cells</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">512</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-physics-engine"><span class="std std-ref">physics/2d/physics_engine</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;DEFAULT&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-sleep-threshold-angular"><span class="std std-ref">physics/2d/sleep_threshold_angular</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.139626</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-sleep-threshold-linear"><span class="std std-ref">physics/2d/sleep_threshold_linear</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-thread-model"><span class="std std-ref">physics/2d/thread_model</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-time-before-sleep"><span class="std std-ref">physics/2d/time_before_sleep</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.5</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-2d-use-bvh"><span class="std std-ref">physics/2d/use_bvh</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-active-soft-world"><span class="std std-ref">physics/3d/active_soft_world</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-default-angular-damp"><span class="std std-ref">physics/3d/default_angular_damp</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-default-gravity"><span class="std std-ref">physics/3d/default_gravity</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">9.8</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_vector3.html#class-vector3"><span class="std std-ref">Vector3</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-default-gravity-vector"><span class="std std-ref">physics/3d/default_gravity_vector</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Vector3(</span> <span class="pre">0,</span> <span class="pre">-1,</span> <span class="pre">0</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-default-linear-damp"><span class="std std-ref">physics/3d/default_linear_damp</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-godot-physics-bvh-collision-margin"><span class="std std-ref">physics/3d/godot_physics/bvh_collision_margin</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-godot-physics-use-bvh"><span class="std std-ref">physics/3d/godot_physics/use_bvh</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-physics-engine"><span class="std std-ref">physics/3d/physics_engine</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;DEFAULT&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-3d-smooth-trimesh-collision"><span class="std std-ref">physics/3d/smooth_trimesh_collision</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-common-enable-object-picking"><span class="std std-ref">physics/common/enable_object_picking</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-common-enable-pause-aware-picking"><span class="std std-ref">physics/common/enable_pause_aware_picking</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">60</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-common-physics-interpolation"><span class="std std-ref">physics/common/physics_interpolation</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-physics-common-physics-jitter-fix"><span class="std std-ref">physics/common/physics_jitter_fix</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.5</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-opengl-batching-send-null"><span class="std std-ref">rendering/2d/opengl/batching_send_null</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-opengl-batching-stream"><span class="std std-ref">rendering/2d/opengl/batching_stream</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-opengl-legacy-orphan-buffers"><span class="std std-ref">rendering/2d/opengl/legacy_orphan_buffers</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-opengl-legacy-stream"><span class="std std-ref">rendering/2d/opengl/legacy_stream</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-options-culling-mode"><span class="std std-ref">rendering/2d/options/culling_mode</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-options-ninepatch-mode"><span class="std std-ref">rendering/2d/options/ninepatch_mode</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-options-use-nvidia-rect-flicker-workaround"><span class="std std-ref">rendering/2d/options/use_nvidia_rect_flicker_workaround</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-options-use-software-skinning"><span class="std std-ref">rendering/2d/options/use_software_skinning</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-2d-snapping-use-gpu-pixel-snap"><span class="std std-ref">rendering/2d/snapping/use_gpu_pixel_snap</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-debug-diagnose-frame"><span class="std std-ref">rendering/batching/debug/diagnose_frame</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-debug-flash-batching"><span class="std std-ref">rendering/batching/debug/flash_batching</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-lights-max-join-items"><span class="std std-ref">rendering/batching/lights/max_join_items</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">32</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-lights-scissor-area-threshold"><span class="std std-ref">rendering/batching/lights/scissor_area_threshold</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-options-single-rect-fallback"><span class="std std-ref">rendering/batching/options/single_rect_fallback</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-options-use-batching"><span class="std std-ref">rendering/batching/options/use_batching</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-options-use-batching-in-editor"><span class="std std-ref">rendering/batching/options/use_batching_in_editor</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-options-use-multirect"><span class="std std-ref">rendering/batching/options/use_multirect</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-parameters-batch-buffer-size"><span class="std std-ref">rendering/batching/parameters/batch_buffer_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">16384</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-parameters-colored-vertex-format-threshold"><span class="std std-ref">rendering/batching/parameters/colored_vertex_format_threshold</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-parameters-item-reordering-lookahead"><span class="std std-ref">rendering/batching/parameters/item_reordering_lookahead</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-parameters-max-join-item-commands"><span class="std std-ref">rendering/batching/parameters/max_join_item_commands</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">16</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-precision-uv-contract"><span class="std std-ref">rendering/batching/precision/uv_contract</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-batching-precision-uv-contract-amount"><span class="std std-ref">rendering/batching/precision/uv_contract_amount</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">100</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-cpu-lightmapper-quality-high-quality-ray-count"><span class="std std-ref">rendering/cpu_lightmapper/quality/high_quality_ray_count</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">512</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-cpu-lightmapper-quality-low-quality-ray-count"><span class="std std-ref">rendering/cpu_lightmapper/quality/low_quality_ray_count</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">64</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-cpu-lightmapper-quality-medium-quality-ray-count"><span class="std std-ref">rendering/cpu_lightmapper/quality/medium_quality_ray_count</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">256</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-cpu-lightmapper-quality-ultra-quality-ray-count"><span class="std std-ref">rendering/cpu_lightmapper/quality/ultra_quality_ray_count</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-environment-default-clear-color"><span class="std std-ref">rendering/environment/default_clear_color</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0.3,</span> <span class="pre">0.3,</span> <span class="pre">0.3,</span> <span class="pre">1</span> <span class="pre">)</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-environment-default-environment"><span class="std std-ref">rendering/environment/default_environment</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles2-compatibility-disable-half-float"><span class="std std-ref">rendering/gles2/compatibility/disable_half_float</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles2-compatibility-disable-half-float-ios"><span class="std std-ref">rendering/gles2/compatibility/disable_half_float.iOS</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles2-compatibility-enable-high-float-android"><span class="std std-ref">rendering/gles2/compatibility/enable_high_float.Android</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-log-active-async-compiles-count"><span class="std std-ref">rendering/gles3/shaders/log_active_async_compiles_count</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles"><span class="std std-ref">rendering/gles3/shaders/max_simultaneous_compiles</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles-mobile"><span class="std std-ref">rendering/gles3/shaders/max_simultaneous_compiles.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles-web"><span class="std std-ref">rendering/gles3/shaders/max_simultaneous_compiles.web</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb"><span class="std std-ref">rendering/gles3/shaders/shader_cache_size_mb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">512</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb-mobile"><span class="std std-ref">rendering/gles3/shaders/shader_cache_size_mb.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">128</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb-web"><span class="std std-ref">rendering/gles3/shaders/shader_cache_size_mb.web</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">128</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode-mobile"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode-web"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode.web</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-buffers-blend-shape-max-buffer-size-kb"><span class="std std-ref">rendering/limits/buffers/blend_shape_max_buffer_size_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4096</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-buffers-canvas-polygon-buffer-size-kb"><span class="std std-ref">rendering/limits/buffers/canvas_polygon_buffer_size_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">128</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-buffers-canvas-polygon-index-buffer-size-kb"><span class="std std-ref">rendering/limits/buffers/canvas_polygon_index_buffer_size_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">128</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-buffers-immediate-buffer-size-kb"><span class="std std-ref">rendering/limits/buffers/immediate_buffer_size_kb</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2048</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-rendering-max-lights-per-object"><span class="std std-ref">rendering/limits/rendering/max_lights_per_object</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">32</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-rendering-max-renderable-elements"><span class="std std-ref">rendering/limits/rendering/max_renderable_elements</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">65536</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-rendering-max-renderable-lights"><span class="std std-ref">rendering/limits/rendering/max_renderable_lights</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4096</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-rendering-max-renderable-reflections"><span class="std std-ref">rendering/limits/rendering/max_renderable_reflections</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1024</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-limits-time-time-rollover-secs"><span class="std std-ref">rendering/limits/time/time_rollover_secs</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">3600</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-misc-lossless-compression-force-png"><span class="std std-ref">rendering/misc/lossless_compression/force_png</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-misc-lossless-compression-webp-compression-level"><span class="std std-ref">rendering/misc/lossless_compression/webp_compression_level</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-misc-mesh-storage-split-stream"><span class="std std-ref">rendering/misc/mesh_storage/split_stream</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-misc-occlusion-culling-max-active-polygons"><span class="std std-ref">rendering/misc/occlusion_culling/max_active_polygons</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">8</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-misc-occlusion-culling-max-active-spheres"><span class="std std-ref">rendering/misc/occlusion_culling/max_active_spheres</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">8</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-portals-advanced-flip-imported-portals"><span class="std std-ref">rendering/portals/advanced/flip_imported_portals</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-portals-debug-logging"><span class="std std-ref">rendering/portals/debug/logging</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-portals-gameplay-use-signals"><span class="std std-ref">rendering/portals/gameplay/use_signals</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-portals-optimize-remove-danglers"><span class="std std-ref">rendering/portals/optimize/remove_danglers</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-portals-pvs-pvs-logging"><span class="std std-ref">rendering/portals/pvs/pvs_logging</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-portals-pvs-use-simple-pvs"><span class="std std-ref">rendering/portals/pvs/use_simple_pvs</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-hdr"><span class="std std-ref">rendering/quality/depth/hdr</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-hdr-mobile"><span class="std std-ref">rendering/quality/depth/hdr.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-use-32-bpc-depth"><span class="std std-ref">rendering/quality/depth/use_32_bpc_depth</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-prepass-disable-for-vendors"><span class="std std-ref">rendering/quality/depth_prepass/disable_for_vendors</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;PowerVR,Mali,Adreno,Apple&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-prepass-enable"><span class="std std-ref">rendering/quality/depth_prepass/enable</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-directional-shadow-size"><span class="std std-ref">rendering/quality/directional_shadow/size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4096</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-directional-shadow-size-mobile"><span class="std std-ref">rendering/quality/directional_shadow/size.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2048</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-driver-driver-name"><span class="std std-ref">rendering/quality/driver/driver_name</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">&quot;GLES3&quot;</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-driver-fallback-to-gles2"><span class="std std-ref">rendering/quality/driver/fallback_to_gles2</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-anisotropic-filter-level"><span class="std std-ref">rendering/quality/filters/anisotropic_filter_level</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-msaa"><span class="std std-ref">rendering/quality/filters/msaa</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-sharpen-intensity"><span class="std std-ref">rendering/quality/filters/sharpen_intensity</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-use-debanding"><span class="std std-ref">rendering/quality/filters/use_debanding</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-use-fxaa"><span class="std std-ref">rendering/quality/filters/use_fxaa</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-use-nearest-mipmap-filter"><span class="std std-ref">rendering/quality/filters/use_nearest_mipmap_filter</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-intended-usage-framebuffer-allocation"><span class="std std-ref">rendering/quality/intended_usage/framebuffer_allocation</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-intended-usage-framebuffer-allocation-mobile"><span class="std std-ref">rendering/quality/intended_usage/framebuffer_allocation.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">3</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-lightmapping-use-bicubic-sampling"><span class="std std-ref">rendering/quality/lightmapping/use_bicubic_sampling</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-lightmapping-use-bicubic-sampling-mobile"><span class="std std-ref">rendering/quality/lightmapping/use_bicubic_sampling.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-atlas-size"><span class="std std-ref">rendering/quality/reflections/atlas_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2048</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-atlas-subdiv"><span class="std std-ref">rendering/quality/reflections/atlas_subdiv</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">8</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-high-quality-ggx"><span class="std std-ref">rendering/quality/reflections/high_quality_ggx</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-high-quality-ggx-mobile"><span class="std std-ref">rendering/quality/reflections/high_quality_ggx.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-irradiance-max-size"><span class="std std-ref">rendering/quality/reflections/irradiance_max_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">128</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-texture-array-reflections"><span class="std std-ref">rendering/quality/reflections/texture_array_reflections</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-texture-array-reflections-mobile"><span class="std std-ref">rendering/quality/reflections/texture_array_reflections.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-blinn-over-ggx"><span class="std std-ref">rendering/quality/shading/force_blinn_over_ggx</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-blinn-over-ggx-mobile"><span class="std std-ref">rendering/quality/shading/force_blinn_over_ggx.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-lambert-over-burley"><span class="std std-ref">rendering/quality/shading/force_lambert_over_burley</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-lambert-over-burley-mobile"><span class="std std-ref">rendering/quality/shading/force_lambert_over_burley.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-vertex-shading"><span class="std std-ref">rendering/quality/shading/force_vertex_shading</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-vertex-shading-mobile"><span class="std std-ref">rendering/quality/shading/force_vertex_shading.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-use-physical-light-attenuation"><span class="std std-ref">rendering/quality/shading/use_physical_light_attenuation</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-cubemap-size"><span class="std std-ref">rendering/quality/shadow_atlas/cubemap_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">512</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-0-subdiv"><span class="std std-ref">rendering/quality/shadow_atlas/quadrant_0_subdiv</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-1-subdiv"><span class="std std-ref">rendering/quality/shadow_atlas/quadrant_1_subdiv</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-2-subdiv"><span class="std std-ref">rendering/quality/shadow_atlas/quadrant_2_subdiv</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">3</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-3-subdiv"><span class="std std-ref">rendering/quality/shadow_atlas/quadrant_3_subdiv</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-size"><span class="std std-ref">rendering/quality/shadow_atlas/size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">4096</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-size-mobile"><span class="std std-ref">rendering/quality/shadow_atlas/size.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">2048</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadows-caster-culling"><span class="std std-ref">rendering/quality/shadows/caster_culling</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadows-filter-mode"><span class="std std-ref">rendering/quality/shadows/filter_mode</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadows-filter-mode-mobile"><span class="std std-ref">rendering/quality/shadows/filter_mode.mobile</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadows-light-culling"><span class="std std-ref">rendering/quality/shadows/light_culling</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-skinning-force-software-skinning"><span class="std std-ref">rendering/quality/skinning/force_software_skinning</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-skinning-software-skinning-fallback"><span class="std std-ref">rendering/quality/skinning/software_skinning_fallback</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-spatial-partitioning-bvh-collision-margin"><span class="std std-ref">rendering/quality/spatial_partitioning/bvh_collision_margin</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-spatial-partitioning-render-tree-balance"><span class="std std-ref">rendering/quality/spatial_partitioning/render_tree_balance</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-spatial-partitioning-use-bvh"><span class="std std-ref">rendering/quality/spatial_partitioning/use_bvh</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-subsurface-scattering-follow-surface"><span class="std std-ref">rendering/quality/subsurface_scattering/follow_surface</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-subsurface-scattering-quality"><span class="std std-ref">rendering/quality/subsurface_scattering/quality</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-subsurface-scattering-scale"><span class="std std-ref">rendering/quality/subsurface_scattering/scale</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1.0</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-subsurface-scattering-weight-samples"><span class="std std-ref">rendering/quality/subsurface_scattering/weight_samples</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-quality-voxel-cone-tracing-high-quality"><span class="std std-ref">rendering/quality/voxel_cone_tracing/high_quality</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-threads-thread-model"><span class="std std-ref">rendering/threads/thread_model</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-threads-thread-safe-bvh"><span class="std std-ref">rendering/threads/thread_safe_bvh</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-viewport-transparent-background"><span class="std std-ref">rendering/viewport/transparent_background</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-vram-compression-import-bptc"><span class="std std-ref">rendering/vram_compression/import_bptc</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-vram-compression-import-etc"><span class="std std-ref">rendering/vram_compression/import_etc</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-vram-compression-import-etc2"><span class="std std-ref">rendering/vram_compression/import_etc2</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-vram-compression-import-pvrtc"><span class="std std-ref">rendering/vram_compression/import_pvrtc</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">false</span></code></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-rendering-vram-compression-import-s3tc"><span class="std std-ref">rendering/vram_compression/import_s3tc</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">true</span></code></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-property-world-2d-cell-size"><span class="std std-ref">world/2d/cell_size</span></a></p></td>
<td><p><code class="docutils literal notranslate"><span class="pre">100</span></code></p></td>
</tr>
</tbody>
</table>
</section>
<section class="classref-reftable-group" id="methods">
<h2>Methods<a class="headerlink" href="#methods" title="Permalink to this headline">¶</a></h2>
<table class="colwidths-auto docutils align-default">
<tbody>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-add-property-info"><span class="std std-ref">add_property_info</span></a> <strong>(</strong> <a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> hint <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-clear"><span class="std std-ref">clear</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-get-order"><span class="std std-ref">get_order</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-get-setting"><span class="std std-ref">get_setting</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-globalize-path"><span class="std std-ref">globalize_path</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-has-setting"><span class="std std-ref">has_setting</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-load-resource-pack"><span class="std std-ref">load_resource_pack</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> pack, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> replace_files=true, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> offset=0 <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-localize-path"><span class="std std-ref">localize_path</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-property-can-revert"><span class="std std-ref">property_can_revert</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-property-get-revert"><span class="std std-ref">property_get_revert</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p><a class="reference internal" href="class_%40globalscope.html#enum-globalscope-error"><span class="std std-ref">Error</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-save"><span class="std std-ref">save</span></a> <strong>(</strong> <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p><a class="reference internal" href="class_%40globalscope.html#enum-globalscope-error"><span class="std std-ref">Error</span></a></p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-save-custom"><span class="std std-ref">save_custom</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> file <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-set-initial-value"><span class="std std-ref">set_initial_value</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> value <strong>)</strong></p></td>
</tr>
<tr class="row-even"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-set-order"><span class="std std-ref">set_order</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> position <strong>)</strong></p></td>
</tr>
<tr class="row-odd"><td><p>void</p></td>
<td><p><a class="reference internal" href="#class-projectsettings-method-set-setting"><span class="std std-ref">set_setting</span></a> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> value <strong>)</strong></p></td>
</tr>
</tbody>
</table>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="signals">
<h2>Signals<a class="headerlink" href="#signals" title="Permalink to this headline">¶</a></h2>
<p class="classref-signal" id="class-projectsettings-signal-project-settings-changed"><strong>project_settings_changed</strong> <strong>(</strong> <strong>)</strong></p>
<p>Objects can use this signal to restrict reading of settings only to situations where a change has been made.</p>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="property-descriptions">
<h2>Property Descriptions<a class="headerlink" href="#property-descriptions" title="Permalink to this headline">¶</a></h2>
<p class="classref-property" id="class-projectsettings-property-android-modules"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>android/modules</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. <code class="docutils literal notranslate"><span class="pre">&quot;org/godotengine/godot/MyCustomSingleton,com/example/foo/FrenchFriesFactory&quot;</span></code>.</p>
<p><strong>Note:</strong> Since Godot 3.2.2, the <code class="docutils literal notranslate"><span class="pre">org/godotengine/godot/GodotPaymentV3</span></code> module was deprecated and replaced by the <code class="docutils literal notranslate"><span class="pre">GodotPayment</span></code> plugin which should be enabled in the Android export preset under <code class="docutils literal notranslate"><span class="pre">Plugins</span></code> section. The singleton to access in code was also renamed to <code class="docutils literal notranslate"><span class="pre">GodotPayment</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-boot-splash-bg-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>application/boot_splash/bg_color</strong> = <code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0.14,</span> <span class="pre">0.14,</span> <span class="pre">0.14,</span> <span class="pre">1</span> <span class="pre">)</span></code></p>
<p>Background color for the boot splash.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-boot-splash-fullsize"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/boot_splash/fullsize</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If <code class="docutils literal notranslate"><span class="pre">false</span></code>, the engine will leave it at the default pixel size.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-boot-splash-image"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/boot_splash/image</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.</p>
<p><strong>Note:</strong> Only effective if <a class="reference internal" href="#class-projectsettings-property-application-boot-splash-show-image"><span class="std std-ref">application/boot_splash/show_image</span></a> is <code class="docutils literal notranslate"><span class="pre">true</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-boot-splash-minimum-display-time"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>application/boot_splash/minimum_display_time</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-boot-splash-show-image"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/boot_splash/show_image</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, displays the image specified in <a class="reference internal" href="#class-projectsettings-property-application-boot-splash-image"><span class="std std-ref">application/boot_splash/image</span></a> when the engine starts. If <code class="docutils literal notranslate"><span class="pre">false</span></code>, only displays the plain color specified in <a class="reference internal" href="#class-projectsettings-property-application-boot-splash-bg-color"><span class="std std-ref">application/boot_splash/bg_color</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-boot-splash-use-filter"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/boot_splash/use_filter</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, applies linear filtering when scaling the image (recommended for high-resolution artwork). If <code class="docutils literal notranslate"><span class="pre">false</span></code>, uses nearest-neighbor interpolation (recommended for pixel art).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-custom-user-dir-name"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/custom_user_dir_name</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>This user directory is used for storing persistent data (<code class="docutils literal notranslate"><span class="pre">user://</span></code> filesystem). If left empty, <code class="docutils literal notranslate"><span class="pre">user://</span></code> resolves to a project-specific folder in Godot's own configuration folder (see <a class="reference internal" href="class_os.html#class-os-method-get-user-data-dir"><span class="std std-ref">OS.get_user_data_dir</span></a>). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in <a class="reference internal" href="class_os.html#class-os-method-get-user-data-dir"><span class="std std-ref">OS.get_user_data_dir</span></a>).</p>
