227 lines
8.8 KiB
ReStructuredText
227 lines
8.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.6/doc/classes/TextureRect.xml.
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.. _class_TextureRect:
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TextureRect
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===========
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**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Control for drawing textures.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
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\ **Note:** You should enable :ref:`flip_v<class_TextureRect_property_flip_v>` when using a TextureRect to display a :ref:`ViewportTexture<class_ViewportTexture>`. Alternatively, you can enable :ref:`Viewport.render_target_v_flip<class_Viewport_property_render_target_v_flip>` on the Viewport. Otherwise, the image will appear upside down.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` | ``false`` |
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`) |
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` | |
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+--------------------------------------------------+--------------------------------------------------------------+-----------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumerations
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------------
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.. _enum_TextureRect_StretchMode:
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.. rst-class:: classref-enumeration
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enum **StretchMode**:
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.. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_SCALE_ON_EXPAND** = ``0``
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Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
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.. _class_TextureRect_constant_STRETCH_SCALE:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_SCALE** = ``1``
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Scale to fit the node's bounding rectangle.
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.. _class_TextureRect_constant_STRETCH_TILE:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_TILE** = ``2``
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Tile inside the node's bounding rectangle.
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.. _class_TextureRect_constant_STRETCH_KEEP:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP** = ``3``
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The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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.. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_CENTERED** = ``4``
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The texture keeps its original size and stays centered in the node's bounding rectangle.
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.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT** = ``5``
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Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT_CENTERED** = ``6``
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Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
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.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
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.. rst-class:: classref-enumeration-constant
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **STRETCH_KEEP_ASPECT_COVERED** = ``7``
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Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_TextureRect_property_expand:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **expand** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_expand** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **has_expand** **(** **)**
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If ``true``, the texture scales to fit its bounding rectangle.
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.. rst-class:: classref-item-separator
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----
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.. _class_TextureRect_property_flip_h:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **flip_h** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_flip_h** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_flipped_h** **(** **)**
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If ``true``, texture is flipped horizontally.
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.. rst-class:: classref-item-separator
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----
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.. _class_TextureRect_property_flip_v:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **flip_v** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_flip_v** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_flipped_v** **(** **)**
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If ``true``, texture is flipped vertically.
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.. rst-class:: classref-item-separator
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----
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.. _class_TextureRect_property_stretch_mode:
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.. rst-class:: classref-property
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:ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_stretch_mode** **(** :ref:`StretchMode<enum_TextureRect_StretchMode>` value **)**
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- :ref:`StretchMode<enum_TextureRect_StretchMode>` **get_stretch_mode** **(** **)**
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Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_TextureRect_property_texture:
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.. rst-class:: classref-property
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:ref:`Texture<class_Texture>` **texture**
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.. rst-class:: classref-property-setget
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- void **set_texture** **(** :ref:`Texture<class_Texture>` value **)**
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- :ref:`Texture<class_Texture>` **get_texture** **(** **)**
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The node's :ref:`Texture<class_Texture>` resource.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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