virtualx-engine-docs/_sources/classes/class_gltfstate.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/gltf/doc_classes/GLTFState.xml.
.. _class_GLTFState:
GLTFState
=========
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Represents all data of a GLTF file.
.. rst-class:: classref-introduction-group
Description
-----------
**Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to **GLTFState** within a script will cause an error in an exported project.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[ ]`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PoolByteArray( )`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[ ]`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
+-------------------------------------------+----------------------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_used_extension<class_GLTFState_method_add_used_extension>` **(** :ref:`String<class_String>` extension_name, :ref:`bool<class_bool>` required **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFState_method_get_additional_data>` **(** :ref:`String<class_String>` extension_name **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_texture_samplers<class_GLTFState_method_get_texture_samplers>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_additional_data<class_GLTFState_method_set_additional_data>` **(** :ref:`String<class_String>` extension_name, :ref:`Variant<class_Variant>` additional_data **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_texture_samplers<class_GLTFState_method_set_texture_samplers>` **(** :ref:`Array<class_Array>` texture_samplers **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_GLTFState_property_buffers:
.. rst-class:: classref-property
:ref:`Array<class_Array>` **buffers** = ``[ ]``
.. rst-class:: classref-property-setget
- void **set_buffers** **(** :ref:`Array<class_Array>` value **)**
- :ref:`Array<class_Array>` **get_buffers** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_create_animations:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **create_animations** = ``true``
.. rst-class:: classref-property-setget
- void **set_create_animations** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_create_animations** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_glb_data:
.. rst-class:: classref-property
:ref:`PoolByteArray<class_PoolByteArray>` **glb_data** = ``PoolByteArray( )``
.. rst-class:: classref-property-setget
- void **set_glb_data** **(** :ref:`PoolByteArray<class_PoolByteArray>` value **)**
- :ref:`PoolByteArray<class_PoolByteArray>` **get_glb_data** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_json:
.. rst-class:: classref-property
:ref:`Dictionary<class_Dictionary>` **json** = ``{}``
.. rst-class:: classref-property-setget
- void **set_json** **(** :ref:`Dictionary<class_Dictionary>` value **)**
- :ref:`Dictionary<class_Dictionary>` **get_json** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_major_version:
.. rst-class:: classref-property
:ref:`int<class_int>` **major_version** = ``0``
.. rst-class:: classref-property-setget
- void **set_major_version** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_major_version** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_minor_version:
.. rst-class:: classref-property
:ref:`int<class_int>` **minor_version** = ``0``
.. rst-class:: classref-property-setget
- void **set_minor_version** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_minor_version** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_root_nodes:
.. rst-class:: classref-property
:ref:`Array<class_Array>` **root_nodes** = ``[ ]``
.. rst-class:: classref-property-setget
- void **set_root_nodes** **(** :ref:`Array<class_Array>` value **)**
- :ref:`Array<class_Array>` **get_root_nodes** **(** **)**
The root nodes of the GLTF file. Typically, a GLTF file will only have one scene, and therefore one root node. However, a GLTF file may have multiple scenes and therefore multiple root nodes, which will be generated as siblings of each other and as children of the root node of the generated Godot scene.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_scene_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **scene_name** = ``""``
.. rst-class:: classref-property-setget
- void **set_scene_name** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_scene_name** **(** **)**
The name of the scene. When importing, if not specified, this will be the file name. When exporting, if specified, the scene name will be saved to the GLTF file.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_property_use_named_skin_binds:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **use_named_skin_binds** = ``false``
.. rst-class:: classref-property-setget
- void **set_use_named_skin_binds** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_use_named_skin_binds** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_GLTFState_method_add_used_extension:
.. rst-class:: classref-method
void **add_used_extension** **(** :ref:`String<class_String>` extension_name, :ref:`bool<class_bool>` required **)**
Appends an extension to the list of extensions used by this GLTF file during serialization. If ``required`` is true, the extension will also be added to the list of required extensions. Do not run this in :ref:`GLTFDocumentExtension._export_post<class_GLTFDocumentExtension_method__export_post>`, as that stage is too late to add extensions. The final list is sorted alphabetically.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_accessors:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_accessors** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_additional_data:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **get_additional_data** **(** :ref:`String<class_String>` extension_name **)**
Gets additional arbitrary data in this **GLTFState** instance. This can be used to keep per-file state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_animation_player:
.. rst-class:: classref-method
:ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_animation_players_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_animations:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_animations** **(** **)**
Returns an array of all :ref:`GLTFAnimation<class_GLTFAnimation>`\ s in the GLTF file. When importing, these will be generated as animations in an :ref:`AnimationPlayer<class_AnimationPlayer>` node. When exporting, these will be generated from Godot :ref:`AnimationPlayer<class_AnimationPlayer>` nodes.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_buffer_views:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_buffer_views** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_cameras:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_cameras** **(** **)**
Returns an array of all :ref:`GLTFCamera<class_GLTFCamera>`\ s in the GLTF file. These are the cameras that the :ref:`GLTFNode.camera<class_GLTFNode_property_camera>` index refers to.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_images:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_images** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_lights:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_lights** **(** **)**
Returns an array of all :ref:`GLTFLight<class_GLTFLight>`\ s in the GLTF file. These are the lights that the :ref:`GLTFNode.light<class_GLTFNode_property_light>` index refers to.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_materials:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_materials** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_meshes:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_meshes** **(** **)**
Returns an array of all :ref:`GLTFMesh<class_GLTFMesh>`\ es in the GLTF file. These are the meshes that the :ref:`GLTFNode.mesh<class_GLTFNode_property_mesh>` index refers to.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_nodes:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_nodes** **(** **)**
Returns an array of all :ref:`GLTFNode<class_GLTFNode>`\ s in the GLTF file. These are the nodes that :ref:`GLTFNode.children<class_GLTFNode_property_children>` and :ref:`root_nodes<class_GLTFState_property_root_nodes>` refer to. This includes nodes that may not be generated in the Godot scene, or nodes that may generate multiple Godot scene nodes.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_scene_node:
.. rst-class:: classref-method
:ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_skeleton_to_node:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_skeletons:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_skeletons** **(** **)**
Returns an array of all :ref:`GLTFSkeleton<class_GLTFSkeleton>`\ s in the GLTF file. These are the skeletons that the :ref:`GLTFNode.skeleton<class_GLTFNode_property_skeleton>` index refers to.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_skins:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_skins** **(** **)**
Returns an array of all :ref:`GLTFSkin<class_GLTFSkin>`\ s in the GLTF file. These are the skins that the :ref:`GLTFNode.skin<class_GLTFNode_property_skin>` index refers to.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_texture_samplers:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_texture_samplers** **(** **)**
Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_textures:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_textures** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_unique_animation_names:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
Returns an array of unique animation names. This is only used during the import process.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_get_unique_names:
.. rst-class:: classref-method
:ref:`Array<class_Array>` **get_unique_names** **(** **)**
Returns an array of unique node names. This is used in both the import process and export process.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_accessors:
.. rst-class:: classref-method
void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_additional_data:
.. rst-class:: classref-method
void **set_additional_data** **(** :ref:`String<class_String>` extension_name, :ref:`Variant<class_Variant>` additional_data **)**
Sets additional arbitrary data in this **GLTFState** instance. This can be used to keep per-file state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_animations:
.. rst-class:: classref-method
void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_buffer_views:
.. rst-class:: classref-method
void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_cameras:
.. rst-class:: classref-method
void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_images:
.. rst-class:: classref-method
void **set_images** **(** :ref:`Array<class_Array>` images **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_lights:
.. rst-class:: classref-method
void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_materials:
.. rst-class:: classref-method
void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_meshes:
.. rst-class:: classref-method
void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_nodes:
.. rst-class:: classref-method
void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_skeleton_to_node:
.. rst-class:: classref-method
void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_skeletons:
.. rst-class:: classref-method
void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_skins:
.. rst-class:: classref-method
void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_texture_samplers:
.. rst-class:: classref-method
void **set_texture_samplers** **(** :ref:`Array<class_Array>` texture_samplers **)**
Sets the array of texture samplers that are used by the textures contained in the GLTF.
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_textures:
.. rst-class:: classref-method
void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_unique_animation_names:
.. rst-class:: classref-method
void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_GLTFState_method_set_unique_names:
.. rst-class:: classref-method
void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`