541 lines
30 KiB
ReStructuredText
541 lines
30 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/Skeleton.xml.
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.. _class_Skeleton:
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Skeleton
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========
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**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Skeleton for characters and animated objects.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
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The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
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Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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.. rst-class:: classref-reftable-group
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Methods
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-------
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.. table::
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:widths: auto
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_bone<class_Skeleton_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`bind_child_node_to_bone<class_Skeleton_method_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_bones<class_Skeleton_method_clear_bones>` **(** **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_bones_global_pose_override<class_Skeleton_method_clear_bones_global_pose_override>` **(** **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_method_find_bone>` **(** :ref:`String<class_String>` name **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` **(** **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_bone_custom_pose<class_Skeleton_method_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose<class_Skeleton_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose_no_override<class_Skeleton_method_get_bone_global_pose_no_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_bone_pose<class_Skeleton_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_bone_rest<class_Skeleton_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_method_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_method_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`localize_rests<class_Skeleton_method_localize_rests>` **(** **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`physical_bones_add_collision_exception<class_Skeleton_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`physical_bones_remove_collision_exception<class_Skeleton_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`physical_bones_start_simulation<class_Skeleton_method_physical_bones_start_simulation>` **(** :ref:`Array<class_Array>` bones=[ ] **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`physical_bones_stop_simulation<class_Skeleton_method_physical_bones_stop_simulation>` **(** **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_custom_pose<class_Skeleton_method_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_disable_rest<class_Skeleton_method_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_global_pose_override<class_Skeleton_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_name<class_Skeleton_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_parent<class_Skeleton_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_pose<class_Skeleton_method_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_rest<class_Skeleton_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`unbind_child_node_from_bone<class_Skeleton_method_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`unparent_bone_and_rest<class_Skeleton_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
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+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Signals
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-------
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.. _class_Skeleton_signal_skeleton_updated:
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.. rst-class:: classref-signal
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**skeleton_updated** **(** **)**
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.. container:: contribute
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There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Constants
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---------
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.. _class_Skeleton_constant_NOTIFICATION_UPDATE_SKELETON:
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.. rst-class:: classref-constant
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**NOTIFICATION_UPDATE_SKELETON** = ``50``
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Method Descriptions
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-------------------
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.. _class_Skeleton_method_add_bone:
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.. rst-class:: classref-method
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void **add_bone** **(** :ref:`String<class_String>` name **)**
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Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` will become the bone index.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_bind_child_node_to_bone:
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.. rst-class:: classref-method
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void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
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*Deprecated soon.*
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_clear_bones:
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.. rst-class:: classref-method
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void **clear_bones** **(** **)**
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Clear all the bones in this skeleton.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_clear_bones_global_pose_override:
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.. rst-class:: classref-method
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void **clear_bones_global_pose_override** **(** **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_find_bone:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** |const|
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Returns the bone index that matches ``name`` as its name.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_bone_count** **(** **)** |const|
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Returns the amount of bones in the skeleton.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_custom_pose:
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.. rst-class:: classref-method
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:ref:`Transform<class_Transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_global_pose:
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.. rst-class:: classref-method
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:ref:`Transform<class_Transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_global_pose_no_override:
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.. rst-class:: classref-method
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:ref:`Transform<class_Transform>` **get_bone_global_pose_no_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_name:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the name of the bone at index ``index``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_parent:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
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\ **Note:** The parent bone returned will always be less than ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_pose:
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.. rst-class:: classref-method
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:ref:`Transform<class_Transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bone_rest:
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.. rst-class:: classref-method
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:ref:`Transform<class_Transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the rest transform for a bone ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_get_bound_child_nodes_to_bone:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** |const|
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*Deprecated soon.*
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_is_bone_rest_disabled:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** |const|
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_localize_rests:
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.. rst-class:: classref-method
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void **localize_rests** **(** **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_physical_bones_add_collision_exception:
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.. rst-class:: classref-method
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void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_physical_bones_remove_collision_exception:
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.. rst-class:: classref-method
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void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_physical_bones_start_simulation:
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.. rst-class:: classref-method
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void **physical_bones_start_simulation** **(** :ref:`Array<class_Array>` bones=[ ] **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_physical_bones_stop_simulation:
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.. rst-class:: classref-method
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void **physical_bones_stop_simulation** **(** **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_register_skin:
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.. rst-class:: classref-method
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:ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_custom_pose:
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.. rst-class:: classref-method
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void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_disable_rest:
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.. rst-class:: classref-method
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void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_global_pose_override:
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.. rst-class:: classref-method
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void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_name:
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.. rst-class:: classref-method
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void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_parent:
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.. rst-class:: classref-method
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void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
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Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
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\ **Note:** ``parent_idx`` must be less than ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_pose:
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.. rst-class:: classref-method
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void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
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Sets the pose transform for bone ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_set_bone_rest:
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.. rst-class:: classref-method
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void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)**
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Sets the rest transform for bone ``bone_idx``.
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_unbind_child_node_from_bone:
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.. rst-class:: classref-method
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void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
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*Deprecated soon.*
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.. rst-class:: classref-item-separator
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----
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.. _class_Skeleton_method_unparent_bone_and_rest:
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.. rst-class:: classref-method
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void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
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.. container:: contribute
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There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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