virtualx-engine-docs/_sources/classes/class_basebutton.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/BaseButton.xml.
.. _class_BaseButton:
BaseButton
==========
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`Button<class_Button>`, :ref:`LinkButton<class_LinkButton>`, :ref:`TextureButton<class_TextureButton>`
Base class for different kinds of buttons.
.. rst-class:: classref-introduction-group
Description
-----------
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>` | ``1`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`button_mask<class_BaseButton_property_button_mask>` | ``1`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_BaseButton_property_disabled>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`FocusMode<enum_Control_FocusMode>` | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>` | ``2`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`FocusMode<enum_Control_FocusMode>` | focus_mode | ``2`` (overrides :ref:`Control<class_Control_property_focus_mode>`) |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`ButtonGroup<class_ButtonGroup>` | :ref:`group<class_BaseButton_property_group>` | |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`keep_pressed_outside<class_BaseButton_property_keep_pressed_outside>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_BaseButton_property_pressed>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`ShortCut<class_ShortCut>` | :ref:`shortcut<class_BaseButton_property_shortcut>` | |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>` | ``true`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` | ``false`` |
+-----------------------------------------------+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_pressed<class_BaseButton_method__pressed>` **(** **)** |virtual| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`_toggled<class_BaseButton_method__toggled>` **(** :ref:`bool<class_bool>` button_pressed **)** |virtual| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`DrawMode<enum_BaseButton_DrawMode>` | :ref:`get_draw_mode<class_BaseButton_method_get_draw_mode>` **(** **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_method_is_hovered>` **(** **)** |const| |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>` **(** :ref:`bool<class_bool>` pressed **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_BaseButton_signal_button_down:
.. rst-class:: classref-signal
**button_down** **(** **)**
Emitted when the button starts being held down.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_signal_button_up:
.. rst-class:: classref-signal
**button_up** **(** **)**
Emitted when the button stops being held down.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_signal_pressed:
.. rst-class:: classref-signal
**pressed** **(** **)**
Emitted when the button is toggled or pressed. This is on :ref:`button_down<class_BaseButton_signal_button_down>` if :ref:`action_mode<class_BaseButton_property_action_mode>` is :ref:`ACTION_MODE_BUTTON_PRESS<class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS>` and on :ref:`button_up<class_BaseButton_signal_button_up>` otherwise.
If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`toggled<class_BaseButton_signal_toggled>` instead.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_signal_toggled:
.. rst-class:: classref-signal
**toggled** **(** :ref:`bool<class_bool>` button_pressed **)**
Emitted when the button was just toggled between pressed and normal states (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). The new state is contained in the ``button_pressed`` argument.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_BaseButton_DrawMode:
.. rst-class:: classref-enumeration
enum **DrawMode**:
.. _class_BaseButton_constant_DRAW_NORMAL:
.. rst-class:: classref-enumeration-constant
:ref:`DrawMode<enum_BaseButton_DrawMode>` **DRAW_NORMAL** = ``0``
The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
.. _class_BaseButton_constant_DRAW_PRESSED:
.. rst-class:: classref-enumeration-constant
:ref:`DrawMode<enum_BaseButton_DrawMode>` **DRAW_PRESSED** = ``1``
The state of buttons are pressed.
.. _class_BaseButton_constant_DRAW_HOVER:
.. rst-class:: classref-enumeration-constant
:ref:`DrawMode<enum_BaseButton_DrawMode>` **DRAW_HOVER** = ``2``
The state of buttons are hovered.
.. _class_BaseButton_constant_DRAW_DISABLED:
.. rst-class:: classref-enumeration-constant
:ref:`DrawMode<enum_BaseButton_DrawMode>` **DRAW_DISABLED** = ``3``
The state of buttons are disabled.
.. _class_BaseButton_constant_DRAW_HOVER_PRESSED:
.. rst-class:: classref-enumeration-constant
:ref:`DrawMode<enum_BaseButton_DrawMode>` **DRAW_HOVER_PRESSED** = ``4``
The state of buttons are both hovered and pressed.
.. rst-class:: classref-item-separator
----
.. _enum_BaseButton_ActionMode:
.. rst-class:: classref-enumeration
enum **ActionMode**:
.. _class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS:
.. rst-class:: classref-enumeration-constant
:ref:`ActionMode<enum_BaseButton_ActionMode>` **ACTION_MODE_BUTTON_PRESS** = ``0``
Require just a press to consider the button clicked.
