89 lines
3.2 KiB
ReStructuredText
89 lines
3.2 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/QuadMesh.xml.
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.. _class_QuadMesh:
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QuadMesh
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========
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Class representing a square mesh.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh<class_PlaneMesh>`, this mesh doesn't provide subdivision options.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
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- `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-------------------------------+-------------------------------------------------------------+------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`center_offset<class_QuadMesh_property_center_offset>` | ``Vector3( 0, 0, 0 )`` |
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+-------------------------------+-------------------------------------------------------------+------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | ``Vector2( 1, 1 )`` |
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+-------------------------------+-------------------------------------------------------------+------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_QuadMesh_property_center_offset:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **center_offset** = ``Vector3( 0, 0, 0 )``
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.. rst-class:: classref-property-setget
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- void **set_center_offset** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_center_offset** **(** **)**
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Offset of the generated Quad. Useful for particles.
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.. rst-class:: classref-item-separator
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----
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.. _class_QuadMesh_property_size:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **size** = ``Vector2( 1, 1 )``
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.. rst-class:: classref-property-setget
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- void **set_size** **(** :ref:`Vector2<class_Vector2>` value **)**
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- :ref:`Vector2<class_Vector2>` **get_size** **(** **)**
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Size on the X and Y axes.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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