virtualx-engine-docs/_sources/classes/class_lod.rst.txt
2024-10-23 09:41:33 -07:00

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:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/LOD.xml.
.. _class_LOD:
LOD
===
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Provides discrete level of detail.
.. rst-class:: classref-introduction-group
Description
-----------
Automatically hides and shows :ref:`Spatial<class_Spatial>` children depending on the distance from the closest :ref:`Camera<class_Camera>` to the **LOD** node. Child nodes that don't inherit from :ref:`Spatial<class_Spatial>` are ignored by the LOD system.
Children are shown in order with the first children shown when closest to the :ref:`Camera<class_Camera>`, and the latter children shown when further away.
The threshold distances for changes are determined by :ref:`Spatial.lod_range<class_Spatial_property_lod_range>`.
For example, a first child with a range of ``2`` will be shown from distance 0 to 2. A second child with a range of ``5`` will be shown from distance 2 to 7, etc.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`hysteresis<class_LOD_property_hysteresis>` | ``1.0`` |
+---------------------------+------------------------------------------------------+---------+
| :ref:`int<class_int>` | :ref:`lod_priority<class_LOD_property_lod_priority>` | ``0`` |
+---------------------------+------------------------------------------------------+---------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_LOD_property_hysteresis:
.. rst-class:: classref-property
:ref:`float<class_float>` **hysteresis** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_hysteresis** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_hysteresis** **(** **)**
To prevent flickering at borders, a hysteresis distance will be added to threshold distances when the object is moving away from the :ref:`Camera<class_Camera>`.
.. rst-class:: classref-item-separator
----
.. _class_LOD_property_lod_priority:
.. rst-class:: classref-property
:ref:`int<class_int>` **lod_priority** = ``0``
.. rst-class:: classref-property-setget
- void **set_lod_priority** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_lod_priority** **(** **)**
Determines the rate at which level of detail will be updated.
Higher priorities will update faster, but use more CPU.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`