virtualx-engine-docs/_sources/classes/class_rayshape2d.rst.txt
2024-10-23 09:41:33 -07:00

80 lines
2.7 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/RayShape2D.xml.
.. _class_RayShape2D:
RayShape2D
==========
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Ray shape for 2D collisions.
.. rst-class:: classref-introduction-group
Description
-----------
Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+-----------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`length<class_RayShape2D_property_length>` | ``20.0`` |
+---------------------------+-----------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape2D_property_slips_on_slope>` | ``false`` |
+---------------------------+-----------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_RayShape2D_property_length:
.. rst-class:: classref-property
:ref:`float<class_float>` **length** = ``20.0``
.. rst-class:: classref-property-setget
- void **set_length** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_length** **(** **)**
The ray's length.
.. rst-class:: classref-item-separator
----
.. _class_RayShape2D_property_slips_on_slope:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **slips_on_slope** = ``false``
.. rst-class:: classref-property-setget
- void **set_slips_on_slope** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_slips_on_slope** **(** **)**
If ``true``, allow the shape to return the correct normal.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`