virtualx-engine-docs/_sources/classes/class_parallaxbackground.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/ParallaxBackground.xml.
.. _class_ParallaxBackground:
ParallaxBackground
==================
**Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node used to create a parallax scrolling background.
.. rst-class:: classref-introduction-group
Description
-----------
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`int<class_int>` | layer | ``-100`` (overrides :ref:`CanvasLayer<class_CanvasLayer_property_layer>`) |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` | ``Vector2( 1, 1 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` | ``false`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ParallaxBackground_property_scroll_base_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_base_offset** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_scroll_base_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_scroll_base_offset** **(** **)**
The base position offset for all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_base_scale:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_base_scale** = ``Vector2( 1, 1 )``
.. rst-class:: classref-property-setget
- void **set_scroll_base_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_scroll_base_scale** **(** **)**
The base motion scale for all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_ignore_camera_zoom:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **scroll_ignore_camera_zoom** = ``false``
.. rst-class:: classref-property-setget
- void **set_ignore_camera_zoom** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_ignore_camera_zoom** **(** **)**
If ``true``, elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't affected by the zoom level of the camera.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_limit_begin:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_limit_begin** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_limit_begin** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_limit_begin** **(** **)**
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` to work.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_limit_end:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_limit_end** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_limit_end** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_limit_end** **(** **)**
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` to work.
.. rst-class:: classref-item-separator
----
.. _class_ParallaxBackground_property_scroll_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **scroll_offset** = ``Vector2( 0, 0 )``
.. rst-class:: classref-property-setget
- void **set_scroll_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- :ref:`Vector2<class_Vector2>` **get_scroll_offset** **(** **)**
The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_Camera2D>`, but can be used to manually manage scrolling when no camera is present.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`