289 lines
11 KiB
ReStructuredText
289 lines
11 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/KinematicCollision2D.xml.
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.. _class_KinematicCollision2D:
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KinematicCollision2D
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====================
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Collision data for :ref:`KinematicBody2D<class_KinematicBody2D>` collisions.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Contains collision data for :ref:`KinematicBody2D<class_KinematicBody2D>` collisions. When a :ref:`KinematicBody2D<class_KinematicBody2D>` is moved using :ref:`KinematicBody2D.move_and_collide<class_KinematicBody2D_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Object<class_Object>` | :ref:`collider<class_KinematicCollision2D_property_collider>` | |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`collider_id<class_KinematicCollision2D_property_collider_id>` | ``0`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Variant<class_Variant>` | :ref:`collider_metadata<class_KinematicCollision2D_property_collider_metadata>` | |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`RID<class_RID>` | :ref:`collider_rid<class_KinematicCollision2D_property_collider_rid>` | |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Object<class_Object>` | :ref:`collider_shape<class_KinematicCollision2D_property_collider_shape>` | |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`collider_shape_index<class_KinematicCollision2D_property_collider_shape_index>` | ``0`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`collider_velocity<class_KinematicCollision2D_property_collider_velocity>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Object<class_Object>` | :ref:`local_shape<class_KinematicCollision2D_property_local_shape>` | |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`normal<class_KinematicCollision2D_property_normal>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`position<class_KinematicCollision2D_property_position>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`remainder<class_KinematicCollision2D_property_remainder>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`travel<class_KinematicCollision2D_property_travel>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+---------------------------------------------------------------------------------------+---------------------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision2D_method_get_angle>` **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2( 0, -1 ) **)** |const| |
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+---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_KinematicCollision2D_property_collider:
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.. rst-class:: classref-property
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:ref:`Object<class_Object>` **collider**
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.. rst-class:: classref-property-setget
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- :ref:`Object<class_Object>` **get_collider** **(** **)**
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The colliding body.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_collider_id:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collider_id** = ``0``
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.. rst-class:: classref-property-setget
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- :ref:`int<class_int>` **get_collider_id** **(** **)**
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The colliding body's unique instance ID. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_collider_metadata:
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.. rst-class:: classref-property
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:ref:`Variant<class_Variant>` **collider_metadata**
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.. rst-class:: classref-property-setget
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- :ref:`Variant<class_Variant>` **get_collider_metadata** **(** **)**
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The colliding body's metadata. See :ref:`Object<class_Object>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_collider_rid:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **collider_rid**
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.. rst-class:: classref-property-setget
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- :ref:`RID<class_RID>` **get_collider_rid** **(** **)**
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The colliding body's :ref:`RID<class_RID>` used by the :ref:`Physics2DServer<class_Physics2DServer>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_collider_shape:
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.. rst-class:: classref-property
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:ref:`Object<class_Object>` **collider_shape**
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.. rst-class:: classref-property-setget
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- :ref:`Object<class_Object>` **get_collider_shape** **(** **)**
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The colliding body's shape.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_collider_shape_index:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collider_shape_index** = ``0``
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.. rst-class:: classref-property-setget
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- :ref:`int<class_int>` **get_collider_shape_index** **(** **)**
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The colliding shape's index. See :ref:`CollisionObject2D<class_CollisionObject2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_collider_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **collider_velocity** = ``Vector2( 0, 0 )``
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_collider_velocity** **(** **)**
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The colliding object's velocity.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_local_shape:
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.. rst-class:: classref-property
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:ref:`Object<class_Object>` **local_shape**
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.. rst-class:: classref-property-setget
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- :ref:`Object<class_Object>` **get_local_shape** **(** **)**
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The moving object's colliding shape.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_normal:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **normal** = ``Vector2( 0, 0 )``
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_normal** **(** **)**
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The colliding body's shape's normal at the point of collision.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_position:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **position** = ``Vector2( 0, 0 )``
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_position** **(** **)**
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The point of collision, in global coordinates.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_remainder:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **remainder** = ``Vector2( 0, 0 )``
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_remainder** **(** **)**
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The moving object's remaining movement vector.
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.. rst-class:: classref-item-separator
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----
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.. _class_KinematicCollision2D_property_travel:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **travel** = ``Vector2( 0, 0 )``
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.. rst-class:: classref-property-setget
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- :ref:`Vector2<class_Vector2>` **get_travel** **(** **)**
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The distance the moving object traveled before collision.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_KinematicCollision2D_method_get_angle:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_angle** **(** :ref:`Vector2<class_Vector2>` up_direction=Vector2( 0, -1 ) **)** |const|
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The collision angle according to ``up_direction``, which is ``Vector2.UP`` by default. This value is always positive.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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