<p>The <a class="reference internal" href="#class-projectsettings-property-application-config-use-custom-user-dir"><span class="std std-ref">application/config/use_custom_user_dir</span></a> setting must be enabled for this to take effect.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-description"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/description</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>The project's description, displayed as a tooltip in the Project Manager when hovering the project.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-icon"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/icon</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Icon used for the project, set when project loads. Exporters will also use this icon when possible.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-macos-native-icon"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/macos_native_icon</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Icon set in <code class="docutils literal notranslate"><span class="pre">.icns</span></code> format used on macOS to set the game's icon. This is done automatically on start by calling <a class="reference internal" href="class_os.html#class-os-method-set-native-icon"><span class="std std-ref">OS.set_native_icon</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-name"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/name</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.</p>
<p><strong>Note:</strong> Changing this value will also change the user data folder's path if <a class="reference internal" href="#class-projectsettings-property-application-config-use-custom-user-dir"><span class="std std-ref">application/config/use_custom_user_dir</span></a> is <code class="docutils literal notranslate"><span class="pre">false</span></code>. After renaming the project, you will no longer be able to access existing data in <code class="docutils literal notranslate"><span class="pre">user://</span></code> unless you rename the old folder to match the new project name. See <a class="reference internal" href="../tutorials/io/data_paths.html"><span class="doc">Data paths</span></a> in the documentation for more information.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-project-settings-override"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/project_settings_override</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Specifies a file to override project settings. For example: <code class="docutils literal notranslate"><span class="pre">user://custom_settings.cfg</span></code>. See &quot;Overriding&quot; in the <strong>ProjectSettings</strong> class description at the top for more information.</p>
<p><strong>Note:</strong> Regardless of this setting's value, <code class="docutils literal notranslate"><span class="pre">res://override.cfg</span></code> will still be read to override the project settings.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-use-custom-user-dir"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/config/use_custom_user_dir</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the project will save user data to its own user directory (see <a class="reference internal" href="#class-projectsettings-property-application-config-custom-user-dir-name"><span class="std std-ref">application/config/custom_user_dir_name</span></a>). This setting is only effective on desktop platforms. A name must be set in the <a class="reference internal" href="#class-projectsettings-property-application-config-custom-user-dir-name"><span class="std std-ref">application/config/custom_user_dir_name</span></a> setting for this to take effect. If <code class="docutils literal notranslate"><span class="pre">false</span></code>, the project will save user data to <code class="docutils literal notranslate"><span class="pre">(OS</span> <span class="pre">user</span> <span class="pre">data</span> <span class="pre">directory)/Godot/app_userdata/(project</span> <span class="pre">name)</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-use-hidden-project-data-directory"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/config/use_hidden_project_data_directory</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the project will use a hidden directory (<code class="docutils literal notranslate"><span class="pre">.import</span></code>) for storing project-specific data (metadata, shader cache, etc.).</p>
<p>If <code class="docutils literal notranslate"><span class="pre">false</span></code>, a non-hidden directory (<code class="docutils literal notranslate"><span class="pre">import</span></code>) will be used instead.</p>
<p><strong>Note:</strong> Restart the application after changing this setting.</p>
<p><strong>Note:</strong> Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default <code class="docutils literal notranslate"><span class="pre">.import</span></code> folder.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-config-windows-native-icon"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/config/windows_native_icon</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Icon set in <code class="docutils literal notranslate"><span class="pre">.ico</span></code> format used on Windows to set the game's icon. This is done automatically on start by calling <a class="reference internal" href="class_os.html#class-os-method-set-native-icon"><span class="std std-ref">OS.set_native_icon</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-run-delta-smoothing"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/delta_smoothing</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.</p>
<p><strong>Note:</strong> Delta smoothing is only attempted when <a class="reference internal" href="#class-projectsettings-property-display-window-vsync-use-vsync"><span class="std std-ref">display/window/vsync/use_vsync</span></a> is switched on, as it does not work well without V-Sync.</p>
<p>It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-run-delta-sync-after-draw"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/delta_sync_after_draw</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p><strong>Experimental.</strong> Shifts the measurement of delta time for each frame to just after the drawing has taken place. This may lead to more consistent deltas and a reduction in frame stutters.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-run-disable-stderr"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/disable_stderr</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, disables printing to standard error. If <code class="docutils literal notranslate"><span class="pre">true</span></code>, this also hides error and warning messages printed by <a class="reference internal" href="class_%40gdscript.html#class-gdscript-method-push-error"><span class="std std-ref">&#64;GDScript.push_error</span></a> and <a class="reference internal" href="class_%40gdscript.html#class-gdscript-method-push-warning"><span class="std std-ref">&#64;GDScript.push_warning</span></a>. See also <a class="reference internal" href="#class-projectsettings-property-application-run-disable-stdout"><span class="std std-ref">application/run/disable_stdout</span></a>.</p>
<p>Changes to this setting will only be applied upon restarting the application.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-run-disable-stdout"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/disable_stdout</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, disables printing to standard output. This is equivalent to starting the editor or project with the <code class="docutils literal notranslate"><span class="pre">--quiet</span></code> command line argument. See also <a class="reference internal" href="#class-projectsettings-property-application-run-disable-stderr"><span class="std std-ref">application/run/disable_stderr</span></a>.</p>
<p>Changes to this setting will only be applied upon restarting the application.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-application-run-flush-stdout-on-print"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/flush_stdout_on_print</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.</p>
<p>When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed &quot;normally&quot;).</p>
<p><strong>Note:</strong> Regardless of this setting, the standard error stream (<code class="docutils literal notranslate"><span class="pre">stderr</span></code>) is always flushed when a line is printed to it.</p>
<p>Changes to this setting will only be applied upon restarting the application.</p>
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<p class="classref-property" id="class-projectsettings-property-application-run-flush-stdout-on-print-debug"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/flush_stdout_on_print.debug</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Debug build override for <a class="reference internal" href="#class-projectsettings-property-application-run-flush-stdout-on-print"><span class="std std-ref">application/run/flush_stdout_on_print</span></a>, as performance is less important during debugging.</p>
<p>Changes to this setting will only be applied upon restarting the application.</p>
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<p class="classref-property" id="class-projectsettings-property-application-run-frame-delay-msec"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>application/run/frame_delay_msec</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.</p>
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<p class="classref-property" id="class-projectsettings-property-application-run-low-processor-mode"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>application/run/low_processor_mode</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.</p>
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<p class="classref-property" id="class-projectsettings-property-application-run-low-processor-mode-sleep-usec"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>application/run/low_processor_mode_sleep_usec</strong> = <code class="docutils literal notranslate"><span class="pre">6900</span></code></p>
<p>Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.</p>
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<p class="classref-property" id="class-projectsettings-property-application-run-main-scene"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>application/run/main_scene</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Path to the main scene file that will be loaded when the project runs.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-2d-panning-strength"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>audio/2d_panning_strength</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using <a class="reference internal" href="class_audiostreamplayer2d.html#class-audiostreamplayer2d-property-panning-strength"><span class="std std-ref">AudioStreamPlayer2D.panning_strength</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-3d-panning-strength"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>audio/3d_panning_strength</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using <a class="reference internal" href="class_audiostreamplayer3d.html#class-audiostreamplayer3d-property-panning-strength"><span class="std std-ref">AudioStreamPlayer3D.panning_strength</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-channel-disable-threshold-db"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>audio/channel_disable_threshold_db</strong> = <code class="docutils literal notranslate"><span class="pre">-60.0</span></code></p>
<p>Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-channel-disable-time"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>audio/channel_disable_time</strong> = <code class="docutils literal notranslate"><span class="pre">2.0</span></code></p>
<p>Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-default-bus-layout"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>audio/default_bus_layout</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;res://default_bus_layout.tres&quot;</span></code></p>
<p>Default <a class="reference internal" href="class_audiobuslayout.html#class-audiobuslayout"><span class="std std-ref">AudioBusLayout</span></a> resource file to use in the project, unless overridden by the scene.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-driver"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>audio/driver</strong></p>
<p>Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-enable-audio-input"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>audio/enable_audio_input</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.</p>
<p><strong>Note:</strong> If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-general-ios-mix-with-others"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>audio/general/ios/mix_with_others</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Sets the <a class="reference external" href="https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers">mixWithOthers</a> option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to <code class="docutils literal notranslate"><span class="pre">Play</span> <span class="pre">and</span> <span class="pre">Record</span></code>, <code class="docutils literal notranslate"><span class="pre">Playback</span></code>, or <code class="docutils literal notranslate"><span class="pre">Multi</span> <span class="pre">Route</span></code>.</p>
<p><code class="docutils literal notranslate"><span class="pre">Ambient</span></code> always has this set per default.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-general-ios-session-category"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>audio/general/ios/session_category</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Sets the <a class="reference external" href="https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory">AVAudioSessionCategory</a> on iOS. Use the <code class="docutils literal notranslate"><span class="pre">Playback</span></code> category to get sound output, even if the phone is in silent mode.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-general-text-to-speech"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>audio/general/text_to_speech</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, text-to-speech support is enabled, see <a class="reference internal" href="class_os.html#class-os-method-tts-get-voices"><span class="std std-ref">OS.tts_get_voices</span></a> and <a class="reference internal" href="class_os.html#class-os-method-tts-speak"><span class="std std-ref">OS.tts_speak</span></a>.</p>
<p><strong>Note:</strong> Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-mix-rate"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>audio/mix_rate</strong> = <code class="docutils literal notranslate"><span class="pre">44100</span></code></p>
<p>The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-mix-rate-web"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>audio/mix_rate.web</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Safer override for <a class="reference internal" href="#class-projectsettings-property-audio-mix-rate"><span class="std std-ref">audio/mix_rate</span></a> in the Web platform. Here <code class="docutils literal notranslate"><span class="pre">0</span></code> means &quot;let the browser choose&quot; (since some browsers do not like forcing the mix rate).</p>
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<p class="classref-property" id="class-projectsettings-property-audio-output-latency"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>audio/output_latency</strong> = <code class="docutils literal notranslate"><span class="pre">15</span></code></p>
<p>Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.</p>
<p>Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use <a class="reference internal" href="class_audioserver.html#class-audioserver-method-get-output-latency"><span class="std std-ref">AudioServer.get_output_latency</span></a> to determine the actual audio output latency.</p>
<p><strong>Note:</strong> This setting is ignored on Windows.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-output-latency-web"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>audio/output_latency.web</strong> = <code class="docutils literal notranslate"><span class="pre">50</span></code></p>
<p>Safer override for <a class="reference internal" href="#class-projectsettings-property-audio-output-latency"><span class="std std-ref">audio/output_latency</span></a> in the Web platform, to avoid audio issues especially on mobile devices.</p>
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<p class="classref-property" id="class-projectsettings-property-audio-video-delay-compensation-ms"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>audio/video_delay_compensation_ms</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.</p>
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<p class="classref-property" id="class-projectsettings-property-compression-formats-gzip-compression-level"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>compression/formats/gzip/compression_level</strong> = <code class="docutils literal notranslate"><span class="pre">-1</span></code></p>
<p>The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. <code class="docutils literal notranslate"><span class="pre">-1</span></code> uses the default gzip compression level, which is identical to <code class="docutils literal notranslate"><span class="pre">6</span></code> but could change in the future due to underlying zlib updates.</p>
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<p class="classref-property" id="class-projectsettings-property-compression-formats-zlib-compression-level"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>compression/formats/zlib/compression_level</strong> = <code class="docutils literal notranslate"><span class="pre">-1</span></code></p>
<p>The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. <code class="docutils literal notranslate"><span class="pre">-1</span></code> uses the default gzip compression level, which is identical to <code class="docutils literal notranslate"><span class="pre">6</span></code> but could change in the future due to underlying zlib updates.</p>
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<p class="classref-property" id="class-projectsettings-property-compression-formats-zstd-compression-level"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>compression/formats/zstd/compression_level</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.</p>
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<p class="classref-property" id="class-projectsettings-property-compression-formats-zstd-long-distance-matching"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>compression/formats/zstd/long_distance_matching</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Enables <a class="reference external" href="https://github.com/facebook/zstd/releases/tag/v1.3.2">long-distance matching</a> in Zstandard.</p>
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<p class="classref-property" id="class-projectsettings-property-compression-formats-zstd-window-log-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>compression/formats/zstd/window_log_size</strong> = <code class="docutils literal notranslate"><span class="pre">27</span></code></p>
<p>Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-completion-autocomplete-setters-and-getters"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/completion/autocomplete_setters_and_getters</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-constant-used-as-function"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/constant_used_as_function</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a constant is used as a function.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-deprecated-keyword"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/deprecated_keyword</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when deprecated keywords such as <code class="docutils literal notranslate"><span class="pre">slave</span></code> are used.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-enable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/enable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables specific GDScript warnings (see <code class="docutils literal notranslate"><span class="pre">debug/gdscript/warnings/*</span></code> settings). If <code class="docutils literal notranslate"><span class="pre">false</span></code>, disables all GDScript warnings.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-exclude-addons"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/exclude_addons</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, scripts in the <code class="docutils literal notranslate"><span class="pre">res://addons</span></code> folder will not generate warnings.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-export-hint-type-mistmatch"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/export_hint_type_mistmatch</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when the type of the default value set to an exported variable is different than the specified export type.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-function-conflicts-constant"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/function_conflicts_constant</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a function is declared with the same name as a constant.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-function-conflicts-variable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/function_conflicts_variable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a function is declared with the same name as a variable. This will turn into an error in a future version when first-class functions become supported in GDScript.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-function-may-yield"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/function_may_yield</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a function assigned to a variable may yield and return a function state instead of a value.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-function-used-as-property"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/function_used_as_property</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when using a function as if it was a property.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-incompatible-ternary"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/incompatible_ternary</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a ternary operator may emit values with incompatible types.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-integer-division"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/integer_division</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when dividing an integer by another integer (the decimal part will be discarded).</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-narrowing-conversion"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/narrowing_conversion</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-property-used-as-function"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/property_used_as_function</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when using a property as if it was a function.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-return-value-discarded"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/return_value_discarded</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-error"><span class="std std-ref">Error</span></a> enum.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-shadowed-variable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/shadowed_variable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable).</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-standalone-expression"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/standalone_expression</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when calling an expression that has no effect on the surrounding code, such as writing <code class="docutils literal notranslate"><span class="pre">2</span> <span class="pre">+</span> <span class="pre">2</span></code> as a statement.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-standalone-ternary"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/standalone_ternary</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when calling a ternary expression that has no effect on the surrounding code, such as writing <code class="docutils literal notranslate"><span class="pre">42</span> <span class="pre">if</span> <span class="pre">active</span> <span class="pre">else</span> <span class="pre">0</span></code> as a statement.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-treat-warnings-as-errors"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/treat_warnings_as_errors</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, all warnings will be reported as if they were errors.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unassigned-variable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unassigned_variable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when using a variable that wasn't previously assigned.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unassigned-variable-op-assign"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unassigned_variable_op_assign</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when assigning a variable using an assignment operator like <code class="docutils literal notranslate"><span class="pre">+=</span></code> if the variable wasn't previously assigned.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unreachable-code"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unreachable_code</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when unreachable code is detected (such as after a <code class="docutils literal notranslate"><span class="pre">return</span></code> statement that will always be executed).</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unsafe-call-argument"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unsafe_call_argument</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when using an expression whose type may not be compatible with the function parameter expected.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unsafe-cast"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unsafe_cast</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when performing an unsafe cast.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unsafe-method-access"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unsafe_method_access</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when calling a method whose presence is not guaranteed at compile-time in the class.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unsafe-property-access"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unsafe_property_access</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when accessing a property whose presence is not guaranteed at compile-time in the class.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unused-argument"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unused_argument</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a function parameter is unused.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unused-class-variable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unused_class_variable</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a member variable is unused.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unused-signal"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unused_signal</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a signal is unused.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-unused-variable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/unused_variable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a local variable is unused.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-variable-conflicts-function"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/variable_conflicts_function</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when a variable is declared with the same name as a function. This will turn into an error in a future version when first-class functions become supported in GDScript.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-gdscript-warnings-void-assignment"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/gdscript/warnings/void_assignment</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings when assigning the result of a function that returns <code class="docutils literal notranslate"><span class="pre">void</span></code> to a variable.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-crash-handler-message"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>debug/settings/crash_handler/message</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;Please</span> <span class="pre">include</span> <span class="pre">this</span> <span class="pre">when</span> <span class="pre">reporting</span> <span class="pre">the</span> <span class="pre">bug</span> <span class="pre">to</span> <span class="pre">the</span> <span class="pre">project</span> <span class="pre">developer.&quot;</span></code></p>
<p>Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-crash-handler-message-editor"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>debug/settings/crash_handler/message.editor</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;Please</span> <span class="pre">include</span> <span class="pre">this</span> <span class="pre">when</span> <span class="pre">reporting</span> <span class="pre">the</span> <span class="pre">bug</span> <span class="pre">on:</span> <span class="pre">https://github.com/godotengine/godot/issues&quot;</span></code></p>
<p>Editor-only override for <a class="reference internal" href="#class-projectsettings-property-debug-settings-crash-handler-message"><span class="std std-ref">debug/settings/crash_handler/message</span></a>. Does not affect exported projects in debug or release mode.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-fps-force-fps"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>debug/settings/fps/force_fps</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. See also <a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a>.</p>
<p>If <a class="reference internal" href="#class-projectsettings-property-display-window-vsync-use-vsync"><span class="std std-ref">display/window/vsync/use_vsync</span></a> is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.</p>
