virtualx-engine-docs/_sources/classes/class_panoramasky.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PanoramaSky.xml.
.. _class_PanoramaSky:
PanoramaSky
===========
**Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A type of :ref:`Sky<class_Sky>` used to draw a background texture.
.. rst-class:: classref-introduction-group
Description
-----------
A resource referenced in an :ref:`Environment<class_Environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (``.hdr``) and OpenEXR (``.exr``) image formats for this purpose.
You can use `this tool <https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html>`__ to convert a cube map to an equirectangular sky map.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`panorama<class_PanoramaSky_property_panorama>` |
+-------------------------------+------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_PanoramaSky_property_panorama:
.. rst-class:: classref-property
:ref:`Texture<class_Texture>` **panorama**
.. rst-class:: classref-property-setget
- void **set_panorama** **(** :ref:`Texture<class_Texture>` value **)**
- :ref:`Texture<class_Texture>` **get_panorama** **(** **)**
:ref:`Texture<class_Texture>` to be applied to the PanoramaSky.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`