.. _class_BaseButton_constant_ACTION_MODE_BUTTON_RELEASE:
.. rst-class:: classref-enumeration-constant
:ref:`ActionMode<enum_BaseButton_ActionMode>` **ACTION_MODE_BUTTON_RELEASE** = ``1``
Require a press and a subsequent release before considering the button clicked.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BaseButton_property_action_mode:
.. rst-class:: classref-property
:ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode** = ``1``
.. rst-class:: classref-property-setget
- void **set_action_mode** **(** :ref:`ActionMode<enum_BaseButton_ActionMode>` value **)**
- :ref:`ActionMode<enum_BaseButton_ActionMode>` **get_action_mode** **(** **)**
Determines when the button is considered clicked, one of the :ref:`ActionMode<enum_BaseButton_ActionMode>` constants.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_button_mask:
.. rst-class:: classref-property
:ref:`int<class_int>` **button_mask** = ``1``
.. rst-class:: classref-property-setget
- void **set_button_mask** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_button_mask** **(** **)**
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use ``BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT``.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_disabled** **(** **)**
If ``true``, the button is in disabled state and can't be clicked or toggled.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_enabled_focus_mode:
.. rst-class:: classref-property
:ref:`FocusMode<enum_Control_FocusMode>` **enabled_focus_mode** = ``2``
.. rst-class:: classref-property-setget
- void **set_enabled_focus_mode** **(** :ref:`FocusMode<enum_Control_FocusMode>` value **)**
- :ref:`FocusMode<enum_Control_FocusMode>` **get_enabled_focus_mode** **(** **)**
*Deprecated.* This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use :ref:`Control.focus_mode<class_Control_property_focus_mode>` instead.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_group:
.. rst-class:: classref-property
:ref:`ButtonGroup<class_ButtonGroup>` **group**
.. rst-class:: classref-property-setget
- void **set_button_group** **(** :ref:`ButtonGroup<class_ButtonGroup>` value **)**
- :ref:`ButtonGroup<class_ButtonGroup>` **get_button_group** **(** **)**
:ref:`ButtonGroup<class_ButtonGroup>` associated to the button.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_keep_pressed_outside:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **keep_pressed_outside** = ``false``
.. rst-class:: classref-property-setget
- void **set_keep_pressed_outside** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_keep_pressed_outside** **(** **)**
If ``true``, the button stays pressed when moving the cursor outside the button while pressing it.
\ **Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_pressed:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **pressed** = ``false``
.. rst-class:: classref-property-setget
- void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_pressed** **(** **)**
If ``true``, the button's state is pressed. Means the button is pressed down or toggled (if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
\ **Note:** Setting :ref:`pressed<class_BaseButton_property_pressed>` will result in :ref:`toggled<class_BaseButton_signal_toggled>` to be emitted. If you want to change the pressed state without emitting that signal, use :ref:`set_pressed_no_signal<class_BaseButton_method_set_pressed_no_signal>`.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_shortcut:
.. rst-class:: classref-property
:ref:`ShortCut<class_ShortCut>` **shortcut**
.. rst-class:: classref-property-setget
- void **set_shortcut** **(** :ref:`ShortCut<class_ShortCut>` value **)**
- :ref:`ShortCut<class_ShortCut>` **get_shortcut** **(** **)**
:ref:`ShortCut<class_ShortCut>` associated to the button.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_shortcut_in_tooltip:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **shortcut_in_tooltip** = ``true``
.. rst-class:: classref-property-setget
- void **set_shortcut_in_tooltip** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_shortcut_in_tooltip_enabled** **(** **)**
If ``true``, the button will add information about its shortcut in the tooltip.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_property_toggle_mode:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **toggle_mode** = ``false``
.. rst-class:: classref-property-setget
- void **set_toggle_mode** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_toggle_mode** **(** **)**
If ``true``, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_BaseButton_method__pressed:
.. rst-class:: classref-method
void **_pressed** **(** **)** |virtual|
Called when the button is pressed. If you need to know the button's pressed state (and :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active), use :ref:`_toggled<class_BaseButton_method__toggled>` instead.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_method__toggled:
.. rst-class:: classref-method
void **_toggled** **(** :ref:`bool<class_bool>` button_pressed **)** |virtual|
Called when the button is toggled (only if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is active).
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_method_get_draw_mode:
.. rst-class:: classref-method
:ref:`DrawMode<enum_BaseButton_DrawMode>` **get_draw_mode** **(** **)** |const|
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the :ref:`DrawMode<enum_BaseButton_DrawMode>` enum.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_method_is_hovered:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_hovered** **(** **)** |const|
Returns ``true`` if the mouse has entered the button and has not left it yet.
.. rst-class:: classref-item-separator
----
.. _class_BaseButton_method_set_pressed_no_signal:
.. rst-class:: classref-method
void **set_pressed_no_signal** **(** :ref:`bool<class_bool>` pressed **)**
Changes the :ref:`pressed<class_BaseButton_property_pressed>` state of the button, without emitting :ref:`toggled<class_BaseButton_signal_toggled>`. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` is ``true``.
\ **Note:** This method doesn't unpress other buttons in its button :ref:`group<class_BaseButton_property_group>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`