<p>This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions.</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the rendering FPS cap at runtime, set <a class="reference internal" href="class_engine.html#class-engine-property-target-fps"><span class="std std-ref">Engine.target_fps</span></a> instead.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-gdscript-max-call-stack"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>debug/settings/gdscript/max_call_stack</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Maximum call stack allowed for debugging GDScript.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-physics-interpolation-enable-warnings"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/settings/physics_interpolation/enable_warnings</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables warnings which can help pinpoint where nodes are being incorrectly updated, which will result in incorrect interpolation and visual glitches.</p>
<p>When a node is being interpolated, it is essential that the transform is set during <a class="reference internal" href="class_node.html#class-node-method-physics-process"><span class="std std-ref">Node._physics_process</span></a> (during a physics tick) rather than <a class="reference internal" href="class_node.html#class-node-method-process"><span class="std std-ref">Node._process</span></a> (during a frame).</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-profiler-max-functions"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>debug/settings/profiler/max_functions</strong> = <code class="docutils literal notranslate"><span class="pre">16384</span></code></p>
<p>Maximum amount of functions per frame allowed when profiling.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-settings-stdout-print-fps"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/settings/stdout/print_fps</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Print frames per second to standard output every second.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-settings-stdout-verbose-stdout"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/settings/stdout/verbose_stdout</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-settings-visual-script-max-call-stack"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>debug/settings/visual_script/max_call_stack</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Maximum call stack in visual scripting, to avoid infinite recursion.</p>
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<p class="classref-property" id="class-projectsettings-property-debug-shapes-collision-contact-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>debug/shapes/collision/contact_color</strong> = <code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">1,</span> <span class="pre">0.2,</span> <span class="pre">0.1,</span> <span class="pre">0.8</span> <span class="pre">)</span></code></p>
<p>Color of the contact points between collision shapes, visible when &quot;Visible Collision Shapes&quot; is enabled in the Debug menu.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-shapes-collision-draw-2d-outlines"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>debug/shapes/collision/draw_2d_outlines</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Sets whether 2D physics will display collision outlines in game when &quot;Visible Collision Shapes&quot; is enabled in the Debug menu.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-shapes-collision-max-contacts-displayed"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>debug/shapes/collision/max_contacts_displayed</strong> = <code class="docutils literal notranslate"><span class="pre">10000</span></code></p>
<p>Maximum number of contact points between collision shapes to display when &quot;Visible Collision Shapes&quot; is enabled in the Debug menu.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-shapes-collision-shape-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>debug/shapes/collision/shape_color</strong> = <code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0,</span> <span class="pre">0.6,</span> <span class="pre">0.7,</span> <span class="pre">0.42</span> <span class="pre">)</span></code></p>
<p>Color of the collision shapes, visible when &quot;Visible Collision Shapes&quot; is enabled in the Debug menu.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-shapes-navigation-disabled-geometry-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>debug/shapes/navigation/disabled_geometry_color</strong> = <code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">1,</span> <span class="pre">0.7,</span> <span class="pre">0.1,</span> <span class="pre">0.4</span> <span class="pre">)</span></code></p>
<p>Color of the disabled navigation geometry, visible when &quot;Visible Navigation&quot; is enabled in the Debug menu.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-debug-shapes-navigation-geometry-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>debug/shapes/navigation/geometry_color</strong> = <code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0.1,</span> <span class="pre">1,</span> <span class="pre">0.7,</span> <span class="pre">0.4</span> <span class="pre">)</span></code></p>
<p>Color of the navigation geometry, visible when &quot;Visible Navigation&quot; is enabled in the Debug menu.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-mouse-cursor-custom-image"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>display/mouse_cursor/custom_image</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Custom image for the mouse cursor (limited to 256×256).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-mouse-cursor-custom-image-hotspot"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>display/mouse_cursor/custom_image_hotspot</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<p>Hotspot for the custom mouse cursor image.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-mouse-cursor-tooltip-position-offset"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>display/mouse_cursor/tooltip_position_offset</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">10,</span> <span class="pre">10</span> <span class="pre">)</span></code></p>
<p>Position offset for tooltips, relative to the mouse cursor's hotspot.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-dpi-allow-hidpi"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/dpi/allow_hidpi</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, allows HiDPI display on Windows, macOS, and the HTML5 platform. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-energy-saving-keep-screen-on"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/energy_saving/keep_screen_on</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-handheld-orientation"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>display/window/handheld/orientation</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;landscape&quot;</span></code></p>
<p>The default screen orientation to use on mobile devices.</p>
<p><strong>Note:</strong> When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set <a class="reference internal" href="#class-projectsettings-property-display-window-size-width"><span class="std std-ref">display/window/size/width</span></a> and <a class="reference internal" href="#class-projectsettings-property-display-window-size-height"><span class="std std-ref">display/window/size/height</span></a> accordingly.</p>
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<p class="classref-property" id="class-projectsettings-property-display-window-ios-allow-high-refresh-rate"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/ios/allow_high_refresh_rate</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, iOS devices that support high refresh rate/&quot;ProMotion&quot; will be allowed to render at up to 120 frames per second.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-ios-hide-home-indicator"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/ios/hide_home_indicator</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-ios-hide-status-bar"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/ios/hide_status_bar</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the status bar is hidden while the app is running.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-ios-suppress-ui-gesture"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/ios/suppress_ui_gesture</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, it will require two swipes to access iOS UI that uses gestures.</p>
<p><strong>Note:</strong> This setting has no effect on the home indicator if <code class="docutils literal notranslate"><span class="pre">hide_home_indicator</span></code> is <code class="docutils literal notranslate"><span class="pre">true</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-per-pixel-transparency-allowed"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/per_pixel_transparency/allowed</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, allows per-pixel transparency for the window background. This affects performance, so leave it on <code class="docutils literal notranslate"><span class="pre">false</span></code> unless you need it. See also <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-enabled"><span class="std std-ref">display/window/per_pixel_transparency/enabled</span></a> and <a class="reference internal" href="#class-projectsettings-property-rendering-viewport-transparent-background"><span class="std std-ref">rendering/viewport/transparent_background</span></a>.</p>
<p><strong>Note:</strong> Enabling <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-allowed"><span class="std std-ref">display/window/per_pixel_transparency/allowed</span></a> does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling <a class="reference internal" href="#class-projectsettings-property-rendering-viewport-transparent-background"><span class="std std-ref">rendering/viewport/transparent_background</span></a>. <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-enabled"><span class="std std-ref">display/window/per_pixel_transparency/enabled</span></a> must also be enabled.</p>
<p>See <a class="reference internal" href="class_os.html#class-os-property-window-per-pixel-transparency-enabled"><span class="std std-ref">OS.window_per_pixel_transparency_enabled</span></a> for more details.</p>
<p><strong>Note:</strong> This feature is implemented on HTML5, Linux, macOS, Windows, and Android.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-per-pixel-transparency-enabled"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/per_pixel_transparency/enabled</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Sets the window background to transparent when it starts.</p>
<p>See <a class="reference internal" href="class_os.html#class-os-property-window-per-pixel-transparency-enabled"><span class="std std-ref">OS.window_per_pixel_transparency_enabled</span></a> for more details.</p>
<p><strong>Note:</strong> Enabling <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-enabled"><span class="std std-ref">display/window/per_pixel_transparency/enabled</span></a> does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling <a class="reference internal" href="#class-projectsettings-property-rendering-viewport-transparent-background"><span class="std std-ref">rendering/viewport/transparent_background</span></a>. <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-allowed"><span class="std std-ref">display/window/per_pixel_transparency/allowed</span></a> must also be enabled.</p>
<p><strong>Note:</strong> This feature is implemented on HTML5, Linux, macOS, Windows, and Android.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-always-on-top"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/size/always_on_top</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Forces the main window to be always on top.</p>
<p><strong>Note:</strong> This setting is ignored on iOS, Android, and HTML5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-borderless"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/size/borderless</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Forces the main window to be borderless.</p>
<p><strong>Note:</strong> This setting is ignored on iOS, Android, and HTML5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-fullscreen"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/size/fullscreen</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Sets the main window to full screen when the project starts. Note that this is not <em>exclusive</em> fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.</p>
<p>Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports <a class="reference internal" href="../tutorials/rendering/multiple_resolutions.html"><span class="doc">multiple resolutions</span></a> when enabling fullscreen mode.</p>
<p><strong>Note:</strong> This setting is ignored on iOS, Android, and HTML5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-height"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>display/window/size/height</strong> = <code class="docutils literal notranslate"><span class="pre">600</span></code></p>
<p>Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-resizable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/size/resizable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Allows the window to be resizable by default.</p>
<p><strong>Note:</strong> This setting is ignored on iOS.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-test-height"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>display/window/size/test_height</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-test-width"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>display/window/size/test_width</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>If greater than zero, overrides the window width when running the game. Useful for testing stretch modes.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-size-width"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>display/window/size/width</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-tablet-driver"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>display/window/tablet_driver</strong></p>
<p>Specifies the tablet driver to use. If left empty, the default driver will be used.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-vsync-use-vsync"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/vsync/use_vsync</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If <code class="docutils literal notranslate"><span class="pre">false</span></code>, vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-display-window-vsync-vsync-via-compositor"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>display/window/vsync/vsync_via_compositor</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">Use</span> <span class="pre">Vsync</span></code> is enabled and this setting is <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.)</p>
<p><strong>Note:</strong> This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-editor-main-run-args"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>editor/main_run_args</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.</p>
<p>It is possible to make another executable run Godot by using the <code class="docutils literal notranslate"><span class="pre">%command%</span></code> placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed <em>before</em> the placeholder, whereas Godot-specific arguments should be placed <em>after</em> the placeholder.</p>
<p>For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">prime</span><span class="o">-</span><span class="n">run</span> <span class="o">%</span><span class="n">command</span><span class="o">%</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-editor-scene-naming"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>editor/scene_naming</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Default naming style for scene files to infer from their root nodes. Possible options are:</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">0</span></code> (Auto): Uses the scene root name as is without changing its casing.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">1</span></code> (PascalCase): Converts the scene root name to PascalCase casing.</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">2</span></code> (snake_case): Converts the scene root name to snake_case casing.</p></li>
</ul>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-editor-script-templates-search-path"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>editor/script_templates_search_path</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;res://script_templates&quot;</span></code></p>
<p>Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-editor-search-in-file-extensions"><a class="reference internal" href="class_poolstringarray.html#class-poolstringarray"><span class="std std-ref">PoolStringArray</span></a> <strong>editor/search_in_file_extensions</strong> = <code class="docutils literal notranslate"><span class="pre">PoolStringArray(</span> <span class="pre">&quot;gd&quot;,</span> <span class="pre">&quot;gdshader&quot;,</span> <span class="pre">&quot;shader&quot;</span> <span class="pre">)</span></code></p>
<p>Text-based file extensions to include in the script editor's &quot;Find in Files&quot; feature. You can add e.g. <code class="docutils literal notranslate"><span class="pre">tscn</span></code> if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-editor-version-control-autoload-on-startup"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>editor/version_control_autoload_on_startup</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Load the previously opened VCS plugin when the editor starts up. This is set to <code class="docutils literal notranslate"><span class="pre">true</span></code> whenever a new VCS plugin is initialized.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-editor-version-control-plugin-name"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>editor/version_control_plugin_name</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Last loaded VCS plugin name. Used to autoload the plugin when the editor starts up.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-common-default-scroll-deadzone"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>gui/common/default_scroll_deadzone</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Default value for <a class="reference internal" href="class_scrollcontainer.html#class-scrollcontainer-property-scroll-deadzone"><span class="std std-ref">ScrollContainer.scroll_deadzone</span></a>, which will be used for all <a class="reference internal" href="class_scrollcontainer.html#class-scrollcontainer"><span class="std std-ref">ScrollContainer</span></a>s unless overridden.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-common-drop-mouse-on-gui-input-disabled"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>gui/common/drop_mouse_on_gui_input_disabled</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If enabled, the moment <a class="reference internal" href="class_viewport.html#class-viewport-property-gui-disable-input"><span class="std std-ref">Viewport.gui_disable_input</span></a> is set to <code class="docutils literal notranslate"><span class="pre">false</span></code> to disable GUI input in a viewport, current mouse over and mouse focus will be dropped.</p>
<p>That behavior helps to keep a robust GUI state, with no surprises when input is resumed regardless what has happened in the meantime.</p>
<p>If disabled, the legacy behavior is used, which consists in just not doing anything besides the GUI input disable itself.</p>
<p><strong>Note:</strong> This is set to <code class="docutils literal notranslate"><span class="pre">true</span></code> by default for new projects and is the recommended setting.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-common-swap-ok-cancel"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>gui/common/swap_ok_cancel</strong></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-common-text-edit-undo-stack-max-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>gui/common/text_edit_undo_stack_max_size</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-theme-custom"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>gui/theme/custom</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Path to a custom <a class="reference internal" href="class_theme.html#class-theme"><span class="std std-ref">Theme</span></a> resource file to use for the project (<code class="docutils literal notranslate"><span class="pre">theme</span></code> or generic <code class="docutils literal notranslate"><span class="pre">tres</span></code>/<code class="docutils literal notranslate"><span class="pre">res</span></code> extension).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-theme-custom-font"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>gui/theme/custom_font</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Path to a custom <a class="reference internal" href="class_font.html#class-font"><span class="std std-ref">Font</span></a> resource to use as default for all GUI elements of the project.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-theme-use-hidpi"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>gui/theme/use_hidpi</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, makes sure the theme used works with HiDPI.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-timers-incremental-search-max-interval-msec"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>gui/timers/incremental_search_max_interval_msec</strong> = <code class="docutils literal notranslate"><span class="pre">2000</span></code></p>
<p>Timer setting for incremental search in <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>, <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a>, etc. controls (in milliseconds).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-timers-text-edit-idle-detect-sec"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>gui/timers/text_edit_idle_detect_sec</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>Timer for detecting idle in <a class="reference internal" href="class_textedit.html#class-textedit"><span class="std std-ref">TextEdit</span></a> (in seconds).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-gui-timers-tooltip-delay-sec"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>gui/timers/tooltip_delay_sec</strong> = <code class="docutils literal notranslate"><span class="pre">0.5</span></code></p>
<p>Default delay for tooltips (in seconds).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-accept"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_accept</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to confirm a focused button, menu or list item, or validate input.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-cancel"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_cancel</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to discard a modal or pending input.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-down"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_down</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to move down in the UI.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-end"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_end</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to go to the end position of a <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> (e.g. last item in an <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a> or a <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>), matching the behavior of <a class="reference internal" href="class_%40globalscope.html#class-globalscope-constant-key-end"><span class="std std-ref">&#64;GlobalScope.KEY_END</span></a> on typical desktop UI systems.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-focus-next"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_focus_next</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to focus the next <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> in the scene. The focus behavior can be configured via <a class="reference internal" href="class_control.html#class-control-property-focus-next"><span class="std std-ref">Control.focus_next</span></a>.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-focus-prev"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_focus_prev</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to focus the previous <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> in the scene. The focus behavior can be configured via <a class="reference internal" href="class_control.html#class-control-property-focus-previous"><span class="std std-ref">Control.focus_previous</span></a>.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-home"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_home</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to go to the start position of a <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> (e.g. first item in an <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a> or a <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>), matching the behavior of <a class="reference internal" href="class_%40globalscope.html#class-globalscope-constant-key-home"><span class="std std-ref">&#64;GlobalScope.KEY_HOME</span></a> on typical desktop UI systems.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-left"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_left</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to move left in the UI.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-page-down"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_page_down</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to go down a page in a <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> (e.g. in an <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a> or a <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>), matching the behavior of <a class="reference internal" href="class_%40globalscope.html#class-globalscope-constant-key-pagedown"><span class="std std-ref">&#64;GlobalScope.KEY_PAGEDOWN</span></a> on typical desktop UI systems.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-page-up"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_page_up</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to go up a page in a <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> (e.g. in an <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a> or a <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>), matching the behavior of <a class="reference internal" href="class_%40globalscope.html#class-globalscope-constant-key-pageup"><span class="std std-ref">&#64;GlobalScope.KEY_PAGEUP</span></a> on typical desktop UI systems.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-right"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_right</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to move right in the UI.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-select"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_select</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to select an item in a <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a> (e.g. in an <a class="reference internal" href="class_itemlist.html#class-itemlist"><span class="std std-ref">ItemList</span></a> or a <a class="reference internal" href="class_tree.html#class-tree"><span class="std std-ref">Tree</span></a>).</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-ui-up"><a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> <strong>input/ui_up</strong></p>
<p>Default <a class="reference internal" href="class_inputeventaction.html#class-inputeventaction"><span class="std std-ref">InputEventAction</span></a> to move up in the UI.</p>
<p><strong>Note:</strong> Default <code class="docutils literal notranslate"><span class="pre">ui_*</span></code> actions cannot be removed as they are necessary for the internal logic of several <a class="reference internal" href="class_control.html#class-control"><span class="std std-ref">Control</span></a>s. The events assigned to the action can however be modified.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-buffering-agile-event-flushing"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_devices/buffering/agile_event_flushing</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, key/touch/joystick events will be flushed just before every idle and physics frame.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">false</span></code>, such events will be flushed only once per idle frame, between iterations of the engine.</p>
<p>Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (idle) frame, because they can't run at the target frame rate.</p>
<p><strong>Note:</strong> Currently implemented only in Android.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-compatibility-legacy-just-pressed-behavior"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_devices/compatibility/legacy_just_pressed_behavior</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, <a class="reference internal" href="class_input.html#class-input-method-is-action-just-pressed"><span class="std std-ref">Input.is_action_just_pressed</span></a> and <a class="reference internal" href="class_input.html#class-input-method-is-action-just-released"><span class="std std-ref">Input.is_action_just_released</span></a> will only return <code class="docutils literal notranslate"><span class="pre">true</span></code> if the action is still in the respective state, i.e. an action that is pressed <em>and</em> released on the same frame will be missed.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">false</span></code>, no input will be lost.</p>
