61 lines
2 KiB
ReStructuredText
61 lines
2 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/PinJoint2D.xml.
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.. _class_PinJoint2D:
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PinJoint2D
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==========
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**Inherits:** :ref:`Joint2D<class_Joint2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Pin Joint for 2D shapes.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`softness<class_PinJoint2D_property_softness>` | ``0.0`` |
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+---------------------------+-----------------------------------------------------+---------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_PinJoint2D_property_softness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **softness** = ``0.0``
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.. rst-class:: classref-property-setget
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- void **set_softness** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_softness** **(** **)**
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The higher this value, the more the bond to the pinned partner can flex.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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