80 lines
2.7 KiB
ReStructuredText
80 lines
2.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/RayShape2D.xml.
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.. _class_RayShape2D:
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RayShape2D
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==========
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**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Ray shape for 2D collisions.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------+-----------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`length<class_RayShape2D_property_length>` | ``20.0`` |
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+---------------------------+-----------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape2D_property_slips_on_slope>` | ``false`` |
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+---------------------------+-----------------------------------------------------------------+-----------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_RayShape2D_property_length:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **length** = ``20.0``
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.. rst-class:: classref-property-setget
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- void **set_length** **(** :ref:`float<class_float>` value **)**
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- :ref:`float<class_float>` **get_length** **(** **)**
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The ray's length.
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.. rst-class:: classref-item-separator
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----
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.. _class_RayShape2D_property_slips_on_slope:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **slips_on_slope** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_slips_on_slope** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **get_slips_on_slope** **(** **)**
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If ``true``, allow the shape to return the correct normal.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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