virtualx-engine-docs/_sources/classes/class_visualscriptinputaction.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptInputAction.xml.
.. _class_VisualScriptInputAction:
VisualScriptInputAction
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node returning a state of an action.
.. rst-class:: classref-introduction-group
Description
-----------
**VisualScriptInputAction** can be used to check if an action is pressed or released.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+------------------------------------------------+--------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`action<class_VisualScriptInputAction_property_action>` | ``""`` |
+------------------------------------------------+--------------------------------------------------------------+--------+
| :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_property_mode>` | ``0`` |
+------------------------------------------------+--------------------------------------------------------------+--------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualScriptInputAction_Mode:
.. rst-class:: classref-enumeration
enum **Mode**:
.. _class_VisualScriptInputAction_constant_MODE_PRESSED:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_PRESSED** = ``0``
``True`` if action is pressed.
.. _class_VisualScriptInputAction_constant_MODE_RELEASED:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_RELEASED** = ``1``
``True`` if action is released (i.e. not pressed).
.. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_JUST_PRESSED** = ``2``
``True`` on the frame the action was pressed.
.. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualScriptInputAction_Mode>` **MODE_JUST_RELEASED** = ``3``
``True`` on the frame the action was released.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualScriptInputAction_property_action:
.. rst-class:: classref-property
:ref:`String<class_String>` **action** = ``""``
.. rst-class:: classref-property-setget
- void **set_action_name** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_action_name** **(** **)**
Name of the action.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptInputAction_property_mode:
.. rst-class:: classref-property
:ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_action_mode** **(** :ref:`Mode<enum_VisualScriptInputAction_Mode>` value **)**
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **get_action_mode** **(** **)**
State of the action to check. See :ref:`Mode<enum_VisualScriptInputAction_Mode>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`