<p><strong>Note:</strong> You should in nearly all cases prefer the <code class="docutils literal notranslate"><span class="pre">false</span></code> setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-pointing-android-enable-long-press-as-right-click"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_devices/pointing/android/enable_long_press_as_right_click</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, long press events on an Android touchscreen are transformed into right click events.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-pointing-android-enable-pan-and-scale-gestures"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_devices/pointing/android/enable_pan_and_scale_gestures</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, multi-touch pan and scale gestures are enabled on Android devices.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-pointing-android-rotary-input-scroll-axis"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>input_devices/pointing/android/rotary_input_scroll_axis</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-pointing-emulate-mouse-from-touch"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_devices/pointing/emulate_mouse_from_touch</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, sends mouse input events when tapping or swiping on the touchscreen.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-input-devices-pointing-emulate-touch-from-mouse"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>input_devices/pointing/emulate_touch_from_mouse</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, sends touch input events when clicking or dragging the mouse.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-1"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_1</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 1. If left empty, the layer will display as &quot;Layer 1&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-10"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_10</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 10. If left empty, the layer will display as &quot;Layer 10&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-11"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_11</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 11. If left empty, the layer will display as &quot;Layer 11&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-12"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_12</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 12. If left empty, the layer will display as &quot;Layer 12&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-13"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_13</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 13. If left empty, the layer will display as &quot;Layer 13&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-14"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_14</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 14. If left empty, the layer will display as &quot;Layer 14&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-15"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_15</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 15. If left empty, the layer will display as &quot;Layer 15&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-16"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_16</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 16. If left empty, the layer will display as &quot;Layer 16&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-17"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_17</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 17. If left empty, the layer will display as &quot;Layer 17&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-18"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_18</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 18. If left empty, the layer will display as &quot;Layer 18&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-19"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_19</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 19. If left empty, the layer will display as &quot;Layer 19&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-2"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_2</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 2. If left empty, the layer will display as &quot;Layer 2&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-20"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_20</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 20. If left empty, the layer will display as &quot;Layer 20&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-21"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_21</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 21. If left empty, the layer will display as &quot;Layer 21&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-22"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_22</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 22. If left empty, the layer will display as &quot;Layer 22&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-23"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_23</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 23. If left empty, the layer will display as &quot;Layer 23&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-24"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_24</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 24. If left empty, the layer will display as &quot;Layer 24&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-25"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_25</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 25. If left empty, the layer will display as &quot;Layer 25&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-26"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_26</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 26. If left empty, the layer will display as &quot;Layer 26&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-27"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_27</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 27. If left empty, the layer will display as &quot;Layer 27&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-28"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_28</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 28. If left empty, the layer will display as &quot;Layer 28&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-29"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_29</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 29. If left empty, the layer will display as &quot;Layer 29&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-3"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_3</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 3. If left empty, the layer will display as &quot;Layer 3&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-30"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_30</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 30. If left empty, the layer will display as &quot;Layer 30&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-31"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_31</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 31. If left empty, the layer will display as &quot;Layer 31&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-32"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_32</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 32. If left empty, the layer will display as &quot;Layer 32&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-4"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_4</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 4. If left empty, the layer will display as &quot;Layer 4&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-5"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_5</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 5. If left empty, the layer will display as &quot;Layer 5&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-6"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_6</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 6. If left empty, the layer will display as &quot;Layer 6&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-7"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_7</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 7. If left empty, the layer will display as &quot;Layer 7&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-8"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_8</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 8. If left empty, the layer will display as &quot;Layer 8&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-navigation-layer-9"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_navigation/layer_9</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D navigation layer 9. If left empty, the layer will display as &quot;Layer 9&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-1"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_1</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 1.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-10"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_10</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 10.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-11"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_11</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 11.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-12"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_12</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 12.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-13"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_13</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 13.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-14"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_14</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 14.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-15"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_15</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 15.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-16"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_16</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 16.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-17"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_17</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 17.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-18"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_18</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 18.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-19"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_19</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 19.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-2"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_2</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 2.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-20"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_20</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 20.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-21"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_21</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 21.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-22"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_22</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 22.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-23"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_23</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 23.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-24"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_24</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 24.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-25"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_25</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 25.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-26"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_26</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 26.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-27"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_27</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 27.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-28"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_28</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 28.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-29"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_29</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 29.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-3"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_3</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 3.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-30"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_30</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 30.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-31"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_31</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 31.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-32"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_32</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 32.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-4"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_4</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 4.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-5"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_5</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-6"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_6</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 6.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-7"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_7</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 7.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-8"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_8</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 8.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-physics-layer-9"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_physics/layer_9</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D physics layer 9.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-1"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_1</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 1.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-10"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_10</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 10.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-11"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_11</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 11.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-12"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_12</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 12.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-13"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_13</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 13.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-14"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_14</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 14.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-15"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_15</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 15.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-16"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_16</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 16.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-17"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_17</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 17.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-18"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_18</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 18.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-19"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_19</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 19.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-2"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_2</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 2.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-20"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_20</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 20.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-3"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_3</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 3.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-4"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_4</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 4.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-5"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_5</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-6"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_6</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 6.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-7"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_7</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 7.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-8"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_8</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 8.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-2d-render-layer-9"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/2d_render/layer_9</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 2D render layer 9.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-1"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_1</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 1. If left empty, the layer will display as &quot;Layer 1&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-10"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_10</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 10. If left empty, the layer will display as &quot;Layer 10&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-11"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_11</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 11. If left empty, the layer will display as &quot;Layer 11&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-12"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_12</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 12. If left empty, the layer will display as &quot;Layer 12&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-13"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_13</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 13. If left empty, the layer will display as &quot;Layer 13&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-14"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_14</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 14. If left empty, the layer will display as &quot;Layer 14&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-15"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_15</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 15. If left empty, the layer will display as &quot;Layer 15&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-16"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_16</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 16. If left empty, the layer will display as &quot;Layer 16&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-17"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_17</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 17. If left empty, the layer will display as &quot;Layer 17&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-18"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_18</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 18. If left empty, the layer will display as &quot;Layer 18&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-19"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_19</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 19. If left empty, the layer will display as &quot;Layer 19&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-2"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_2</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 2. If left empty, the layer will display as &quot;Layer 2&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-20"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_20</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 20. If left empty, the layer will display as &quot;Layer 20&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-21"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_21</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 21. If left empty, the layer will display as &quot;Layer 21&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-22"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_22</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 22. If left empty, the layer will display as &quot;Layer 22&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-23"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_23</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 23. If left empty, the layer will display as &quot;Layer 23&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-24"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_24</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 24. If left empty, the layer will display as &quot;Layer 24&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-25"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_25</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 25. If left empty, the layer will display as &quot;Layer 25&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-26"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_26</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 26. If left empty, the layer will display as &quot;Layer 26&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-27"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_27</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 27. If left empty, the layer will display as &quot;Layer 27&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-28"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_28</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 28. If left empty, the layer will display as &quot;Layer 28&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-29"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_29</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 29. If left empty, the layer will display as &quot;Layer 29&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-3"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_3</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 3. If left empty, the layer will display as &quot;Layer 3&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-30"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_30</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 30. If left empty, the layer will display as &quot;Layer 30&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-31"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_31</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 31. If left empty, the layer will display as &quot;Layer 31&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-32"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_32</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 32. If left empty, the layer will display as &quot;Layer 32&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-4"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_4</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 4. If left empty, the layer will display as &quot;Layer 4&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-5"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_5</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 5. If left empty, the layer will display as &quot;Layer 5&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-6"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_6</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 6. If left empty, the layer will display as &quot;Layer 6&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-7"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_7</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 7. If left empty, the layer will display as &quot;Layer 7&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-8"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_8</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 8. If left empty, the layer will display as &quot;Layer 8&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-navigation-layer-9"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_navigation/layer_9</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D navigation layer 9. If left empty, the layer will display as &quot;Layer 9&quot;.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-1"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_1</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 1.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-10"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_10</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 10.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-11"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_11</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 11.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-12"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_12</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 12.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-13"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_13</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 13.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-14"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_14</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 14.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-15"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_15</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 15.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-16"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_16</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 16.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-17"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_17</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 17.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-18"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_18</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 18.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-19"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_19</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 19.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-2"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_2</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 2.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-20"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_20</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 20.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-21"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_21</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 21.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-22"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_22</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 22.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-23"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_23</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 23.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-24"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_24</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 24.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-25"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_25</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 25.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-26"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_26</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 26.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-27"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_27</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 27.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-28"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_28</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 28.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-29"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_29</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 29.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-3"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_3</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 3.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-30"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_30</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 30.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-31"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_31</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 31.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-32"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_32</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 32.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-4"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_4</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 4.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-5"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_5</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-6"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_6</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 6.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-7"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_7</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 7.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-8"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_8</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 8.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-physics-layer-9"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_physics/layer_9</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D physics layer 9.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-1"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_1</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 1.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-10"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_10</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 10.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-11"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_11</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 11.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-12"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_12</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 12.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-13"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_13</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 13.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-14"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_14</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 14.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-15"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_15</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 15.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-16"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_16</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 16.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-17"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_17</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 17.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-18"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_18</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 18.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-19"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_19</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 19.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-2"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_2</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 2.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-20"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_20</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 20.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-3"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_3</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 3.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-4"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_4</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 4.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-5"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_5</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 5.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-6"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_6</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 6.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-7"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_7</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 7.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-8"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_8</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 8.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-layer-names-3d-render-layer-9"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>layer_names/3d_render/layer_9</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>Optional name for the 3D render layer 9.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-locale-fallback"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>locale/fallback</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;en&quot;</span></code></p>
