virtualx-engine-docs/_sources/classes/class_inputeventjoypadbutton.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventJoypadButton.xml.
.. _class_InputEventJoypadButton:
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event for gamepad buttons.
.. rst-class:: classref-introduction-group
Description
-----------
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InputEventJoypadButton_property_button_index:
.. rst-class:: classref-property
:ref:`int<class_int>` **button_index** = ``0``
.. rst-class:: classref-property-setget
- void **set_button_index** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_button_index** **(** **)**
Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
.. rst-class:: classref-item-separator
----
.. _class_InputEventJoypadButton_property_pressed:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **pressed** = ``false``
.. rst-class:: classref-property-setget
- void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_pressed** **(** **)**
If ``true``, the button's state is pressed. If ``false``, the button's state is released.
.. rst-class:: classref-item-separator
----
.. _class_InputEventJoypadButton_property_pressure:
.. rst-class:: classref-property
:ref:`float<class_float>` **pressure** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_pressure** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_pressure** **(** **)**
Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``.
\ **Note:** This property is never set by the engine and is always ``0``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`