139 lines
5.7 KiB
ReStructuredText
139 lines
5.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/NavigationObstacle2D.xml.
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.. _class_NavigationObstacle2D:
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NavigationObstacle2D
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====================
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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2D obstacle used in navigation for collision avoidance.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation2D<class_Navigation2D>` node, or using :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>`. **NavigationObstacle2D** is physics safe.
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Obstacles **don't** change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`estimate_radius<class_NavigationObstacle2D_property_estimate_radius>` | ``true`` |
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+---------------------------+-----------------------------------------------------------------------------+----------+
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| :ref:`float<class_float>` | :ref:`radius<class_NavigationObstacle2D_property_radius>` | ``1.0`` |
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+---------------------------+-----------------------------------------------------------------------------+----------+
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_navigation<class_NavigationObstacle2D_method_get_navigation>` **(** **)** |const| |
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+-------------------------+------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationObstacle2D_method_get_rid>` **(** **)** |const| |
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+-------------------------+------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_navigation<class_NavigationObstacle2D_method_set_navigation>` **(** :ref:`Node<class_Node>` navigation **)** |
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+-------------------------+------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_NavigationObstacle2D_property_estimate_radius:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **estimate_radius** = ``true``
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.. rst-class:: classref-property-setget
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- void **set_estimate_radius** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_radius_estimated** **(** **)**
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Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius.
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.. rst-class:: classref-item-separator
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----
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.. _class_NavigationObstacle2D_property_radius:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **radius** = ``1.0``
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.. rst-class:: classref-property-setget
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- void **set_radius** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_radius** **(** **)**
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The radius of the agent. Used only if :ref:`estimate_radius<class_NavigationObstacle2D_property_estimate_radius>` is set to ``false``.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_NavigationObstacle2D_method_get_navigation:
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.. rst-class:: classref-method
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:ref:`Node<class_Node>` **get_navigation** **(** **)** |const|
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Returns the :ref:`Navigation2D<class_Navigation2D>` node that the obstacle is using for its navigation system.
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.. rst-class:: classref-item-separator
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----
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.. _class_NavigationObstacle2D_method_get_rid:
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_rid** **(** **)** |const|
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Returns the :ref:`RID<class_RID>` of this obstacle on the :ref:`Navigation2DServer<class_Navigation2DServer>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_NavigationObstacle2D_method_set_navigation:
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.. rst-class:: classref-method
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void **set_navigation** **(** :ref:`Node<class_Node>` navigation **)**
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Sets the :ref:`Navigation2D<class_Navigation2D>` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation2D<class_Navigation2D>` node.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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