<p>The locale to fall back to if a translation isn't available in a given language. If left empty, <code class="docutils literal notranslate"><span class="pre">en</span></code> (English) will be used.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-locale-test"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>locale/test</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>If non-empty, this locale will be used when running the project from the editor.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-logging-file-logging-enable-file-logging"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>logging/file_logging/enable_file_logging</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, logs all output to files.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-logging-file-logging-enable-file-logging-pc"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>logging/file_logging/enable_file_logging.pc</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Desktop override for <a class="reference internal" href="#class-projectsettings-property-logging-file-logging-enable-file-logging"><span class="std std-ref">logging/file_logging/enable_file_logging</span></a>, as log files are not readily accessible on mobile/Web platforms.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-logging-file-logging-log-path"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>logging/file_logging/log_path</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;user://logs/godot.log&quot;</span></code></p>
<p>Path to logs within the project. Using an <code class="docutils literal notranslate"><span class="pre">user://</span></code> path is recommended.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-logging-file-logging-max-log-files"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>logging/file_logging/max_log_files</strong> = <code class="docutils literal notranslate"><span class="pre">5</span></code></p>
<p>Specifies the maximum amount of log files allowed (used for rotation).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-memory-limits-command-queue-multithreading-queue-size-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>memory/limits/command_queue/multithreading_queue_size_kb</strong> = <code class="docutils literal notranslate"><span class="pre">256</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-memory-limits-message-queue-max-size-mb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>memory/limits/message_queue/max_size_mb</strong> = <code class="docutils literal notranslate"><span class="pre">32</span></code></p>
<p>Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-memory-limits-multithreaded-server-rid-pool-prealloc"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>memory/limits/multithreaded_server/rid_pool_prealloc</strong> = <code class="docutils literal notranslate"><span class="pre">60</span></code></p>
<p>This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-mono-debugger-agent-port"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>mono/debugger_agent/port</strong> = <code class="docutils literal notranslate"><span class="pre">23685</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-mono-debugger-agent-wait-for-debugger"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>mono/debugger_agent/wait_for_debugger</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-mono-debugger-agent-wait-timeout"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>mono/debugger_agent/wait_timeout</strong> = <code class="docutils literal notranslate"><span class="pre">3000</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-mono-profiler-args"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>mono/profiler/args</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;log:calls,alloc,sample,output=output.mlpd&quot;</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-mono-profiler-enabled"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>mono/profiler/enabled</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<div class="contribute docutils container">
<p>There is currently no description for this property. Please help us by <a class="reference internal" href="../community/contributing/updating_the_class_reference.html#doc-updating-the-class-reference"><span class="std std-ref">contributing one</span></a>!</p>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-mono-runtime-unhandled-exception-policy"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>mono/runtime/unhandled_exception_policy</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>The policy to use for unhandled Mono (C#) exceptions. The default &quot;Terminate Application&quot; exits the project as soon as an unhandled exception is thrown. &quot;Log Error&quot; logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown.</p>
<p><strong>Note:</strong> The unhandled exception policy is always set to &quot;Log Error&quot; in the editor, which also includes C# <code class="docutils literal notranslate"><span class="pre">tool</span></code> scripts running within the editor as well as editor plugin code.</p>
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<p class="classref-property" id="class-projectsettings-property-navigation-2d-default-cell-height"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>navigation/2d/default_cell_height</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>Default cell height for 2D navigation maps. See <a class="reference internal" href="class_navigation2dserver.html#class-navigation2dserver-method-map-set-cell-height"><span class="std std-ref">Navigation2DServer.map_set_cell_height</span></a>.</p>
<p><strong>Note:</strong> Currently not implemented.</p>
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<p class="classref-property" id="class-projectsettings-property-navigation-2d-default-cell-size"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>navigation/2d/default_cell_size</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>Default cell size for 2D navigation maps. See <a class="reference internal" href="class_navigation2dserver.html#class-navigation2dserver-method-map-set-cell-size"><span class="std std-ref">Navigation2DServer.map_set_cell_size</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-navigation-2d-default-edge-connection-margin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>navigation/2d/default_edge_connection_margin</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>Default edge connection margin for 2D navigation maps. See <a class="reference internal" href="class_navigation2dserver.html#class-navigation2dserver-method-map-set-edge-connection-margin"><span class="std std-ref">Navigation2DServer.map_set_edge_connection_margin</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-navigation-3d-default-cell-height"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>navigation/3d/default_cell_height</strong> = <code class="docutils literal notranslate"><span class="pre">0.25</span></code></p>
<p>Default cell height for 3D navigation maps. See <a class="reference internal" href="class_navigationserver.html#class-navigationserver-method-map-set-cell-height"><span class="std std-ref">NavigationServer.map_set_cell_height</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-navigation-3d-default-cell-size"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>navigation/3d/default_cell_size</strong> = <code class="docutils literal notranslate"><span class="pre">0.25</span></code></p>
<p>Default cell size for 3D navigation maps. See <a class="reference internal" href="class_navigationserver.html#class-navigationserver-method-map-set-cell-size"><span class="std std-ref">NavigationServer.map_set_cell_size</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-navigation-3d-default-edge-connection-margin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>navigation/3d/default_edge_connection_margin</strong> = <code class="docutils literal notranslate"><span class="pre">0.25</span></code></p>
<p>Default edge connection margin for 3D navigation maps. See <a class="reference internal" href="class_navigationserver.html#class-navigationserver-method-map-set-edge-connection-margin"><span class="std std-ref">NavigationServer.map_set_edge_connection_margin</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-navigation-3d-default-map-up"><a class="reference internal" href="class_vector3.html#class-vector3"><span class="std std-ref">Vector3</span></a> <strong>navigation/3d/default_map_up</strong> = <code class="docutils literal notranslate"><span class="pre">Vector3(</span> <span class="pre">0,</span> <span class="pre">1,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<p>Default map up vector for 3D navigation maps. See <a class="reference internal" href="class_navigationserver.html#class-navigationserver-method-map-set-up"><span class="std std-ref">NavigationServer.map_set_up</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-network-limits-debugger-stdout-max-chars-per-second"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/debugger_stdout/max_chars_per_second</strong> = <code class="docutils literal notranslate"><span class="pre">2048</span></code></p>
<p>Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped with the message <code class="docutils literal notranslate"><span class="pre">&quot;output</span> <span class="pre">overflow,</span> <span class="pre">print</span> <span class="pre">less</span> <span class="pre">text!&quot;</span></code>. This helps not to stall the debugger connection.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-debugger-stdout-max-errors-per-second"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/debugger_stdout/max_errors_per_second</strong> = <code class="docutils literal notranslate"><span class="pre">100</span></code></p>
<p>Maximum number of errors allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-debugger-stdout-max-messages-per-frame"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/debugger_stdout/max_messages_per_frame</strong> = <code class="docutils literal notranslate"><span class="pre">10</span></code></p>
<p>Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-debugger-stdout-max-warnings-per-second"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/debugger_stdout/max_warnings_per_second</strong> = <code class="docutils literal notranslate"><span class="pre">100</span></code></p>
<p>Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-packet-peer-stream-max-buffer-po2"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/packet_peer_stream/max_buffer_po2</strong> = <code class="docutils literal notranslate"><span class="pre">16</span></code></p>
<p>Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value <code class="docutils literal notranslate"><span class="pre">16</span></code> is equal to 65,536 bytes. Over this size, data is dropped.</p>
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<p class="classref-property" id="class-projectsettings-property-network-limits-tcp-connect-timeout-seconds"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/tcp/connect_timeout_seconds</strong> = <code class="docutils literal notranslate"><span class="pre">30</span></code></p>
<p>Timeout (in seconds) for connection attempts using TCP.</p>
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<p class="classref-property" id="class-projectsettings-property-network-limits-webrtc-max-channel-in-buffer-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/webrtc/max_channel_in_buffer_kb</strong> = <code class="docutils literal notranslate"><span class="pre">64</span></code></p>
<p>Maximum size (in kiB) for the <a class="reference internal" href="class_webrtcdatachannel.html#class-webrtcdatachannel"><span class="std std-ref">WebRTCDataChannel</span></a> input buffer.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-client-max-in-buffer-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_client/max_in_buffer_kb</strong> = <code class="docutils literal notranslate"><span class="pre">64</span></code></p>
<p>Maximum size (in kiB) for the <a class="reference internal" href="class_websocketclient.html#class-websocketclient"><span class="std std-ref">WebSocketClient</span></a> input buffer.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-client-max-in-packets"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_client/max_in_packets</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Maximum number of concurrent input packets for <a class="reference internal" href="class_websocketclient.html#class-websocketclient"><span class="std std-ref">WebSocketClient</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-client-max-out-buffer-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_client/max_out_buffer_kb</strong> = <code class="docutils literal notranslate"><span class="pre">64</span></code></p>
<p>Maximum size (in kiB) for the <a class="reference internal" href="class_websocketclient.html#class-websocketclient"><span class="std std-ref">WebSocketClient</span></a> output buffer.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-client-max-out-packets"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_client/max_out_packets</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Maximum number of concurrent output packets for <a class="reference internal" href="class_websocketclient.html#class-websocketclient"><span class="std std-ref">WebSocketClient</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-server-max-in-buffer-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_server/max_in_buffer_kb</strong> = <code class="docutils literal notranslate"><span class="pre">64</span></code></p>
<p>Maximum size (in kiB) for the <a class="reference internal" href="class_websocketserver.html#class-websocketserver"><span class="std std-ref">WebSocketServer</span></a> input buffer.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-server-max-in-packets"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_server/max_in_packets</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Maximum number of concurrent input packets for <a class="reference internal" href="class_websocketserver.html#class-websocketserver"><span class="std std-ref">WebSocketServer</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-server-max-out-buffer-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_server/max_out_buffer_kb</strong> = <code class="docutils literal notranslate"><span class="pre">64</span></code></p>
<p>Maximum size (in kiB) for the <a class="reference internal" href="class_websocketserver.html#class-websocketserver"><span class="std std-ref">WebSocketServer</span></a> output buffer.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-limits-websocket-server-max-out-packets"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/limits/websocket_server/max_out_packets</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Maximum number of concurrent output packets for <a class="reference internal" href="class_websocketserver.html#class-websocketserver"><span class="std std-ref">WebSocketServer</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-remote-fs-page-read-ahead"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/remote_fs/page_read_ahead</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-remote-fs-page-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>network/remote_fs/page_size</strong> = <code class="docutils literal notranslate"><span class="pre">65536</span></code></p>
<p>Page size used by remote filesystem (in bytes).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-network-ssl-certificates"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>network/ssl/certificates</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p>The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will <em>override</em> Godot's default <a class="reference external" href="https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt">Mozilla certificate bundle</a>. If left empty, the default certificate bundle will be used.</p>
<p>If in doubt, leave this setting empty.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-node-name-casing"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>node/name_casing</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-node-name-num-separator"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>node/name_num_separator</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>What to use to separate node name from number. This is mostly an editor setting.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-bp-hash-table-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>physics/2d/bp_hash_table_size</strong> = <code class="docutils literal notranslate"><span class="pre">4096</span></code></p>
<p>Size of the hash table used for the broad-phase 2D hash grid algorithm.</p>
<p><strong>Note:</strong> Not used if <a class="reference internal" href="#class-projectsettings-property-physics-2d-use-bvh"><span class="std std-ref">physics/2d/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-bvh-collision-margin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/2d/bvh_collision_margin</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>Additional expansion applied to object bounds in the 2D physics bounding volume hierarchy. This can reduce BVH processing at the cost of a slightly coarser broadphase, which can stress the physics more in some situations.</p>
<p>The default value will work well in most situations. A value of 0.0 will turn this optimization off, and larger values may work better for larger, faster moving objects.</p>
<p><strong>Note:</strong> Used only if <a class="reference internal" href="#class-projectsettings-property-physics-2d-use-bvh"><span class="std std-ref">physics/2d/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-cell-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>physics/2d/cell_size</strong> = <code class="docutils literal notranslate"><span class="pre">128</span></code></p>
<p>Cell size used for the broad-phase 2D hash grid algorithm (in pixels).</p>
<p><strong>Note:</strong> Not used if <a class="reference internal" href="#class-projectsettings-property-physics-2d-use-bvh"><span class="std std-ref">physics/2d/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-default-angular-damp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/2d/default_angular_damp</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>The default angular damp in 2D.</p>
<p><strong>Note:</strong> Good values are in the range <code class="docutils literal notranslate"><span class="pre">0</span></code> to <code class="docutils literal notranslate"><span class="pre">1</span></code>. At value <code class="docutils literal notranslate"><span class="pre">0</span></code> objects will keep moving with the same velocity. Values greater than <code class="docutils literal notranslate"><span class="pre">1</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in less than a second e.g. a value of <code class="docutils literal notranslate"><span class="pre">2</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in half a second. A value equal to or greater than the physics frame rate (<a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a>, <code class="docutils literal notranslate"><span class="pre">60</span></code> by default) will bring the object to a stop in one iteration.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-default-gravity"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>physics/2d/default_gravity</strong> = <code class="docutils literal notranslate"><span class="pre">98</span></code></p>
<p>The default gravity strength in 2D (in pixels per second squared).</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Set the default gravity strength to 98.</span>
<span class="n">Physics2DServer</span><span class="o">.</span><span class="n">area_set_param</span><span class="p">(</span><span class="n">get_viewport</span><span class="p">()</span><span class="o">.</span><span class="n">find_world_2d</span><span class="p">()</span><span class="o">.</span><span class="n">get_space</span><span class="p">(),</span> <span class="n">Physics2DServer</span><span class="o">.</span><span class="n">AREA_PARAM_GRAVITY</span><span class="p">,</span> <span class="mi">98</span><span class="p">)</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-default-gravity-vector"><a class="reference internal" href="class_vector2.html#class-vector2"><span class="std std-ref">Vector2</span></a> <strong>physics/2d/default_gravity_vector</strong> = <code class="docutils literal notranslate"><span class="pre">Vector2(</span> <span class="pre">0,</span> <span class="pre">1</span> <span class="pre">)</span></code></p>
<p>The default gravity direction in 2D.</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Set the default gravity direction to `Vector2(0, 1)`.</span>
<span class="n">Physics2DServer</span><span class="o">.</span><span class="n">area_set_param</span><span class="p">(</span><span class="n">get_viewport</span><span class="p">()</span><span class="o">.</span><span class="n">find_world_2d</span><span class="p">()</span><span class="o">.</span><span class="n">get_space</span><span class="p">(),</span> <span class="n">Physics2DServer</span><span class="o">.</span><span class="n">AREA_PARAM_GRAVITY_VECTOR</span><span class="p">,</span> <span class="nb nb-Type">Vector2</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">))</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-default-linear-damp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/2d/default_linear_damp</strong> = <code class="docutils literal notranslate"><span class="pre">0.1</span></code></p>
<p>The default linear damp in 2D.</p>
<p><strong>Note:</strong> Good values are in the range <code class="docutils literal notranslate"><span class="pre">0</span></code> to <code class="docutils literal notranslate"><span class="pre">1</span></code>. At value <code class="docutils literal notranslate"><span class="pre">0</span></code> objects will keep moving with the same velocity. Values greater than <code class="docutils literal notranslate"><span class="pre">1</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in less than a second e.g. a value of <code class="docutils literal notranslate"><span class="pre">2</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in half a second. A value equal to or greater than the physics frame rate (<a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a>, <code class="docutils literal notranslate"><span class="pre">60</span></code> by default) will bring the object to a stop in one iteration.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-large-object-surface-threshold-in-cells"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>physics/2d/large_object_surface_threshold_in_cells</strong> = <code class="docutils literal notranslate"><span class="pre">512</span></code></p>
<p>Threshold defining the surface size that constitutes a large object with regard to cells in the broad-phase 2D hash grid algorithm.</p>
<p><strong>Note:</strong> Not used if <a class="reference internal" href="#class-projectsettings-property-physics-2d-use-bvh"><span class="std std-ref">physics/2d/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-physics-engine"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>physics/2d/physics_engine</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;DEFAULT&quot;</span></code></p>
<p>Sets which physics engine to use for 2D physics.</p>
<p>&quot;DEFAULT&quot; and &quot;GodotPhysics&quot; are the same, as there is currently no alternative 2D physics server implemented.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-sleep-threshold-angular"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/2d/sleep_threshold_angular</strong> = <code class="docutils literal notranslate"><span class="pre">0.139626</span></code></p>
<p>Threshold angular velocity under which a 2D physics body will be considered inactive. See <a class="reference internal" href="class_physics2dserver.html#class-physics2dserver-constant-space-param-body-angular-velocity-sleep-threshold"><span class="std std-ref">Physics2DServer.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-sleep-threshold-linear"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/2d/sleep_threshold_linear</strong> = <code class="docutils literal notranslate"><span class="pre">2.0</span></code></p>
<p>Threshold linear velocity under which a 2D physics body will be considered inactive. See <a class="reference internal" href="class_physics2dserver.html#class-physics2dserver-constant-space-param-body-linear-velocity-sleep-threshold"><span class="std std-ref">Physics2DServer.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-thread-model"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>physics/2d/thread_model</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Sets whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.</p>
<p><strong>Warning:</strong> As of Godot 3.2, there are mixed reports about the use of a Multi-Threaded thread model for physics. Be sure to assess whether it does give you extra performance and no regressions when using it.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-time-before-sleep"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/2d/time_before_sleep</strong> = <code class="docutils literal notranslate"><span class="pre">0.5</span></code></p>
<p>Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See <a class="reference internal" href="class_physics2dserver.html#class-physics2dserver-constant-space-param-body-time-to-sleep"><span class="std std-ref">Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-2d-use-bvh"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/2d/use_bvh</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Enables the use of bounding volume hierarchy instead of hash grid for 2D physics spatial partitioning. This may give better performance.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-active-soft-world"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/3d/active_soft_world</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Sets whether the 3D physics world will be created with support for <a class="reference internal" href="class_softbody.html#class-softbody"><span class="std std-ref">SoftBody</span></a> physics. Only applies to the Bullet physics engine.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-default-angular-damp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/3d/default_angular_damp</strong> = <code class="docutils literal notranslate"><span class="pre">0.1</span></code></p>
<p>The default angular damp in 3D.</p>
<p><strong>Note:</strong> Good values are in the range <code class="docutils literal notranslate"><span class="pre">0</span></code> to <code class="docutils literal notranslate"><span class="pre">1</span></code>. At value <code class="docutils literal notranslate"><span class="pre">0</span></code> objects will keep moving with the same velocity. Values greater than <code class="docutils literal notranslate"><span class="pre">1</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in less than a second e.g. a value of <code class="docutils literal notranslate"><span class="pre">2</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in half a second. A value equal to or greater than the physics frame rate (<a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a>, <code class="docutils literal notranslate"><span class="pre">60</span></code> by default) will bring the object to a stop in one iteration.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-default-gravity"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/3d/default_gravity</strong> = <code class="docutils literal notranslate"><span class="pre">9.8</span></code></p>
<p>The default gravity strength in 3D (in meters per second squared).</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Set the default gravity strength to 9.8.</span>
<span class="n">PhysicsServer</span><span class="o">.</span><span class="n">area_set_param</span><span class="p">(</span><span class="n">get_viewport</span><span class="p">()</span><span class="o">.</span><span class="n">find_world</span><span class="p">()</span><span class="o">.</span><span class="n">get_space</span><span class="p">(),</span> <span class="n">PhysicsServer</span><span class="o">.</span><span class="n">AREA_PARAM_GRAVITY</span><span class="p">,</span> <span class="mf">9.8</span><span class="p">)</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-default-gravity-vector"><a class="reference internal" href="class_vector3.html#class-vector3"><span class="std std-ref">Vector3</span></a> <strong>physics/3d/default_gravity_vector</strong> = <code class="docutils literal notranslate"><span class="pre">Vector3(</span> <span class="pre">0,</span> <span class="pre">-1,</span> <span class="pre">0</span> <span class="pre">)</span></code></p>
<p>The default gravity direction in 3D.</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="c1"># Set the default gravity direction to `Vector3(0, -1, 0)`.</span>
<span class="n">PhysicsServer</span><span class="o">.</span><span class="n">area_set_param</span><span class="p">(</span><span class="n">get_viewport</span><span class="p">()</span><span class="o">.</span><span class="n">find_world</span><span class="p">()</span><span class="o">.</span><span class="n">get_space</span><span class="p">(),</span> <span class="n">PhysicsServer</span><span class="o">.</span><span class="n">AREA_PARAM_GRAVITY_VECTOR</span><span class="p">,</span> <span class="nb nb-Type">Vector3</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">))</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-default-linear-damp"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/3d/default_linear_damp</strong> = <code class="docutils literal notranslate"><span class="pre">0.1</span></code></p>
<p>The default linear damp in 3D.</p>
<p><strong>Note:</strong> Good values are in the range <code class="docutils literal notranslate"><span class="pre">0</span></code> to <code class="docutils literal notranslate"><span class="pre">1</span></code>. At value <code class="docutils literal notranslate"><span class="pre">0</span></code> objects will keep moving with the same velocity. Values greater than <code class="docutils literal notranslate"><span class="pre">1</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in less than a second e.g. a value of <code class="docutils literal notranslate"><span class="pre">2</span></code> will aim to reduce the velocity to <code class="docutils literal notranslate"><span class="pre">0</span></code> in half a second. A value equal to or greater than the physics frame rate (<a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a>, <code class="docutils literal notranslate"><span class="pre">60</span></code> by default) will bring the object to a stop in one iteration.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-godot-physics-bvh-collision-margin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/3d/godot_physics/bvh_collision_margin</strong> = <code class="docutils literal notranslate"><span class="pre">0.1</span></code></p>
