virtualx-engine-docs/_sources/classes/class_visualscriptpropertyset.rst.txt
2024-10-23 09:41:33 -07:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.6/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.6/modules/visual_script/doc_classes/VisualScriptPropertySet.xml.
.. _class_VisualScriptPropertySet:
VisualScriptPropertySet
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node that sets a property of an :ref:`Object<class_Object>`.
.. rst-class:: classref-introduction-group
Description
-----------
**VisualScriptPropertySet** can set the value of any property from the current object or other objects.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` | :ref:`assign_op<class_VisualScriptPropertySet_property_assign_op>` | ``0`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptPropertySet_property_base_script>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptPropertySet_property_base_type>` | ``"Object"`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`basic_type<class_VisualScriptPropertySet_property_basic_type>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`index<class_VisualScriptPropertySet_property_index>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptPropertySet_property_node_path>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`property<class_VisualScriptPropertySet_property_property>` | ``""`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` | :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` | ``0`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualScriptPropertySet_CallMode:
.. rst-class:: classref-enumeration
enum **CallMode**:
.. _class_VisualScriptPropertySet_constant_CALL_MODE_SELF:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **CALL_MODE_SELF** = ``0``
The property will be set on this :ref:`Object<class_Object>`.
.. _class_VisualScriptPropertySet_constant_CALL_MODE_NODE_PATH:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **CALL_MODE_NODE_PATH** = ``1``
The property will be set on the given :ref:`Node<class_Node>` in the scene tree.
.. _class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **CALL_MODE_INSTANCE** = ``2``
The property will be set on an instanced node with the given type and script.
.. _class_VisualScriptPropertySet_constant_CALL_MODE_BASIC_TYPE:
.. rst-class:: classref-enumeration-constant
:ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **CALL_MODE_BASIC_TYPE** = ``3``
The property will be set on a GDScript basic type (e.g. :ref:`Vector2<class_Vector2>`).
.. rst-class:: classref-item-separator
----
.. _enum_VisualScriptPropertySet_AssignOp:
.. rst-class:: classref-enumeration
enum **AssignOp**:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_NONE** = ``0``
The property will be assigned regularly.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_ADD:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_ADD** = ``1``
The value will be added to the property. Equivalent of doing ``+=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SUB:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_SUB** = ``2``
The value will be subtracted from the property. Equivalent of doing ``-=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_MUL:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_MUL** = ``3``
The property will be multiplied by the value. Equivalent of doing ``*=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_DIV:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_DIV** = ``4``
The property will be divided by the value. Equivalent of doing ``/=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_MOD:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_MOD** = ``5``
A modulo operation will be performed on the property and the value. Equivalent of doing ``%=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SHIFT_LEFT:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_SHIFT_LEFT** = ``6``
The property will be binarly shifted to the left by the given value. Equivalent of doing ``<<``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SHIFT_RIGHT:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_SHIFT_RIGHT** = ``7``
The property will be binarly shifted to the right by the given value. Equivalent of doing ``>>``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_AND:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_BIT_AND** = ``8``
A binary ``AND`` operation will be performed on the property. Equivalent of doing ``&=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_OR:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_BIT_OR** = ``9``
A binary ``OR`` operation will be performed on the property. Equivalent of doing ``|=``.
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_XOR:
.. rst-class:: classref-enumeration-constant
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **ASSIGN_OP_BIT_XOR** = ``10``
A binary ``XOR`` operation will be performed on the property. Equivalent of doing ``^=``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualScriptPropertySet_property_assign_op:
.. rst-class:: classref-property
:ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **assign_op** = ``0``
.. rst-class:: classref-property-setget
- void **set_assign_op** **(** :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` value **)**
- :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **get_assign_op** **(** **)**
The additional operation to perform when assigning. See :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` for options.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_base_script:
.. rst-class:: classref-property
:ref:`String<class_String>` **base_script**
.. rst-class:: classref-property-setget
- void **set_base_script** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_base_script** **(** **)**
The script to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_base_type:
.. rst-class:: classref-property
:ref:`String<class_String>` **base_type** = ``"Object"``
.. rst-class:: classref-property-setget
- void **set_base_type** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_base_type** **(** **)**
The base type to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_basic_type:
.. rst-class:: classref-property
:ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **basic_type**
.. rst-class:: classref-property-setget
- void **set_basic_type** **(** :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` value **)**
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **get_basic_type** **(** **)**
The type to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_BASIC_TYPE<class_VisualScriptPropertySet_constant_CALL_MODE_BASIC_TYPE>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_index:
.. rst-class:: classref-property
:ref:`String<class_String>` **index**
.. rst-class:: classref-property-setget
- void **set_index** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_index** **(** **)**
The indexed name of the property to set. See :ref:`Object.set_indexed<class_Object_method_set_indexed>` for details.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_node_path:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **node_path**
.. rst-class:: classref-property-setget
- void **set_base_path** **(** :ref:`NodePath<class_NodePath>` value **)**
- :ref:`NodePath<class_NodePath>` **get_base_path** **(** **)**
The node path to use when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptPropertySet_constant_CALL_MODE_NODE_PATH>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_property:
.. rst-class:: classref-property
:ref:`String<class_String>` **property** = ``""``
.. rst-class:: classref-property-setget
- void **set_property** **(** :ref:`String<class_String>` value **)**
- :ref:`String<class_String>` **get_property** **(** **)**
The name of the property to set. Changing this will clear :ref:`index<class_VisualScriptPropertySet_property_index>`.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptPropertySet_property_set_mode:
.. rst-class:: classref-property
:ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **set_mode** = ``0``
.. rst-class:: classref-property-setget
- void **set_call_mode** **(** :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` value **)**
- :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **get_call_mode** **(** **)**
``set_mode`` determines the target object on which the property will be set. See :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`