108 lines
3.8 KiB
ReStructuredText
108 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/InputEventJoypadButton.xml.
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.. _class_InputEventJoypadButton:
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InputEventJoypadButton
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======================
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**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Input event for gamepad buttons.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`../tutorials/inputs/inputevent`
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-------------------------------------------------------------------------+-----------+
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| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
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+---------------------------+-------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
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+---------------------------+-------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
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+---------------------------+-------------------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_InputEventJoypadButton_property_button_index:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **button_index** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_button_index** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_button_index** **(** **)**
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Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventJoypadButton_property_pressed:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **pressed** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_pressed** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_pressed** **(** **)**
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If ``true``, the button's state is pressed. If ``false``, the button's state is released.
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.. rst-class:: classref-item-separator
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----
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.. _class_InputEventJoypadButton_property_pressure:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **pressure** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_pressure** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_pressure** **(** **)**
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Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``.
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\ **Note:** This property is never set by the engine and is always ``0``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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