<p>Additional expansion applied to object bounds in the 3D physics bounding volume hierarchy. This can reduce BVH processing at the cost of a slightly coarser broadphase, which can stress the physics more in some situations.</p>
<p>The default value will work well in most situations. A value of 0.0 will turn this optimization off, and larger values may work better for larger, faster moving objects.</p>
<p><strong>Note:</strong> Used only if <a class="reference internal" href="#class-projectsettings-property-physics-3d-godot-physics-use-bvh"><span class="std std-ref">physics/3d/godot_physics/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-godot-physics-use-bvh"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/3d/godot_physics/use_bvh</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Enables the use of bounding volume hierarchy instead of octree for 3D physics spatial partitioning. This may give better performance.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-physics-engine"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>physics/3d/physics_engine</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;DEFAULT&quot;</span></code></p>
<p>Sets which physics engine to use for 3D physics.</p>
<p>&quot;DEFAULT&quot; is currently the <a class="reference external" href="https://bulletphysics.org">Bullet</a> physics engine. The &quot;GodotPhysics&quot; engine is still supported as an alternative.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-3d-smooth-trimesh-collision"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/3d/smooth_trimesh_collision</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, smooths out collision with trimesh shapes (<a class="reference internal" href="class_concavepolygonshape.html#class-concavepolygonshape"><span class="std std-ref">ConcavePolygonShape</span></a>) by telling the Bullet physics engine to generate internal edge information for every trimesh shape created.</p>
<p><strong>Note:</strong> Only effective if <a class="reference internal" href="#class-projectsettings-property-physics-3d-physics-engine"><span class="std std-ref">physics/3d/physics_engine</span></a> is set to <code class="docutils literal notranslate"><span class="pre">DEFAULT</span></code> or <code class="docutils literal notranslate"><span class="pre">Bullet</span></code>, <em>not</em> <code class="docutils literal notranslate"><span class="pre">GodotPhysics</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-common-enable-object-picking"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/common/enable_object_picking</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Enables <a class="reference internal" href="class_viewport.html#class-viewport-property-physics-object-picking"><span class="std std-ref">Viewport.physics_object_picking</span></a> on the root viewport.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-common-enable-pause-aware-picking"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/common/enable_pause_aware_picking</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If enabled, 2D and 3D physics picking behaves this way in relation to pause:</p>
<ul class="simple">
<li><p>When pause is started, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback, unless its pause mode makes it immune to pause.</p></li>
<li><p>During pause, picking only considers collision objects immune to pause, sending input events and enter/exit callbacks to them as expected.</p></li>
</ul>
<p>If disabled, the legacy behavior is used, which consists in queuing the picking input events during pause (so nodes won't get them) and flushing that queue on resume, against the state of the 2D/3D world at that point.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-common-physics-fps"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>physics/common/physics_fps</strong> = <code class="docutils literal notranslate"><span class="pre">60</span></code></p>
<p>The number of fixed iterations per second. This controls how often physics simulation and <a class="reference internal" href="class_node.html#class-node-method-physics-process"><span class="std std-ref">Node._physics_process</span></a> methods are run. See also <a class="reference internal" href="#class-projectsettings-property-debug-settings-fps-force-fps"><span class="std std-ref">debug/settings/fps/force_fps</span></a>.</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the physics FPS at runtime, set <a class="reference internal" href="class_engine.html#class-engine-property-iterations-per-second"><span class="std std-ref">Engine.iterations_per_second</span></a> instead.</p>
<p><strong>Note:</strong> Only 8 physics ticks may be simulated per rendered frame at most. If more than 8 physics ticks have to be simulated per rendered frame to keep up with rendering, the game will appear to slow down (even if <code class="docutils literal notranslate"><span class="pre">delta</span></code> is used consistently in physics calculations). Therefore, it is recommended not to increase <a class="reference internal" href="#class-projectsettings-property-physics-common-physics-fps"><span class="std std-ref">physics/common/physics_fps</span></a> above 240. Otherwise, the game will slow down when the rendering framerate goes below 30 FPS.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-common-physics-interpolation"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>physics/common/physics_interpolation</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the renderer will interpolate the transforms of physics objects between the last two transforms, such that smooth motion is seen when physics ticks do not coincide with rendered frames.</p>
<p><strong>Note:</strong> When moving objects to new positions (rather than the usual physics motion) you may want to temporarily turn off interpolation to prevent a visible glitch. You can do this using the <a class="reference internal" href="class_node.html#class-node-method-reset-physics-interpolation"><span class="std std-ref">Node.reset_physics_interpolation</span></a> function.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-physics-common-physics-jitter-fix"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>physics/common/physics_jitter_fix</strong> = <code class="docutils literal notranslate"><span class="pre">0.5</span></code></p>
<p>Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.</p>
<p><strong>Note:</strong> For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting <a class="reference internal" href="#class-projectsettings-property-physics-common-physics-jitter-fix"><span class="std std-ref">physics/common/physics_jitter_fix</span></a> to <code class="docutils literal notranslate"><span class="pre">0</span></code>.</p>
<p><strong>Note:</strong> Jitter fix is automatically disabled at runtime when <a class="reference internal" href="#class-projectsettings-property-physics-common-physics-interpolation"><span class="std std-ref">physics/common/physics_interpolation</span></a> is enabled.</p>
<p><strong>Note:</strong> This property is only read when the project starts. To change the value at runtime, set <a class="reference internal" href="class_engine.html#class-engine-property-physics-jitter-fix"><span class="std std-ref">Engine.physics_jitter_fix</span></a> instead.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-opengl-batching-send-null"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/2d/opengl/batching_send_null</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p><strong>Experimental.</strong> Calls <code class="docutils literal notranslate"><span class="pre">glBufferData</span></code> with NULL data prior to uploading batching data. This may not be necessary but can be used for safety.</p>
<p><strong>Note:</strong> Use with care. You are advised to leave this as default for exports. A non-default setting that works better on your machine may adversely affect performance for end users.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-opengl-batching-stream"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/2d/opengl/batching_stream</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p><strong>Experimental.</strong> If set to on, uses the <code class="docutils literal notranslate"><span class="pre">GL_STREAM_DRAW</span></code> flag for batching buffer uploads. If off, uses the <code class="docutils literal notranslate"><span class="pre">GL_DYNAMIC_DRAW</span></code> flag.</p>
<p><strong>Note:</strong> Use with care. You are advised to leave this as default for exports. A non-default setting that works better on your machine may adversely affect performance for end users.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-opengl-legacy-orphan-buffers"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/2d/opengl/legacy_orphan_buffers</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p><strong>Experimental.</strong> If set to on, this applies buffer orphaning - <code class="docutils literal notranslate"><span class="pre">glBufferData</span></code> is called with NULL data and the full buffer size prior to uploading new data. This can be important to avoid stalling on some hardware.</p>
<p><strong>Note:</strong> Use with care. You are advised to leave this as default for exports. A non-default setting that works better on your machine may adversely affect performance for end users.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-opengl-legacy-stream"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/2d/opengl/legacy_stream</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p><strong>Experimental.</strong> If set to on, uses the <code class="docutils literal notranslate"><span class="pre">GL_STREAM_DRAW</span></code> flag for legacy buffer uploads. If off, uses the <code class="docutils literal notranslate"><span class="pre">GL_DYNAMIC_DRAW</span></code> flag.</p>
<p><strong>Note:</strong> Use with care. You are advised to leave this as default for exports. A non-default setting that works better on your machine may adversely affect performance for end users.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-options-culling-mode"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/2d/options/culling_mode</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The culling mode determines the method used for rejecting canvas items that are outside a viewport. The visual result should be identical, but some modes may be faster for a particular project.</p>
<p>You can either cull items individually (<code class="docutils literal notranslate"><span class="pre">Item</span> <span class="pre">mode</span></code>), or use hierarchical culling (<code class="docutils literal notranslate"><span class="pre">Node</span> <span class="pre">mode</span></code>) which has a little more housekeeping but can increase performance by culling large numbers of items at once.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-options-ninepatch-mode"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/2d/options/ninepatch_mode</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Choose between fixed mode where corner scalings are preserved matching the artwork, and scaling mode.</p>
<p>Not available in GLES3 when <a class="reference internal" href="#class-projectsettings-property-rendering-batching-options-use-batching"><span class="std std-ref">rendering/batching/options/use_batching</span></a> is off.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-options-use-nvidia-rect-flicker-workaround"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/2d/options/use_nvidia_rect_flicker_workaround</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Some NVIDIA GPU drivers have a bug which produces flickering issues for the <code class="docutils literal notranslate"><span class="pre">draw_rect</span></code> method, especially as used in <a class="reference internal" href="class_tilemap.html#class-tilemap"><span class="std std-ref">TileMap</span></a>. Refer to <a class="reference external" href="https://github.com/godotengine/godot/issues/9913">GitHub issue 9913</a> for details.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, this option enables a &quot;safe&quot; code path for such NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 rendering, but only on desktop platforms.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-2d-options-use-software-skinning"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/2d/options/use_software_skinning</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, performs 2D skinning on the CPU rather than the GPU. This provides greater compatibility with a wide range of hardware, and also may be faster in some circumstances.</p>
<p>Currently only available when <a class="reference internal" href="#class-projectsettings-property-rendering-batching-options-use-batching"><span class="std std-ref">rendering/batching/options/use_batching</span></a> is active.</p>
<p><strong>Note:</strong> Antialiased software skinned polys are not supported, and will be rendered without antialiasing.</p>
<p><strong>Note:</strong> Custom shaders that use the <code class="docutils literal notranslate"><span class="pre">VERTEX</span></code> built-in operate with <code class="docutils literal notranslate"><span class="pre">VERTEX</span></code> position <em>after</em> skinning, whereas with hardware skinning, <code class="docutils literal notranslate"><span class="pre">VERTEX</span></code> is the position <em>before</em> skinning.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-2d-snapping-use-gpu-pixel-snap"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/2d/snapping/use_gpu_pixel_snap</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, forces snapping of vertices to pixels in 2D rendering. May help in some pixel art styles.</p>
<p>This snapping is performed on the GPU in the vertex shader.</p>
<p>Consider using the project setting <a class="reference internal" href="#class-projectsettings-property-rendering-batching-precision-uv-contract"><span class="std std-ref">rendering/batching/precision/uv_contract</span></a> to prevent artifacts.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-debug-diagnose-frame"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/debug/diagnose_frame</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>When batching is on, this regularly prints a frame diagnosis log. Note that this will degrade performance.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-debug-flash-batching"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/debug/flash_batching</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p><strong>Experimental.</strong> For regression testing against the old renderer. If this is switched on, and <code class="docutils literal notranslate"><span class="pre">use_batching</span></code> is set, the renderer will swap alternately between using the old renderer, and the batched renderer, on each frame. This makes it easy to identify visual differences. Performance will be degraded.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-lights-max-join-items"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/batching/lights/max_join_items</strong> = <code class="docutils literal notranslate"><span class="pre">32</span></code></p>
<p>Lights have the potential to prevent joining items, and break many of the performance benefits of batching. This setting enables some complex logic to allow joining items if their lighting is similar, and overlap tests pass. This can significantly improve performance in some games. Set to 0 to switch off. With large values the cost of overlap tests may lead to diminishing returns.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-lights-scissor-area-threshold"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rendering/batching/lights/scissor_area_threshold</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>Sets the proportion of the total screen area (in pixels) that must be saved by a scissor operation in order to activate light scissoring. This can prevent parts of items being rendered outside the light area. Lower values scissor more aggressively. A value of 1 scissors none of the items, a value of 0 scissors every item. The power of 4 of the value is used, in order to emphasize the lower range, and multiplied by the total screen area in pixels to give the threshold. This can reduce fill rate requirements in scenes with a lot of lighting.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-options-single-rect-fallback"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/options/single_rect_fallback</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Enabling this setting uses the legacy method to draw batches containing only one rect. The legacy method is faster (approx twice as fast), but can cause flicker on some systems. In order to directly compare performance with the non-batching renderer you can set this to true, but it is recommended to turn this off unless you can guarantee your target hardware will work with this method.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-options-use-batching"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/options/use_batching</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Turns 2D batching on and off. Batching increases performance by reducing the amount of graphics API drawcalls.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-options-use-batching-in-editor"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/options/use_batching_in_editor</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Switches on 2D batching within the editor.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-options-use-multirect"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/options/use_multirect</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Allows use of the <code class="docutils literal notranslate"><span class="pre">MultiRect</span></code> command in the Rasterizer.</p>
<p>This can provide some acceleration for large groups of rects, especially text and tilemaps.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-parameters-batch-buffer-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/batching/parameters/batch_buffer_size</strong> = <code class="docutils literal notranslate"><span class="pre">16384</span></code></p>
<p>Size of buffer reserved for batched vertices. Larger size enables larger batches, but there are diminishing returns for the memory used. This should only have a minor effect on performance.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-parameters-colored-vertex-format-threshold"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rendering/batching/parameters/colored_vertex_format_threshold</strong> = <code class="docutils literal notranslate"><span class="pre">0.25</span></code></p>
<p>Including color in the vertex format has a cost, however, not including color prevents batching across color changes. This threshold determines the ratio of <code class="docutils literal notranslate"><span class="pre">number</span> <span class="pre">of</span> <span class="pre">vertex</span> <span class="pre">color</span> <span class="pre">changes</span> <span class="pre">/</span> <span class="pre">total</span> <span class="pre">number</span> <span class="pre">of</span> <span class="pre">vertices</span></code> above which vertices will be translated to colored format. A value of 0 will always use colored vertices, 1 will never use colored vertices.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-parameters-item-reordering-lookahead"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/batching/parameters/item_reordering_lookahead</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>In certain circumstances, the batcher can reorder items in order to better join them. This may result in better performance. An overlap test is needed however for each item lookahead, so there is a trade off, with diminishing returns. If you are getting no benefit, setting this to 0 will switch it off.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-parameters-max-join-item-commands"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/batching/parameters/max_join_item_commands</strong> = <code class="docutils literal notranslate"><span class="pre">16</span></code></p>
<p>Sets the number of commands to lookahead to determine whether to batch render items. A value of 1 can join items consisting of single commands, 0 turns off joining. Higher values are in theory more likely to join, however this has diminishing returns and has a runtime cost so a small value is recommended.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-precision-uv-contract"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/batching/precision/uv_contract</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>On some platforms (especially mobile), precision issues in shaders can lead to reading 1 texel outside of bounds, particularly where rects are scaled. This can particularly lead to border artifacts around tiles in tilemaps.</p>
<p>This adjustment corrects for this by making a small contraction to the UV coordinates used. Note that this can result in a slight squashing of border texels.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-batching-precision-uv-contract-amount"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/batching/precision/uv_contract_amount</strong> = <code class="docutils literal notranslate"><span class="pre">100</span></code></p>
<p>The amount of UV contraction. This figure is divided by 1000000, and is a proportion of the total texture dimensions, where the width and height are both ranged from 0.0 to 1.0.</p>
<p>Use the default unless correcting for a problem on particular hardware.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-cpu-lightmapper-quality-high-quality-ray-count"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/cpu_lightmapper/quality/high_quality_ray_count</strong> = <code class="docutils literal notranslate"><span class="pre">512</span></code></p>
<p>Amount of light samples taken when using <a class="reference internal" href="class_bakedlightmap.html#class-bakedlightmap-constant-bake-quality-high"><span class="std std-ref">BakedLightmap.BAKE_QUALITY_HIGH</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-cpu-lightmapper-quality-low-quality-ray-count"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/cpu_lightmapper/quality/low_quality_ray_count</strong> = <code class="docutils literal notranslate"><span class="pre">64</span></code></p>
<p>Amount of light samples taken when using <a class="reference internal" href="class_bakedlightmap.html#class-bakedlightmap-constant-bake-quality-low"><span class="std std-ref">BakedLightmap.BAKE_QUALITY_LOW</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-cpu-lightmapper-quality-medium-quality-ray-count"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/cpu_lightmapper/quality/medium_quality_ray_count</strong> = <code class="docutils literal notranslate"><span class="pre">256</span></code></p>
<p>Amount of light samples taken when using <a class="reference internal" href="class_bakedlightmap.html#class-bakedlightmap-constant-bake-quality-medium"><span class="std std-ref">BakedLightmap.BAKE_QUALITY_MEDIUM</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-cpu-lightmapper-quality-ultra-quality-ray-count"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/cpu_lightmapper/quality/ultra_quality_ray_count</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Amount of light samples taken when using <a class="reference internal" href="class_bakedlightmap.html#class-bakedlightmap-constant-bake-quality-ultra"><span class="std std-ref">BakedLightmap.BAKE_QUALITY_ULTRA</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-environment-default-clear-color"><a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> <strong>rendering/environment/default_clear_color</strong> = <code class="docutils literal notranslate"><span class="pre">Color(</span> <span class="pre">0.3,</span> <span class="pre">0.3,</span> <span class="pre">0.3,</span> <span class="pre">1</span> <span class="pre">)</span></code></p>
<p>Default background clear color. Overridable per <a class="reference internal" href="class_viewport.html#class-viewport"><span class="std std-ref">Viewport</span></a> using its <a class="reference internal" href="class_environment.html#class-environment"><span class="std std-ref">Environment</span></a>. See <a class="reference internal" href="class_environment.html#class-environment-property-background-mode"><span class="std std-ref">Environment.background_mode</span></a> and <a class="reference internal" href="class_environment.html#class-environment-property-background-color"><span class="std std-ref">Environment.background_color</span></a> in particular. To change this default color programmatically, use <a class="reference internal" href="class_visualserver.html#class-visualserver-method-set-default-clear-color"><span class="std std-ref">VisualServer.set_default_clear_color</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-environment-default-environment"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>rendering/environment/default_environment</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;&quot;</span></code></p>
<p><a class="reference internal" href="class_environment.html#class-environment"><span class="std std-ref">Environment</span></a> that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete <code class="docutils literal notranslate"><span class="pre">default_env.tres</span></code>, or to specify a different default environment here.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles2-compatibility-disable-half-float"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/gles2/compatibility/disable_half_float</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>The use of half-float vertex compression may be producing rendering errors on some platforms (especially iOS). These have been seen particularly in particles. Disabling half-float may resolve these problems.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles2-compatibility-disable-half-float-ios"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/gles2/compatibility/disable_half_float.iOS</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>iOS specific override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles2-compatibility-disable-half-float"><span class="std std-ref">rendering/gles2/compatibility/disable_half_float</span></a>, due to poor support for half-float vertex compression on many devices.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles2-compatibility-enable-high-float-android"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/gles2/compatibility/enable_high_float.Android</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code> and available on the target Android device, enables high floating point precision for all shader computations in GLES2.</p>
<p><strong>Warning:</strong> High floating point precision can be extremely slow on older devices and is often not available at all. Use with caution.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-log-active-async-compiles-count"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/gles3/shaders/log_active_async_compiles_count</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, every time an asynchronous shader compilation or an asynchronous shader reconstruction from cache starts or finishes, a line will be logged telling how many of those are happening.</p>
<p>If the platform doesn't support parallel shader compile, but only the compile queue via a secondary GL context, what the message will tell is the number of shader compiles currently queued.</p>
<p><strong>Note:</strong> This setting is only meaningful if <code class="docutils literal notranslate"><span class="pre">rendering/gles3/shaders/shader_compilation_mode</span></code> is <strong>not</strong> <code class="docutils literal notranslate"><span class="pre">Synchronous</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/max_simultaneous_compiles</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>This is the maximum number of shaders that can be compiled (or reconstructed from cache) at the same time.</p>
<p>At runtime, while that count is reached, other shaders that can be asynchronously compiled will just use their fallback, without their setup being started until the count gets lower.</p>
<p>This is a way to balance the CPU work between running the game and compiling the shaders. The goal is to have as many asynchronous compiles in flight as possible without impacting the responsiveness of the game, which beyond some point would destroy the benefits of asynchronous compilation. In other words, you may be able to afford that the FPS lowers a bit, and that will already be better than the stalling that synchronous compilation could cause.</p>
<p>The default value is a conservative one, so you are advised to tweak it according to the hardware you are targeting.</p>
<p><strong>Note:</strong> This setting is only meaningful if <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a> is <strong>not</strong> <code class="docutils literal notranslate"><span class="pre">Synchronous</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/max_simultaneous_compiles.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The default is a very conservative override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles"><span class="std std-ref">rendering/gles3/shaders/max_simultaneous_compiles</span></a>.</p>
<p>Depending on the specific devices you are targeting, you may want to raise it.</p>
<p><strong>Note:</strong> This setting is only meaningful if <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a> is <strong>not</strong> <code class="docutils literal notranslate"><span class="pre">Synchronous</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles-web"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/max_simultaneous_compiles.web</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>The default is a very conservative override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-max-simultaneous-compiles"><span class="std std-ref">rendering/gles3/shaders/max_simultaneous_compiles</span></a>.</p>
<p>Depending on the specific browsers you are targeting, you may want to raise it.</p>
<p><strong>Note:</strong> This setting is only meaningful if <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a> is <strong>not</strong> <code class="docutils literal notranslate"><span class="pre">Synchronous</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/shader_cache_size_mb</strong> = <code class="docutils literal notranslate"><span class="pre">512</span></code></p>
<p>The maximum size, in megabytes, that the ubershader cache can grow up to. On startup, the least recently used entries will be deleted until the total size is within bounds.</p>
<p><strong>Note:</strong> This setting is only meaningful if <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a> is set to <code class="docutils literal notranslate"><span class="pre">Asynchronous</span> <span class="pre">+</span> <span class="pre">Cache</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/shader_cache_size_mb.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">128</span></code></p>
<p>An override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb"><span class="std std-ref">rendering/gles3/shaders/shader_cache_size_mb</span></a>, so a smaller maximum size can be configured for mobile platforms, where storage space is more limited.</p>
