61 lines
2 KiB
ReStructuredText
61 lines
2 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioEffectPanner.xml.
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.. _class_AudioEffectPanner:
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AudioEffectPanner
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=================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds a panner audio effect to an Audio bus. Pans sound left or right.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Determines how much of an audio signal is sent to the left and right buses.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+--------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`pan<class_AudioEffectPanner_property_pan>` | ``0.0`` |
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+---------------------------+--------------------------------------------------+---------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_AudioEffectPanner_property_pan:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **pan** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_pan** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_pan** **(** **)**
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Pan position. Value can range from -1 (fully left) to 1 (fully right).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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