378 lines
24 KiB
ReStructuredText
378 lines
24 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationNodeStateMachine.xml.
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.. _class_AnimationNodeStateMachine:
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AnimationNodeStateMachine
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=========================
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**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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State machine for control of animations.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the :ref:`AnimationNodeStateMachinePlayback<class_AnimationNodeStateMachinePlayback>` object from the :ref:`AnimationTree<class_AnimationTree>` node to control it programmatically.
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\ **Example:**\
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::
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var state_machine = $AnimationTree.get("parameters/playback")
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state_machine.travel("some_state")
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/animation/animation_tree`
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_node<class_AnimationNodeStateMachine_method_add_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_transition<class_AnimationNodeStateMachine_method_add_transition>` **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` transition **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_end_node<class_AnimationNodeStateMachine_method_get_end_node>` **(** **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_graph_offset<class_AnimationNodeStateMachine_method_get_graph_offset>` **(** **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationNode<class_AnimationNode>` | :ref:`get_node<class_AnimationNodeStateMachine_method_get_node>` **(** :ref:`String<class_String>` name **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_node_name<class_AnimationNodeStateMachine_method_get_node_name>` **(** :ref:`AnimationNode<class_AnimationNode>` node **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_AnimationNodeStateMachine_method_get_node_position>` **(** :ref:`String<class_String>` name **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_start_node<class_AnimationNodeStateMachine_method_get_start_node>` **(** **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` | :ref:`get_transition<class_AnimationNodeStateMachine_method_get_transition>` **(** :ref:`int<class_int>` idx **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_transition_count<class_AnimationNodeStateMachine_method_get_transition_count>` **(** **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_transition_from<class_AnimationNodeStateMachine_method_get_transition_from>` **(** :ref:`int<class_int>` idx **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_transition_to<class_AnimationNodeStateMachine_method_get_transition_to>` **(** :ref:`int<class_int>` idx **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_node<class_AnimationNodeStateMachine_method_has_node>` **(** :ref:`String<class_String>` name **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_transition<class_AnimationNodeStateMachine_method_has_transition>` **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)** |const| |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_node<class_AnimationNodeStateMachine_method_remove_node>` **(** :ref:`String<class_String>` name **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_transition<class_AnimationNodeStateMachine_method_remove_transition>` **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_transition_by_index<class_AnimationNodeStateMachine_method_remove_transition_by_index>` **(** :ref:`int<class_int>` idx **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_node<class_AnimationNodeStateMachine_method_rename_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`replace_node<class_AnimationNodeStateMachine_method_replace_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_end_node<class_AnimationNodeStateMachine_method_set_end_node>` **(** :ref:`String<class_String>` name **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_graph_offset<class_AnimationNodeStateMachine_method_set_graph_offset>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_node_position<class_AnimationNodeStateMachine_method_set_node_position>` **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_start_node<class_AnimationNodeStateMachine_method_set_start_node>` **(** :ref:`String<class_String>` name **)** |
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+---------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AnimationNodeStateMachine_method_add_node:
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.. rst-class:: classref-method
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void **add_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`Vector2<class_Vector2>` position=Vector2( 0, 0 ) **)**
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Adds a new node to the graph. The ``position`` is used for display in the editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_add_transition:
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.. rst-class:: classref-method
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void **add_transition** **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` transition **)**
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Adds a transition between the given nodes.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_end_node:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_end_node** **(** **)** |const|
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Returns the graph's end node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_graph_offset:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_graph_offset** **(** **)** |const|
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Returns the draw offset of the graph. Used for display in the editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_node:
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.. rst-class:: classref-method
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:ref:`AnimationNode<class_AnimationNode>` **get_node** **(** :ref:`String<class_String>` name **)** |const|
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Returns the animation node with the given name.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_node_name:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_node_name** **(** :ref:`AnimationNode<class_AnimationNode>` node **)** |const|
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Returns the given animation node's name.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_node_position:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`String<class_String>` name **)** |const|
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Returns the given node's coordinates. Used for display in the editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_start_node:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_start_node** **(** **)** |const|
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Returns the graph's end node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_transition:
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.. rst-class:: classref-method
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:ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>` **get_transition** **(** :ref:`int<class_int>` idx **)** |const|
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Returns the given transition.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_transition_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_transition_count** **(** **)** |const|
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Returns the number of connections in the graph.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_transition_from:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_transition_from** **(** :ref:`int<class_int>` idx **)** |const|
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Returns the given transition's start node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_get_transition_to:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_transition_to** **(** :ref:`int<class_int>` idx **)** |const|
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Returns the given transition's end node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_has_node:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_node** **(** :ref:`String<class_String>` name **)** |const|
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Returns ``true`` if the graph contains the given node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_has_transition:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_transition** **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)** |const|
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Returns ``true`` if there is a transition between the given nodes.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_remove_node:
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.. rst-class:: classref-method
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void **remove_node** **(** :ref:`String<class_String>` name **)**
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Deletes the given node from the graph.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_remove_transition:
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.. rst-class:: classref-method
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void **remove_transition** **(** :ref:`String<class_String>` from, :ref:`String<class_String>` to **)**
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Deletes the transition between the two specified nodes.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_remove_transition_by_index:
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.. rst-class:: classref-method
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void **remove_transition_by_index** **(** :ref:`int<class_int>` idx **)**
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Deletes the given transition by index.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_rename_node:
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.. rst-class:: classref-method
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void **rename_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` new_name **)**
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Renames the given node.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_replace_node:
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.. rst-class:: classref-method
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void **replace_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node **)**
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Replaces the node and keeps its transitions unchanged.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_set_end_node:
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.. rst-class:: classref-method
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void **set_end_node** **(** :ref:`String<class_String>` name **)**
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Sets the given node as the graph end point.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_set_graph_offset:
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.. rst-class:: classref-method
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void **set_graph_offset** **(** :ref:`Vector2<class_Vector2>` offset **)**
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Sets the draw offset of the graph. Used for display in the editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_set_node_position:
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.. rst-class:: classref-method
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void **set_node_position** **(** :ref:`String<class_String>` name, :ref:`Vector2<class_Vector2>` position **)**
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Sets the node's coordinates. Used for display in the editor.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationNodeStateMachine_method_set_start_node:
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.. rst-class:: classref-method
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void **set_start_node** **(** :ref:`String<class_String>` name **)**
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Sets the given node as the graph start point.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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