<p><strong>Note:</strong> This setting is only meaningful if <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a> is set to <code class="docutils literal notranslate"><span class="pre">Asynchronous</span> <span class="pre">+</span> <span class="pre">Cache</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb-web"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/shader_cache_size_mb.web</strong> = <code class="docutils literal notranslate"><span class="pre">128</span></code></p>
<p>An override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-cache-size-mb"><span class="std std-ref">rendering/gles3/shaders/shader_cache_size_mb</span></a>, so a smaller maximum size can be configured for web platforms, where storage space is more limited.</p>
<p><strong>Note:</strong> Currently, shader caching is generally unavailable on web platforms.</p>
<p><strong>Note:</strong> This setting is only meaningful if <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a> is set to <code class="docutils literal notranslate"><span class="pre">Asynchronous</span> <span class="pre">+</span> <span class="pre">Cache</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/shader_compilation_mode</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>If set to <code class="docutils literal notranslate"><span class="pre">Asynchronous</span></code> and available on the target device, asynchronous compilation of shaders is enabled (in contrast to <code class="docutils literal notranslate"><span class="pre">Asynchronous</span></code>).</p>
<p>That means that when a shader is first used under some new rendering situation, the game won't stall while such shader is being compiled. Instead, a fallback will be used and the real shader will be compiled in the background. Once the actual shader is compiled, it will be used the next times it's used to draw a frame.</p>
<p>Depending on the <a class="reference internal" href="class_material3d.html#class-material3d-property-async-mode"><span class="std std-ref">Material3D.async_mode</span></a> mode configured for a given material, the fallback will be an &quot;ubershader&quot; (the default) or just skip rendering any item it is applied to. In custom <a class="reference internal" href="class_shadermaterial.html#class-shadermaterial"><span class="std std-ref">ShaderMaterial</span></a>s, the async mode is set using <code class="docutils literal notranslate"><span class="pre">render_mode</span> <span class="pre">async_visible;</span></code> (default) or <code class="docutils literal notranslate"><span class="pre">render_mode</span> <span class="pre">async_hidden;</span></code> at the top of the shader.</p>
<p>An ubershader is a very complex shader, slow but suited to any rendering situation, that the engine generates internally so it can be used from the beginning while the traditional conditioned, optimized version of it is being compiled.</p>
<p>To reduce loading times after the project has been launched at least once, you can use <code class="docutils literal notranslate"><span class="pre">Asynchronous</span> <span class="pre">+</span> <span class="pre">Cache</span></code>. This also causes the ubershaders to be cached into storage so they can be ready faster next time they are used (provided the platform provides support for it).</p>
<p><strong>Note:</strong> Asynchronous compilation requires driver support for the <code class="docutils literal notranslate"><span class="pre">GL_ARB_get_program_binary</span></code> OpenGL extension. This extension is supported by all hardware that supports OpenGL 4.1 or higher as well as most hardware that supports OpenGL 3.3 or higher.</p>
<p><strong>Note:</strong> Asynchronous compilation is currently only supported for spatial (3D) and particle materials/shaders. CanvasItem (2D) shaders will not use asynchronous compilation even if this setting is set to <code class="docutils literal notranslate"><span class="pre">Asynchronous</span></code> or <code class="docutils literal notranslate"><span class="pre">Asynchronous</span> <span class="pre">+</span> <span class="pre">Cache</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/shader_compilation_mode.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>An override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a>, so asynchronous compilation can be disabled on mobile platforms.</p>
<p>You may want to do that since mobile GPUs generally won't support ubershaders due to their complexity.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode-web"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/gles3/shaders/shader_compilation_mode.web</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>An override for <a class="reference internal" href="#class-projectsettings-property-rendering-gles3-shaders-shader-compilation-mode"><span class="std std-ref">rendering/gles3/shaders/shader_compilation_mode</span></a>, so asynchronous compilation can be disabled on web platforms.</p>
<p>You may want to do that since certain browsers (especially on mobile platforms) generally won't support ubershaders due to their complexity.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-limits-buffers-blend-shape-max-buffer-size-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/buffers/blend_shape_max_buffer_size_kb</strong> = <code class="docutils literal notranslate"><span class="pre">4096</span></code></p>
<p>Max buffer size for blend shapes. Any blend shape bigger than this will not work.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-limits-buffers-canvas-polygon-buffer-size-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/buffers/canvas_polygon_buffer_size_kb</strong> = <code class="docutils literal notranslate"><span class="pre">128</span></code></p>
<p>Max buffer size for drawing polygons. Any polygon bigger than this will not work.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-limits-buffers-canvas-polygon-index-buffer-size-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/buffers/canvas_polygon_index_buffer_size_kb</strong> = <code class="docutils literal notranslate"><span class="pre">128</span></code></p>
<p>Max index buffer size for drawing polygons. Any polygon bigger than this will not work.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-limits-buffers-immediate-buffer-size-kb"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/buffers/immediate_buffer_size_kb</strong> = <code class="docutils literal notranslate"><span class="pre">2048</span></code></p>
<p>Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-limits-rendering-max-lights-per-object"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/rendering/max_lights_per_object</strong> = <code class="docutils literal notranslate"><span class="pre">32</span></code></p>
<p>Max number of lights renderable per object. This is further limited by hardware support. Most devices only support 409 lights, while many devices (especially mobile) only support 102. Setting this low will slightly reduce memory usage and may decrease shader compile times.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-limits-rendering-max-renderable-elements"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/rendering/max_renderable_elements</strong> = <code class="docutils literal notranslate"><span class="pre">65536</span></code></p>
<p>Max amount of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-limits-rendering-max-renderable-lights"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/rendering/max_renderable_lights</strong> = <code class="docutils literal notranslate"><span class="pre">4096</span></code></p>
<p>Max number of lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-limits-rendering-max-renderable-reflections"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/limits/rendering/max_renderable_reflections</strong> = <code class="docutils literal notranslate"><span class="pre">1024</span></code></p>
<p>Max number of reflection probes renderable in a frame. If more reflection probes than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-limits-time-time-rollover-secs"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rendering/limits/time/time_rollover_secs</strong> = <code class="docutils literal notranslate"><span class="pre">3600</span></code></p>
<p>Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-misc-lossless-compression-force-png"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/misc/lossless_compression/force_png</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-misc-lossless-compression-webp-compression-level"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/misc/lossless_compression/webp_compression_level</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>The default compression level for lossless WebP. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. Supported values are 0 to 9. Note that compression levels above 6 are very slow and offer very little savings.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-misc-mesh-storage-split-stream"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/misc/mesh_storage/split_stream</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>On import, mesh vertex data will be split into two streams within a single vertex buffer, one for position data and the other for interleaved attributes data. Recommended to be enabled if targeting mobile devices. Requires manual reimport of meshes after toggling.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-misc-occlusion-culling-max-active-polygons"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/misc/occlusion_culling/max_active_polygons</strong> = <code class="docutils literal notranslate"><span class="pre">8</span></code></p>
<p>Determines the maximum number of polygon occluders that will be used at any one time.</p>
<p>Although you can have many occluders in a scene, each frame the system will choose from these the most relevant based on a screen space metric, in order to give the best overall performance.</p>
<p>A greater number of polygons can potentially cull more objects, however the cost of culling calculations scales with the number of occluders.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-misc-occlusion-culling-max-active-spheres"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/misc/occlusion_culling/max_active_spheres</strong> = <code class="docutils literal notranslate"><span class="pre">8</span></code></p>
<p>Determines the maximum number of sphere occluders that will be used at any one time.</p>
<p>Although you can have many occluders in a scene, each frame the system will choose from these the most relevant based on a screen space metric, in order to give the best overall performance.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-portals-advanced-flip-imported-portals"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/portals/advanced/flip_imported_portals</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>The default convention is for portal normals to point outward (face outward) from the source room.</p>
<p>If you accidentally build your level with portals facing the wrong way, this setting can fix the problem.</p>
<p>It will flip named portal meshes (i.e. <code class="docutils literal notranslate"><span class="pre">-portal</span></code>) on the initial conversion to <a class="reference internal" href="class_portal.html#class-portal"><span class="std std-ref">Portal</span></a> nodes.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-portals-debug-logging"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/portals/debug/logging</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Show conversion logs.</p>
<p><strong>Note:</strong> This will automatically be disabled in exports.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-portals-gameplay-use-signals"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/portals/gameplay/use_signals</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, gameplay callbacks will be sent as <code class="docutils literal notranslate"><span class="pre">signals</span></code>. If <code class="docutils literal notranslate"><span class="pre">false</span></code>, they will be sent as <code class="docutils literal notranslate"><span class="pre">notifications</span></code>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-portals-optimize-remove-danglers"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/portals/optimize/remove_danglers</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If enabled, while merging meshes, the system will also attempt to remove <a class="reference internal" href="class_spatial.html#class-spatial"><span class="std std-ref">Spatial</span></a> nodes that no longer have any children.</p>
<p>Reducing the number of <a class="reference internal" href="class_node.html#class-node"><span class="std std-ref">Node</span></a>s in the scene tree can make traversal more efficient, but can be switched off in case you wish to use empty <a class="reference internal" href="class_spatial.html#class-spatial"><span class="std std-ref">Spatial</span></a>s for markers or some other purpose.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-portals-pvs-pvs-logging"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/portals/pvs/pvs_logging</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Show logs during PVS generation.</p>
<p><strong>Note:</strong> This will automatically be disabled in exports.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-portals-pvs-use-simple-pvs"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/portals/pvs/use_simple_pvs</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Uses a simplified method of generating PVS (potentially visible set) data. The results may not be accurate where more than one portal join adjacent rooms.</p>
<p><strong>Note:</strong> Generally you should only use this option if you encounter bugs when it is set to <code class="docutils literal notranslate"><span class="pre">false</span></code>, i.e. there are problems with the default method.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-depth-hdr"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/depth/hdr</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, allocates the root <a class="reference internal" href="class_viewport.html#class-viewport"><span class="std std-ref">Viewport</span></a>'s framebuffer with high dynamic range. High dynamic range allows the use of <a class="reference internal" href="class_color.html#class-color"><span class="std std-ref">Color</span></a> values greater than 1. This must be set to <code class="docutils literal notranslate"><span class="pre">true</span></code> for glow rendering to work if <a class="reference internal" href="class_environment.html#class-environment-property-glow-hdr-threshold"><span class="std std-ref">Environment.glow_hdr_threshold</span></a> is greater than or equal to <code class="docutils literal notranslate"><span class="pre">1.0</span></code>.</p>
<p><strong>Note:</strong> Only available on the GLES3 backend.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-depth-hdr-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/depth/hdr.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-hdr"><span class="std std-ref">rendering/quality/depth/hdr</span></a> on mobile devices, due to performance concerns or driver support. This must be set to <code class="docutils literal notranslate"><span class="pre">true</span></code> for glow rendering to work if <a class="reference internal" href="class_environment.html#class-environment-property-glow-hdr-threshold"><span class="std std-ref">Environment.glow_hdr_threshold</span></a> is greater than or equal to <code class="docutils literal notranslate"><span class="pre">1.0</span></code>.</p>
<p><strong>Note:</strong> Only available on the GLES3 backend.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-depth-use-32-bpc-depth"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/depth/use_32_bpc_depth</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, allocates the root <a class="reference internal" href="class_viewport.html#class-viewport"><span class="std std-ref">Viewport</span></a>'s framebuffer with full floating-point precision (32-bit) instead of half floating-point precision (16-bit). Only effective when <a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-hdr"><span class="std std-ref">rendering/quality/depth/hdr</span></a> is also enabled.</p>
<p><strong>Note:</strong> Enabling this setting does not improve rendering quality. Using full floating-point precision is slower, and is generally only needed for advanced shaders that require a high level of precision. To reduce banding, enable <a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-use-debanding"><span class="std std-ref">rendering/quality/filters/use_debanding</span></a> instead.</p>
<p><strong>Note:</strong> Only available on the GLES3 backend.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-depth-prepass-disable-for-vendors"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>rendering/quality/depth_prepass/disable_for_vendors</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;PowerVR,Mali,Adreno,Apple&quot;</span></code></p>
<p>Disables depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-depth-prepass-enable"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/depth_prepass/enable</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-directional-shadow-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/directional_shadow/size</strong> = <code class="docutils literal notranslate"><span class="pre">4096</span></code></p>
<p>The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2. This setting can be changed at run-time; the change will be applied immediately.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-directional-shadow-size-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/directional_shadow/size.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">2048</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-directional-shadow-size"><span class="std std-ref">rendering/quality/directional_shadow/size</span></a> on mobile devices, due to performance concerns or driver support.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-driver-driver-name"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>rendering/quality/driver/driver_name</strong> = <code class="docutils literal notranslate"><span class="pre">&quot;GLES3&quot;</span></code></p>
<p>The video driver to use (&quot;GLES2&quot; or &quot;GLES3&quot;).</p>
<p><strong>Note:</strong> The backend in use can be overridden at runtime via the <code class="docutils literal notranslate"><span class="pre">--video-driver</span></code> command line argument, or by the <a class="reference internal" href="#class-projectsettings-property-rendering-quality-driver-fallback-to-gles2"><span class="std std-ref">rendering/quality/driver/fallback_to_gles2</span></a> option if the target system does not support GLES3 and falls back to GLES2. In such cases, this property is not updated, so use <a class="reference internal" href="class_os.html#class-os-method-get-current-video-driver"><span class="std std-ref">OS.get_current_video_driver</span></a> to query it at run-time.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-driver-fallback-to-gles2"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/driver/fallback_to_gles2</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, allows falling back to the GLES2 driver if the GLES3 driver is not supported.</p>
<p><strong>Note:</strong> The two video drivers are not drop-in replacements for each other, so a game designed for GLES3 might not work properly when falling back to GLES2. In particular, some features of the GLES3 backend are not available in GLES2. Enabling this setting also means that both ETC and ETC2 VRAM-compressed textures will be exported on Android and iOS, increasing the data pack's size.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-filters-anisotropic-filter-level"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/filters/anisotropic_filter_level</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>Maximum anisotropic filter level used for textures with anisotropy enabled. Higher values will result in sharper textures when viewed from oblique angles, at the cost of performance. With the exception of <code class="docutils literal notranslate"><span class="pre">1</span></code>, only power-of-two values are valid (<code class="docutils literal notranslate"><span class="pre">2</span></code>, <code class="docutils literal notranslate"><span class="pre">4</span></code>, <code class="docutils literal notranslate"><span class="pre">8</span></code>, <code class="docutils literal notranslate"><span class="pre">16</span></code>). A value of <code class="docutils literal notranslate"><span class="pre">1</span></code> forcibly disables anisotropic filtering, even on textures where it is enabled.</p>
<p><strong>Note:</strong> For performance reasons, anisotropic filtering <em>is not enabled by default</em> on textures. For this setting to have an effect, anisotropic texture filtering can be enabled by selecting a texture in the FileSystem dock, going to the Import dock, checking the <strong>Anisotropic</strong> checkbox then clicking <strong>Reimport</strong>. However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.</p>
<p><strong>Note:</strong> This property is only read when the project starts. There is currently no way to change this setting at run-time.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-filters-msaa"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/filters/msaa</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Sets the number of MSAA samples to use. MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware.</p>
<p><strong>Note:</strong> MSAA is not available on HTML5 export using the GLES2 backend.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-filters-sharpen-intensity"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rendering/quality/filters/sharpen_intensity</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<p>If set to a value greater than <code class="docutils literal notranslate"><span class="pre">0.0</span></code>, contrast-adaptive sharpening will be applied to the 3D viewport. This has a low performance cost and can be used to recover some of the sharpness lost from using FXAA. Values around <code class="docutils literal notranslate"><span class="pre">0.5</span></code> generally give the best results. See also <a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-use-fxaa"><span class="std std-ref">rendering/quality/filters/use_fxaa</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-filters-use-debanding"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/filters/use_debanding</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is <em>not</em> affected by debanding unless the <a class="reference internal" href="class_environment.html#class-environment-property-background-mode"><span class="std std-ref">Environment.background_mode</span></a> is <a class="reference internal" href="class_environment.html#class-environment-constant-bg-canvas"><span class="std std-ref">Environment.BG_CANVAS</span></a>. In this case, <a class="reference internal" href="#class-projectsettings-property-rendering-quality-intended-usage-framebuffer-allocation"><span class="std std-ref">rendering/quality/intended_usage/framebuffer_allocation</span></a> must also be set to <strong>3D</strong>.</p>
<p>In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.</p>
<p><strong>Note:</strong> Only available on the GLES3 backend. <a class="reference internal" href="#class-projectsettings-property-rendering-quality-depth-hdr"><span class="std std-ref">rendering/quality/depth/hdr</span></a> must also be <code class="docutils literal notranslate"><span class="pre">true</span></code> for debanding to be effective.</p>
<p><strong>Note:</strong> There are known issues with debanding breaking rendering on mobile platforms. Due to this, it is recommended to leave this option disabled when targeting mobile platforms.</p>
<p><strong>Note:</strong> This property is only read when the project starts. To set debanding at run-time, set <a class="reference internal" href="class_viewport.html#class-viewport-property-debanding"><span class="std std-ref">Viewport.debanding</span></a> on the root <a class="reference internal" href="class_viewport.html#class-viewport"><span class="std std-ref">Viewport</span></a> instead.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-filters-use-fxaa"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/filters/use_fxaa</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Enables FXAA in the root Viewport. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K. Some of the lost sharpness can be recovered by enabling contrast-adaptive sharpening (see <a class="reference internal" href="#class-projectsettings-property-rendering-quality-filters-sharpen-intensity"><span class="std std-ref">rendering/quality/filters/sharpen_intensity</span></a>).</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-filters-use-nearest-mipmap-filter"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/filters/use_nearest_mipmap_filter</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, uses nearest-neighbor mipmap filtering when using mipmaps (also called &quot;bilinear filtering&quot;), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If <code class="docutils literal notranslate"><span class="pre">false</span></code>, linear mipmap filtering (also called &quot;trilinear filtering&quot;) is used.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-intended-usage-framebuffer-allocation"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/intended_usage/framebuffer_allocation</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). If set to &quot;2D Without Sampling&quot; or &quot;3D Without Effects&quot;, sample buffers will not be allocated. This means <code class="docutils literal notranslate"><span class="pre">SCREEN_TEXTURE</span></code> and <code class="docutils literal notranslate"><span class="pre">DEPTH_TEXTURE</span></code> will not be available in shaders and post-processing effects such as glow will not be available in <a class="reference internal" href="class_environment.html#class-environment"><span class="std std-ref">Environment</span></a>.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-intended-usage-framebuffer-allocation-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/intended_usage/framebuffer_allocation.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-intended-usage-framebuffer-allocation"><span class="std std-ref">rendering/quality/intended_usage/framebuffer_allocation</span></a> on mobile devices, due to performance concerns or driver support.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-lightmapping-use-bicubic-sampling"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/lightmapping/use_bicubic_sampling</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Enable usage of bicubic sampling in baked lightmaps. This results in smoother looking lighting at the expense of more bandwidth usage. On GLES2, changes to this setting will only be applied upon restarting the application.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-lightmapping-use-bicubic-sampling-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/lightmapping/use_bicubic_sampling.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-lightmapping-use-bicubic-sampling"><span class="std std-ref">rendering/quality/lightmapping/use_bicubic_sampling</span></a> on mobile devices, in order to reduce bandwidth usage.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-atlas-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/reflections/atlas_size</strong> = <code class="docutils literal notranslate"><span class="pre">2048</span></code></p>
<p>Size of the atlas used by reflection probes. A larger size can result in higher visual quality, while a smaller size will be faster and take up less memory.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-atlas-subdiv"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/reflections/atlas_subdiv</strong> = <code class="docutils literal notranslate"><span class="pre">8</span></code></p>
<p>Number of subdivisions to use for the reflection atlas. A higher number lowers the quality of each atlas, but allows you to use more.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-high-quality-ggx"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/reflections/high_quality_ggx</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, uses a high amount of samples to create blurred variants of reflection probes and panorama backgrounds (sky). Those blurred variants are used by rough materials.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-high-quality-ggx-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/reflections/high_quality_ggx.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-high-quality-ggx"><span class="std std-ref">rendering/quality/reflections/high_quality_ggx</span></a> on mobile devices, due to performance concerns or driver support.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-irradiance-max-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/reflections/irradiance_max_size</strong> = <code class="docutils literal notranslate"><span class="pre">128</span></code></p>
<p>Limits the size of the irradiance map which is normally determined by <a class="reference internal" href="class_sky.html#class-sky-property-radiance-size"><span class="std std-ref">Sky.radiance_size</span></a>. A higher size results in a higher quality irradiance map similarly to <a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-high-quality-ggx"><span class="std std-ref">rendering/quality/reflections/high_quality_ggx</span></a>. Use a higher value when using high-frequency HDRI maps, otherwise keep this as low as possible.</p>
<p><strong>Note:</strong> Low and mid range hardware do not support complex irradiance maps well and may crash if this is set too high.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-texture-array-reflections"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/reflections/texture_array_reflections</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-reflections-texture-array-reflections-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/reflections/texture_array_reflections.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-reflections-texture-array-reflections"><span class="std std-ref">rendering/quality/reflections/texture_array_reflections</span></a> on mobile devices, due to performance concerns or driver support.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-force-blinn-over-ggx"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/force_blinn_over_ggx</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-force-blinn-over-ggx-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/force_blinn_over_ggx.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-blinn-over-ggx"><span class="std std-ref">rendering/quality/shading/force_blinn_over_ggx</span></a> on mobile devices, due to performance concerns or driver support.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-force-lambert-over-burley"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/force_lambert_over_burley</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, uses faster but lower-quality Lambert material lighting model instead of Burley.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-force-lambert-over-burley-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/force_lambert_over_burley.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-lambert-over-burley"><span class="std std-ref">rendering/quality/shading/force_lambert_over_burley</span></a> on mobile devices, due to performance concerns or driver support.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-force-vertex-shading"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/force_vertex_shading</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, forces vertex shading for all 3D <a class="reference internal" href="class_material3d.html#class-material3d"><span class="std std-ref">Material3D</span></a> and <a class="reference internal" href="class_shadermaterial.html#class-shadermaterial"><span class="std std-ref">ShaderMaterial</span></a> rendering. This can be used to improve performance on low-end mobile devices. The downside is that shading becomes much less accurate, with visible linear interpolation between vertices that are joined together. This can be compensated by ensuring meshes have a sufficient level of subdivision (but not too much, to avoid reducing performance). Some material features are also not supported when vertex shading is enabled.</p>
