223 lines
8.3 KiB
ReStructuredText
223 lines
8.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeOneShot.xml.
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.. _class_AnimationNodeOneShot:
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AnimationNodeOneShot
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====================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Plays an animation once in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | ``false`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | ``1.0`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | ``0.1`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | ``0.1`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`mix_mode<class_AnimationNodeOneShot_property_mix_mode>` | ``0`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | ``false`` |
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+---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_AnimationNodeOneShot_MixMode:
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.. rst-class:: classref-enumeration
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enum **MixMode**:
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.. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
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.. rst-class:: classref-enumeration-constant
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:ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **MIX_MODE_BLEND** = ``0``
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.. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **MIX_MODE_ADD** = ``1``
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationNodeOneShot_property_autorestart:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **autorestart** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_autorestart** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **has_autorestart** **(** **)**
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If ``true``, the sub-animation will restart automatically after finishing.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeOneShot_property_autorestart_delay:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **autorestart_delay** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_autorestart_delay** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_autorestart_delay** **(** **)**
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The delay after which the automatic restart is triggered, in seconds.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeOneShot_property_autorestart_random_delay:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **autorestart_random_delay** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_autorestart_random_delay** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_autorestart_random_delay** **(** **)**
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If :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` is ``true``, a random additional delay (in seconds) between 0 and this value will be added to :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeOneShot_property_fadein_time:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **fadein_time** = ``0.1``
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.. rst-class:: classref-property-setget
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- void **set_fadein_time** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_fadein_time** **(** **)**
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeOneShot_property_fadeout_time:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **fadeout_time** = ``0.1``
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.. rst-class:: classref-property-setget
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- void **set_fadeout_time** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_fadeout_time** **(** **)**
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeOneShot_property_mix_mode:
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.. rst-class:: classref-property
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:ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **mix_mode** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_mix_mode** **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` value **)**
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- :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **get_mix_mode** **(** **)**
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeOneShot_property_sync:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sync** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_use_sync** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_using_sync** **(** **)**
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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