virtualx-engine-docs/_sources/classes/class_csgmesh.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/csg/doc_classes/CSGMesh.xml.
.. _class_CSGMesh:
CSGMesh
=======
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Mesh shape that uses a mesh resource.
.. rst-class:: classref-introduction-group
Description
-----------
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon<class_CSGPolygon>` for drawing 2D extruded polygons to be used as CSG nodes.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------------+--------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGMesh_property_material>` |
+---------------------------------+--------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_CSGMesh_property_mesh>` |
+---------------------------------+--------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CSGMesh_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material**
.. rst-class:: classref-property-setget
- void **set_material** **(** :ref:`Material<class_Material>` value **)**
- :ref:`Material<class_Material>` **get_material** **(** **)**
The :ref:`Material<class_Material>` used in drawing the CSG shape.
.. rst-class:: classref-item-separator
----
.. _class_CSGMesh_property_mesh:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh**
.. rst-class:: classref-property-setget
- void **set_mesh** **(** :ref:`Mesh<class_Mesh>` value **)**
- :ref:`Mesh<class_Mesh>` **get_mesh** **(** **)**
The :ref:`Mesh<class_Mesh>` resource to use as a CSG shape.
\ **Note:** When using an :ref:`ArrayMesh<class_ArrayMesh>`, avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`