<p>See also <a class="reference internal" href="class_material3d.html#class-material3d-property-flags-vertex-lighting"><span class="std std-ref">Material3D.flags_vertex_lighting</span></a> which can be used to enable vertex shading on specific materials only.</p>
<p><strong>Note:</strong> This setting does not affect unshaded materials.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-force-vertex-shading-mobile"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/force_vertex_shading.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shading-force-vertex-shading"><span class="std std-ref">rendering/quality/shading/force_vertex_shading</span></a> on mobile devices, due to performance concerns or driver support. If lighting looks broken after exporting the project to a mobile platform, try disabling this setting.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-shading-use-physical-light-attenuation"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shading/use_physical_light_attenuation</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables new physical light attenuation for <a class="reference internal" href="class_omnilight.html#class-omnilight"><span class="std std-ref">OmniLight</span></a>s and <a class="reference internal" href="class_spotlight.html#class-spotlight"><span class="std std-ref">SpotLight</span></a>s. This results in more realistic lighting appearance with a very small performance cost. When physical light attenuation is enabled, lights will appear to be darker as a result of the new attenuation formula. This can be compensated by adjusting the lights' energy or attenuation values.</p>
<p>Changes to this setting will only be applied upon restarting the application.</p>
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<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-cubemap-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/cubemap_size</strong> = <code class="docutils literal notranslate"><span class="pre">512</span></code></p>
<p>Size for cubemap into which the shadow is rendered before being copied into the shadow atlas. A higher number can result in higher resolution shadows when used with a higher <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-size"><span class="std std-ref">rendering/quality/shadow_atlas/size</span></a>. Setting higher than a quarter of the <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-size"><span class="std std-ref">rendering/quality/shadow_atlas/size</span></a> will not result in a perceptible increase in visual quality.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-0-subdiv"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/quadrant_0_subdiv</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Subdivision quadrant size for shadow mapping. See shadow mapping documentation.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-1-subdiv"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/quadrant_1_subdiv</strong> = <code class="docutils literal notranslate"><span class="pre">2</span></code></p>
<p>Subdivision quadrant size for shadow mapping. See shadow mapping documentation.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-2-subdiv"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/quadrant_2_subdiv</strong> = <code class="docutils literal notranslate"><span class="pre">3</span></code></p>
<p>Subdivision quadrant size for shadow mapping. See shadow mapping documentation.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-quadrant-3-subdiv"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/quadrant_3_subdiv</strong> = <code class="docutils literal notranslate"><span class="pre">4</span></code></p>
<p>Subdivision quadrant size for shadow mapping. See shadow mapping documentation.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/size</strong> = <code class="docutils literal notranslate"><span class="pre">4096</span></code></p>
<p>Size for shadow atlas (used for OmniLights and SpotLights). The value will be rounded up to the nearest power of 2. See shadow mapping documentation.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadow-atlas-size-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadow_atlas/size.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">2048</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadow-atlas-size"><span class="std std-ref">rendering/quality/shadow_atlas/size</span></a> on mobile devices, due to performance concerns or driver support.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadows-caster-culling"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shadows/caster_culling</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.</p>
<p>This can increase performance.</p>
<p><strong>Note:</strong> This setting only takes effect when <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadows-light-culling"><span class="std std-ref">rendering/quality/shadows/light_culling</span></a> is also <code class="docutils literal notranslate"><span class="pre">true</span></code>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadows-filter-mode"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadows/filter_mode</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Shadow filter mode. Higher-quality settings result in smoother shadows that flicker less when moving. &quot;Disabled&quot; is the fastest option, but also has the lowest quality. &quot;PCF5&quot; is smoother but is also slower. &quot;PCF13&quot; is the smoothest option, but is also the slowest.</p>
<p><strong>Note:</strong> When using the GLES2 backend, the &quot;PCF13&quot; option actually uses 16 samples to emulate linear filtering in the shader. This results in a shadow appearance similar to the one produced by the GLES3 backend.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadows-filter-mode-mobile"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/shadows/filter_mode.mobile</strong> = <code class="docutils literal notranslate"><span class="pre">0</span></code></p>
<p>Lower-end override for <a class="reference internal" href="#class-projectsettings-property-rendering-quality-shadows-filter-mode"><span class="std std-ref">rendering/quality/shadows/filter_mode</span></a> on mobile devices, due to performance concerns or driver support.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-shadows-light-culling"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/shadows/light_culling</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, prevents shadows from rendering for lights that do not intersect the view frustum.</p>
<p>This can increase performance.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-skinning-force-software-skinning"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/skinning/force_software_skinning</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Forces <a class="reference internal" href="class_meshinstance.html#class-meshinstance"><span class="std std-ref">MeshInstance</span></a> to always perform skinning on the CPU (applies to both GLES2 and GLES3).</p>
<p>See also <a class="reference internal" href="#class-projectsettings-property-rendering-quality-skinning-software-skinning-fallback"><span class="std std-ref">rendering/quality/skinning/software_skinning_fallback</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-skinning-software-skinning-fallback"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/skinning/software_skinning_fallback</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Allows <a class="reference internal" href="class_meshinstance.html#class-meshinstance"><span class="std std-ref">MeshInstance</span></a> to perform skinning on the CPU when the hardware doesn't support the default GPU skinning process with GLES2.</p>
<p>If <code class="docutils literal notranslate"><span class="pre">false</span></code>, an alternative skinning process on the GPU is used in this case (slower in most cases).</p>
<p>See also <a class="reference internal" href="#class-projectsettings-property-rendering-quality-skinning-force-software-skinning"><span class="std std-ref">rendering/quality/skinning/force_software_skinning</span></a>.</p>
<p><strong>Note:</strong> When the software skinning fallback is triggered, custom vertex shaders will behave in a different way, because the bone transform will be already applied to the modelview matrix.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-spatial-partitioning-bvh-collision-margin"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rendering/quality/spatial_partitioning/bvh_collision_margin</strong> = <code class="docutils literal notranslate"><span class="pre">0.1</span></code></p>
<p>Additional expansion applied to object bounds in the 3D rendering bounding volume hierarchy. This can reduce BVH processing at the cost of a slightly reduced accuracy.</p>
<p>The default value will work well in most situations. A value of 0.0 will turn this optimization off, and larger values may work better for larger, faster moving objects.</p>
<p><strong>Note:</strong> Used only if <a class="reference internal" href="#class-projectsettings-property-rendering-quality-spatial-partitioning-use-bvh"><span class="std std-ref">rendering/quality/spatial_partitioning/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-spatial-partitioning-render-tree-balance"><a class="reference internal" href="class_float.html#class-float"><span class="std std-ref">float</span></a> <strong>rendering/quality/spatial_partitioning/render_tree_balance</strong> = <code class="docutils literal notranslate"><span class="pre">0.0</span></code></p>
<p>The rendering octree balance can be changed to favor smaller (<code class="docutils literal notranslate"><span class="pre">0</span></code>), or larger (<code class="docutils literal notranslate"><span class="pre">1</span></code>) branches.</p>
<p>Larger branches can increase performance significantly in some projects.</p>
<p><strong>Note:</strong> Not used if <a class="reference internal" href="#class-projectsettings-property-rendering-quality-spatial-partitioning-use-bvh"><span class="std std-ref">rendering/quality/spatial_partitioning/use_bvh</span></a> is enabled.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-spatial-partitioning-use-bvh"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/spatial_partitioning/use_bvh</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Enables the use of bounding volume hierarchy instead of octree for rendering spatial partitioning. This may give better performance.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-subsurface-scattering-follow-surface"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/subsurface_scattering/follow_surface</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Improves quality of subsurface scattering, but cost significantly increases.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-subsurface-scattering-quality"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/subsurface_scattering/quality</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Quality setting for subsurface scattering (samples taken).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-subsurface-scattering-scale"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/quality/subsurface_scattering/scale</strong> = <code class="docutils literal notranslate"><span class="pre">1.0</span></code></p>
<p>Max radius used for subsurface scattering samples.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-subsurface-scattering-weight-samples"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/subsurface_scattering/weight_samples</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-quality-voxel-cone-tracing-high-quality"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/quality/voxel_cone_tracing/high_quality</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-threads-thread-model"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>rendering/threads/thread_model</strong> = <code class="docutils literal notranslate"><span class="pre">1</span></code></p>
<p>Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-threads-thread-safe-bvh"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/threads/thread_safe_bvh</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, a thread safe version of BVH (bounding volume hierarchy) will be used in rendering and Godot physics.</p>
<p>Try enabling this option if you see any visual anomalies in 3D (such as incorrect object visibility).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-viewport-transparent-background"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/viewport/transparent_background</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, enables <a class="reference internal" href="class_viewport.html#class-viewport-property-transparent-bg"><span class="std std-ref">Viewport.transparent_bg</span></a> on the root viewport. This allows per-pixel transparency to be effective after also enabling <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-allowed"><span class="std std-ref">display/window/per_pixel_transparency/allowed</span></a> and <a class="reference internal" href="#class-projectsettings-property-display-window-per-pixel-transparency-enabled"><span class="std std-ref">display/window/per_pixel_transparency/enabled</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-vram-compression-import-bptc"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/vram_compression/import_bptc</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer.</p>
<p><strong>Note:</strong> Changing this setting does <em>not</em> impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the <code class="docutils literal notranslate"><span class="pre">.import/</span></code> folder located inside the project folder then restart the editor (see <a class="reference internal" href="#class-projectsettings-property-application-config-use-hidden-project-data-directory"><span class="std std-ref">application/config/use_hidden_project_data_directory</span></a>).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-vram-compression-import-etc"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/vram_compression/import_etc</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures.</p>
<p><strong>Note:</strong> Changing this setting does <em>not</em> impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the <code class="docutils literal notranslate"><span class="pre">.import/</span></code> folder located inside the project folder then restart the editor (see <a class="reference internal" href="#class-projectsettings-property-application-config-use-hidden-project-data-directory"><span class="std std-ref">application/config/use_hidden_project_data_directory</span></a>).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-vram-compression-import-etc2"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/vram_compression/import_etc2</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the GLES3 renderer.</p>
<p><strong>Note:</strong> Changing this setting does <em>not</em> impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the <code class="docutils literal notranslate"><span class="pre">.import/</span></code> folder located inside the project folder then restart the editor (see <a class="reference internal" href="#class-projectsettings-property-application-config-use-hidden-project-data-directory"><span class="std std-ref">application/config/use_hidden_project_data_directory</span></a>).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-vram-compression-import-pvrtc"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/vram_compression/import_pvrtc</strong> = <code class="docutils literal notranslate"><span class="pre">false</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS.</p>
<p><strong>Note:</strong> Changing this setting does <em>not</em> impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the <code class="docutils literal notranslate"><span class="pre">.import/</span></code> folder located inside the project folder then restart the editor (see <a class="reference internal" href="#class-projectsettings-property-application-config-use-hidden-project-data-directory"><span class="std std-ref">application/config/use_hidden_project_data_directory</span></a>).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-rendering-vram-compression-import-s3tc"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>rendering/vram_compression/import_s3tc</strong> = <code class="docutils literal notranslate"><span class="pre">true</span></code></p>
<p>If <code class="docutils literal notranslate"><span class="pre">true</span></code>, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.</p>
<p><strong>Note:</strong> Changing this setting does <em>not</em> impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the <code class="docutils literal notranslate"><span class="pre">.import/</span></code> folder located inside the project folder then restart the editor (see <a class="reference internal" href="#class-projectsettings-property-application-config-use-hidden-project-data-directory"><span class="std std-ref">application/config/use_hidden_project_data_directory</span></a>).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-property" id="class-projectsettings-property-world-2d-cell-size"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>world/2d/cell_size</strong> = <code class="docutils literal notranslate"><span class="pre">100</span></code></p>
<p>Cell size used for the 2D hash grid that <a class="reference internal" href="class_visibilitynotifier2d.html#class-visibilitynotifier2d"><span class="std std-ref">VisibilityNotifier2D</span></a> uses (in pixels).</p>
</section>
<hr class="classref-section-separator docutils" />
<section class="classref-descriptions-group" id="method-descriptions">
<h2>Method Descriptions<a class="headerlink" href="#method-descriptions" title="Permalink to this headline">¶</a></h2>
<p class="classref-method" id="class-projectsettings-method-add-property-info">void <strong>add_property_info</strong> <strong>(</strong> <a class="reference internal" href="class_dictionary.html#class-dictionary"><span class="std std-ref">Dictionary</span></a> hint <strong>)</strong></p>
<p>Adds a custom property info to a property. The dictionary must contain:</p>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">name</span></code>: <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> (the property's name)</p></li>
<li><p><code class="docutils literal notranslate"><span class="pre">type</span></code>: <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> (see <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-variant-type"><span class="std std-ref">Variant.Type</span></a>)</p></li>
<li><p>optionally <code class="docutils literal notranslate"><span class="pre">hint</span></code>: <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> (see <a class="reference internal" href="class_%40globalscope.html#enum-globalscope-propertyhint"><span class="std std-ref">PropertyHint</span></a>) and <code class="docutils literal notranslate"><span class="pre">hint_string</span></code>: <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a></p></li>
</ul>
<p><strong>Example:</strong></p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">ProjectSettings</span><span class="o">.</span><span class="n">set</span><span class="p">(</span><span class="s2">&quot;category/property_name&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
<span class="k">var</span> <span class="n">property_info</span> <span class="o">=</span> <span class="p">{</span>
<span class="s2">&quot;name&quot;</span><span class="p">:</span> <span class="s2">&quot;category/property_name&quot;</span><span class="p">,</span>
<span class="s2">&quot;type&quot;</span><span class="p">:</span> <span class="n">TYPE_INT</span><span class="p">,</span>
<span class="s2">&quot;hint&quot;</span><span class="p">:</span> <span class="n">PROPERTY_HINT_ENUM</span><span class="p">,</span>
<span class="s2">&quot;hint_string&quot;</span><span class="p">:</span> <span class="s2">&quot;one,two,three&quot;</span>
<span class="p">}</span>
<span class="n">ProjectSettings</span><span class="o">.</span><span class="n">add_property_info</span><span class="p">(</span><span class="n">property_info</span><span class="p">)</span>
</pre></div>
</div>
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<p class="classref-method" id="class-projectsettings-method-clear">void <strong>clear</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Clears the whole configuration (not recommended, may break things).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-get-order"><a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> <strong>get_order</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the order of a configuration value (influences when saved to the config file).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-get-setting"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>get_setting</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the value of a setting.</p>
<p><strong>Example:</strong></p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="nb">print</span><span class="p">(</span><span class="n">ProjectSettings</span><span class="o">.</span><span class="n">get_setting</span><span class="p">(</span><span class="s2">&quot;application/config/name&quot;</span><span class="p">))</span>
</pre></div>
</div>
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<p class="classref-method" id="class-projectsettings-method-globalize-path"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>globalize_path</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the absolute, native OS path corresponding to the localized <code class="docutils literal notranslate"><span class="pre">path</span></code> (starting with <code class="docutils literal notranslate"><span class="pre">res://</span></code> or <code class="docutils literal notranslate"><span class="pre">user://</span></code>). The returned path will vary depending on the operating system and user preferences. See <a class="reference internal" href="../tutorials/io/data_paths.html"><span class="doc">File paths in Godot projects</span></a> to see what those paths convert to. See also <a class="reference internal" href="#class-projectsettings-method-localize-path"><span class="std std-ref">localize_path</span></a>.</p>
<p><strong>Note:</strong> <a class="reference internal" href="#class-projectsettings-method-globalize-path"><span class="std std-ref">globalize_path</span></a> with <code class="docutils literal notranslate"><span class="pre">res://</span></code> will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:</p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="k">var</span> <span class="n">path</span> <span class="o">=</span> <span class="s2">&quot;&quot;</span>
<span class="k">if</span> <span class="n">OS</span><span class="o">.</span><span class="n">has_feature</span><span class="p">(</span><span class="s2">&quot;editor&quot;</span><span class="p">):</span>
<span class="c1"># Running from an editor binary.</span>
<span class="c1"># `path` will contain the absolute path to `hello.txt` located in the project root.</span>
<span class="n">path</span> <span class="o">=</span> <span class="n">ProjectSettings</span><span class="o">.</span><span class="n">globalize_path</span><span class="p">(</span><span class="s2">&quot;res://hello.txt&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="c1"># Running from an exported project.</span>
<span class="c1"># `path` will contain the absolute path to `hello.txt` next to the executable.</span>
<span class="c1"># This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,</span>
<span class="c1"># but is close enough in spirit.</span>
<span class="n">path</span> <span class="o">=</span> <span class="n">OS</span><span class="o">.</span><span class="n">get_executable_path</span><span class="p">()</span><span class="o">.</span><span class="n">get_base_dir</span><span class="p">()</span><span class="o">.</span><span class="n">plus_file</span><span class="p">(</span><span class="s2">&quot;hello.txt&quot;</span><span class="p">)</span>
</pre></div>
</div>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-has-setting"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>has_setting</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if a configuration value is present.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-load-resource-pack"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>load_resource_pack</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> pack, <a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> replace_files=true, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> offset=0 <strong>)</strong></p>
<p>Loads the contents of the .pck or .zip file specified by <code class="docutils literal notranslate"><span class="pre">pack</span></code> into the resource filesystem (<code class="docutils literal notranslate"><span class="pre">res://</span></code>). Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> on success.</p>
<p><strong>Note:</strong> If a file from <code class="docutils literal notranslate"><span class="pre">pack</span></code> shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from <code class="docutils literal notranslate"><span class="pre">pack</span></code> unless <code class="docutils literal notranslate"><span class="pre">replace_files</span></code> is set to <code class="docutils literal notranslate"><span class="pre">false</span></code>.</p>
<p><strong>Note:</strong> The optional <code class="docutils literal notranslate"><span class="pre">offset</span></code> parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-localize-path"><a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> <strong>localize_path</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> path <strong>)</strong> <abbr title="This method has no side effects. It doesn't modify any of the instance's member variables.">const</abbr></p>
<p>Returns the localized path (starting with <code class="docutils literal notranslate"><span class="pre">res://</span></code>) corresponding to the absolute, native OS <code class="docutils literal notranslate"><span class="pre">path</span></code>. See also <a class="reference internal" href="#class-projectsettings-method-globalize-path"><span class="std std-ref">globalize_path</span></a>.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-property-can-revert"><a class="reference internal" href="class_bool.html#class-bool"><span class="std std-ref">bool</span></a> <strong>property_can_revert</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Returns <code class="docutils literal notranslate"><span class="pre">true</span></code> if the specified property exists and its initial value differs from the current value.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-property-get-revert"><a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> <strong>property_get_revert</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name <strong>)</strong></p>
<p>Returns the specified property's initial value. Returns <code class="docutils literal notranslate"><span class="pre">null</span></code> if the property does not exist.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-save"><a class="reference internal" href="class_%40globalscope.html#enum-globalscope-error"><span class="std std-ref">Error</span></a> <strong>save</strong> <strong>(</strong> <strong>)</strong></p>
<p>Saves the configuration to the <code class="docutils literal notranslate"><span class="pre">project.godot</span></code> file.</p>
<p><strong>Note:</strong> This method is intended to be used by editor plugins, as modified <strong>ProjectSettings</strong> can't be loaded back in the running app. If you want to change project settings in exported projects, use <a class="reference internal" href="#class-projectsettings-method-save-custom"><span class="std std-ref">save_custom</span></a> to save <code class="docutils literal notranslate"><span class="pre">override.cfg</span></code> file.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-save-custom"><a class="reference internal" href="class_%40globalscope.html#enum-globalscope-error"><span class="std std-ref">Error</span></a> <strong>save_custom</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> file <strong>)</strong></p>
<p>Saves the configuration to a custom file. The file extension must be <code class="docutils literal notranslate"><span class="pre">.godot</span></code> (to save in text-based <a class="reference internal" href="class_configfile.html#class-configfile"><span class="std std-ref">ConfigFile</span></a> format) or <code class="docutils literal notranslate"><span class="pre">.binary</span></code> (to save in binary format). You can also save <code class="docutils literal notranslate"><span class="pre">override.cfg</span></code> file, which is also text, but can be used in exported projects unlike other formats.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-set-initial-value">void <strong>set_initial_value</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> value <strong>)</strong></p>
<p>Sets the specified property's initial value. This is the value the property reverts to.</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-set-order">void <strong>set_order</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_int.html#class-int"><span class="std std-ref">int</span></a> position <strong>)</strong></p>
<p>Sets the order of a configuration value (influences when saved to the config file).</p>
<hr class="classref-item-separator docutils" />
<p class="classref-method" id="class-projectsettings-method-set-setting">void <strong>set_setting</strong> <strong>(</strong> <a class="reference internal" href="class_string.html#class-string"><span class="std std-ref">String</span></a> name, <a class="reference internal" href="class_variant.html#class-variant"><span class="std std-ref">Variant</span></a> value <strong>)</strong></p>
<p>Sets the value of a setting.</p>
<p><strong>Example:</strong></p>
<div class="highlight-gdscript notranslate"><div class="highlight"><pre><span></span><span class="n">ProjectSettings</span><span class="o">.</span><span class="n">set_setting</span><span class="p">(</span><span class="s2">&quot;application/config/name&quot;</span><span class="p">,</span> <span class="s2">&quot;Example&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>This can also be used to erase custom project settings. To do this change the setting value to <code class="docutils literal notranslate"><span class="pre">null</span></code>.</p>
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