virtualx-engine-docs/_sources/classes/class_collisionshape2d.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/CollisionShape2D.xml.
.. _class_CollisionShape2D:
CollisionShape2D
================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node that represents collision shape data in 2D space.
.. rst-class:: classref-introduction-group
Description
-----------
Editor facility for creating and editing collision shapes in 2D space. Set the :ref:`shape<class_CollisionShape2D_property_shape>` property to configure the shape. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape<class_CollisionObject2D_method_shape_owner_get_shape>` to get the actual shape.
You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_Area2D>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_PhysicsBody2D>` to create a solid object.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CollisionShape2D_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_disabled** **(** **)**
A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred<class_Object_method_set_deferred>`.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_one_way_collision:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **one_way_collision** = ``false``
.. rst-class:: classref-property-setget
- void **set_one_way_collision** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)**
Sets whether this collision shape should only detect collision on one side (top or bottom).
\ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_one_way_collision_margin:
.. rst-class:: classref-property
:ref:`float<class_float>` **one_way_collision_margin** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_one_way_collision_margin** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_one_way_collision_margin** **(** **)**
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
.. rst-class:: classref-item-separator
----
.. _class_CollisionShape2D_property_shape:
.. rst-class:: classref-property
:ref:`Shape2D<class_Shape2D>` **shape**
.. rst-class:: classref-property-setget
- void **set_shape** **(** :ref:`Shape2D<class_Shape2D>` value **)**
- :ref:`Shape2D<class_Shape2D>` **get_shape** **(** **)**
The actual shape owned by this collision shape.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`