197 lines
8 KiB
ReStructuredText
197 lines
8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gdnative/doc_classes/GDNativeLibrary.xml.
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.. _class_GDNativeLibrary:
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GDNativeLibrary
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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An external library containing functions or script classes to use in Godot.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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A GDNative library can implement :ref:`NativeScript<class_NativeScript>`\ s, global functions to call with the :ref:`GDNative<class_GDNative>` class, or low-level engine extensions through interfaces such as :ref:`ARVRInterfaceGDNative<class_ARVRInterfaceGDNative>`. The library must be compiled for each platform and architecture that the project will run on.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/scripting/gdnative/gdnative_c_example`
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- :doc:`../tutorials/scripting/gdnative/gdnative_cpp_example`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`ConfigFile<class_ConfigFile>` | :ref:`config_file<class_GDNativeLibrary_property_config_file>` | |
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+-------------------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`load_once<class_GDNativeLibrary_property_load_once>` | ``true`` |
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+-------------------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`reloadable<class_GDNativeLibrary_property_reloadable>` | ``true`` |
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+-------------------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`singleton<class_GDNativeLibrary_property_singleton>` | ``false`` |
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+-------------------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`symbol_prefix<class_GDNativeLibrary_property_symbol_prefix>` | ``"godot_"`` |
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+-------------------------------------+--------------------------------------------------------------------+--------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-----------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_current_dependencies<class_GDNativeLibrary_method_get_current_dependencies>` **(** **)** |const| |
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+-----------------------------------------------+------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_current_library_path<class_GDNativeLibrary_method_get_current_library_path>` **(** **)** |const| |
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+-----------------------------------------------+------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_GDNativeLibrary_property_config_file:
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.. rst-class:: classref-property
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:ref:`ConfigFile<class_ConfigFile>` **config_file**
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.. rst-class:: classref-property-setget
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- void **set_config_file** **(** :ref:`ConfigFile<class_ConfigFile>` value **)**
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- :ref:`ConfigFile<class_ConfigFile>` **get_config_file** **(** **)**
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This resource in INI-style :ref:`ConfigFile<class_ConfigFile>` format, as in ``.gdnlib`` files.
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.. rst-class:: classref-item-separator
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----
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.. _class_GDNativeLibrary_property_load_once:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **load_once** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_load_once** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **should_load_once** **(** **)**
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If ``true``, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
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If ``false``, Godot loads a separate copy of the library into memory for each script that references it.
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.. rst-class:: classref-item-separator
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----
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.. _class_GDNativeLibrary_property_reloadable:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **reloadable** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_reloadable** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_reloadable** **(** **)**
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If ``true``, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
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\ **Note:** If the library defines tool scripts that run inside the editor, ``reloadable`` must be ``false``. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
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.. rst-class:: classref-item-separator
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----
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.. _class_GDNativeLibrary_property_singleton:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **singleton** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_singleton** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_singleton** **(** **)**
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If ``true``, Godot loads the library at startup rather than the first time a script uses the library, calling ``{prefix}gdnative_singleton`` after initializing the library (where ``{prefix}`` is the value of :ref:`symbol_prefix<class_GDNativeLibrary_property_symbol_prefix>`). The library remains loaded as long as Godot is running.
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\ **Note:** A singleton library cannot be :ref:`reloadable<class_GDNativeLibrary_property_reloadable>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_GDNativeLibrary_property_symbol_prefix:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **symbol_prefix** = ``"godot_"``
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.. rst-class:: classref-property-setget
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- void **set_symbol_prefix** **(** :ref:`String<class_String>` value **)**
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- :ref:`String<class_String>` **get_symbol_prefix** **(** **)**
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The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its ``gdnative_init`` function as ``godot_gdnative_init`` by default.
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On platforms that require statically linking libraries (currently only iOS), each library must have a different ``symbol_prefix``.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_GDNativeLibrary_method_get_current_dependencies:
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.. rst-class:: classref-method
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:ref:`PoolStringArray<class_PoolStringArray>` **get_current_dependencies** **(** **)** |const|
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Returns paths to all dependency libraries for the current platform and architecture.
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.. rst-class:: classref-item-separator
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----
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.. _class_GDNativeLibrary_method_get_current_library_path:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_current_library_path** **(** **)** |const|
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Returns the path to the dynamic library file for the current platform and architecture.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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