248 lines
11 KiB
ReStructuredText
248 lines
11 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AnimationTree.xml.
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.. _class_AnimationTree:
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AnimationTree
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=============
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A node to be used for advanced animation transitions in an :ref:`AnimationPlayer<class_AnimationPlayer>`.
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\ **Note:** When linked with an :ref:`AnimationPlayer<class_AnimationPlayer>`, several properties and methods of the corresponding :ref:`AnimationPlayer<class_AnimationPlayer>` will not function as expected. Playback and transitions should be handled using only the **AnimationTree** and its constituent :ref:`AnimationNode<class_AnimationNode>`\ (s). The :ref:`AnimationPlayer<class_AnimationPlayer>` node should be used solely for adding, deleting, and editing animations.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` | ``false`` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` | ``NodePath("")`` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>` | ``1`` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` | ``NodePath("")`` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
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| :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` | |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** |const| |
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_AnimationTree_AnimationProcessMode:
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.. rst-class:: classref-enumeration
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enum **AnimationProcessMode**:
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.. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
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.. rst-class:: classref-enumeration-constant
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:ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **ANIMATION_PROCESS_PHYSICS** = ``0``
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The animations will progress during the physics frame (i.e. :ref:`Node._physics_process<class_Node_method__physics_process>`).
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.. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
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.. rst-class:: classref-enumeration-constant
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:ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **ANIMATION_PROCESS_IDLE** = ``1``
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The animations will progress during the idle frame (i.e. :ref:`Node._process<class_Node_method__process>`).
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.. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **ANIMATION_PROCESS_MANUAL** = ``2``
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The animations will only progress manually (see :ref:`advance<class_AnimationTree_method_advance>`).
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AnimationTree_property_active:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **active** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_active** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_active** **(** **)**
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If ``true``, the **AnimationTree** will be processing.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationTree_property_anim_player:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **anim_player** = ``NodePath("")``
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.. rst-class:: classref-property-setget
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- void **set_animation_player** **(** :ref:`NodePath<class_NodePath>` value **)**
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- :ref:`NodePath<class_NodePath>` **get_animation_player** **(** **)**
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The path to the :ref:`AnimationPlayer<class_AnimationPlayer>` used for animating.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationTree_property_process_mode:
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.. rst-class:: classref-property
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:ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode** = ``1``
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.. rst-class:: classref-property-setget
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- void **set_process_mode** **(** :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` value **)**
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- :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **get_process_mode** **(** **)**
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The process mode of this **AnimationTree**. See :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` for available modes.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationTree_property_root_motion_track:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **root_motion_track** = ``NodePath("")``
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.. rst-class:: classref-property-setget
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- void **set_root_motion_track** **(** :ref:`NodePath<class_NodePath>` value **)**
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- :ref:`NodePath<class_NodePath>` **get_root_motion_track** **(** **)**
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The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ``":"``. For example, ``"character/skeleton:ankle"`` or ``"character/mesh:transform/local"``.
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If the track has type :ref:`Animation.TYPE_TRANSFORM<class_Animation_constant_TYPE_TRANSFORM>`, the transformation will be cancelled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` and :ref:`RootMotionView<class_RootMotionView>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationTree_property_tree_root:
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.. rst-class:: classref-property
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:ref:`AnimationNode<class_AnimationNode>` **tree_root**
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.. rst-class:: classref-property-setget
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- void **set_tree_root** **(** :ref:`AnimationNode<class_AnimationNode>` value **)**
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- :ref:`AnimationNode<class_AnimationNode>` **get_tree_root** **(** **)**
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The root animation node of this **AnimationTree**. See :ref:`AnimationNode<class_AnimationNode>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_AnimationTree_method_advance:
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.. rst-class:: classref-method
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void **advance** **(** :ref:`float<class_float>` delta **)**
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Manually advance the animations by the specified time (in seconds).
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationTree_method_get_root_motion_transform:
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.. rst-class:: classref-method
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:ref:`Transform<class_Transform>` **get_root_motion_transform** **(** **)** |const|
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Retrieve the motion of the :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` as a :ref:`Transform<class_Transform>` that can be used elsewhere. If :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_TRANSFORM<class_Animation_constant_TYPE_TRANSFORM>`, returns an identity transformation. See also :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_AnimationTree_method_rename_parameter:
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.. rst-class:: classref-method
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void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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