virtualx-engine-docs/_sources/classes/class_animationnodeblend2.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeBlend2.xml.
.. _class_AnimationNodeBlend2:
AnimationNodeBlend2
===================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Blends two animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
.. rst-class:: classref-introduction-group
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations linearly based on an amount value in the ``[0.0, 1.0]`` range.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------+------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend2_property_sync>` | ``false`` |
+-------------------------+------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_AnimationNodeBlend2_property_sync:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **sync** = ``false``
.. rst-class:: classref-property-setget
- void **set_use_sync** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_using_sync** **(** **)**
If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`