36 lines
1.8 KiB
ReStructuredText
36 lines
1.8 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/AudioStreamMicrophone.xml.
|
|
|
|
.. _class_AudioStreamMicrophone:
|
|
|
|
AudioStreamMicrophone
|
|
=====================
|
|
|
|
**Inherits:** :ref:`AudioStream<class_AudioStream>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
|
|
|
Plays real-time audio input data.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Description
|
|
-----------
|
|
|
|
When used directly in an :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` node, **AudioStreamMicrophone** plays back microphone input in real-time. This can be used in conjunction with :ref:`AudioEffectCapture<class_AudioEffectCapture>` to process the data or save it.
|
|
|
|
\ **Note:** :ref:`ProjectSettings.audio/enable_audio_input<class_ProjectSettings_property_audio/enable_audio_input>` must be ``true`` for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Tutorials
|
|
---------
|
|
|
|
- `Audio Mic Record Demo <https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record>`__
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|